Realm-W AAapplRwKrtAIN.tver.code.datakcodemcodeccodecodecode)codecodecode code code code code |code lecode =tAIB =tAIB @'tFRM @MBAR ATalt CTalt DTalt DrTalt DtFRM DtFRM EtFRM GtFRM I-tFRM- KtFRM@ O3tFRM] TtFRMg VmtFRM YtFRM \tFRM ] tFRM ^tFRM gtFRM jtFRM ktFRM otFRM q Tbmp tWTbmp uTbmp ETbmp GTbmp Tbmp uTbmp Tbmp Tbmp! Tbmp Tbmp Tbmp" Tbmp# QTbmp$ Tbmp% Tbmp& Tbmp' Tbmp( _Tbmp) Tbmp* ITbmp+ Tbmp, /Tbmp- Tbmp. #Tbmp/ Tbmp0 Tbmp1 Tbmp2 Tbmp3 {Tbmp4 Tbmp5 wTbmp6 Tbmp7 uTbmp8 Tbmp9 YTbmp: Tbmp; 3Tbmp< ßTbmp= Tbmp> ăTbmp? 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]Tbmp.Tbmp/eTbmp3Tbmp4GTbmp5_Tbmp5Tbmp71Tbmp8)Tbmp8Tbmp9eTbmp9Tbmp:{Tbmp:Tbmp;WTbmp;Tbmp<[Tbmp[Tbmp>Tbmp?-Tbmp?Tbmp@7Tbmp@TbmpA;TbmpATbmpBTbmpBTbmpCTbmpDTbmpETbmpFTbmpGOTbmpHKTbmpIsTbmpJwTbmpKTbmpLTbmpMTbmpNTbmp PTbmp Q#Tbmp ROTbmp SUTbmp TqTbmpUsTbmpVTbmpWTbmpXTbmpYTbmpZTbmp[3Tbmp\Tbmp\Tbmp]Tbmp^7Tbmp_ Tbmp_Tbmp`Tbmpa7Tbmpb TbmpbTbmpcTbmp d1Tbmp!eTbmp"eTbmp#fTbmp$g7Tbmp%hTbmp&hTbmp'iTbmp(jQTbmp)kTbmp*k!Tbmp+kATbmp,kaTbmp-kTbmp.kTbmp/kTbmp0kTbmp1lTbmp2l!Tbmp3lATbmp4laTbmp5lTbmp6lTbmp7lTbmp8lTbmp9lTbmp:mTbmp;m1Tbmp<mMTbmp=miTbmp>mTbmp?mTbmp@mTbmpAmTbmpBqiTbmpCrTbmpDrTbmpEt TbmpFtTbmpGuCTbmpHvTbmpIvTbmpJwKTbmpKxTbmpLxTbmpMyTbmpNzTbmpO{TbmpP|OTbmpQ|TbmpR}qTbmpS~_TbmpTeTbmpUETbmpV-TbmpWTbmpXTbmpY1TbmppTbmprTbmpu5TbmpwiTbmpyTbmp{Tbmp}=TbmpTbmpTbmpTbmpiTbmpTbmpTbmp!Tbmp_TbmpTbmpTbmp TbmpOTbmpTbmpZTbmp[Tbmp\7Tbmp]QTbmp^kTbmp_Tbmp`TbmpaTbmpbTbmpcTbmpdTbmpeTbmpfYTbmpgTbmphTbmpiTbmpj TbmpkGTbmplTbmpm[Tbmpn5Tbmpo TbmppTbmpqTbmprTbmpsTbmptTbmpuTbmpv?TbmpwTbmpxTbmpyTbmpzTbmp{Tbmp|Tbmp}Tbmp~=TbmpeTbmpTbmpTbmpTbmp?TbmpTbmpTbmpSTbmpTbmpTbmpTbmpSTbmp+TbmpTbmp]TbmpTbmpTbmpTbmpTbmp'TbmpTbmp#TbmpTbmpTbmp%Tbmp;TbmpTbmpTbmpTbmpKTbmpTbmpTbmpgTbmpTbmpTbmpaTbmpTbmpíTbmp?TbmpTbmpťTbmpTbmpTbmpTbmpTbmpTbmpATbmpͥTbmpTbmpTbmpЭTbmpyTbmp!Tbmp%Tbmp TbmpTbmp!TbmpTbmpTbmpTbmpTbmpMTbmpܷTbmp]Tbmp Tbmp+TbmpqTbmpTbmpTbmpETbmpTbmpcTbmp TbmpTbmpTbmp]TbmpTbmpTbmpTbmp{Tbmp5TbmpTbmpcTbmpTbmpTbmpmTbmpwTbmpTbmpaTbmpTbmpwTbmp Tbmp Tbmp Tbmp TbmpTbmpTbmpTbmpTbmpTbmpTbmpTbmp}TbmpeTbmpSTbmpTbmpTbmpTbmpSTbmpTbmpTbmpTbmpTbmpTbmpTbmp Tbmp!Tbmp"Tbmp#Tbmp$Tbmp&Tbmp&Tbmp'Tbmp(Tbmp)Tbmp*Tbmp+=Tbmp, Tbmp,Tbmp-Tbmp.'Tbmp.Tbmp/Tbmp0Tbmp1Tbmp39Tbmp4kTbmp5/Tbmp 6Tbmp 6Tbmp 7Tbmp 8Tbmp 9Tbmp;TbmpTbmp?TbmpAKTbmpATbmpBsTbmpBTbmpCqTbmpD'TbmpDTbmpEaTbmpF-TbmpFTbmpGTbmpHITbmpHTbmp IqTbmp!J9Tbmp"KTbmp#KTbmp$LTbmp%LTbmp&M1Tbmp'MTbmp(NsTbmp)NTbmp*OiTbmp+PTbmp,PTbmp-PTbmp.QTbmp/RTbmp0RTbmp1STbmp2STbmp3T!Tbmp4TcTbmp5TTbmp6U_Tbmp7UTbmp8V+Tbmp9VsTbmp:VTbmp;WTbmp<WTbmp=WTbmp>X7Tbmp?XTbmp@Y%TbmpAYTbmpBZ1TbmpCZTbmpD[TbmpE[TbmpF\7TbmpG\TbmpH]-TbmpI]TbmpJ^1TbmpK^TbmpL^TbmpM_UTbmpN_TbmpO`TbmpP`TbmpQa}TbmpRbTbmpSbTbmpTcaTbmpUd TbmpVdTbmpWeTbmpXf'TbmpYfTbmpZgOTbmp[h Tbmp\hTbmp]iTbmp^iTbmp_iTbmp`jTbmpakITbmpblTbmpcmTbmpdmyTbmpen TbmpfnTbmpgoTbmphp;TbmpipTbmpjqmTbmpkrTbmplrTbmpms_TbmpntTbmpotTbmppuQTbmpqvTbmprvTbmpswwTbmptx TbmpuxTbmpvyKTbmpwyTbmpxz}Tbmpy{Tbmpz{Tbmp{|oTbmp|}+Tbmp}}Tbmp~~TbmpTbmpTbmpTbmp_TbmpTbmpTbmpTbmp)TbmpTbmp-TbmpTbmp[TbmpTbmpTbmpsTbmpTbmpTbmpuTbmpTbmpTbmpWTbmpTbmpITbmpTbmp?TbmpTbmp-TbmpTbmpTbmpsTbmpTbmp1TbmpTbmpTbmpuTbmpTbmpTbmpCTbmpTbmpMTbmpTbmp'TbmpTbmpTbmpKTbmpTbmp=TbmpTbmpTbmpTbmpTbmpeTbmpTbmp%TbmpiTbmpTbmpTbmpKTbmpTbmpTbmpqTbmpTbmp3TbmpTbmpTbmpTbmpTbmpsTbmpTbmpoTbmpTbmpYTbmpTbmp!TbmpsTbmpTbmpTbmpTbmpTbmpYTbmpTbmpATbmpTbmpGTbmpTbmp)TbmpTbmpTbmpCTbmpTbmpTbmpKTbmpTbmpTbmp{TbmpTbmpKTbmpTbmpTbmp}TbmpTbmpQTbmpTbmp'TbmpTbmpTbmp]TbmpTbmp+TbmpTbmp TbmpwTbmpTbmpITbmpTbmpTbmpTbmpTbmpTbmp7TbmpsTbmpTbmpTbmpGTbmpTbmpTbmpTbmpCTbmpTbmpTbmpTbmpQTbmpTbmpTbmpTbmp[TbmpTbmpTbmp Tbmp wTbmp Tbmp Tbmp CTbmpTbmpTbmpTbmpGTbmpTbmpTbmp)TbmpiTbmpTbmpTbmp-TbmpoTbmpTbmp TbmpITbmpTbmpTbmpTbmp KTbmp!Tbmp"Tbmp#'Tbmp$gTbmp%Tbmp&Tbmp''Tbmp(kTbmp)­Tbmp*Tbmp+QTbmp,ÑTbmp-Tbmp.Tbmp/QTbmp0ėTbmp1Tbmp21Tbmp3}Tbmp4ŻTbmp5Tbmp69Tbmp7wTbmp8ƯTbmp9Tbmp:Tbmp;STbmp<Tbmp= Tbmp>]Tbmp?ȟTbmp@TbmpA#TbmpBeTbmpCɝTbmpDTbmpE TbmpFETbmpGʿTbmpHTbmpI_TbmpJ˟TbmpKTbmpL#TbmpMeTbmpN̝TbmpOTbmpP TbmpQATbmpRͳTbmpSTbmpTYTbmpUΛTbmpVTbmpWTbmpX_TbmpYϗTbmpZTbmp[Tbmp\?Tbmp]йTbmp^ Tbmp_aTbmp`ѣTbmpaTbmpb+TbmpcmTbmpdҥTbmpeTbmpf#TbmpggTbmphӫTbmpiTbmpj3TbmpkqTbmplԭTbmpmTbmpn7Tbmpo}TbmppTbmpqTbmprATbmpsTbmptTbmpuTbmpvMTbmpwדTbmpxTbmpyTbmpzUTbmp{ؗTbmp|Tbmp}Tbmp~_Tbmp٣TbmpTbmpTbmp[TbmpڟTbmpTbmp'TbmpkTbmp۩TbmpTbmp)TbmpoTbmpܵTbmpTbmp?Tbmp{TbmpݹTbmpTbmpETbmpމTbmpTbmpTbmpQTbmpߑTbmpTbmp9TbmpTbmpTbmpCTbmpTbmpTbmp;TbmpTbmpTbmpMTbmpTbmpTbmpYTbmpTbmpTbmpTbmpTbmp;TbmpTbmpTbmpeTbmpTbmp+TbmpTbmpTbmpOTbmpTbmpTbmpqTbmpTbmp3TbmpTbmpTbmpmTbmpTbmp'TbmpTbmpTbmpQTbmpTbmpTbmpuTbmpTbmp=TbmpTbmpTbmpuTbmpTbmp!TbmpiTbmpTbmpTbmp9TbmpTbmpTbmpTbmpeTbmpTbmpTbmpOTbmpTbmpTbmp-TbmpTbmpTbmp%TbmpuTbmpTbmpTbmp_TbmpTbmpTbmpITbmpTbmpTbmp9TbmpTbmpTbmp+TbmpsTbmpTbmpTbmpkTbmpTbmpTbmpCTbmpTbmpTbmpTbmpYTbmpTbmpTbmp?TbmpTbmpTbmp)TbmpwTbmpTbmpTbmpYTbmpTbmpTbmpITbmpTbmp Tbmp 5Tbmp yTbmp Tbmp Tbmp kTbmp Tbmp Tbmp YTbmp Tbmp Tbmp =Tbmp Tbmp Tbmp 5Tbmp Tbmp Tbmp  Tbmp  Tbmp  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Enter -? or -help to see a list of options (with the dash). This is not where you register the game. To register please open the file menu and select the 'Help' option then select 'Register'.Turn Auto Rest OffTurn Auto Rest OnNVH -gNOr2p0/HnNONOsPOf HxNOXO nfHnNXO`j nfP8.0@gD6. Ce Cc C f. 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CPOf nfHzHzNu`( Cn no/./.HzHzrNuPOHmd HzHzNu -XOfT;|iB-_?<NOo$H/ ` N@/ ` N` HmNOs/NOB-O&$_N^NuNVHBnA-P-hA-P-h6- m 0- m Y@;@ 0W@;@ ;| ;| ;| f;|h;|;|~BnBn=|=|Hn/-NOB'/-NOHnB'/<NO+HJnOg?<` NXBnTO6- l8m Bm 0m ;@ 6- l8m Bm 0m ;@ 8-  mP6(0mfCo:m 0mf;@ 0m ;@ 8-  mP6(0mhCo:m 0mh;@ 0m ;@ ?</-NO6Bn=|~=|=|"Hn?/-NO?</-NO6/<~?/-NO;|~Hmi` NJO$f(Hmi` N|JXOf0-mW@;@;|$;|,;|4;|?j;m\EE8<A-P-h0- m =@0- m =@vDHÇ0mh=@0E(0mffJng;Df;Ch D l;| f Cl;|hpf;@ph;@ mm mn;| mm mn;|?-?-??` NR6p"m4Hn/-NO4B'/-NOHnB'??NO+HJnO g?<` NXBnTO0mf(0.D;@ 0mh&0.C;@ ;D ;C 6- l8m Bm 0m ;@ 6- l8m Bm 0m ;@ 8-  mP6(0mfCo:m 0mf;@ 0m ;@ 8-  mP6(0mhCo:m 0mh;@ 0m ;@ ?</-NO6Bn=mpm=@=|"Hn?/-NO?</-NO6?-0-Q@??/-NO0-m(U@;@$mS@;@Hmi` NJO$f*Hmi` N|JXOf0-mS@;@`0-mm(W@;@8-,0-m0S@;@,6D0-m8U@;@40-:*Fm,0mB@n" -^f?HzHz NupTO`ظmmJ0-m@n><-:*Fm20m@n(??N: XOf/ ?*?*NPO`8*mmd0-m @nX:-8*EmL0m"@nBHmi` NpSXOf(NOsfHxNO;|P?<NOp\O`8*mmT0-m@nH:-8*Em<0m @n2Hmi` NvSXOfHxNO?<NOp\O`8*m$m@0-$m(@n4:-&8*Em(0m*@nHzHzHNu fp`r:*m,mF0-,m0@n:<-.8*Fm.0m2@n$??HzHz0Nu XOf`"?</-` N\O/NOSXOf8* Dm D>n jpmp`8*mDm0-DmH@n:-F8*Em0mJ@nHmi` N^SXOfnHmd HzHz,Nu0m /0m /AHPHnNO/< AHP` N/<Hn` NpO$`"8*mLm0-LmP@n:-N8*Em0mR@nHmi` NdSXOfjHmd HzHzpNu/- /- AHPHnNO/<A"HP` N/<Hn` NpO$`j8*mTm0-TmX@n:-V8*Em0mZ@nJm`~gHmi` NjSXOf;m`~ &Hmd HzHzNupB`~E(E0j$/0j"/AnHPHnNO/<AvHP` N/<Hn` NpO$`:*8 Dm D nx?*?N8XOgh?Hmh` NHxNO?<NOo$H/ ` N@` Hm/ NONOs/` NpO`LxN^Nuremaining: %lu out of: %luYour Hit Pointsremaining: %lu out of: %luYour Mana Points remaining: %lu out of: %luTarget's Hit PointsNVHmi` N|JXOfp`;|P?<NOpN^NuNVlH88.6. AP-P-hAJ-P-hAD-P-hA>-P-hA8-P-hA2-P-hA,-P-hA&-P-hHmi` NJXOfp`=m,l:.lTE=EEE0-.T@4AA-H0 AA-H0 =E=REEpn4AA-H0 AA-H0 =E=REEpn4AA-H0 AA-H0 =E=REEpn4AA-H0 AA-H0 =E=REEpn4AA-H0 AA-H0 =E=REEpn4AA. G0 II8 =E<AA-H~pF0GG6 EE4 0.lR@=@:AA-HpE0AA-H0 AA-H0 -fA6HP` NB-XOHmb` NSXOf^:-4EmP0m0@nF8-6Dm>0m:@n4B'Hmb` NHmd HzHzzNupO `dp`^=nnnnm^ n0.nP@nP n=PpnpmB n0.pP@n4<Hmb` NHmd HzHzzXNuO `=nrnrm@ n0.rP@n2nm, n0.P@n?<Hmb` N\O`=ntntm@ n0.tP@n2nm, n0.P@n?<Hmb` N\O`Z=nvnvm@ n0.vP@n2nm, n0.P@n?<Hmb` N\O`=nxnxm@ n0.xP@n2nm, n0.P@n?<Hmb` N\O`=nznzm> n0.zP@n0nm* n0.P@n?<Hmb` N\O`v=n|n|m4 G0.|P@n(Fm$0T@n?<Hmb` N\O`6<.Fm.0S@n&Em"0R@n?<Hmb` N\OpLN^Nu Spell cast abortedNV/ /6.m> C n&B-^0-bS@?Hmb` N\O` Cnd0-bS@HЀA(A;hcbB-b?<NOo$H/ ` N@/ ` N` HmNOs/NOO`8B-^0-bS@HЀA(A1|c;|bHmd HzHzw&NuXO&$_N^NuNV?<Hm` NS\Of4?< Hm(` Np?<Hm` NO N^NuNV -BBBFBJBNBRBVBZB^BbBfBj?<t// NO"/ NOa?<u/v0C A$h g/ NOXORC C oJn o/ HzHzpNuXO KL N^NuNV/ $n?<B/<d /< ` N%H?<Hx/<d /< ` N%H?<Hx/<d /< ` N%H"?<Hx/<d /< ` N%H&?<Hx/<d /< ` N%H*?<Hx/<d /< ` N%H.?<Hx/<d /< ` N%H2?<Hx/<d /< ` N%H6?<Hx/<d /< ` N%H:?<Hx /<d /< ` N%H>O$_N^NuNVH0$n6. JPf6 RJhfHm(` NXO`Hm(` NXOJCg C gHmit` NXO` C fv / HzHzeNu XOgHmfb` N?/ HzHzWNu/ HzHzgNu OgnHm(` N0SXOgR/ HzHz\Nu XOf?Hmh` N\OJCg6 C g R1CHmfz` N8Hmfz` N POJCg( RJhg C gJ-bf/ HzHzfNuXOJCg/ HzHz\NuXO/ HzHz1xNu XOgJCgHm(` NfZJ-sf,?</-???< ` N|sO `(?</-???<!` NB-sO L xN^NuNVA8-P-hBnBn=m=mB'BHn/-/-NO N^NuNVJH8$n(R:,0E& rBHzHzvNu&@A?( ?<` N>xB.|Bd(R0,l\=@0- mb=@A ^Clpc"QACp1"Q(R0,l\H/tNO-@0,ll\??<` NHXO/tNO-@hHmc` NXO??<` NHXO/tNOXO//<@/.ht1NOPO/t.NOPO//.t.NO-@(RlOoBl` tA6( /<` N=@T/<(` N=@V/<2` N=@X RABh R1E nTO f~/<@/.t1NOPO/tNOXO??<` NHXO/tNO-@d|p RA(h XOg2/.dtNOXO?/.tNOXO?/ A HPHnlNOO`./.dtNOXO?/.tNOXO?A HPHnlNOO /.d/.t.NOPO/tNOXO??Hmfz` Nb/.d/.t.NO-@JnOot R8(ָnlh0.Dno00.D?A HPHnNO R1nHnHnlNOO`,?.A HPHnNO R0.hHnHnlNOOxJf" nVfA HPHnlNOBBdxPO/.hHnnt NOPO/(/(//.tNOXO?<?/ ` NdPO/AHPHnlNOO`$/.tNOXO?AHPHnlNOO `|/.tNOXO?<?p RA/(` NdPO/AHPHnlNOJnOot R8(ָnlh0.Dno00.D?ArHPHnNO R1nHnHnlNOO`,?.AHPHnNO R0.hHnHnlNOO/.tNOXO??Hmfz` NbPO f ?<Hmfz` NV@PO .f0C. rHzHzNu((RAH hf f rBHzHzNuAJh "gjAA -HL/.2P/ tNOXO/t.NOPO/tNO nL0<? RAH/(` NdPO/AHPHnlNOOHmi` NSXOfbB/.dtNOJPOg0/.dtNOXO?/.tNOXO?A@HPHnlNOO ` /.tNOXO?A(HPHnlNOO /.dtNO=@J/.tNOnJ8?<?Hmi` NAClOgHnl` NXO .fp(RI lfn fh<?/,` NdPO/ RA?( AvHPHnlNOHmi` NJOfHnl` NXOJDo?/ HzHzd8Nu\OLN^Nu WOW, You Got a perfect hit on the %s for %d damage + %d bonus damage WOW, You Got a perfect hit for %d damage + %d bonus damage. Vampiric leach return, +%d HP's back (max HP achieved). Vampiric leach return, +%d HP's back Oops, You missed so bad you hit the ground You got a small hit on the %s for %d You nicked the %s for %d You grazed the %s for %d You slightly grazed the %s for %d You missed the %s NICE, You hit a vital organ on the %s for bonus damage of %d NICE, You hit a vital organ for bonus damage of %d You hit the %s for %d damage. Vampiric leach return, +%d HP's back (max HP achieved). Vampiric leach return, +%d HP's back %s dodged your attack p %d+%d p %d You took %d burn damage hitting a %sNVH8$nBHBDB&R0+k\=@mhC2 mP:(4SB0FBmp`,0-hS@H@lRQp`0R@Eo BgRQp`RSpLN^NuNV/ / n(PC2np`.G0S@l JAgSQp`0-fS@H@oSQp`SSp&_(_N^NuNVH n(PG8<mfC4 mP:(0S@2D@mp`.8-fSD0D @lRQp`0R@Eo DgRQp`RSpLpN^NuNVH0&n$S8*j6*j|z0. S@gS@gS@gS@g`<SF:`<RF:`<:SE`<:RE??/-P` N>?Hm(` N28??/ HzHzhNuOf( Df" - FfAHP` NvXOJf DfvJfD Dg Df8 - Ffv`,???Hm(` NB O fv`vJf J- Ff?Hm(` N \OJf2J- Ff,??Hmhd` NR> GPOg S1Gp`NJ- Ff DfHm(` NNXOJ- Ff$ Dm D n?Hm(` NT\OL N^Nu You can not fly over the top of this objectNVH>. <.r- F n&P(K4+`6pBCi f&i f p A hg g7Ap`RABopLN^NuNV"n Q2(h0(h| QJhf:hmhnhm hnB(`hmh nh"m h$nB(N^NuNVH0&n8. 6-b`0pE(EjFgjHf?/ HzHz>5k@@5kBBkDD5kFF5kHH5kJJ5kLLRCmboJ.f?Hmh` N6pE(E jF\OfT?Hmh` N6 C\Of?<` NXTO`8?Hmh` N\O`Z jHfR?Hmh` N6 C\Of?<` NXTO`?Hmh` N\O?Hmh` N\OpbA(ABhpbA(ABh@pbA(ABhBpbA(AB(DpbA(A1|FpbA(A1|HpbA(ABhJpbA(ABhLSmbL N^NuNV/ $nHmi` NXJXOgT R (ZFf&?<?-?-/*6` NO `$?<?-?- /*2` NO $_N^NuNVHmi` NpJXOg$?<?-?- n/(:` NN^NuNVpH0&nACppc"Q$SEZHJRoSR S6(ZJ`h8SD$SEHEZPJRoSR SAHJhZPnB?AHPHnpNOHnp` N0S@?Hmhd` NpOSCJCnL N^NuQuest number %d in your currently running quest list has timed out.NVH0&nHxNO S6(\`XO`B8SD$SEHE\fJRoSR SAHJh\fn0S@?Hmc` N\OSCJCnHxNOXOL N^NuNVAzC""20. @bF@0;N: 4H\p*A@HPHnNOPO`A2HPHnNOPO`A$HPHnNOPO`AHPHnNOPO`AHPHnNOPO`AHPHnNOPO`AHPHnNOPO`AHPHnNOPO`|AHPHnNOPO`jAHPHnNOPO`XAHPHnNOPO`FAHPHnNOPO`4AHPHnNOPO`"AHPHnNOPO`AHPHnNOPOAvCg nC fN^NuToothFangClawHeadToeFingerEyeArmLegNoseEarFootSkinHideJawNVH $nvx`pA(A0(bv @ bJ@0;N@"&*.26:@@>v`"v`v`v`v`v`v` v`v`v ?<p ml??<p0A/(` NRDO 0-bS@@o`LN^NuNV/ACp,2QJmbfp`dSmb6-bg,?AHPHnNOHn` NpO`.AHP` N/.HzHzHNupPO&N^Nu Town Portal in progress. It will take %d more rounds Spell Town Portal has taken effect. You have been returned to town.NV//J-cg"Jm>f0- m  @f0- m  @gp`AHP` N0mh(0-cD;@ 0mf&0-cC;@ ;D ;C 6- XOlm Bm 6- lm Bm 6- mh C5opCm p5mh;@ 6- mf CDopCm pDmf;@ B-cHmd HzHzdNupXO&(N^Nu Return portal activated. You have been transported to your last teleportation spell use location.NV/Jm>f0- m ;@c0- m ;@c`Hm(` N6XO|c;|fn;|fp;| ;| ;| B- ;| ;| Bm|2B-Bm 6- `?Hmfz` N>SC\OJCnBm Bm>Hmh` NHm(` NHmd HzHzNuO &N^NuNVNOu @f Bg/.N\ON^NuNVH8$nvHmi` NJXOgR&R0k/HntNOPO/(/(0k/HntNOPO/(/(Hnt6NOO/(/(B/<@YHnt4NOB/<@4/./.t(NOJO$gv`BB/<@D/./.t(NOJOgv` B/<@Q/./.t(NOJOgvJCo8*z DmRC DmRC DmRC Cm Cn?/ HzHz\Nu\Ox`>0D, rBHzHzPNuA&H0k /HntNOPO/(/(0k /HntNOPO/(/(Hnt6NOO/(/(B/<@YHnt4NOB/<@4/./.t(NOJO$gv`BB/<@D/./.t(NOJOgv` B/<@Q/./.t(NOJOgvJCo4 r4HzHzPNuA:( EmRC EmRC EmRC Cm Cn??/ HzHz*NuPORD(RloLxN^NuNVH0$n:. &Rxv|~ EflHx` N@ @Hx` NT@@/<` N:/<` N>|O` EfjHx` N@ @Hx` NR@@/<` N:/<` N>|O`n EfhHx` N@ @Hx` NX@@/<` N:/<` N>| O Ef$?< ??/*>` NO ` Ef$?< ??/*B` NO ` Ef"?< ??/*F` NO `v Ef"?< ??/*J` NO `N Ef"?< ??/*N` NO `& Ef ?< ??/*R` NO Gm Gn0F]@??` N=@0F]@??` N:/<` N=@ @O f$?< ?.?/*n` NO `V nf$?< ?.?/*r` NO `* nf"?< ?.?/*v` NO Gf Gf0F]@??` N=@0F]@??` N:/<` N=@ @O f$?< ?.?/*n` NO `V nf$?< ?.?/*r` NO `* nf"?< ?.?/*v` NO Gf0F]@??` N:0F]@??` N8/<` N6 CO f"?< ??/*n` NO `N Cf"?< ??/*r` NO `& Cf ?< ??/*v` NO L N^NuNVH8$n:. &RpBI8, k6, k|~ EflHx` N@ @Hx` NT@@/<` N:/<` N>|O` EfjHx` N@ @Hx` NR@@/<` N:/<` N>|O`n EfhHx` N@ @Hx` NX@@/<` N:/<` N>| O Ef$?< ??/*>` NO ` Ef$?< ??/*B` NO ` Ef"?< ??/*F` NO `v Ef"?< ??/*J` NO `N Ef"?< ??/*N` NO `& Ef ?< ??/*R` NO Gm Gn0F]@??` N=@0F]@??` N:/<` N=@ @O f$?< ?.?/*n` NO `V nf$?< ?.?/*r` NO `* nf"?< ?.?/*v` NO Gf Gf0F]@??` N=@0F]@??` N:/<` N=@ @O f$?< ?.?/*n` NO `V nf$?< ?.?/*r` NO `* nf"?< ?.?/*v` NO Gf0F]@??` N:0F]@??` N8/<` N6 CO f"?< ??/*n` NO `N Cf"?< ??/*r` NO `& Cf ?< ??/*v` NO LN^NuNVH8$nHmi` NJXOgBjzv`0C  r~gRC Cm ClpB RA8( Df*0C(&G8/<` N7@~XO`X Df*0C(&G8/<` N7@~XO`(0C(&G8/<` N7@~XO(R0,l7@(R0,l7@Bk`Bg/ HzHz.NupB RA8( D\Of,8SDH&G8/<` N7@~XO`\ Df,8SDH&G8/<` N7@~XO`*8SDH&G8/<` N7@~XO(R0,l7@(R0,l7@BkLN^NuNVH8&n:. Hmi` NJXOg.0E( r4HzHzCdNuA$HBjv(J`0C A hgRC Cm5E Cl S:( Ef*0C*&/<` NA81@XO`X Ef*0C*&/<` NA81@XO`(0C*&/<` NA81@XO rBHzHzBNu* r4HzHzBvNuAA8$H SAX5h SAX5h Bj`?Bg/ HzHzbNu S:( EPOf,:SEH&/<` NA81@XO`\ Ef,:SEH&/<` NA81@XO`*:SEH&/<` NA81@XO rBHzHzANu* r4HzHzAvNuAA8$H SAX5h SAX5h BjL8N^NuNV/ (n2. `00R@HC0A A1i~~1i1i1iRA Am0A A1|~1|1|1|(_N^NuNVH86.0n ( r4HzHz@Nu* nAX((D`00R@HG4C E5k5k5k5kRC Cm4C $DE5|5|5|5|L8N^NuNV/ (n4. rp4C0A A1|1|1|1|RA Amrp4AAPlSPRA Ao(_N^NuNVH8(nHmi` NJXOgRlz lzo9|2zv`d0C*(GHA~( DJPmRERR Ro?/ N.SC\O`0$T0*jҰkf0*j԰kg DJPo ?/ NSC\ORC CmL8N^NuNVH8(nHmi` NJXOgx0D* r4HzHz>NuA&HERR Ro42v-K rBHzHz>Nu.`b0C,*$nEXJjlv`FGRS So??/ NSCPO`*&G G0*k f 0*k g??/ NSCPORC CmRD DoDLN^Nuf@ ?#C@~ std :exceptionAFB:exceptionCBXXXXXXXXXXQQQQQQQQQQQQQQQQQQQQQQQQQQqqqqqqqqqqqqqqqqqqqqqqqqqqstd :bad_exceptionACE tA bad_exceptionstd :bad_a locAC*EAbad_a locNBFNBNBNANANANA:NA`NANA(NAtNA#HNA%NALNAM0NAQPNAVNAVNAX~NA_(NANANANAxNANANANARNAvNANA0NAdNA@NANA®NANB NANA(`NA>NAC$NAUZNAdNAeNAiTNAnPNAsBNAtNA|NANANANAXNANA&NAfNAɦNANA&NAfNAʦNANA&NAfNA˦NB NANA(NA ~NA NANANA NA NA$TNA'NA,NA0NA3NA7NA;NA?NABNAHNANNASNAWNA]NAb,NAgxNAlNAlNAlNAn2NAvjNAz.NAzNA4NA.NANANANANANALNARNAtNAˀNA˾NANA>NA~NA̾NANA>NA~NA;NANA>NA~NAξNANA>NA~NAϾNAڮNANANANA2NA@NAPNA`NApNANANANANANANANANA NA2NAXNA~NANANANA"NANANA$NA6NANA,NA NARNB NBNA`NANA`NANA/JNA/NA7NA|NA}NAVNAhNAfNANArNA^NANAXNANANANANA NA^NA"NA\NAȲNArNAˬNANADNAӌNABNANA(NAbNAtNAքNArNANANA8NA4NAnNB NBNBHNAJNAMNAONAYrNAcNAkNANANAvNANAHNAlNANANANANAJNAzNAעNANAڴNANANA8NANA(NB NANANANANANA$dNA*RNA,NA0DNA7NASXNAbNAkHNAqNAx:NA4NAbNANA͖NANAӨNAԘNANAHNANAnNANAVNANANAjNANA|NB NATNAbNA*NA9NADNARNAa\NAqNA>NANA$NANANAzNAـNANANB NALNA tNAVNARNA&NA5NA5:NA;LNA>NAANADNAGNAK8NANrNAQNATNAXNA]NAdlNAgVNAkXNAo\NAsVNAw~NA{NA~DNANANA$NANANANANANANA NANA NA NANANA,NANANB NATNANA NA NAjNA.NANA tNA%NA*zNA,NA/NA3NA 8NA;NA?|NADNAH4NAINAKNAPNAVNA[NA\&NAaNAhNAm*NApNAu&NAy$NA~ NATNANANAFNANANANANANANANA`NALNA&NANANAnNA4NANANANA NANANANANANA0NA\NAɌNA˾NANA$NA,NANANAתNAـNApNADNAPNAhNANAxNB NA NA NA NANA(NABNAPNA$NA($NA*@NA,NA.NA0hNA2NA5.NA7NA:"NANAnNApNA rNAt&NAvfNAxPNAyNA{NA}*NA~NANANANANANANANANANAjNANANANANANANANANAhNA$NANAʞNANAѰNANA,NANANANAPNANAJNB NB0NAhNANABNAL$$NVH8A C0<]"Qx?</.NO=@vzHn` NhHn` N?</.` N.?</.` N&H?</.` N(H/ NO9$H/NO9-H/ NO9&H O,g/ NO-@|<.XO`| gA4HP/ NOJ@POgA&HP/ NOJ@POfAC fxAPHP/ NOJ@POf?<Hn` N \OfAC$ fx`L?<Hn` N \OfAC( f (`AC fx`A4HP/ NOJ@POf?<Hn` N \OfAC fx`?<Hn` N \OfAC f (`AC fx`fA*HP/ NOJ@POf?<Hn` N \OfAC fx`?<Hn` N \OfvAC f/<Hmc` N/<Hmc` N/<Hmc` NHmc` NO`AC fx`pAHP/ NOJ@POgAHP/ NOJ@POf6pg?AHPHnNO;FNxO `(AC f`AHP/ NOJ@POfvx`AHP/ NOJ@POfvx`AHP/ NOJ@POfvx`AHP/ NOJ@POfvx`AHP/ NOJ@POfvx`AHP/ NOJ@POfvx`zAHP/ NOJ@POfvx``AHP/ NOJ@POfvx`FAHP/ NOJ@POfv x`,AHP/ NOJ@POfv x`AHP/ NOJ@POfnAC f?<` NHn` N?>Code accepted.<>Code accepted.<>Code accepted.<>Code accepted.<>Code accepted but you didn't enter a valid value enter 1 through 5 in the value field.CODE ACCEPTED - however you have already used that code. CODE ACCEPTED Thank you for assistance in referrals it is greatly appreciated and will help fund further development and enhancements within the game. This code grants you 3,000 exp for each character class (12,000 total) and 5,000 plat. Note This code is usable once only for all saves. Please save your current game IMMEDIATELY if you should load another game without saving at this point your code will be used and the bonuses will be lost. CODE ACCEPTED - however there wan an error saving the updateAn invalid code was entered 0NVH8AC0< 2QACp|2QBgHmc` NB=@BgHmc` NH=@?<Hmc` N>?<Hmc` N<?<Hmc` N:?<Hmc` N8HxNONOs$HA.HP/ NO?</ NO=@?< / NO=@?< / NO=@?< / NO=@6.?/ NO&H?./ NO(HAHP/ NO/<h?/ NO?<Hmc` N\O/?<Hmc` N\O/?<Hmc` N\O/?<Hmc` N\O/????Hmc` NXO?A>HPHnNO GOfAC` f`.?<Hmc` N\O/AVHPHnNOO HnHnNO FPOfACB f`.?<Hmc` N\O/A8HPHnNOO HnHnNO EPOfAC$ f`.?<Hmc` N\O/AHPHnNOO HnHnNO DPOfAC f`.?<Hmc` N\O/AHPHnNOO HnHnNO0m "/0m //- 0m /?.?.AHPHnNOHnHnNOHnNOXO?Hn/ NO]?./ NO?./ NONOs//<  ` NNOs//<  ` NNOs/` NOVLN^NuNew level AchivedCloseCongratulations you have leveled!!! After leveling your stats are now: -- LEVELS - total levels %d - Warrior: %d - Cleric: %d - Enchanter: %d - Wizard: %d -- Class Experience -- - Warrior: %lu - Cleric: %lu - Enchanter: %lu - Wizard: %lu -- EXP required for next level -- - Warrior: <> - Warrior: %lu - Cleric: <> - Cleric: %lu - Enchanter: <> - Enchanter: %lu - Wizard: <> - Wizard: %lu -- Support Statistics -- - HP Regen Rate: %d - Mana Regen Rate: %d - Hit Points: %lu - Mana Points: %lu - Armor Class: %lu - Attack Rating: %luNVH0AC0<2QA tCD0<"QBgHmc` NB=@?<Hmc` NB=@BgHmc` NH=@?<Hmc` NH=@Hmc` N6?<Hmc` N>?<Hmc` N<?<Hmc` N:?<Hmc` N8?< ?- HHn` NR-nHxNONOs$H?<a<`/ NO?<c/ ` N&H/- (` N4?<Hmc` N\O/?<Hmc` N\O/?<Hmc` N\O/?<Hmc` N\O/????Hmc` NXO?A :HPHnNO GOtfADC, f`.?<Hmc` N\O/A"HPHnDNOO HnDHnNO FPOfADC f`.?<Hmc` N\O/AHPHnDNOO HnDHnNO EPOfADC f`.?<Hmc` N\O/A HPHnDNOO HnDHnNO DPOfADC f`.?<Hmc` N\O/A HPHnDNOO HnDHnNO m' HPOf/<''A HPHnDNOO `?.?<?.A HPHnDNOOHnDHnNOAHPHnDNO COfATHPHnDNOPO`@ CfADHPHnDNOPO`( CfA4HPHnDNOPO`A,HPHnDNOPOHnDHnNO?.?.0m "/0m //- /- 0m /0m /?.?.A HPHnDNOHnDHnNO` N.?` N(?` N"/AHPHnDNOHnDHnNO?- "?- ?- AHPHnDNOHnDHnNO/- (/- $tNO6 CbOnl?AHPHnDNOO `ADC fHnDHnNO?- .?- ,AHPHnDNOA&HPHnDNOHnDHnNO?- 0A HPHnDNOAHPHnDNOHnDHnNO?- 6?- 4?- 2AHPHnDNOHnDHnNOJmbOTf"A0HPHnDNOHnDHnNOO`?-b?-b?-b?-b?-bAJHPHnDNOAHPHnDNOHnDHnNO?-bAHPHnDNOAHPHnDNOHnDHnNO?-b?-b?-bAHPHnDNOHnDHnNOORHnNOXO?Hn/ NO]NOs//<dc` NNOs//<dc` NNOs/` NOL N^NuCharacter Statistics: -- LEVELS - total levels %d - Warrior: %d - Cleric: %d - Enchanter: %d - Wizard: %d -- Class Experience -- - Warrior: %lu - Cleric: %lu - Enchanter: %lu - Wizard: %lu -- EXP required for next level -- - Warrior: <> - Warrior: %lu - Cleric: <> - Cleric: %lu - Enchanter: <> - Enchanter: %lu - Wizard: <> - Wizard: %lu -- Character Trade Skills -- - Fishing Skill: %d of %d (MAX). -- Character Trade Skills -- - Fishing Skill: %d of %d And %d tenths to the next skill level. -- General Statistics -- - Currently placing EXP towards class (training): WarriorClericEnchanterWizard - HP Regen Rate: %d - Mana Regen Rate: %d - Hit Points: %lu - Max Hit Points: %lu - Mana Points: %lu - Max Mana Points: %lu - Armor Class: %lu - Attack Rating: %lu Char's total HP regen rate: %d Char's total Mana regen rate: %d Platinum: %lu, Gold: %d, Silver: %d -- Equipment statistical bonuses -- Bonus to attack rating: %d Bonus to damage: %d Bonus to Armor Class: %d Armor Absorbtion factor: %%%d Armor Absorbtion factor: %98(Max) Feedback (damage reflect): %d Vampirical (life siphon): %d Tracking (%to find monsters): %d Stealth (% to avoid monsters): %d HP Regen (increase heal HP): %d Mana Regen (increase heal Mana): %d -- Enhancments on character -- You are not currently under any enhancemnts! -- Enhancments on character -- Bonus to attack rating: +%d Bonus to damage: +%d Bonus to Armor Class: +%d Feedback (damage reflect): +%d Vampirical (life siphon): +%d Tracking (% to find monsters): +%d Stealth (% to avoid monsters): +%d Regeneration (increase heal):+%d Boost in max HP's: +%dNV*H8A6C0p1"QNOs$HpBA(A<(,A-P-hHxNOAHP/ NO?</ NO:?< / NO6?< / NO>?< / NO=@.8?/ NO(H:?/ NO&H6?/ NO.?../ NO-H*J-cO<?pA(A/( ` NdPO/A~HPHn0NOO `AHPHn0NOPOHn0NOXO?Hn0/.*NO]/ ` NOLN^NuYou have been killedStart new gameLoad saved gameNew GameLoad SaveQuick LoadYou were killed by a %s You can either load a previously saved game or start a new game from scratch.You have died due to your previous actions! You can either load a previously saved game or start a new game from scratch.NV^H8AC0<"QA C0<"QA"C~""20n( r` N|&G(G86+F:+HB.}B.y8+J>+L|=|zJDo?Hmh` N~<\OJGo?Hmh` N~=@z\OHxNONOs$Hmi8XOm mi:n|}min|yA hHP/ NO?</ NO=@b?< / NO=@d?< / NO=@f?< / NO=@h=nbr?.r/ NO(H=ndt?.t/ NO-Hj=nfv?.v/ NO-Hn?.h/ NO-H^J.}O8fA HP/ NOPO`A HP/ NOPOA HP/.jNOA HP/.nNO/<?.r/ NO/<5?.t/ NO/<h?.v/ NOI>0T/` N4JTO2oTJ.}fNJ.yfH` N.?` N(?` N"/A *HPHnNOO CgP .}fJ?Hmh` N\O/?Hmh` N\O/A HPHnNOO` .yf?Hmh` N\O/` N4` N.?` N(?` N"/?Hmh` N\O/?Hmh` N\O/A HPHnNOO`JJTo Cf?.Hmh` N8 D\Ofd?- Hmd ` N?<` NHmd ` N?<` NXHxNOO`p G(GHn~?+`Hmd ` Np`A(A/( Hn~?Hmh` N\O/A bHPHnNOO`: Df2??Hmh` N\O/A ^HPHnNOO` Do4??Hmh` N\O/?A `HPHnNOO`?Hmh` N\O/A zHPHnNOO ` Cf?.Hmh` N8 D\Ofd?- Hmd ` N?<` NHmd ` N?<` NXHxNOO`.p G(GHn~?+`Hmd ` Np`A(A/( Hn~?Hmh` N\O/A HPHnNOO` Df0??Hmh` N\O/A HPHnNOO`d Do2??Hmh` N\O/?A HPHnNOO`,?Hmh` N\O/A HPHnNOO HnHnNOPO Eg Ef?.Hmh` N6 C\Ofd?- Hmd ` N?<` NHmd ` N?<` NXHxNOO`p G(GHn~?+`Hmd ` Np`A(A/( Hn~?Hmh` N\O/A HPHnNOO` Gf2?.z?Hmh` N\O/A HPHnNOO`f Go4?.z?Hmh` N\O/?A HPHnNOO`,?Hmh` N\O/A HPHnNOO HnHnNOPO/ ` NHnNOXO?Hn/.^NO]NOs//<  ` NNOs//<  ` NOLN^NuLoot WindowLootUseDeleteCloseThis pile of loot contains: Platinum: %lu Gold: %d, Silver: %dYou found a %s %s When you look into the fire you see a glint of something shimmering amongst the embers. Perhaps when the fire dies down you can inspect the ashes.You found a %s %s Resale on this item values at: Platinum: %lu, Gold: %d, Silver: %d You found %s This trophy is a %s taken From a %s You found a %s Max stack size of this type of item is %d You found a stack of %d %ss Max stack size of this type of item is %d You found a %s You found a %s This trophy is a %s taken From a %s You found a %s Max stack size of this type of item is %d You found a stack of %d %ss Max stack size of this type of item is %d You found a %s This lot also contains a %s This trophy is a %s taken From a %s You found a %s Max stack size of this type of item is %d You found a stack of %d %ss Max stack size of this type of item is %d You found a %sNV H8NOs$H?</ NO8?< / NO:?< / NO<?< / NO6>?/ NO-H 8?/ NO(H:?/ NO-H?/ NO-HAC0<"QA bCp|"QA F-P-hB.0n, "<` N|&G(G86+BnHxNO?.Hmhd` N CO:f0.mhf Jmho|A HP/ NO/<h?/ NO kOf0/+` NjXO//+A HPHnNOO`2,+/+` NjXO///A HPHnNOOJCg Cf./+|` NjXO/A HPHnNOO `B CfA |HPHnNOPO`( CfA HPHnNOPO` CfA HPHnNOPO` Cf0m ,ܭ  Fl|0F/` N4J.XOfJ` N.?` N(?` N"/A ,HPHnNOO`p` N.?` N(?` N"/A HPHnNOO`& Cf Hn?.Hmhd` NO HnHnNOPO Cf <-h Fg0W@ @c Ff=|A HHP/. NO CPOfA 8HP/ NOPO` Cf"A 6HP/ NOA :HP/.NOO` CfA (HP/ NOPO` CfA $HP/ NOPO` CfA HP/ NOPO`<-h Ff CfA HP/ NOPO`h Ff CfA HP/ NOPO`L Ff CfA HP/ NOPO`0 Ff CfA HP/ NOPO` CfA HP/ NOPO Cg0W@ @c ng Cf*=| =|=|X=| Hn?/ NOO `` CfZ=|}=|GG6=| Hn?/ NO=|46FHn?/ NO=|6/Hn?/ NOO Cg0W@ @c ng CfJ.f(?/ NO\O` Cf ?/ NO\O` ?/ NO\O Cf ?/ NO\O` ?/ NO\O/.NOKXO?Bg/.NO^HnNOXO?Hn/.NO]NOs//<  ` NNOs//<  ` N/ ` NO&LN^NuNPC conversation initiated%s glares at you untrustingly. %s%s says: Hello my name is %s %s This NPC sells %s. This NPC gives out quests. This NPC exchanges cash for exp. This NPC exchanges exp for cash. This NPC is an INN keeper. Resting at an inn assures a peaceful nights sleep. By using this you will gain health and mana fast! The amount healed for spending the night at an INN and cost vary according to the players level. Your cost is: Platinum %lu, Gold %d, Silver %d This NPC is an INN keeper. Resting at an inn assures a peaceful nights sleep. By using this you will gain health and mana fast! You have alreay paid to enter go ahead and enter the buildingCloseLets see your goods!Complete QuestGet QuestTrade Cash for EXPTrade EXP for CashPay for a roomAccept AssignmentTurn in LetterTurn in LetterTurn in LetterTurn in CopperNVH8HxNONOs$HAHP/ NO?</ NO>?< / NO<?< / NO:?< / NO86?/ NO&H?/ NO(HAHP/ NO/<h?/ NO?/ NO?/ NO/.NOXO?/./ NO]NOs//<  ` NNOs//<  ` NNOs/` NOlLN^NuTile selection informationCloseNVH8A(CpJ"QHxNONOs$HA6HPANHPAPHPATHPHnNOA"HP/ NO?</ NO>?< / NO<?< / NO:?< / NO86?/ NO&H?/ NO(HAHP/ NO/<h?/ NO?/ NO?/ NOHnNOXO?Hn/ NO]NOs//<  ` NNOs//<  ` NNOs/` NOLN^Nuhttp://MassiveCreations.com/3.10.0101/27/05The Adventures of Realm Walker By: Matt lamusga. About form build date: %s Version: %s 2004 - All rights reserved For registration, game documentation, or to check out whats new with Realm Walker please visit: %s About this gameCloseNV?<+/ NO<?<,/ NO:<'/ NO80.O.S@gS@gfS@g0`6=C6ng4ng.ng(Gg$Fg EgA0HP` NXO`xnf <?<HzHzNuXO`nf <?<HzHzNuXO`nf<?<HzHzNuXO`dGf<?<HzHzNuXO`BFf<?<HzHzrNuXO` Ef<?<HzHzPNuXO fB-|&?<` NHmd ` NHxNOO `=C6ng4ng.ng(Gg$Fg EgA2HP` NXO`nf;|rnf;|rnf;|rGf;|rFf;|rEf;|r?<NOo$H/ ` N@` HmNOs/NONOs/` NO` =C6ng4ng.ng(Gg$Fg EgAHP` NXO`̶nfB'?<Hn` NPOnfB'?<Hn` NPOnfB'?<Hn` NPOGfB'?<Hn` NPOFfB'?<Hn` NPOEfB'?<Hn` NPON<+x;|w;|x;|x;|x;|x;|x;|x ;|x ;|x;|x;|x;|x;|x;|x?<>/ NO\O?/ NO(H?<7/ ` N-H&?<9/ ` N-H*?<:/ ` N-H.?<;/ ` N-H2?<+:+n>lJEoH0E-H"?Hmh` N"."` N|\O/` N4XO`,?Hmh` N\O/` N4XO` N.J@oVD` N(J@oVD` N"Jo8` N"/AHPHnNOApRJf&@ R@@O D oAC f`AC f` N.J@o>` N.?AvHPHnNOHnHnNOAC^ fO` N(J@o>` N(?A,HPHnNOHnHnNOAC fO` N"Jg>` N"/AHPHnNOHnHnNOAC fO?Hmh` N&HA"K fJE\OoFA@C f EfHn@?AzHPHnNOO`Hn@?AfHPHnNOOApRJf(pb@8FHHnHnA:HP rP` N|A(AHhkNOO`8FH rP` N|A(AAk&H.H?.H?.H?.H?.H?.H?.H?.H?.H?.H?.H?.H?.H?AHP/ NOHn/ NOO* ЀA(A1Gw`B8FH rP` N|A(AAkCR f ЀA(A1|wRC0\@@mHmk/.&NOHml*/.*NOHmlz/..NOHml/.2NOHmm/.6NOHmmj/.:NO n>O0o?<0.>]@?Bg?/ NOO `?<B?/ NOO /- (` N4` N.?` N(?` N"/A`HPHmkNOHmk?<?/ NO/ ` NO"LN^Nu%lu - See info - S%d G%d P%lu%d %s%d %ss %s%s %c%c%c%c%c%c%c%c%c%c%c%c... Plat:%lu, Gold:%d, Silver:%dNVH86.NOs$HNOu?</ NO:?< / NO=@?< / NO=@?< / NO8=E ?. / NO(H?/ NO-HAC0<"QAjCpJ"QAC""2?Hmh` N=@?Hmh` N=@?Hmh` N=@?Hmh` N>?Hmh` N=@?Hmh` N"<?Hmh` N =@?Hmh` N(:?Hmh` N=@?Hmh` N.8B.ACp"QACp"Q=|?Hmh` N&@A HP/ NOAHP/ NO/<h?. / NO?./ NO?./ NOmin|=mx n o0n "` N|&@?Hmh` N$HA"J fJmx\Oon?Hmh` N~=@AC f=mx n\OfHn?.AFHPHnNOO`Hn?.A0HPHnNOO g:/ ` N4 .XOf=mx noT?.` N.?` N(?` N"/HnAHPHnNOO` nfT?.` N.?` N(?` N"/HnAHPHnNOO`` N.?` N(?` N"/HnAHPHnNOO`D=mx noT?.` N.?` N(?` N"/HnAHPHnNOO` nfT?.` N.?` N(?` N"/HnAHPHnNOO`` N.?` N(?` N"/HnAHPHnNOO`6 .fHnAHPHnNOO `HnAHPHnNOO ?Hmh` N\O @"b @0;NFZn"6J^rARHPHnNOPO`AtHPHnNOPO`AHPHnNOPO`AHPHnNOPO`lAHPHnNOPO`XA$HPHnNOPO`DANHPHnNOPO`0AHPHnNOPO`AHPHnNOPO`AHPHnNOPO`A HPHnNOPO`ADHPHnNOPO`A~HPHnNOPO`AHPHnNOPO`AHPHnNOPO`AHPHnNOPO`|AHPHnNOPO`jAhHPHnNOPO`XAHPHnNOPO`FAHPHnNOPO`4AHPHnNOPO`"AHPHnNOPO`A:HPHnNOPO?Hmh` N @\Of0. S@?Hmh` N6 C\Of?< ` NXTO` p E(EHn?*`Hmd ` NI`G`?pA(A/( HnAHPHnNOHnHnNO?pA(A/( HnAHPHnNOHnHnNOO>` .fZ?Hmh` N \Og,?Hmh` N\O/AHPHnNOO HnHnNOPO`?Hmh` N\O?AHPHnNOHnHnNO?Hmh` N Og&?Hmh` N$H/ HnNOO0. @ bt@0;NhBh"hhhhF?.AHPHnNOHnHnNOO`(?.AHPHnNOHnHnNOO`?.AHPHnNOHnHnNOO`?.AHPHnNOHnHnNOO`?.AHPHnNOHnHnNOO`?.AHPHnNOHnHnNOO`j?.A&HPHnNOHnHnNOO`F?.A8HPHnNOHnHnNOO`"?.AZHPHnNOHnHnNOO0. @ bb@0;NV@dVVVV6?ARHPHnNOHnHnNOO`?A>HPHnNOHnHnNOO`?A.HPHnNOHnHnNOO`?A"HPHnNOHnHnNOO`?A(HPHnNOHnHnNOO`?A&HPHnNOHnHnNOO`d?A.HPHnNOHnHnNOO`B?A6HPHnNOHnHnNOO` ?ALHPHnNOHnHnNOO0. @ bb@0;NV@dVVVV6?ADHPHnNOHnHnNOO`?A0HPHnNOHnHnNOO`?A HPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`d?A HPHnNOHnHnNOO`B?A(HPHnNOHnHnNOO` ?A>HPHnNOHnHnNOO0. @ bb@0;NV@dVVVV6?A6HPHnNOHnHnNOO`?A"HPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?A HPHnNOHnHnNOO`?A HPHnNOHnHnNOO`d?AHPHnNOHnHnNOO`B?AHPHnNOHnHnNOO` ?A0HPHnNOHnHnNOO0. @ bb@0;NV@dVVVV6?A(HPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`?AHPHnNOHnHnNOO`d?AHPHnNOHnHnNOO`B?A HPHnNOHnHnNOO` ?A"HPHnNOHnHnNOOHnNOXO?Hn/.NO]NOs//<  ` NNOs//<  ` NBmxNOs/` NOLN^NuSelected item informationClose%d %sStack of %d %ss%s Value - Platinum %lu, Gold %d, Silver %d for the whole stack Max stack size of this type of item is %d %s Value - Platinum %lu, Gold %d, Silver %d Max stack size of this type of item is %d %s Value - Platinum %lu, Gold %d, Silver %d %s Value - Platinum %lu, Gold %d, Silver %d for the whole stack Max stack size of this type of item is %d %s Value - Platinum %lu, Gold %d, Silver %d Max stack size of this type of item is %d %s Cost - Platinum %lu, Gold %d, Silver %d %s Value: 0 %s Cost: 0 Category: Head slot. This item fits over your head. Category: Neck slot. This item fits around your neck. Category: Left Ring slot. This item fits on a finger or your Left hand. Category: Left Shoulder slot. This item covers your Left shoulder. Category: Left Arm slot. This item covers your Left Arm. Category: Left Hand slot. This item coveres your Left Hand. Category: Right Ring slot. This item fits on a finger or your Right hand. Category: Right Shoulder slot. This item covers your Right shoulder. Category: Right Arm slot. This item covers your Right Arm. Category: Right Hand slot. This item coveres your Right Hand. Category: Chest slot. This item fits over your chest region as protection. Category: Shield slot. This item is held in the opposite hand of your weapon Category: Belt slot. Category: Waist/Pants slot. This is the region shorts would cover Category: Left Leg slot. This covers the region from the bottom of your shorts to your feet. Category: Left Foot slot. This covers your feet. Category: Right Leg slot. This covers the region from the bottom of your shorts to your feet. Category: Right Foot slot. This covers your feet. Category: Potion. This is a consumable item non equip able. Category: Spell slot. This is a consumable item non equip able. Category: Weapon slot. This item is weilded as a weapon. Category: Scroll. This is a consumable item non equip able. Category: Robe takes up chest and Waist/Pants slot. %s from %s Creature level %d ================ This memento of a recent kill is a %s that was taken from a %s. When the creature was killed it was level %d %s Items level: %d Stats: Plus %d to hit Stats: Plus %d to damage Stats: Plus %d to Armor Class Stats: Plus %d Feedback (damage return/reflect) Stats: Plus %d Vampirical (life siphon) Stats: Plus %d Tracking (odds to find monster) Stats: Plus %d Stealth (odds to avoid monsters) Stats: Plus %d HP Regeneration (increased healing while resting) Stats: Plus %d Mana Regeneration (increased Mana heal while resting) Plus %d to hit Plus %d to damage Plus %d to Armor Class Plus %d Feedback (damage return/reflect) Plus %d Vampirical (life siphon) Plus %d Tracking (odds to find monster) Plus %d Stealth (odds to avoid monsters) Plus %d Regeneration (increased healing while resting) Stats: Plus %d Mana Regeneration (increased Mana heal while resting) Plus %d to hit Plus %d to damage Plus %d to Armor Class Plus %d Feedback (damage return/reflect) Plus %d Vampirical (life siphon) Plus %d Tracking (odds to find monster) Plus %d Stealth (odds to avoid monsters) Plus %d Regeneration (increased healing while resting) Stats: Plus %d Mana Regeneration (increased Mana heal while resting) Plus %d to hit Plus %d to damage Plus %d to Armor Class Plus %d Feedback (damage return/reflect) Plus %d Vampirical (life siphon) Plus %d Tracking (odds to find monster) Plus %d Stealth (odds to avoid monsters) Plus %d Regeneration (increased healing while resting) Stats: Plus %d Mana Regeneration (increased Mana heal while resting) Plus %d to hit Plus %d to damage Plus %d to Armor Class Plus %d Feedback (damage return/reflect) Plus %d Vampirical (life siphon) Plus %d Tracking (odds to find monster) Plus %d Stealth (odds to avoid monsters) Plus %d Regeneration (increased healing while resting) Stats: Plus %d Mana Regeneration (increased Mana heal while resting)NV(H8NOs$HACp"QANC`p"Q;|w;|x;|x;|x;|x;|x;|x ;|x ;|x;|x;|x;|x;|x;|x?<E<D/ NO?<\/ NO\O?/ NO(HxcO` 0D ЀA(A6(  Cg CfSDJDn?<M/ ` N-H(?<O/ ` N-H,?<P/ ` N-H0?<Q/ ` N-H4?<R/ ` N-H8?<S/ ` N-H-rpG@mnHmm/.(NOHmn /.,NOHmnZ/.0NOHmn/.4NOHmn/.8NOHmoJ/.DJPX`hpv~xvT`x'vT`zxv,`tx3v:`nx>v2`hxIv2`bx6<`Zx36<`Rx>6<`JxI6<`Bxfv-`AF$AB%HBjBj Bj Bj5|5|5|BjBjBj CPn Cn$ Cn/ ?/ ` NO ` C1n/ ?/ ` NO ` CJn/ ?/ ` NO ` Cbn/ ?/ ` NO `` C|n/ ?/ ` NO `< Cn/ ?/ ` N O ` Cn/ ?/ ` N&O ` Cn/ ?/ ` N,O ` Cvn$ Cn/ ?/ ` N2O ` Cn/ ?/ ` N8O `~ Cn/ ?/ ` N>O `Z Cn/ ?/ ` NDO `6 C+n/ ?/ ` NJO ` CDn/ ?/ ` NPO ` C]n/ ?/ ` NVO ` Cvn/ ?/ ` N\O ` Cn$ Cn/ ?/ ` NbO `x Cn/ ?/ ` NhO `T Cn/ ?/ ` NnO `0 Cn/ ?/ ` NtO ` Cn/ ?/ ` NzO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO `z Cn$ C0n/ ?/ ` NO `N CMn/ ?/ ` NO `* Cbn/ ?/ ` NO ` Cxn/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO `v Cnn/ ?/ ` NO `P Cn/ ?/ ` NO `, Cn/ ?/ ` NO ` C n/ ?/ ` NO ` Cn/ ?/ ` NO ` C#n/ ?/ ` NO ` C1n/ ?/ ` NO `x C@n/ ?/ ` NO `T CPnL/ ?/ ` NO `. C^n Cn$ Can/ ?/ ` NO ` Cjn/ ?/ ` NO ` Csn/ ?/ ` NO ` C|n/ ?/ ` NO ` Cn/ ?/ ` N O `j Cn/ ?/ ` NO `F Cn/ ?/ ` NO `" Cn/ ?/ ` NO ` Cn$ Cn/ ?/ ` N"O ` Cn/ ?/ ` N(O ` Cn/ ?/ ` N.O ` Cn/ ?/ ` N4O `d Cn/ ?/ ` N:O `@ Cn/ ?/ ` N@O ` Cn/ ?/ ` NFO ` Cn/ ?/ ` NLO ` C C+n/ ?/ ` NO `  C3n/ ?/ ` NO ` C;n/ ?/ ` NO ` CCn / ?/ ` NO ` CJn/ ?/ ` NO ` CRn/ ?/ ` NO ` d C[n/ ?/ ` NO ` @ Ccn/ ?/ ` NO `  Ckn/ ?/ ` NO ` Crn/ ?/ ` NO ` Czn/ ?/ ` NO ` Cn/ ?/ ` NO ` C 9n Cn$ Cn/ ?/ ` NO `V Cn/ ?/ ` NO `2 Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` NO `~ Cnv/ ?/ ` NO `X Cn$ C2n/ ?/ ` NO `, CKn/ ?/ ` NO ` Cdn/ ?/ ` NO ` C}n/ ?/ ` NO ` Cn/ ?/ ` NO ` Cn/ ?/ ` N O `x Cn/ ?/ ` N&O `T CnL/ ?/ ` N,O `. C n$ Cn/ ?/ ` N2O ` C n/ ?/ ` N8O ` C 4n/ ?/ ` N>O ` C En/ ?/ ` NDO ` C ^n/ ?/ ` NJO `r C wn/ ?/ ` NPO `N C n/ ?/ ` NVO `* C n"/ ?/ ` N\O ` C qn$ C n/ ?/ ` NbO ` C n/ ?/ ` NhO ` C n/ ?/ ` NnO ` C n/ ?/ ` NtO `l C &n/ ?/ ` NzO `H C ?n/ ?/ ` NO `$ C Xn/ ?/ ` NO ` C qn/ ?/ ` NO ` C n/ ?/ ` NO ` C n/ ?/ ` NO ` C n/ ?/ ` NO `n C n/ ?/ ` NO `J C n/ ?/ ` NO `& C n/ ?/ ` NO ` C $n/ ?/ ` NO ` C 9n/ ?/ ` NO ` C n$ C Rn/ ?/ ` NO ` C gn/ ?/ ` NO `h C n/ ?/ ` NO `D C n/ ?/ ` NO ` C n/ ?/ ` NO ` C n/ ?/ ` NO ` C n/ ?/ ` NO ` C n/ ?/ ` N O ` C n" C n/ ?/ ` N&O `b C 3n/ ?/ ` N,O `> C Bn/ ?/ ` N2O ` C `n/ ?/ ` N8O ` C ~n/ ?/ ` N>O ` C n/ ?/ ` NDO ` C n/ ?/ ` NJO ` C n/ ?/ ` NPO `d C n/ ?/ ` NVO `B C n/ ?/ ` N\O ` C n/ ?/ ` NbO JL N^NuNV/ / HxNO&H$K/ ?. /.N,&R Og/ NOXO K$_&_N^NuNV/ / HxNO&H$K/ ?. /.N&j Og/ NOXO K$_&_N^NuNVH0HxNO&H$K/ ?. /.N6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.Nn6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.N.6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.N6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.N6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.Nn6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.N.6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.N6* Og/ NOXO0L N^NuNVH0HxNO&H$K/ ?. /.N6* Og/ NOXO0L N^NuNV0. @b@0;N,28>DJPV\bhntzA`|A`vA `pAn`jA`dA`^A`XA&`RA`LA`FA@`@A`:A`4AH`.A&`(A`"A `A x`A `A |` A (`A |N^NuThis spell will restore part of the casters health.This spell will increase the maximum amount of hit points of the player for limited a duration.This spell will increase the maximum amount of hit points healed while resting for limited a duration.This spell will grant a short duration of levitation lifting the player into the air.This spell teleports the player back to town. Each teleportation spell has a delay between when the spell is activated and when the spell completes. The delay varies according to the level of the spell.This spell will increase ones ability to hit an opponent for a limited duration.This spell increases your ability to damage an opponent on contact for a limited duration.This spell increases your Armor Class for a limited duration. Increasing your armor class makes it harder for creatures to hit you and you take less damage when they do hit you.When this spell is used it will provide the caster with protection for a limited duration. While under the effect of this spell any opponent who hits the caster will suffer damage for striking the caster.While under the effects of this spell any successful strike on an opponent will result in the caster stealing part of the opponent's life (HP's) and adding it to his own.This spell lasts for a limited duration. While under the influence of this spell the casters ability to find monsters increases.This spell lasts for a limited duration. While under the influence of this spell the casters ability to hid from monsters improves. This will help decrease the odds of a monster appearing and attacking.This spell will permanently reduce the level of the creature hit by this spell dropping its skills accordingly. The experience and cash rewarded remains the amount you would receive if it was full level.This spell will permanently reduce the Hit points of the creature this spell is used on. The amount of hit points this spell reduces cannot exceed %75. The experience and cash rewarded remains the same after casting this spell.This spell will permanently reduce the Armor Class of the creature this spell is used on. The experience and cash rewarded remains the amount you would receive if he was full level.This spell will permanently reduce the Attack rating of the creature this spell is used on. The experience and cash rewarded remains the amount you would receive if he was full level.This spell will reduce the Movement speed of the creature this spell is used on. The experience and cash rewarded remains the amount you would receive if he was full level. NOTE: any damage to the creature under this effect will break the effectThis spell inflicts damage on targets opponents using mystical powersThis spell inflicts damage and knocks an opponent backwards on contact. When counting how far this spell moves a opponent backwards take note after the spell is used the creatures gets to move a round.This spell inflicts damage and stuns an opponent on contact. The stun amount equals how long before your opponent can move again. NOTE striking the creature will break the stun!This spell inflicts damage returning a percentage of the damage given back to the caster. ]NV/ /6. $n5|5|?</.` N%H5|0@05@ 0@05@0@ 5@\O0@ @bF@0;N:DNXblv $,4A$`A"$`A4$`AL$`A`$`At$`A$`A$`A$`A$`A$`A$`A$`A$`vA6$`nAP$`fA\$`^An$`VA|$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuGargantuan Orb of Lightning DeliveryTiny Rain Poisonous SludgeNegligible Rain Poisonous SludgeSlight Rain Poisonous SludgeMedium Rain Poisonous SludgeTypical Rain Poisonous SludgeStandard Rain Poisonous SludgeAbove average Rain Poisonous SludgeGreater Rain Poisonous SludgeMajor Rain Poisonous SludgeEnormous Rain Poisonous SludgeImmense Rain Poisonous SludgeColossal Rain Poisonous SludgeSuperior Rain Poisonous SludgeGargantuan Rain Poisonous SludgeTiny Swarm of PainNegligible Swarm of PainSlight Swarm of PainMedium Swarm of PainTypical Swarm of PainStandard Swarm of PainAbove average Swarm of PainGreater Swarm of PainMajor Swarm of PainEnormous Swarm of PainImmense Swarm of PainColossal Swarm of PainSuperior Swarm of PainGargantuan Swarm of PainNV/ /6. $n5|5|5|?</.` N%H5|0@@@5@ 0@@5@0@@5@\O0@ @b@0;N*4>HR\dlt|A$`A$`A$`A$`A$`A$`vA$`nA $`fA0$`^AF$`VAT$`NAd$`FAv$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuNegligible Relocate TargetSmall Relocate TargetInferior Relocate TargetSlight Relocate TargetMedium Relocate TargetAverage Relocate TargetTypical Relocate TargetNormal Relocate TargetAbove average Relocate TargetGreat Relocate TargetImmense Relocate TargetColossal Relocate TargetGargantuan Relocate TargetEpic Relocate TargetNegligible Push FoeSmall Push FoeInferior Push FoeSlight Push FoeMedium Push FoeAverage Push FoeTypical Push FoeNV/ /6. $n5|5|5|?</.` N%H5|0@@@5@ 0@@5@0@@5@\O0@ @bF@0;N:DNXblv $,4A$`A $`A$`A $`A($`A0$`A:$`A>$`AL$`AV$`Ab$`Al$`Av$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A $`.A$`&A2$`AF$`AZ$`An$`A$&$_N^NuNormal Push FoeAbove average Push FoeGreat Push FoeImmense Push FoeColossal Push FoeGargantuan Push FoeEpic Push FoeNegligible Press TargetSmall Press TargetInferior Press TargetSlight Press TargetMedium Press TargetAverage Press TargetTypical Press TargetNormal Press TargetAbove average Press TargetGreat Press TargetImmense Press TargetColossal Press TargetGargantuan Press TargetEpic Press TargetNegligible Thump Opponent BackSmall Thump Opponent BackInferior Thump Opponent BackSlight Thump Opponent BackMedium Thump Opponent BackAverage Thump Opponent BackTypical Thump Opponent BackNormal Thump Opponent BackNV/ /6. $n5|5|5|?</.` N%H5|0@@@5@ 0@@5@0@@5@\O0@ @b@0;N*4>HR\dlt|A$`A$`A$`A$`A$`A$`vA,$`nAD$`fAX$`^An$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A2$`AJ$`A\$&$_N^NuAbove average Thump Opponent BackGreat Thump Opponent BackImmense Thump Opponent BackColossal Thump Opponent BackGargantuan Thump Opponent BackEpic Thump Opponent BackNegligible Hammer of Force BackSmall Hammer of Force BackInferior Hammer of Force BackSlight Hammer of Force BackMedium Hammer of Force BackAverage Hammer of Force BackTypical Hammer of Force BackNormal Hammer of Force BackAbove average Hammer of Force BackGreat Hammer of Force BackImmense Hammer of Force BackColossal Hammer of Force BackGargantuan Hammer of Force BackEpic Hammer of Force BackNegligible Knock-Back RivalNV/ /6. $n5|5|5|?</.` N%H5|0@@@5@ 0@@5@0@ 5@\O0@  @bF@0;N:DNXblv $,4A$`A$`A$$`A2$`A@$`AP$`A`$`An$`A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA$$`NA4$`FAD$`>AT$`6Aj$`.Ax$`&A$`A$`A$`A$`A$&$_N^NuSmall Knock-Back RivalInferior Knock-Back RivalSlight Knock-Back RivalMedium Knock-Back RivalAverage Knock-Back RivalTypical Knock-Back RivalNormal Knock-Back RivalAbove average Knock-Back RivalGreat Knock-Back RivalImmense Knock-Back RivalColossal Knock-Back RivalGargantuan Knock-Back RivalEpic Knock-Back RivalNegligible Repel AssailantSmall Repel AssailantInferior Repel AssailantSlight Repel AssailantMedium Repel AssailantAverage Repel AssailantTypical Repel AssailantNormal Repel AssailantAbove average Repel AssailantGreat Repel AssailantImmense Repel AssailantColossal Repel AssailantGargantuan Repel AssailantEpic Repel AssailantNegligible Shove EnemySmall Shove EnemyNV/ /6. $n5|5|5|?</.` N%H5|0@@@5@ 0@@5@0@ 5@\O0@ % @b@0;N*4>HR\dlt|A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA,$`NA<$`FAF$`>AV$`6A`$`.An$`&Az$`A$`A$`A$`A$&$_N^NuInferior Shove EnemySlight Shove EnemyMedium Shove EnemyAverage Shove EnemyTypical Shove EnemyNormal Shove EnemyAbove average Shove EnemyGreat Shove EnemyImmense Shove EnemyColossal Shove EnemyGargantuan Shove EnemyEpic Shove EnemyNegligible Move BattleSmall Move BattleInferior Move BattleSlight Move BattleMedium Move BattleAverage Move BattleTypical Move BattleNormal Move BattleAbove average Move BattleNV/ /6. $n5|5|5|?</.` N%H5|0@@@5@ 0@R@5@0@G5@\O0@ : @b@0;N2<FPZdnxA$`A$`A$`A$`A $`A$`A($`A:$`AN$`A`$`vAt$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A($`.A:$`&AR$`Ad$`Az$`A$`A$&$_N^NuGreat Move BattleImmense Move BattleColossal Move BattleGargantuan Move BattleEpic Move BattleNegligible Drive Assailant AwaySmall Drive Assailant AwayInferior Drive Assailant AwaySlight Drive Assailant AwayMedium Drive Assailant AwayAverage Drive Assailant AwayTypical Drive Assailant AwayNormal Drive Assailant AwayAbove average Drive Assailant AwayGreat Drive Assailant AwayImmense Drive Assailant AwayColossal Drive Assailant AwayGargantuan Drive Assailant AwayEpic Drive Assailant AwayNegligible Shocking Force WallSmall Shocking Force WallInferior Shocking Force WallSlight Shocking Force WallMedium Shocking Force WallAverage Shocking Force WallNV/ /6. $n5|5|5|?</.` N%H5|0@R@5@ 0@R@5@0@G5@\O0@ S @b@0;N*4>HR\dlt|A$`A$`A$`A$`A$`A$`vA*$`nAB$`fAT$`^Aj$`VA|$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A.$`AB$&$_N^NuTypical Shocking Force WallNormal Shocking Force WallAbove average Shocking Force WallGreat Shocking Force WallImmense Shocking Force WallColossal Shocking Force WallGargantuan Shocking Force WallEpic Shocking Force WallNegligible Drive Back AssaultSmall Drive Back AssaultInferior Drive Back AssaultSlight Drive Back AssaultMedium Drive Back AssaultAverage Drive Back AssaultTypical Drive Back AssaultNormal Drive Back AssaultAbove average Drive Back AssaultGreat Drive Back AssaultImmense Drive Back AssaultColossal Drive Back AssaultGargantuan Drive Back AssaultNV/ /6. $n5|5|5|?</.` N%H5|0@HV@5@ 0@H5@0@G5@\O0@ h @bF@0;N:DNXblv $,4A$`A$`A"$`A*$`A6$`A@$`AJ$`AT$`A^$`Ah$`Ax$`A$`A$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$$`&A8$`AD$`AR$`Ab$`At$&$_N^NuEpic Drive Back AssaultNegligible Toss TargetSmall Toss TargetInferior Toss TargetSlight Toss TargetMedium Toss TargetAverage Toss TargetTypical Toss TargetNormal Toss TargetAbove average Toss TargetGreat Toss TargetImmense Toss TargetColossal Toss TargetGargantuan Toss TargetEpic Toss TargetNegligible Heave PursuerSmall Heave PursuerInferior Heave PursuerSlight Heave PursuerMedium Heave PursuerAverage Heave PursuerTypical Heave PursuerNormal Heave PursuerAbove average Heave PursuerGreat Heave PursuerImmense Heave PursuerColossal Heave PursuerGargantuan Heave PursuerEpic Heave PursuerNV/ /6. $n5|5|?</.` N%H5|0@|5@ 0@|@5@0@|HR@5@0@|5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A $`A$`A$`A"$`vA.$`nA:$`fAD$`^AL$`VAX$`NAd$`FAr$`>A~$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuTrivial Delay FoeLight Delay FoeLow Delay FoeLesser Delay FoeSlight Delay FoeStandard Delay FoeGreater Delay FoeMajor Delay FoeColossal Delay FoeSuperior Delay FoeTrivial Pause SwingLight Pause SwingLow Pause SwingLesser Pause SwingSlight Pause SwingStandard Pause SwingGreater Pause SwingMajor Pause SwingColossal Pause SwingSuperior Pause SwingTrivial Stun OpponentLight Stun OpponentLow Stun OpponentLesser Stun OpponentSlight Stun OpponentNV/ /6. $n5|5|?</.` N%H5|0@|5@ 0@|@5@0@|HR@5@0@|5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A.$`A<$`AH$`AX$`vAj$`nA~$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A&$`A<$`AP$`Ab$`Ax$&$_N^NuStandard Stun OpponentGreater Stun OpponentMajor Stun OpponentColossal Stun OpponentSuperior Stun OpponentTrivial Make Target DizzyLight Make Target DizzyLow Make Target DizzyLesser Make Target DizzySlight Make Target DizzyStandard Make Target DizzyGreater Make Target DizzyMajor Make Target DizzyColossal Make Target DizzySuperior Make Target DizzyTrivial Disorient AssailantLight Disorient AssailantLow Disorient AssailantLesser Disorient AssailantSlight Disorient AssailantStandard Disorient AssailantGreater Disorient AssailantMajor Disorient AssailantColossal Disorient AssailantSuperior Disorient AssailantNV/ /6. $n5|5|?</.` N%H5|0@|5@ 0@|@5@0@|HR@5@0@|5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$$`A4$`AD$`AR$`Ab$`vAt$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A $`&A$`A,$`A:$`AF$`AT$&$_N^NuTrivial Baffle AggressorLight Baffle AggressorLow Baffle AggressorLesser Baffle AggressorSlight Baffle AggressorStandard Baffle AggressorGreater Baffle AggressorMajor Baffle AggressorColossal Baffle AggressorSuperior Baffle AggressorTrivial Confuse AttackerLight Confuse AttackerLow Confuse AttackerLesser Confuse AttackerSlight Confuse AttackerStandard Confuse AttackerGreater Confuse AttackerMajor Confuse AttackerColossal Confuse AttackerSuperior Confuse AttackerTrivial Daze AdversaryLight Daze AdversaryLow Daze AdversaryLesser Daze AdversarySlight Daze AdversaryNV/ /6. $n5|5|?</.` N%H5|0@|5@ 0@|@5@0@|HR@5@0@|5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A"$`A0$`A<$`AF$`AR$`vA`$`nAp$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A"$`A2$`AD$&$_N^NuStandard Daze AdversaryGreater Daze AdversaryMajor Daze AdversaryColossal Daze AdversarySuperior Daze AdversaryTrivial Confound EnemyLight Confound EnemyLow Confound EnemyLesser Confound EnemySlight Confound EnemyStandard Confound EnemyGreater Confound EnemyMajor Confound EnemyColossal Confound EnemySuperior Confound EnemyTrivial Stagger AttackerLight Stagger AttackerLow Stagger AttackerLesser Stagger AttackerSlight Stagger AttackerStandard Stagger AttackerGreater Stagger AttackerMajor Stagger AttackerColossal Stagger AttackerSuperior Stagger AttackerNV/ /6. $n5|5|?</.` N%H5|0@|5@ 0@|@5@0@|HR@5@0@|5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A($`A6$`AB$`AP$`vA`$`nAp$`fA~$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A($`A8$&$_N^NuTrivial Bewilder RivalLight Bewilder RivalLow Bewilder RivalLesser Bewilder RivalSlight Bewilder RivalStandard Bewilder RivalGreater Bewilder RivalMajor Bewilder RivalColossal Bewilder RivalSuperior Bewilder RivalTrivial Stop ChallengerLight Stop ChallengerLow Stop ChallengerLesser Stop ChallengerSlight Stop ChallengerStandard Stop ChallengerGreater Stop ChallengerMajor Stop ChallengerColossal Stop ChallengerSuperior Stop ChallengerTrivial Halt AntagonistLight Halt AntagonistLow Halt AntagonistLesser Halt AntagonistSlight Halt AntagonistNV/ /6. $n5|5|?</.` N%H5|0@@5@ 0@|@5@0@H 5@0@|5@\O0@  @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A($`A8$`AF$`AR$`Ab$`vAt$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A $`&A$`A($`A8$`AF$`AV$&$_N^NuStandard Halt AntagonistGreater Halt AntagonistMajor Halt AntagonistColossal Halt AntagonistSuperior Halt AntagonistTrivial Perplex ObjectiveLight Perplex ObjectiveLow Perplex ObjectiveLesser Perplex ObjectiveSlight Perplex ObjectiveStandard Perplex ObjectiveGreater Perplex ObjectiveMajor Perplex ObjectiveColossal Perplex ObjectiveSuperior Perplex ObjectiveTrivial Confound EnemyLight Confound EnemyLow Confound EnemyLesser Confound EnemySlight Confound EnemyStandard Confound EnemyGreater Confound EnemyMajor Confound EnemyColossal Confound EnemySuperior Confound EnemyNV/ /6. $n5|5|?</.` N%H5|0@@5@ 0@|@5@0@H 5@0@|5@\O0@  @b @0;N2<FPZdnxA$`A$`A$`A$`A$`A $`A$`A$$`A.$`vA>$`nAN$`fA^$`^Al$`VAx$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A $`A"$`A:$&$_N^NuTrivial Stupefy RivalLight Stupefy RivalLow Stupefy RivalLesser Stupefy RivalSlight Stupefy RivalStandard Stupefy RivalGreater Stupefy RivalMajor Stupefy RivalColossal Stupefy RivalSuperior Stupefy RivalTrivial Lurch AdversaryLight Lurch AdversaryLow Lurch AdversaryLesser Lurch AdversarySlight Lurch AdversaryStandard Lurch AdversaryGreater Lurch AdversaryMajor Lurch AdversarySuperior Lurch AdversaryTrivial Force Challenger to ReelLight Force Challenger to ReelLow Force Challenger to ReelLesser Force Challenger to ReelSlight Force Challenger to ReelNV/ /6. $n5|5|?</.` N%H5|0@5@ 0@|@5@0@H 5@0@|5@\O0@ 4 @b@0;N&.6>FNV^fnv~A|$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A,$`.A<$`&AL$`A^$`Ap$`A$`A$&$_N^NuStandard Force Challenger to ReelGreater Force Challenger to ReelMajor Force Challenger to ReelColossal Force Challenger to ReelSuperior Force Challenger to ReelTrivial Totter AggressorLight Totter AggressorLow Totter AggressorLesser Totter AggressorSlight Totter AggressorStandard Totter AggressorGreater Totter AggressorMajor Totter AggressorColossal Totter AggressorSuperior Totter AggressorNV/ /6. $n5|5|?</.` N%H5|0@5@ 0@5@0@H5@0@5@\O0@ C @bR@0;N<FPZdnx (08@A$`A&$`AD$`A^$`At$`A$`A$`A$`A$`A$`A $`A($`AB$`AX$`Av$`vA$`nA$`fA$`^A $`VA"$`NAB$`FA^$`>Ar$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuTiny Spark of Snatch EnthusiasmConventional Spark of Snatch EnthusiasmSuperior Spark of Snatch EnthusiasmTiny Bolt of Snatch EnthusiasmConventional Bolt of Snatch EnthusiasmSuperior Bolt of Snatch EnthusiasmTiny Ray of Snatch EnthusiasmConventional Ray of Snatch EnthusiasmSuperior Ray of Snatch EnthusiasmTiny Beam of Snatch EnthusiasmConventional Beam of Snatch EnthusiasmSuperior Beam of Snatch EnthusiasmTiny Cone of Snatch EnthusiasmConventional Cone of Snatch EnthusiasmSuperior Cone of Snatch EnthusiasmTiny Thundering Light of Snatch EnthusiasmConventional Thundering Light of Snatch EnthusiasmSuperior Thundering Light of Snatch EnthusiasmTiny Storm of Snatch EnthusiasmConventional Storm of Snatch EnthusiasmSuperior Storm of Snatch EnthusiasmTiny Spark of Remove EnergyConventional Spark of Remove EnergySuperior Spark of Remove EnergyTiny Bolt of Remove EnergyConventional Bolt of Remove EnergySuperior Bolt of Remove EnergyTiny Ray of Remove EnergyConventional Ray of Remove EnergySuperior Ray of Remove EnergyNV/ /6. $n5|5|?</.` N%H5|0@5@ 0@5@0@H5@0@5@\O0@ a @bR@0;N<FPZdnx (08@A$`A"$`A<$`AR$`Ad$`A~$`A$`A$`A$`A$`A $`A&$`A<$`AP$`Al$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A2$`6AP$`.Aj$`&A$`A$`A$`A$`A$&$_N^NuTiny Beam of Remove EnergyConventional Beam of Remove EnergySuperior Beam of Remove EnergyTiny Cone of Remove EnergyConventional Cone of Remove EnergySuperior Cone of Remove EnergyTiny Thundering Light of Remove EnergyConventional Thundering Light of Remove EnergySuperior Thundering Light of Remove EnergyTiny Storm of Remove EnergyConventional Storm of Remove EnergySuperior Storm of Remove EnergyTiny Spark of Sequester VigorConventional Spark of Sequester VigorSuperior Spark of Sequester VigorTiny Bolt of Sequester VigorConventional Bolt of Sequester VigorSuperior Bolt of Sequester VigorTiny Ray of Sequester VigorConventional Ray of Sequester VigorSuperior Ray of Sequester VigorTiny Beam of Sequester VigorConventional Beam of Sequester VigorSuperior Beam of Sequester VigorTiny Cone of Sequester VigorConventional Cone of Sequester VigorSuperior Cone of Sequester VigorTiny Thundering Light of Sequester VigorConventional Thundering Light of Sequester VigorSuperior Thundering Light of Sequester VigorNV/ /6. $n5|5|?</.` N%H5|0@5@ 0@5@0@H5@0@5@\O0@  @b@0;N2<FPZdnxA$`A$`A$`A&$`A:$`AV$`An$`A$`A$`A$`vA$`nA$`fA$`^A $`VA($`NA@$`FAT$`>Ap$`6A$`.A$`&A$`A$`A $`A($`AB$&$_N^NuTiny Storm of Sequester VigorConventional Storm of Sequester VigorSuperior Storm of Sequester VigorTiny Spark of Take Away LifeConventional Spark of Take Away LifeSuperior Spark of Take Away LifeTiny Bolt of Take Away LifeConventional Bolt of Take Away LifeSuperior Bolt of Take Away LifeTiny Ray of Take Away LifeConventional Ray of Take Away LifeSuperior Ray of Take Away LifeTiny Beam of Take Away LifeConventional Beam of Take Away LifeSuperior Beam of Take Away LifeTiny Cone of Take Away LifeConventional Cone of Take Away LifeSuperior Cone of Take Away LifeTiny Thundering Light of Take Away LifeConventional Thundering Light of Take Away LifeSuperior Thundering Light of Take Away LifeTiny Storm of Take Away LifeConventional Storm of Take Away LifeSuperior Storm of Take Away LifeTiny Spark of Rob SoulNV/ /6. $n5|5|?</.` N%H5|0@@5@ 0@@5@0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A&$`A6$`AB$`AV$`Af$`Ar$`vA$`nA$`fA$`^A$`VA$`NA$`FA $`>A*$`6A:$`.AR$`&Af$`A|$`A$`A$`A$&$_N^NuConventional Spark of Rob SoulSuperior Spark of Rob SoulTiny Bolt of Rob SoulConventional Bolt of Rob SoulSuperior Bolt of Rob SoulTiny Ray of Rob SoulConventional Ray of Rob SoulSuperior Ray of Rob SoulTiny Beam of Rob SoulConventional Beam of Rob SoulSuperior Beam of Rob SoulTiny Cone of Rob SoulConventional Cone of Rob SoulSuperior Cone of Rob SoulTiny Thundering Light of Rob SoulConventional Thundering Light of Rob SoulSuperior Thundering Light of Rob SoulTiny Storm of Rob SoulConventional Storm of Rob SoulSuperior Storm of Rob SoulTiny Spark of Pilfer SurvivalConventional Spark of Pilfer SurvivalSuperior Spark of Pilfer SurvivalTiny Bolt of Pilfer SurvivalConventional Bolt of Pilfer SurvivalNV/ /6. $n5|5|?</.` N%H5|0@~R@5@ 0@}5@0@r@R@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A"$`A8$`AL$`Ah$`A$`A$`A$`vA$`nA$`fA$`^A<$`VAR$`NAp$`FA$`>A$`6A$`.A$`&A$`A$`A2$`AH$`Af$&$_N^NuSuperior Bolt of Pilfer SurvivalTiny Ray of Pilfer SurvivalConventional Ray of Pilfer SurvivalSuperior Ray of Pilfer SurvivalTiny Beam of Pilfer SurvivalConventional Beam of Pilfer SurvivalSuperior Beam of Pilfer SurvivalTiny Cone of Pilfer SurvivalConventional Cone of Pilfer SurvivalSuperior Cone of Pilfer SurvivalTiny Thundering Light of Pilfer SurvivalConventional Thundering Light of Pilfer SurvivalSuperior Thundering Light of Pilfer SurvivalTiny Storm of Pilfer SurvivalConventional Storm of Pilfer SurvivalSuperior Storm of Pilfer SurvivalTiny Spark of Confiscate BreathConventional Spark of Confiscate BreathSuperior Spark of Confiscate BreathTiny Bolt of Confiscate BreathConventional Bolt of Confiscate BreathSuperior Bolt of Confiscate BreathTiny Ray of Confiscate BreathConventional Ray of Confiscate BreathSuperior Ray of Confiscate BreathNV/ /6. $n5|5|?</.` N%H5|0@~R@5@ 0@}5@0@r@R@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A,$`AB$`A`$`Az$`A$`A$`A$`vA$`nA$$`fA@$`^AT$`VAp$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A&$`AB$`AZ$&$_N^NuTiny Beam of Confiscate BreathConventional Beam of Confiscate BreathSuperior Beam of Confiscate BreathTiny Cone of Confiscate BreathConventional Cone of Confiscate BreathSuperior Cone of Confiscate BreathTiny Thundering Light of Confiscate BreathConventional Thundering Light of Confiscate BreathSuperior Thundering Light of Confiscate BreathTiny Storm of Confiscate BreathConventional Storm of Confiscate BreathSuperior Storm of Confiscate BreathTiny Spark of Thieve SpiritConventional Spark of Thieve SpiritSuperior Spark of Thieve SpiritTiny Bolt of Thieve SpiritConventional Bolt of Thieve SpiritSuperior Bolt of Thieve SpiritTiny Ray of Thieve SpiritConventional Ray of Thieve SpiritSuperior Ray of Thieve SpiritTiny Beam of Thieve SpiritConventional Beam of Thieve SpiritSuperior Beam of Thieve SpiritTiny Cone of Thieve SpiritNV/ /6. $n5|5|?</.` N%H5|0@fHR@5@ 0@}5@0@r@R@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A,$`AR$`At$`A$`A$`A$`A$`vA$`nA$`fA&$`^AF$`VAb$`NAz$`FA$`>A$`6A$`.A$`&A $`A"$`AB$`A^$`A$&$_N^NuConventional Cone of Thieve SpiritSuperior Cone of Thieve SpiritTiny Thundering Light of Thieve SpiritConventional Thundering Light of Thieve SpiritSuperior Thundering Light of Thieve SpiritTiny Storm of Thieve SpiritConventional Storm of Thieve SpiritSuperior Storm of Thieve SpiritTiny Spark of Take ConcentrationConventional Spark of Take ConcentrationSuperior Spark of Take ConcentrationTiny Bolt of Take ConcentrationConventional Bolt of Take ConcentrationSuperior Bolt of Take ConcentrationTiny Ray of Take ConcentrationConventional Ray of Take ConcentrationSuperior Ray of Take ConcentrationTiny Beam of Take ConcentrationConventional Beam of Take ConcentrationSuperior Beam of Take ConcentrationTiny Cone of Take ConcentrationConventional Cone of Take ConcentrationSuperior Cone of Take ConcentrationTiny Thundering Light of Take ConcentrationConventional Thundering Light of Take ConcentrationNV/ /6. $n5|5|?</.` N%H5|0@fHR@5@ 0@}5@0@r@R@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A<$`AX$`Ar$`A$`A$`A$`A$`vA$`nA$`fA$`^A>$`VAT$`NAr$`FA$`>A$`6A$`.A$`&A$`A&$`AL$`Ad$`A$&$_N^NuSuperior Thundering Light of Take ConcentrationTiny Storm of Take ConcentrationConventional Storm of Take ConcentrationSuperior Storm of Take ConcentrationSuperior Spark of Boost HeartinessTiny Bolt of Boost HeartinessConventional Bolt of Boost HeartinessSuperior Bolt of Boost HeartinessTiny Ray of Boost HeartinessConventional Ray of Boost HeartinessSuperior Ray of Boost HeartinessTiny Spark of Boost HeartinessConventional Spark of Boost HeartinessTiny Beam of Boost HeartinessConventional Beam of Boost HeartinessSuperior Beam of Boost HeartinessTiny Cone of Boost HeartinessConventional Cone of Boost HeartinessSuperior Cone of Boost HeartinessTiny Thundering Light of Boost HeartinessConventional Thundering Light of Boost HeartinessSuperior Thundering Light of Boost HeartinessTiny Storm of Boost HeartinessConventional Storm of Boost HeartinessSuperior Storm of Boost HeartinessNV nN^NuNV/ $n gJn o/ ` NpXO J$_N^NuNV//vAHPBgNOE(\Ogv&(N^NuRealmWalkerDBNV/ /$nBANHPBgNOE&\Ofp`2?</BgNOI$POgp`A0HP/ HzHzENupPO&$_N^NuRealmWalkerDBThis error was in attempting to open the databaseNV/ n/NOJ6XOgA HP/.HzHzE^NuPO&N^NuThis error was in attempting to close the databaseNV/ /$nB'/NuPO/ NXOLN^NuError creating Stateless record. Database save isn't possible until you reslove this. Perhaps you have run out of storage space?Error locking record handle in CreateHiddenRecord. Perhaps you have run out of storage space?Stateless save failed creating record. Database save isn't possible until you reslove this. Perhaps you have run out of storage space?This error was in attempting to close record 1 in CreateHiddenRecordNVH8$n6. / NXOfp`/ HzHz Nu/NOO: CPOf:0S@Cl?<?/ HzHzNu&HPO`LHx?/NO]&HO `80S@Cl?<?/ HzHzNu&HPO`Hx?/NO]&HO f$AHP` N/ NpPO`/ NO!(H XOf\A^HP` Nx XOg6?/ HzHz5~Nu:\OgAHP/ HzHz;NuPO/ NXOHxHmtB/ NOv:OgAHP` NxXO/ NO" XOg4?/ HzHz5Nu:\OgAHP/ HzHz;2NuPO/ NXOL8N^NuError opening Stateless record. Database save isn't possible until you reslove this. Perhaps you have run out of storage space?Error locking record handle in SaveToDatabaseRecord. Perhaps you have run out of storage space?This error was in attempting to close a record in SaveToDatabaseRecordStateless save failed creating record. Database save isn't possible until you reslove this. Perhaps you have run out of storage space?This error was in attempting to close a record in SaveToDatabaseRecordNVH $n/ NXOf / N|pXO`&/NOO8n XOn / N`pXO` / NTXOLN^NuNVH8&n:. ?/ HzHz0 Nu6 C\OfA HP` NpXO`/ NXXOfp`0E// HzHz$Nu(POfAHP` NpXO`/NO!(HHxNO,$F CPOl/ / / HzHz-^NuO Cl/ / / HzHz*2NuO C l/ / / HzHz'NNuO C l/ / HzHz%2NuPO`Hx/ / NO&O /NO"JXOg4?/ HzHz1,Nu6\OgAjHP/ HzHz7ZNuPO/ N/ / HzHz0NuO fAHP` NvXO`?/ HzHz"NNu\Of0AHP` NAHP` NPO`4;E`AHP` N/ Hm(` NvO g/ NOXOLxN^NuFatal error getting the requested records version number.Error finding the requested record. This is an unexplainable errorThis error was in attempting to close a record in PopulateStructWithDatabaseDataCritical database corruption was found in this save. Load aborted!!!Error you have loaded an incompatible Database version with this game build version game load has failed! Have you reinstalled an outdated copy of the game?Error you have loaded an incompatible Database version with this game build version game load has failed! Have you reinstalled an outdated copy of the game? Data loaded !!! NVH8(n,.*./ NXOfp`40n // HzHz Nu&H POfAHP` NpXO`/ NO!(?-|:/ HzHzNuO f0AHP` NAHP` NPO`R m |:l&$D F0 E0"Hx@A$//.NO&O `$$D F0 E0Hx@A//.NO&O / NO" XOg6?. / HzHz,Nu8\OgAHP/ HzHz2NuPO/ N@XOLxN^NuError finding the requested record. This is an unexplainable errorError you have loaded an incompatible Database version with this game build version game load has failed! Have you reinstalled an outdated copy of the game?Error you have loaded an incompatible Database version with this game build version game load has failed! Have you reinstalled an outdated copy of the game?This error was in attempting to close a record in PopulateStructWithDatabaseDataNVH0;| t?<Hmc` N;@v?<Hmc` N;@?<Hmc` N;@?<Hmc` N;@?<Hmc` N+@z?<Hmc` N+@?<Hmc` N+@?<Hmc` N+@;m x+m  +m (~;m HxO00D&փA(A8CtC83h "RD Dcox0D&փA(A8Ct3 8RD Dcox0D&փA(A8CtC83h RD Do;m x;m z;m |;m ~;m ΂m ΄8-b;Dπ6RCE(E8E5k@5kBkD5kF5kH5kJ5kLRCEo8- ;D*v:`0C( rB` N|A(A&H r*` N|AtA$H5k5k5k5kk5kk5kk5k 5k"5k$5k&5k(5k*5k,5k.5k05k25k45k6RCEo<-VD@R6->;CT;mDV;mFX;mHZJCgv;m@\;mB^;mJ`;mLb$mP;jd;jfx`@vEtE@`(??/-P` Nr(A@RCPO0-fS@@oRD0-dS@@om`ڨ;m`ڪ8-`;Dڬ<-`;Fv:SE`(xG(GHEtEH5k`` :5k`b <5k`d >RCEov:SE`4x G(GHEtEH5k` Z5k` \k` ^5k` `5k` bRCEovxG(GHEtEH5kbv85kbx:5kbzHP?<NO:O0R@DlJEf Cf*?</ N \Of?</ / NbO ` Cf*?</ N \Of?</ / N2O ` Cf*?</ N \Of?</ / NO ` Cf&?</ Np \Ofh?</ / NO `V Cf&?</ ND \OfR`,JEfH@ Hր` Ef H@HրRER 0m 9o/tNO n XOLN^Nu3.10.01NVH8&n |||||||||B+|B+|v4C ЀEI8 D,m Dn5|8 Dm Dn5|8 Dm Dn5|RC CcovpEI8 D,m Dn5|8 Dm Dn5|8 Dm Dn5|I8 D,m Dn5|8 Dm Dn5|8 Dm Dn5|RC C1opABHP` NvXOpE5|5|5|RC C(mLN^NuPlease make sure you check out the new customizable screen settings in the file menu under Options/Screen display options.NVH8$n &n45k5k5k5k%k%k%k%k5k%k%k Bj~5k5k5kk5k5k  HxA/A/NO&vO 0C ЀABhRC CcoHx*A/A/NO&5k  xO 0D* r` N|A& r` N|A(H C9h9h9h9hh9h9h9|9|RD D3o5kHxA/A/NO&5k5kkk d 45k5k5k5k5k5k5k5k5k 5k"k5k5kHx@A$/A/NO&5k f 65k h 8HxA j/A :/NO&5k XHxA /A Z/NO&5kf6Hx0Ah/A8/NO&5kh5kj5kl5kn5kp5kr5kt5kv5kx5kz5k|5k~5kk5kHxA/A/NO&B*B*Bj5|5|5|OHL8N^NuNVH8$n &n45k5k%k %k HxA/A/NO&Hx*A/A/NO&5k HxA/A/NO&5kkJjO$g\BjBjBjBjBjBjBjBjBjBj0mh 5@0mf 5@5|B*5|  5|``5k5k5k5k5k5k5k5k5k5k5k5k5kk5k5k x0D* r` N|&I8A& CJf(0mf @ 9@0mh @9@RD D3oHx@A/A/NO&k ( 45k * 65k , 85k L X5k*65k\h5k^j5k`l5kbn5kdp5kfr5kht5kjv5klx5knzHxA ./A :/NO&HxA N/A Z/NO&HxA,/A8/NO&vO00C( r*` N|A(HHx& AA/A/NO&BlBlRC CO ovp*GBkBkBkBkB+BkB+BkB+BkBkBkBkBk7|BkBkBkBkBkBkRC CoBjL8N^NuNVH8&n $n67j7j'j 'j 7jjHxA/A/NO&Hx*A/A/NO&7j7j7j7j 7j HxA/A/NO&7jvO$0C( r*` N|A(HHx AA/A/NO&BlBl9|RC CO oj7j7j7j7j7j7j7j7j7j7jHx@A/A/NO&j ( 4vO p*EBjBjBjBjB*BjB*BjB*BjBjBjBjBj5|BjBjBjBjRC CoBkJkgZBkBkBkBkBkBkBkBkBkBk0mh 7@0mf 7@7|B+7|  7|LN^NuNVH8(n/ NZXOfp`0n // N,&H POfAHP` NpXO`|/ NO!(HxNO&$CHx// NO&8/ NO" Og6?. / HzHzNu6\OgAzHP/ HzHzNuPO g/ NOXO/ ND0XOLN^NuError finding the requested record. This is an unexplainable errorThis error was in attempting to close a record in PopulateStructWithDatabaseDataNV n Plp`0(lp` @op` hlp`0(lp` @op` h3 op`z hop`nJhlp`dJhlp`ZJhlp`PJhlp`FJhlp`/ NO" XOg(Bg/ N6\OgAHP/ HzHzNuPO/ NLXOLN^NuError Opening record 0.Error retrieving record 0. This is potential database corruption please fix this ASAP. Perhaps you have run out of storage space?This error was in attempting to resize the record in SaveGameCodesThis error was in attempting to close record in SaveGameCodesSave failed creating save slot name. This is potential database corruption please fix this ASAP. Perhaps you have run out of storage space?This error was in attempting to release record 0 in SaveCodeNumberNV"H8&n8. v/ NXOfp`,B/ Nt$H POf$A HP` N/ NpPO`/ NO!(HHx/ Hn"NO& DOf.` Df.` Df.`v Df.`j Df.`^ Df.`R Df.`F Df.`: D f.`. D f.`" D f.` D f.` D f./ NO" XOg(Bg/ Nl8\OgAnHP/ HzHzNuPO/ N XOL8N^NuError finding the requested record. This is an unexplainable errorThis error was in attempting to close a record in GetGameCodesNV//NON86 CfAHP` NXO CfAHP` NXO CfAHP` NXO CfAHP` NXO C fA HP` NXO CfAHP` NXO CfA HP` NXO CfAHP` NXO CfAHP` NXO CfAHP` NXO CfAHP` NXO CfAHP` NXO C fAHP` NXO C fAHP` NXO CfAHP` NXO CfAHP` NXO CfAHP` NXO C fAHP` NXO CfAHP` NXO C fA HP` NXO CfA HP` NXO CfAHP` NXO CfAHP` NXO CfA HP` NXO CfAHP` NXO CfA HP` NXO CfA HP` NXO CfAHP` NXO CfA HP` NXO CfA HP` NXO CfAHP` NXO CfAHP` NXO C%fAHP` NXO C%fAHP` NXO/. ` NXO&(N^NuDB error, dmErrAlreadyExistsDB error, dmErrAlreadyOpenForWritesDB error, dmErrCantFindDB error, dmErrCantOpenDB error, dmErrCorruptDatabaseDB error, dmErrDatabaseOpenDB error, dmErrDatabaseNotProtectedDB error, dmErrIndexOutOfRangeDB error, dmErrInvalidDatabaseNameDB error, dmErrInvalidParamDB error, dmErrMemErrorDB error, dmErrNoOpenDatabaseDB error, dmErrNotRecordDBDB error, dmErrNotResourceDBDB error, dmErrNotValidRecordDB error, dmErrOpenedByAnotherTaskDB error, dmErrReadOnlyDB error, dmErrRecordArchivedDB error, dmErrRecordBusyDB error, dmErrRecordDeletedDB error, dmErrRecordInWrongCardDB error, dmErrResourceNotFoundDB error, dmErrROMBasedDB error, dmErrSeekFailedDB error, dmErrUniqueIDNotFoundDB error, dmErrWriteOutOfBoundsDB error, memErrCardNotPresentDB error, memErrChunkLockedDB error, memErrInvalidParamDB error, memErrNotEnoughSpaceDB error, memErrInvalidStoreHeaderDB error, memErrRAMOnlyCardDB error, omErrBaseRequiresOverlayDB error, omErrUnknownLocaleNV/ $nHj/ N* jPOl/ HzHzNuXO$_N^NuNVH8$nHj/ N/ N\O gB/ N4&H POf"AHP` N/ NPO``HxBg/NO]&H O f6AHP/ N$Bg/ N6OgAHP/ NPO/ NxXO`/ NO!(H XOfDA(HP` N XOgBg/ N|6\OgAZHP/ NPO/ N&XO`5| B*B*B*B*B*B*B*B*B*B*B*B*B*B*B*B*B*B*B*B*HxA/B/ NOv6OgAHP` NXO`6/ NO" XOg"Bg/ NJ@VD\OgAdHP/ NPO/ NbXOLN^NuError creating save slot name. This is potential database corruption please fix this ASAP. Perhaps you have run out of storage space?This error was in attempting to resize the record in UpgradeDBSaveSlotToVer8This error was in attempting to close record 0 in UpgradeDBSaveSlotToVer8Error locking record handle in AddSaveSlotName. Perhaps you have run out of storage space?This error was in attempting to close record 0 in AddSaveSlotNameSave failed creating save slot name. This is potential database corruption please fix this ASAP. Perhaps you have run out of storage space?This error was in attempting to close record 0 in CreateSaveSlotsRecordNVH0&n6. $nA f$A b%H5|B 5|5|Bj5|5|5|5|5|5|5| 5|"5|$5|& Cn J` Cn$ Cn/ ?/ ` NO ` C'n/ ?/ ` NO ` C;n/ ?/ ` NO ` | COn/ ?/ ` NO ` X Ccn/ ?/ ` NO ` 4 Cwn/ ?/ ` NO `  Cn/ ?/ ` NO ` Cn / ?/ ` NO ` C?n$ Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` v Cn/ ?/ ` NO ` R Cn/ ?/ ` NO ` . Cn/ ?/ ` NO ` Cn/ ?/ ` NO ` C+n/ ?/ ` NO ` C?n/ ?/ ` NO ` Cn$ CIn/ ?/ ` NO `p CSn/ ?/ ` NO `L C[n/ ?/ ` NO `( Ccn/ ?/ ` NO ` Csn/ ?/ ` NO ` C}n/ ?/ ` NO ` Cn/ ?/ ` N O ` Cn/ ?/ ` NO `r Cn Cn/ / ` NPO`J Cn/ ?/ ` NO `& Cn/ ?/ ` N$O ` Cn/ ?/ ` N*O ` Cn/ ?/ ` N0O ` Cn/ ?/ ` N6O ` Cn/ ?/ ` NDJPV\bhntz "*2:BJRZbjrz "*2:BJRZbjrz "*2:BJRZbjrz "*2:BJRZbjrz "*2:BJRZbjrz "*2:BJRZbjrz    " * 2 : B J R Z b j r z    " * 2 : B J R X ^ d j p v | p`p`p `p`~p`xp`rp`lp#`fp(``p+`Zp/`Tp3`Np7`Hp;`Bp>`0<`80<`20<`,0<`&0<` 0<`0<`0<`0<`0<`pN^NuNV/ $n4b5|i5|r5|{5|5|j 5| 5|5|5|5|5|5|5|5|5|5| 5|c"5|$5||&5|(5| *5|,5|\.5|*05|25|545|N65|]85|s:5|f<5|>5|@5|B5|D5|F5|H5|J5|OL5|6N5|+P5|R5|gT5|tV5| X5|Z5|\5|^5|u`5|^b5|hd5|7f5|Ph5|,j5|8l5|n5|p5|9r5|it5|dv5|sx5|}z5|k|5|t~5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|:5|Q5|_5|v5|5|5|5|5|5|5|5|5|5|;5|w5|<5|j5|=5|5|5|>5| 5|5|?5|5|5|5|@5|5|5|~5|u5|l5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5|5| 5|A 5|!5|R5|x5|k5|B5|"5|-5|C5|S5| 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N^NuNVLH0&nAXCL0<"QxvpDELE20??/+(` NRC CDO mRD DmL N^NuG<<>  """ === 1""t <""""#    "#       1""""    Y]""   =>= cFg$Y]1G<=>  &"    $3NVH0&nA\C0<"QxzvpDEE20??/+(` NRC CDO mRERD D5mL 8N^Nu$%$%$%$,"$!!!%$3"" !!!!!!3"" !! !3~+! ! .+!!. MIK!% !Z?^!.#BQXK! !.###BJVKO+!%!.#NACUVLC!!!.#NADAP! .}$%z$!.##!!!!.###!!##!Z??^bFf!!.:;##v!!=>>=G==G<. <- G:- v`L0C??/*(` N8 DPOg$.?.???/ HzHzNuORCmfmLN^NuNVH $n6. >.zx?/ ` N<?/ ` N>=@B. FO f|?/ ` N&S\Of&?.?.??/ HzHz<8NuO `?/ ` NR@\Ofb Cg Cf/<` NS@XOfD?<???</ ` NHA\O/(` NO `?<???</ ` NHA\O/(` NO `Jnf,?<??0F A/(` NO `P<??.?/ HzHz2NuSO f*?<??0F A/(` NO Cg CfR .fH;np;Gr|`4?/ ` N,S\OfJnfHx` N>XOf.?<??0F A/(` NO `?<???/ ` NHA\O/(` NO ` nfR<??.?/ HzHzNuSO fV?<?.?.?.??/ HzHzNuO`*?<?.?.?.??/ HzHzlNuO mpg mrgJ.fz .fr0-rm ?0-pm ?/ HzHzeNuJPOfpp?pr?/* NO&PO`pp?pr@?/*NO&PO;|p;|rLN^NuNVH <.:.?. /.` N>6 C\Ofp` .f Cg Cg Cfhm f6m f0J- Ff Cg Cg Cfp`@ Cg Cfp`.x=m =m >- `fpBE(E0*n@fL0*n@f@p,A(A h g Cg Cg Cfp` Cg Cfp`RDGo` Cmm f,m f&J- Ff Cgp`0U@ @c Cfp`px=m =m >- `VpBE(E0*n@f<0*n@f0p,A(A h g Cgp` Cg Cfp`RDGopLN^NuNVH $n6. >.<.z=Ex=DHnHn?/ HzHzF^Nu/-NOJGOfl?.???/ ` NHA\O/(` N?.?.?/ ` NHA\O/(NO&O GfP Fg Fg Ff>?.???/ ` NHA\O/(` NO Gf6 Fg0?.?.?/ ` NHA\O/(NO&POLN^NuNVH0&n:- m 8- m |6->fv`|pEjpfljrff?/ HzHz^NuS\OfL?->/ HzHzXNu0R@;@>?/ HzHztNu/ HzHzYNu|O`JRC C%o~`>m@f8mBf2?/ HzHzWNu/ N&/ HzHzYlNu|OL xN^NuNVH0$n6. pG;k|F;k~H;kD;kpJ;krL?Hjn` NJ\Of?/ HzHzNu\OHmd ` NB*B*&Bj$Bj"Bj Bj mNXOmBAHCp?"Q?-H?-F?->A,HPHnNOHn` NOL N^NuDEBUG MODE - Terrain num: %d, Array Spawn Min %d, Array Spawn Max %dNVH8$nG/ NTB*,B*-?<(0-fH?` N:?<(0-hH?` N80E H@J@O gSE0D H@J@gSDHx` Nj(H XOg??/ ` N(HPO%L( j(1E j(1D/ / HzHzNu/ / HzHzNu/ / HzHz0Nu/ / HzHz 8Nu/ / HzHz"8Nu/ / HzHzNu/ / HzHz Nu/ / HzHzNu/ / HzHzNu6- OH`?Hmfz` N>SC\O Cl/ / HzHz2(Nu/<` NS@O fHmhd` NXO/ HzHzf"Nup A6( CXOf`0mh;@ 0mf?Bg` N;@ 0-hU@;@ 0mf ;@ ?</ / HzHz%"NuO` CfVBm 0mf?Bg` N;@ ;| 0mf ;@ ?</ / HzHz$NuO` Cf^0mh?Bg` N;@ 0mf;@ 0mh ;@ 0-fU@;@ ?</ / HzHz$`NuO`X CfR0mh?Bg` N;@ Bm 0mh ;@ ;| ?</ / HzHz$NuOL8N^NuNVH0&n$n ?+?<` N6 +&XOfv Cf0AHP` N45|5|5|XO`j/<` N4/<` N5@/<` N5@/<` N5@O k(0(Y@??<` N5@ k(0(Y@??<` N5@ CPOf5| 5|5|5|`l/<` N5@ /<` N5@/<` N5@/<` N5@O +f(6+g5C 6+ g5C6+"g5C6+$g5CL N^NuSmoke begins to billow around you, as the smoke clears you realize you have been mystically transported to a place not of this world.NVH0$n&n 0+ @bH@0;N<L<B/*(` N<B/*(` NvO`><?Bg/ ` N<??</*(` NRCO&j(8+SDDm< ?Bg/ ` N&j(<0+S@?Bg/ ` NO`b/ ?</ HzHz NuO `Bv`><<U?Bg/ ` N<A??</*(` NRCO&j(kmL 8N^NuNVH0$n&n 0+ @b@0;N(@Z&j(< Bg0+U@?/ ` N&j(<Bg0+S@?/ ` NvO`J<?0+U@?/ ` N&j(<?0+S@?/ ` NRCO&j(8+SDDm< ?0+U@?/ ` N&j(<0+S@?0+S@?/ ` NO`/ ?</ HzHz NuO `v`J<<<TBg?/ ` N<C?<?/*(` NRCO&j(kmL 8N^NuNVH0$n&n 0+ @bL@0;N@&j(< 0+S@?Bg/ ` NvO `&<0+S@??/ ` NRCO &j(8+SDDm< 0+S@??/ ` NO `/ ?</ HzHzNuO `v`J<<0+S@??/ ` N&j(<G0+U@??/ ` NRCO&j(km`0v`/<` N8 *XOfx Df*&j(<Q0+S@??/ ` NO `(&j(<R0+S@??/ ` NO &j(<B0+U@??/ ` NRCO j(hmP`t/<` N:vXO`/<` N8 DXOf*&j(<0+S@??/ ` NO `(&j(<0+S@??/ ` NO Efr/<` N8 DXOf*&j(<0+U@??/ ` NO `(&j(<0+U@??/ ` NO RC j(hm `Xv`J<R0+S@??/ ` N&j(<B0+U@??/ ` NRCO&j(kmL 8N^NuNVH8$n&n n fBn~ n f=|~ n fBn~ n f=|~0n Ѐ03S@gS@gS@gS@g`| z `|z` |z`|z0G Ѐ03S@gS@gS@gS@g`x v `xv` xv`xv0. S@gS@gS@gS@g`/<` N=@~XO`/<` N=@ @XOf ?Bg/*(` NO `?Bg/*(` NO nfd/<` N=@ @XOf"??</*(` NO ` ??</*(` NO RG=knm&:.`/<` N< FXOf ?Bg/*(` NO `?Bg/*(` NO nfb/<` N< FXOf"??</*(` NO ` ??</*(` NO RE j(hm,`/<` N=@~XO`/<` N=@ @XOf((j(?0,S@?/ ` NO `&(j(?0,S@?/ ` NO nfp/<` N=@ @XOf((j(?0,U@?/ ` NO `&(j(?0,U@?/ ` NO RG=knm :.`/<` N< FXOf(&j(?0+S@?/ ` NO `&&j(?0+S@?/ ` NO nfn/<` N< FXOf(&j(?0+U@?/ ` NO `&&j(?0+U@?/ ` NO RE j(hm`/<` N=@~XO`/<` N=@ @XOf Bg?/*(` NO `Bg?/*(` NO nfd/<` N=@ @XOf"?<?/*(` NO ` ?<?/*(` NO RG=k nm&:.`/<` N< FXOf Bg?/*(` NO `Bg?/*(` NO nfb/<` N< FXOf"?<?/*(` NO ` ?<?/*(` NO RE j(hm,`/<` N=@~XO`/<` N=@ @XOf((j(0,S@??/ ` NO `&(j(0,S@??/ ` NO nfp/<` N=@ @XOf((j(0,U@??/ ` NO `&(j(0,U@??/ ` NO RG=k nm :.`/<` N< FXOf(&j(0+S@??/ ` NO `&&j(0+S@??/ ` NO nfn/<` N< FXOf(&j(0+U@??/ ` NO `&&j(0+U@??/ ` NO RE j(hmLN^NuNVH0$n&n Sf6x`,v` ?<??/ HzHzNuRCO k oRDko Sf6x`,v` ?<??/ HzHzNuRCO k oRDko Sf6x`,v` ?<??/ HzHzpNuRCO k oRDko Sf6x`,v` ?<??/ HzHz4NuRCO k oRDko Sfx`v0D,HF`n/<` N:JFXOf0C H@J@fN Ef$<??/*(` NO `<??/*(` NO ` Ef$<??/*(` NO `<??/*(` NO `0C H@J@fJ Ef"<??/*(` NO `j<??/*(` NO `H Ef"<??/*(` NO ` <??/*(` NO RCk oRDkotL xN^NuNVH0$n&n kf@8+`,v` ?<??/ HzHz@NuRCO k oRD j(0(U@@o kf@8+`,v` ?<??/ HzHzNuRCO k oRD j(0(U@@o kf@8+`,v` ?<??/ HzHzNuRCO k oRD j(0(U@@o kf@8+`,v` ?<??/ HzHzhNuRCO k oRD j(0(U@@o kf8+`v0D*HE`JEfR0C H@J@f"<??/*(` NO `r<??/*(` NO `P0C H@J@f"<??/*(` NO ` <??/*(` NO RCk oRRD j(0(U@@o0L 8N^NuNVH8$n(n lf@x`66, ` ?<??/ HzHz$NuRCO j(0(U@@oRDlo lf@x`66, ` ?<??/ HzHzNuRCO j(0(U@@oRDlo lf@x`66, ` ?<??/ HzHzNuRCO j(0(U@@oRDlo lf@x`66, ` ?<??/ HzHzLNuRCO j(0(U@@oRDlo lfx`6, 0D*HE`JEfN0C H@J@f <??/ ` NO `l<??/ ` NO `L0C H@J@f <??/ ` NO `<??/ ` NO RC&j(0+U@@oRRDlo6L8N^NuNVH8$n(n lfJ8,`66, ` ?<??/ HzHzNuRCO j(0(U@@oRD j(0(U@@o lfJ8,`66, ` ?<??/ HzHzNuRCO j(0(U@@oRD j(0(U@@o lfJ8,`66, ` ?<??/ HzHzjNuRCO j(0(U@@oRD j(0(U@@o lfJ8,`66, ` ?<??/ HzHzNuRCO j(0(U@@oRD j(0(U@@o lf8,`6, 0D*HE`JEfN0C H@J@f <??/ ` NO `l<??/ ` NO `L0C H@J@f <??/ ` NO `<??/ ` NO RC&j(0+U@@oRRD j(0(U@@o.L8N^NuNVH $n:. 8.6. Cf=| =| =|=|~| Cf=|=|=|=|~|! Cf=|=|=|=|~|" Cf=|=|=|=|~|#/< ` N=@ @XOg"??/*(` NO `/<` N6 CXOf .??/*(` NO Cf .??/*(` NO Cf .??/*(` NO Cf .??/*(` NO Cf??/*(` NO Cf??/*(` NO LN^NuNVH0$n&n z|xv~Bn nfx~0- m =@<6=@ nf( j(6(:SE8UD>WG0- m =@<6=@ nf|v=|0- m =@:8> nf* j(8(<SF6UC0W@=@0- m =@:8>;E@;FBklk l SfX<??/*(` N<??/*(` N<??/*(` NO SfZ<??/*(` N<??/*(` N<?.?/*(` NO SfZ<??/*(` N<??/*(` N<?.?/*(` NO SfZ<??/*(` N<??/*(` N<?.?/*(` NO Sf??/*(` N @POg ??/*(` N @POf^<??/*(` N<??/*(` N<?.?/*(` NO`<??/*(` N<??/*(` N<?.?/*(` NO` kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO Sf??/*(` N @POg ??/*(` N @POf^<??/*(` N<??/*(` N<?.?/*(` NO`z<??/*(` N<??/*(` N<?.?/*(` NO`k l kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO Sf??/*(` N @POg ??/*(` N @POf^<??/*(` N<??/*(` N<?.?/*(` NO`<??/*(` N<??/*(` N<?.?/*(` NO` kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO kfZ<??/*(` N<??/*(` N<?.?/*(` NO Sf??/*(` N @POg ??/*(` N @POf\<??/*(` N<??/*(` N<?.?/*(` NO`Z<??/*(` N<??/*(` N<?.?/*(` NOL N^NuNVH8(n:. xv=C=DHnHn?/ HzHzLNu?</<nSF=knOl8+ DlBn`=|`8+ Dl=|`=|nlDlBn`=|`Dl=|`=|0n Ѐ=s0n Ѐ83 nf <Y??/*(` NO nf <Z??/*(` NO nf <[??/*(` NO nf <\??/*(` NO /<` N=@ @XOf&<?0R@??/*(` NO `$<@0R@??/*(` NO nfR nf&<?0T@??/*(` NO `$<@0T@??/*(` NO Df <]??/*(` NO Df <^??/*(` NO Df <_??/*(` NO Df <`??/*(` NO 8` Gf&<?0R@?/*(` NO `l/<` N=@ @XOf&<=?0R@?/*(` NO `$<>?0R@?/*(` NO RDFob nf8` Gf&<?0T@?/*(` NO `j/<` N: EXOf&<=?0T@?/*(` NO `$<>?0T@?/*(` NO RDFodL N^NuNVH0$n&n Hx` N j(2h" @6Hx` N j(2h" @</<` NC:/<` NF8=knOl>+ GlBn`=|`>+ Gl=|`=|nlGlBn`=|`Gl=|`=|nlGlBn`=|`Gl=|`=|nlGlBn`=|`Gl=|`=|0n Ѐ=s0n Ѐ=s0n Ѐ=s0n Ѐ>3 nf <a??/*(` NO nf <b??/*(` NO nf <c??/*(` NO nf <d??/*(` NO nf <e??/*(` NO nf <f??/*(` NO nf <g??/*(` NO nf <h??/*(` NO nf <m??/*(` NO nf <n??/*(` NO nf <o??/*(` NO nf <p??/*(` NO Gf <i??/*(` NO Gf <j??/*(` NO Gf <k??/*(` NO Gf <l??/*(` NO >RG`"<F??/*(` NRGO Dm>RG`"<E??/*(` NRGO Dm>RG`"<G??/*(` NRGO Em>RG`"<H??/*(` NRGO Em>RG`.6RC`"<TGOL`f/<` N=@ @XOf"<W??/*(` NO ` <X??/*(` NO RG0S@@m>RG`"<A??/*(` NRGO Dm>RG`"<B??/*(` NRGO Em>RG`"<C??/*(` NRGO Em<J0R@?0S@?/*(` N<L0S@?0S@?/*(` N>TGO`T nf&<U?0S@?/*(` NO `$<V?0S@?/*(` NO RG0S@@m>RG`n/<` N=@ @XOf&<Q0R@??/*(` NO `$<R0R@??/*(` NO RG0S@@m>RG`n/<` N=@ @XOf&<S0S@??/*(` NO `$<T0S@??/*(` NO RG0S@@m>RG`26TC`"<??/*(` NRCO 0S@@mRG0S@@mLN^NuNVH0&n$n?. /.` N8J\OgL/<<` N6 CXOm CnSS`" Cm CnRS` C fSR` C fRRL N^NuNV"n0->S@A;hc0->S@A;hcN^NuNVH $n:- m 8- m ??/*(` N<?/ ` N26O0 @ b@0;N,F\t/ HzHzpNuXO`^??/ HzHzNuPO`D/ HzHz%NuXO`.?/ HzHz'Nu\O`?/ HzHz'Nu\OLxN^NuNV/Hn` N6- mb0-hm 0mh ѭ m XOl;C &-  d+C Rm Hn` NHmhd` N?. <.vA \Cp1"QHmc` NHXO/HntNOHn` Nx:->O `:pGk,f*k.f$k0f?,9G.9F0/<)` N8PO0 @)bt@0;NhTt4Tt4Tt4Tt4Tt.LvAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vvAHP` Nj$HXO`VvAHP` Nj$HXO`6vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vvAHP` Nj$HXO`VvAHP` Nj$HXO`6vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vvAHP` Nj$HXO`VvAHP` Nj$HXO`6vAHP` Nj$HXO`vAHP` Nj$HXO`vAHP` Nj$HXO`vA HP` Nj$HXO`vA HP` Nj$HXO`vA HP` Nj$HXO`vvA "HP` Nj$HXO`VvA ,HP` Nj$HXO`6vA 6HP` Nj$HXO`vA FHP` Nj$HXO`vA RHP` Nj$HXO`vA bHP` Nj$HXO`vA nHP` Nj$HXO`vA tHP` Nj$HXO`vvA |HP` Nj$HXO`XvA HP` Nj$HXO`:vA HP` Nj$HXO`vA HP` Nj$HXOHmfz` NPHXO/HntNO/././+SG<+SF0R@:REx *,fB*,`$Fl0F 2A@0`0G 2A@00E"60C/tNOXO/Hnt NOPO/(/(/<3333/. <.r`80A A:(2 Eg4(4 Bg h0fp`EfBf0` RA AmpLN^NuNV/?.?. /.N6 CPOg0C  nA(.`p&N^NuNV/ (n2. `00R@HC0A Ai..1i001i221i44RA Am0S@HAB(.1|01|21|4(_N^NuNVH $n:. 8.6->fjfjf?<Hmc` N6 C\Of4AHP` NA|HP` NpPO`HxNOApHPAlHPAhHP?<NO8HxNO DOfAHP` NpXO`v<B'?HmhHzHz9NuAHP` NA,HP` NpO`$JCfjfjf?<Hmc` N6 C\Of4AHP` NA\Omv` ?< HmhHzHzFNuJ@\Oov0. _@gS@gzS@gS@g`p g g g f`THxB/<HxHxHmhHzHz#NuSOf"A&HP` NXO`Jg g g f`?<Hmd ` NHxB/<HxHxHmhHzHz#$NuSOfAHP` NXO` gJg g f`l?<Hmd ` NHxB/<Hx HxHmhHzHz"NuSOfAHP` NXO/.HzHzzNuXO` g g Jg f`</< HmhHzHz|NuR@O fAHP` NXO`AHP` NAHP` N?<Hmd ` N?<Hmd ` N?< Hmd ` NRm Tm /.HzHzNuOLN^Nu As you step down on the ground you hear an odd clicking noise The wall shifts slightly when you push against it. You could have been mistaken but it felt as if the shrub slid sideways slightly when you pushed against it.Oops I could not give you the key, have you run out of room to hold it? You found a keyWow, you found and picked up a key in the muddy waterbedNV/ /$nv?< HmhHzHzANuJ@\OovJm>f f`</</*(` N</</*(` N</</*(` NO`^<H/</*(` N<1|@1|B1|D1|F1|H1|J1|L1|N1|P1|R1|T1|V1|X1|Z1|\1|^1|`1|b1|d1|f1|h1|j1|l1|n1|r1|t1|v1|x1|z1||1|~1|1|1|p1|1|N^NuNVH 0-kA(A8(xNOs$H<8/ NO6?<7/ NO=@?<9/ NO=@?<:/ NO=@?<;/ NO>?<.xJGo .f?. /.HzHzNu: E\Ofp`v<=G=E`T4C* څE(EX:*  Eg:n f4G ":Fd*0nDFb 0DS0`8E5n "Gf0`tRC Ccov`,0C,*څG(GXE  Rf4 0D7@ "0`>RC Cco`2v`(0C*(؄G(GHE  Rf 4 7G "0` RC CcopL N^NuNV/?. /.` N6\Oo0`AHP` NpXO&N^NuAn unknown error has occured in the stacking process. RW can not find the requested stack type to add, add abortedNVH8$nB'/ HzHzNu8A&Cp"Q D\OgJDg0S@HЀA(A*(EI 6&EG ":o20E-H?/ ` N".` N|\O`?/ ` N\O,/HntNOPO/(/(/?<Z/ NO<?<[/ NO:nOZgjngdng^ngXngRngLngFng@ng:ng4ng.Gg*Fg&Eg"JfA>HP` NXOp`nfD6-r0C ЀA(A h f"JfA8HP` NXOp`0R@`ҶnfF6-r0R@HЀA(A h f"JfA"HP` NXOp`0T@`nfF6-r0T@HЀA(A h f"JfA HP` NXOp`B0V@`:nfF6-r0V@HЀA(A h f"JfAHP` NXOp`0X@`nfF6-r0X@HЀA(A h f"JfAHP` NXOp`0Z@`nfF6-r0Z@HЀA(A h f"JfAHP` NXOp`^0\@`VnfF6-r0\@HЀA(A h f"JfAHP` NXOp`0^@` nfF6-r0^@HЀA(A h f"JfAHP` NXOp`0P@`nfF6-r0P@HЀA(A h f"JfAHP` NXOp`zp C`rnfF6-rp CHЀA(A h f"JfArHP` NXOp`.p C`&nfF6-rp CHЀA(A h f"JfA\HP` NXOp`p C`ڶGfF6-rp CHЀA(A h f"JfAHHP` NXOp`p C`FfB6-rp CHЀA(A h f JfA4HP` NXOp`Np C`HEfB6-rp CHЀA(A h f JfA$HP` NXOp`pC`pLN^NuYou have not selected an item. Please select an item firstYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againYou have selected an empty slot. Please select againNVH NOs$H<s/ NO=@?<q/ NO6?<t/ NO=@?<v/ NO=@?<x/ NO=@?<z/ NO=@?<|/ NO=@?<~/ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO>?</ NO<?</ NO:86.DOxgngngxngrnglngfng`ngZngTngNngHngBngfX jFf$ jHf?Hmd ` Nx\O`4 j@n$ jBn?Hmd ` Nx\O`RCEon f /.NLXOL8N^NuNVH8(nv0n *(؄A(AH*$EE 8lmlnvJfv`\?/ ` N6 C\Ofv`: Cfv`0 Cfv`& Cfv` Cfv ` Cfv ` Cfv &EG "?. ??->Bg??5n @5nB5nF5nJ5nH5nLJnf|D`B*D nf/<` N5@?Hmd ` NO$`T fV/ N @cXOmAHP` NXO`*<?+J?/ Nr?Hmd ` NO`A>. G2P ѭ (BP Tg/ N @cXOmAHP` NXO`zAJ,AF-H< F? n?/ N=@ n PO f>?/ HzHzNu8 D\Of?< ` NXTO`J8z8 FBP fp A(A* EB(`1n`zAH, F Pg/ N @cXOmA8HP` NXO`AL-HAH-H< n? n?/ N=@ n PO fNu8 D\Of?< ` NXTO`p8z F0 nBP GJPf< Tf6 F Pf.?Hmd ` N?/ HzHzNuO fp E(EB*`5n`LN^NuYou rested to full, HP and mana restored. In the ashes of the campfire you found Platinum: %lu, Gold: %d, Silver: %dYou have run out of room in your inventory. You need to make more room before you unequip this item!You have run out of room in your inventory. You need to make more room before you unequip this item!You have run out of room in your inventory. You need to make more room before you unequip this item!NVHtr>-`<:SE`$p A(A (`f0(`n f42RAEo0LN^NuNVHtr>-`<:SE`"p A(AJ(`f0(`n f42RAEo0LN^NuNV/ 2. `<0R@ G(Gp C(C3k``3k``k``3k``3k``RA0-`S@@mSm`p `A(ABh`p `A(ABh`p `A(AB(`p `A(ABh`p `A(ABh`&_N^NuNVH8 .f$AHPAHPAHP?<NO6Of8n ЀI(IG  Sf:?. /.N6 C\Of?<` NXTO`Z?/.N\OJ.fE " RcSR`:E " Rc* .f"A`HPA\HPAXHP?<NO6Of6BRLN^Nu This item will be lost forever. Are you sure? This will delete the entire stack not just one are you sure? You can delete them one at a time by splitting the stack first.NVH $n:. v?Hmc` N8 D\Oo<B'?/ N0O RC CcmL8N^NuNV4. r` p C(C )`f A`PlSPRA0-`S@@oN^NuNV n1n N^NuNV n0(N^NuNVH0&n/-NOzXO`=m 0E( r` N|&E(E8>*@nm0.mh@n|<- 6*BFmn0mf@nb8->f *DgJDgNJ*DfF8F6n0*< @ b(@0;N@l<d?<0\@??/+` NO `?<0X@?0R@?/+` NO `?<0Z@?0Z@?/+` NO `?<0^@?0R@?/+` NO `Z?</-???< o` NO `2?</-???< r` NO ` ?</-???< s` NO `?</-???< t` NO `?</-???< u` NO `?</-???< v` NO `j/<` N< FXOf&?</-???< p` NO `$?</-???< q` NO RE0-bR@@o8L N^NuNVH $nvB.|zHmc` N8 -UXOgb?*?<` NS@XOf|?*?<` NS@XOfvJfJ.g fN6*`B?/ ` N=@?/ ` N>nO mGn<`RCjo .f/<` N6 CXOf =j>*`@ Cf =j>*`. Cf =j>*` Cf =j>*` =j>*6.`F?/ ` N=@?/ ` N=@nO m nn:`RCGo0. S@gS@gHS@g|S@g`JFg?/ HzHzNu\OJEg?/ HzHzNu\O`JFg?/ HzHzxNu\OJEg?/ HzHz\Nu\O`jJFg?/ HzHz&Nu\OJEgL?/ HzHz Nu\O`4JFg?/ HzHzNu\OJEg?/ HzHzNu\OLN^NuNVH0&nv?-fBg` N<8- :- F$mP<*FXOm8SD<*Fm:SE??/ HzHzfNuSPOfh??Bg?. / HzHz NuO `L:- C??/ HzHz"NuSPOf"??Bg?. / HzHzNuO `RCmfoL xN^NuNVH0&nv?-fBg` N<8- mhSD:- F$mP<*FXOm8SD<*Fm:SE??/ HzHzNuSPOfh??Bg?. / HzHz&NuO `L:- C??/ HzHzf,0C( r` N|&G(G8$K|D`(0C( r` N|&G(G8$KB*D7n@7nB?/.` N6 C\Of5|<`R Cf5|<`D Cf5|<`6 Cf5|<`( Cf5| <` Cf5| <` Cf5| XO`Bj>7EF7|H7nJBkLL 8N^NuNVH <. :.??/-P` N6 CPOfp`v?Hm(` N S\Ofp`V?Hm(` N2W@\Ofp`6v8->`&0E(Ejfjf jfp` RC C.opLxN^NuNVH $nvB.B.xHnHn?/ HzHz(Nu: EOg\0 @b.@0;N$"v(`v7`vF` vU`vd`vs..???</ HzHzNuORD DmtL8N^NuNVH $nxvB.B.zHnHn?/ HzHzxNu< FOg0 @bz@0;Np$*06<BHNTZ`flvx`LvxK`Fv+x`@v+xK`:v9x`4v9xK`.vGx`(vGxK`"vUx`vUxK`vcx`vcxK` vqx`vqxK..???/ HzHzNuORE Em(LxN^NuNVA-P-h=|=|=| =| /./.?</<R` N/./.?</<S` N/./.?</<T'` N/./.?</<U3` N/./.?</<V?` N/./.?</<WK` N/./.?</<XW` N/./.?</<Yc` N/./.?</<Zo` N/./.?</<[{` N/./.?</<\` NN^NuNVH8$n(n&nvBB0. S@HЀA(A8(w Df p,` Do?/ ` N6 C\Of?/ ` N6 C\Og0 @(b@0;NRX^djpv|v8`Pv9`Jv:`Dv<`>v9`8v;`2v=`,v>`&v7` v-`v.`v/`v0`v1`v2`v3`v4`v5`v6`v?`޸jm jlvH`̸jm jlvI`jm jlvJ`jm jlvH`jm jlvI`jm jlvJ`rjm jlvH`bjm jlvI`Rjm jlvJ`Bjm jlvH`2jm jlvI`"jmjnvJ`vL`vM` vN`vO`vP0LN^NuNV//.v0. @Ub@0;N $,4<DLT\dlt| *@Vl,<L\ht6<%`,6<&`$6<'`6<(`6<)` 6<*`6<+`6<,`6<-`6<.`6</`6<0`6<1`6<2`6<3`6<4`6<5`6<6`6<7`6<8`6<9`6<:`6<;`|6<<`t6<=`l6<>`d6<?`\6<@`T6<A`L6<B`D6<C`<6<D`46<E`,6<F`$6<G`6<H`6<I` 6<J`6<K`6<L`6<M`6<N`6<O`6<P` .f6<Q`Jf6<e` f6<R`6<f` f6<S`6<g` f6<T`|6<h`t f6<U`f6<i`^ f6<V`P6<j`H f6<W`:6<k`2 f6<X`$6<l` f6<Y`6<p` f6<Z`6<p` f6<[`6<p` f6<\`6<p` f6<]` f6<^` f6<_` f6<`` f|6<a`v fp6<b`j fd6<c`^ fX6<d`R6<m`L6<n`F6<o`@6<q`:6<r`46<s`.6<t`(6<u`"6<v`6<w`6<x`6<y` 6<z`6<$ Cg. Cg(?<NOs/?. ?.?` NO &(N^NuNVH>. rt<-b`2pA(AhFf :(JfRA`EhHf :(LfRA`ERBFo0LN^Nu RBhP RBhb RBht RBh R1| R1| R1| R1| R1| R1| R1| R1| R1|( R1|: R1|L R1|^ R1|p R1| R1| R1| R1| R1| R1| R1| R1| R1| R1|$ R1|6 R1|H R1|Z R1|l R1|~ R1| R1| R1| R1| R1| R1| R1| R1|  R1| R1| 2 R1| D R1| V R1| h R1| z R1| R1| R1| R1| R1| R1| R1| R1| R1|  R1| . R1| @ R1| R R1| d R1| v R1| R1| R1| R1| R1| R1| R1| R1| R1| R1| R1|. R1|@ R1|R R1|d R1|v R1| R1| R1| R1| R1| R1| R1| R1| R1|  R1| " R1| 4 R1| F R1| X R1| j R1| | R1| R1| R1| R1| R1| R1| R1| R1| R1| R1| R1|0 R1|B R1|T R1|f R1|x R1| R1| R1| R1| R1| R1| R1| R1| R1|  R1| $ R1| 6 R1| H R1| Z R1| l R1| ~ R1| R1| R1| R1| R1| R1| XO$_N^NuBrown BatBBEvening BatEBPallid BatPBRed BatRBStraw Colored Fruit BatSCFBfree-tailed BatFTBSpectacled Flying FoxSFFSpotted BatSBEgyptian Fruit BatEFBSilver-Haired BatSHBDusky Pigmy RattlesnakeDPRCottonmouth SnakeCSCoral SnakeCSBlack-Tailed RattlesnakeBTRPrairie snakePSEastern Diamondback SnakeEDSMassasauga RattlesnakeMRWestern Diamond Back RattlesnakeWDBRMojave snakeMSPit viperPVCoyoteCDhole (Ethiopian Wolf)DGrey WolfGWManed WolveMWBush DogDBDingoDLonghaired PointerLPDeteriorating SkeletonDSDwarfed SkeletonDSSkeleton PriestSPLarge SkeletonLSSkeleton WarriorSWMighty Warlord SkeletonMWSTerror Garden SpiderTGSGiant Jumping SpiderGJSGrand Hobo SpiderGHSEnormous Wolf SpiderEWSHuge Tarantula SpiderHTSFire SpriteFSFire GolemFGFire GuardianFGLesser Fire ElementalLFEGreater Fire ElementalGFEServant of the VampiresSVNoble VampireNVVampire RoyaltyVRGuardian of the BloodGoBWarrior of bloods dark pathWBDPWear WolfWWWear GuardianWGLycanthropy WarriorLWLegionnaire of the WearLWNemesis -- Lycanthropy of the fieldsNLFRock MonsterRMEarth ElementalEERevenge of the RockRoREarths JusticeEJHand of Rock MightHRMRogue AdventurerRAWayward ExplorerWEErrant fortune-hunterEFHMurdererMInsubordinate SeekerISDefiant TravelerDTScoundrelSAssassinACrookCVillainous HumanVHIndividual of low integrityILIKillerKShady CharacterSCProfiteerFThese bats are most often found in trees, attics, and bat houses. Maternity colonies can consist of hundreds of females, although smaller colonies are more common.Evening bats enjoy roosting in buildings and tree cavities in the summer. Maternity colonies sometimes consist of hundreds of female bats. Smaller colonies have been found behind the loose bark of dead pines and in hollow trees.These bats choose a daytime roosting site where they can retreat out of sight and wedge themselves into tight crevices. They are intolerant of disturbance and may abandon a roost when disturbed, not to return for years.In the daytime, red bats roost in the foliage of trees, where they choose the stem of a leaf to hang on. Hanging in a tree by one foot, a red bat looks just like a dead leaf.This bat inhabits forest and savannas. It is a very social bat and prefers to roost in tall trees by day but has also seen found in lofts and in caves.Free-tailed bats are rather small bats. They are named free-tails because the lower half of their tail is free of the membrane. The ears almost meet at the midline of the face, but are not joined. They are usually a dark to light brown color.The smaller bats are carried to feeding sites during the night, but toward morning these bats carry the food to their regular roosts.The spotted bat is a large bat with striking markings. Its back is black with three large white spots, two on the shoulder region and one on the rump. The ears are very larger.Egyptian fruit bats are in the genus Rousettus, there are 10 species of bats in this genera. Egyptian fruit live in a variety of habitats, from lowlands to mountains. They roost in ancient tombs and temples, and rock crevicesThese bats are residents of the north woods where it is one of the characteristic animals about woodland ponds and streams. A typical day roost is the space behind a piece of loose bark on a tree.This snake is less than one and a half feet long and not even as thick as a grown-ups thumb. It is dark gray with black and brown patches. The rattle is very tiny and hard to see. The sound it makes is so small that it may sound like an insect buzz.This is a thick-bodied water snake also called a Water Mocassin about 4 feet long. He looks like an all-black snake.This is a skinny snake and is about 2 feet long. He has rings of red, yellow and black all along his body with a black nose.The Black-Tailed Rattlesnake is large and bold. The venom of this snake appears to be highly toxic. Considered dangerous to man.fairly common sight, the Prairie snake is responsible for many snake bites. His Venom is toxic, and has been known to cause fatalities.This is a large snake, about 6 feet long. It has brown, black, and beige diamond marks on its back. This snake lives in forests making its home in old animal burrows.Venom of the Massasauga rattlesnake is highly toxic and fatal to man. Often called the Black Snapper or Swamp Rattler. This snake is about two feet longThe Western Diamondback Rattlesnake is a large aggressive rattlesnake. He has large fangs capable of delivering a large amount of venom in one bite.This species has a very toxic venom severe respiratory distress is often accompanied by its bite. Considered extremely dangerous to man.This snake has a small pit between its eyes and nostril. It is a quick and agile snake with a neurotoxic venom that can affect the brain or spinal cord.Despite its relatively small size these are one of the most successful Wild Dogs in the world. A fast breeding skilled pack hunter.The Dhole is a pack hunter its color is a reddish brown with long tails tipped in black. This dog weighs about 40 pounds. Dholes are capable of hunting deer, wild boar, and buffalo.One of the are the largest of the Wild Dogs. This dog is reddish colored and fierce.This is not a true wolves but a unique canine with extraordinarily long legs. This dog is bright red in color with black on their legs and a white chest.This dog resembles an otter more than a dog. He is a small pack living canine from the grasslands and rain forests. This dog normally hunts small deer and large rodents only extreme hunger would provoke him out of his usually hunting category.A lean and muscular dog, the Dingo can withstand hot, arid temperatures, as well as the cooler climates. His fur is thick and insulating against both hot and cold. Dingoes prefer to hunt alone or in their family unit instead of a pack.A Medium sized noble and dog who is powerfully built with overall impression of an energetic and well balance. This dog is solid brown with white markings on the chest and feet.As ghastly a sight as an animated skeleton is, this skeleton has either been in a few fights before or was animated from and disheveled corps to start. Its falling apart and there are huge notches and chips out of its frame.This skeleton is basically as deadly as an average skeleton however it is a little short and thin framed making it look slightly weaker than the legends tell of skeletons.The greatest sin a priest can perform, raising another priest from the dead denying him his eternal rest. This tends to make the priest skeleton just a little meaner than an average skeleton.As far as skeletons go this one is taller than an animated human. Time to hope the old saying the bigger they are... The harder they fall, applies to this situationA thick bodied large framed skeleton this is a tough foe through and through.Looking at this ghastly creatures stance and positioning it is obvious it has a lot of fighting skill. This is a well trained abomination.Garden spiders weave orb, or circular, webs. Marked with varying shades of brown, garden spiders have a distinctive white cross on their abdomens, and some people refer to them as cross spiders. After subduing its prey the spider wraps the victim with silk and gives it a paralyzing bite.An active hunter, Jumping Spiders can leap up to 25 times their body length. The most striking feature is his eyes. He has two primary eyes that provide exceptionally vision. When the spiders secondary eyes detect a movement it prompts the spider turn and scrutinize it with its primary eyes. Jumping spiders approach prey like a cat stalking. When the spider comes within range of its prey, it leaps by pushing off the ground with its hind legs and then grabs the prey with its front legs.Extremely deadly. this spider produces a necrotic lesion that causes systemic illness. The hobo spider is an arachnid species with a demonstrable capability of extending its range into new territories and adapting to many types of habitats.This spider is dull brown with a stout body, and long, thick legs. Wolf spiders are ground hunters, most wolf spiders usually sit in a hidden spot. When prey happens by, they ambush the prey by jumping on it.A type of wolf spider, their large body and long legs are covered with hairs, and they have powerful chelicerae, giving them a fearsome appearance. Most tarantulas stay on the ground (often in burrows). As ground hunters, tarantulas typically are sit-and-wait predators.Keeper of the flame, caution should be used this creature can be a trickster.A mystical creature consisting of balls of flame this creature can burn flesh with touch.Conjured as a personal bodyguard/guardian, this creature has since been unemployed and now serves his own desires.The ancients conceived of four elements that made up the universe: fire, earth, air and water. These elements became the basic building blocks of science, philosophy and astrology. This creature is the physical representation of the element fire as conceived by a lesser sorcerer.The ancients conceived of four elements that made up the universe: fire, earth, air and water. These elements became the basic building blocks of science, philosophy and astrology. This creature is the physical representation of the element fire as conceived by a mighty sorcerer.A general foot soldier of the Vampire nation this cunning warrior has speed, agility, and can siphon an opponents life to regain his own.A descendant of the noble blood line, this Vampire is adept in the eyes of all with his speed, agility, and ability to siphon an opponents life to regain his own.A general within his clan, to obtain such a placing his might is strong within his clan. Possessor of increased speed, agility, and can siphon an opponents life to regain his own.This member of the Vampire nation should never be underestimated only a select few are awarded this title and position the enforcer. A possessor of increased speed, agility, and can siphon an opponents life to regain his own.This creature should always be feared and respected; although not much is known about this Vampire it is rumored this Vampire is one of the deadliest of its kind. Possessor of increased speed, agility, and can siphon an opponents life to regain his own.Although this is an average Lycanthropy citizen, it is a frightening sight no Wear Wolf is average in comparison to the other races. This species has the gift of enhanced regenerative abilities.The foot soldier of the Wear Wolves. This species has the gift of enhanced regenerative abilities.This member of the Wear Wolves is a high ranking member of the pack as with most packs the tougher the warrior the higher the rank. This species has the gift of enhanced regenerative abilities.This is a general in the Wear Wolf army. This species has the gift of enhanced regenerative abilities.The Nemesis is feared even within its own species, if death took form this creature would be deaths claws. This species has the gift of enhanced regenerative abilities.A creature of the earth this foe has a tough hide mainly consisting of dirt.A creature of the earth this foe has an tough hide consisting of rock and dirt.A creature of the earth this foe has an extremely tough hide consisting of rock and dirt.A creature of the earth this foe has an extremely tough hide consisting of rock.A creature of the earth this foe has an extremely tough hide consisting of Granite.Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. APPROACH WITH CAUTION!!!Once human, this person has lost his soul. Consumed by greed in both treasure and skill this character has become willing to kill other humans if he sees a profit in it. 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SlSS RSh RShL N^NuNVH0$n0n & rB` N|(&RGH=k =k =k =k k =k =k =k =k =k k =k k =k =k =k =k "=k =k =k =k z,0E&GG8 F AA86 $ F AA87h &RE Em0n* rB` N|&&RA8CH3h &RA8CH3h &RA8CH3h &RA8CH3h &RA8CHh  &RA8CH3h  &RA8CH3h  &RA8CH3h  &RA8CH3h  &RA8CH3h  &RA8CHh  &RA8CH3h  &RA8CHh &RA8CH3h &RA8CH3h  &RA8CH3h &RA8CH3h " "&RA8CH3h  &RA8CH3h  &RA8CH3h  &RA8CH3h  z.,&R0E( GAAH"FCCH3h $ $&R GAAH"FCCH3h & &RE Em RA81n RA81n RA81n RA81n RA8n  RA81n  RA81n  RA81n  RA81n  RA81n  RA8n  RA81n  RA8n RA81n RA81n  RA81n RA81n " RA81n  RA81n  RA81n  RA81n x*0D&GG8 E AA81S $ E AA81k &RD Dm&RG6n f6 R1n`nf 6 R1n L N^NuNVH8$n>. RRh&&RpBA2h & BnBnHmc` N80G, rB` N|*&RAX<( FXOo0D/HntNOPO/(/(0F/HntNOPO/(/(Hnt6NO/./.B/<@YHnt4NO DO(n&/././<3333/ln8??/ HzHzpNuPO?Hm(` N \OfTR`X8RDJDmP(mPlnF6TCJCm>ln8??/ HzHzpLNuPO?Hm(` N \OfRSTRL8N^NuNVH0&n$SpBA:( v8*ZJSD`0pAhZLf ?.?. / HzHzdNupPO`RCDopL 8N^NuNV/Hx2` N6 CXOf?.?. /.HzHzNuPO&N^NuNVH8$n<. vB&RA8:(  k0ZjlB-&R8+Zj D2m(J-fAlHP` N|XO`FpIG2 Sf6&R/<` Nr ZjA1@Zl&Rp ZjA1EZn&Rp ZjA|Zp&Rp ZjA1FZr&RA8p ZjC3h Zt RRhZjXO`G4 Sf D2m&J-fAVHP` N|XO`z6&R/<` Nr ZjA1@Zl&Rp ZjA1EZn&Rp ZjA|Zp&Rp ZjA1FZr&RA8p ZjC3h Zt RRhZjXOLxN^NuThere is a limit of 49 trophy items a player can have in their inventory or on the ground at any time. You have 49 Trophies and will not receive any more until you dispose of some.There is a limit of 49 trophy items a player can have in their inventory or on the ground at any time. You have 49 Trophies and will not receive any more until you dispose of some.NV/v`?/.HzHzNuRC\Omhm&N^NuNVH8$n/-NO=|XO`0n( rB` N|&G8=k gJng=l<+ 0.n @fA8. G:( l8np A<(0.S@gS@gS@g* :* 0GH/HntNOJjOf Dn Cnv` Dn C,nv`x D#n$ C2n/<` N6XO`N D(n$ C:n/<` N6XO`$ D,n$ CAn/< ` N6XO` D,n$ CCn/< ` N6XO`/<` N6XO`0*S@gS@gS@g`0D/tNOXO//./.t NOPO/t0NO-@/0W@gU@g(`>?< ?,` N6 C XOfp`0+ jp`0S@g`p`pLN^NuNVH8(n0n& rB` N|( TAH<( A*C"#h#h#h #h#h#h#h#h #h$$#h((#h,,#h00#h44#h88#h<<h@@$TAH:( n o6. `6GHE :8+ 0CDo6EJCgRHmi` NJXOff?<?p TA/(` NdPO/AHPHnNOHn` NAHP` NOLxN^Nu %s Siphoned back %d hitpoints This creature is to small for you to yield loot.NV/Hx` N6 CXOfZ?.?. /.HzHzJNuHx` N6 CO f?.?. /.HzHzNuPO&N^NuNVH8$n8.v Dlx` D2lx` Dxlx`x/< ` N:XO0 @ bx@0;Nn (08@HPX`h6-iD`N6-iD`F6-iD`>6-iD`66-iD`.6-iD`&6-iD`6-iD`6-iD`6-iD`6-i D Cgx (RIHG2 Sf06?Hmh` NJ@\Oo R1H6` RBpH6`8G4 Sf.6?Hmh` NJ@\Oo R1H8` RBpH8L8N^NuNVH pB $n"RE8* :* vJDfp`"0 @ b@0;N*Jrbp0 H@S@fv`x8 HD Dfv Dfv`x8 HD Dfv Dfv Dfv`x8 HD Dfv Dfv Dfv D fjv`dx8 HD Dfv Dfv Dfv Dfv D f2v`,x8 HD Dfv Dfv Dfv Dfv D fv D fv`x8 HD Dfv Dfv Dfv Dfv Dfv D fv D fv`x8 HD Dfv Dfv Dfv Dfv Dfv Dfv D fv D fZv`Vx8 HD Dfv Dfv Dfv Dfv Dfv Dfv Dfv Dfv D fv`v WDL8N^NuNV"n4. rB QA0.h  QABh QABh QABh " Q1B Q1BN^NuNVTH0$n|ACVpT2Q&RpBA6( BgHmc` N=@TBgHmc` N>&R:+kO fJEfp`pBA h mp`?/ NF8 G\Ofx0.TDmTo RJfBg?Hmc` NHmi` NJO f<<?p RA/(` NdPO/AHPHnVNOO `4p RA/(` NjXO/AHPHnVNOO HnV` NXO` DfHmi` NJXOf<<?p RA/(` NdPO/AnHPHnVNOO `4p RA/(` NjXO/AHPHnVNOO HnV` NXO`l DfHmi` NJXOf<<?p RA/(` NdPO/A,HPHnVNOO `4p RA/(` NjXO/A@HPHnVNOO HnV` NXO`Hmi` NJXOf>?<?p RA/(` NdPO/AHPHnVNOO`6?p RA/(` NjXO/AHPHnVNOOHnV` NBg?Hmc` NO JDoHmc` NXO fP RJhoH;|i?<NOo&H/ ` N@` Hm/ NO/ ` NO|c R?(/ N\OL N^Nu You killed a %s. You are Awarded EXP Killed a %s, EXP=0 You killed %s and are Awarded 0 EXP, This creature is to trivial for you Killed a %s, EXP=0 You killed %s, you have achived maximum level for this character class. Killed a %s, EXP=0 You have killed the %s. You are Awarded %d EXP Killed a %s, EXP=%dNVH8$nzxBnBnB.B.=|vB `&R(CIHnHnHnHn0+k?0+k??, ?, ` N0.nOo& .f|`| .f=|`,=|`$ .f|`| .f=|`=|0S@gS@gS@g.S@g>`N&C G:+ SE8+ `:&C G:+ RE8+ `&&C G:+ 8+ SD`&C G:+ 8+ RD<>?. ??/ NJ@O f0.S@gS@gS@g.S@g>`N&C G:+ SE8+ `:&C G:+ RE8+ `&&C G:+ 8+ SD`&C G:+ 8+ RD<>?. ??/ N@O .f C A1G C A1F Rn0.no8LN^NuNV,H8$n(n&nHmc` NHXO/tNO-@ n&pB CA* E2h / tNO-@ C"C8)hh\ E6( ??<` NHXO/tNO(??<` NHXO/tNO$/<@/t1NOPO//.t.NOPO/tNOXO??<` NHXO/tNO&/<@/.tNOJOg/<@/.tNOJPOg/gp`,J-cfp`" iphҰifph԰i fp`pN^NuNV,H0$n>. A PC|0<"Q0G& rB` N|* jAX2h / HnHPHn|NOO `F CfA :HPHn|NOPO`. CfA @HPHn|NOPO` CfA LHPHn|NOPOHn|HmxNOPOJGfZ&j0* k?0*k?/-PHzHzNu6?Hm(` N\O/A HPHmxNOO;|i?<NOo$H/ ` N@` Hm/ NO/ ` NOL N^Nu On a scale of 1 to 9 for challenge this opponent rates (1=easy,5=even,9=tough). When considering against an opponent this is strictly based on his experience versus your some opponents can be tougher than others of equal experience or have special abilities that will turn the odds.A %s Hit Points %d/%d Armor Class %d Attack Rating %d This creature is currently stunned the stun will last for %d more rounds DEBUG MODE - MOB level is: %d Special Ability: vamperical special ability skill level: %d Special Ability: regenerative special ability skill level: %d Special Ability: Dodge (flying creature natural evade). Flying creatures are not blocked by obstacles on the ground when they are in the air they will fly over the top of them. They will however come down to the ground if you are on the ground to fight you, meaning you can hit a flying creature when they get in range. special ability skill level: %d Special Ability: Enhanced AC (tough skin) special ability skill level: %d Special Ability: Feedback - (fire creatures) special ability skill level: %d Special Ability: Invisibility special ability skill level: %d Special Ability: Polymorph (change self) special ability skill level: %d This opponent shouldn't be a challenge to kill!%sa 1%s This opponent should give you some challenge but you should prevail.%sa 2%s This opponent tough but you are tougher.%sa 3%s This opponent is tough but you are just a smidge tougher.%sa 4%s This opponent is just about as tough as you are use caution!%sa 5%s This opponent is just about as tough as you are use caution!%sa 5%s This opponent is slightly tougher than you are use caution!%sa 6%s This opponent is a lot tougher than you use extreme caution!%sa 7%s This opponent tougher than you however there is a chance you could win this fight.%san 8%s WARNING: This opponent is much tougher than you are. Perhaps you should consider running away!!!%sa 9%s Description: %sThis creature doesn't look aggressive. Perhaps you should try talking him.This is a human. She looks friendly enough perhaps you should try talking her.This is a human. He looks friendly enough perhaps you should try talking him. This NPC sells %s. This NPC gives out quests. This NPC exchanges cash for exp. This NPC exchanges exp for cash.%sNV/ HxNOAxCV f;|i?<NOo$H/ ` N@` Hm/ NO/ ` NO$_N^NuTeleportation Portal This portal was created during the last teleportation spell use. Stepping into the portal will return you to where the last teleportation spell or scroll was used.NVH0$nAt$5n 5n0j /NO&H%K xXO`40j/NO&H0D& j !8B'0j/ j /08NO'RDOj m JL N^NuNV/ $n g4At$/ HzHzxNuJn XOo/ ` NpXO J$_N^NuNVH $n8. 6.j l$jlJDmJCm0D  j "p0` mNmAHP` NXOLN^NuDEBUG ON - Error, Terrain Set called a value greater than arrayNVH $n8. 6.j l$jlJDmJCm0D  j "pp10`" mNmA HP` NXOpLN^NuDEBUG ON - Error, Terrain Get called a value greater than arrayNV/ /$nJ gRv`"0C  j /0` NpRCXOj m/* ` NpBj BjB B XO&$_N^Nu"NVH0NOs$HAxCp|2Q?</ NO?</ NO6?/ NOy?</ NO6?/ NO&HA.HPAFHPHnNOHnNOXO?Hn/ NO]O4L N^Nuhttp://MassiveCreations.com/To purchase a registration code please visit: %sNVH0?<NOs/` N&HHn` Nh/ NO9$H Of0A$HP` N?<` N\O`/ ` N6XOf0AHP` N?<` N\O` Cfl/ Hn` NSPOf AHP` N|:?/ NO,8?/ NO(H6.?/ NO&H?/ NO-HAHP/NOAHP/ NOAHP/ NO=|=| =|sGG6#Hn?/ NO=|K6%Hn?/ NO=|6FHn?/ NO/<` N8HxG` N:0D vH  COzl6< pA(A&h ?/ ??/ ?AHPHnNO;Ehh;Dhj;ChlHnNOXO?Hn/.NO]NOs//<  ` NNOs//<  ` N/ ` NO6LN^NuMission, Population XenocideI AcceptI DeclineWhat's XenocideKill %d %s's in %d rounds I would impose upon you to kill %d %s's and bring back proof of there destruction. You will have %d rounds to complete this mission should you choose accept it.NVPH8NOs&HAC8p1"QA?< / NO<?< / NO:?< / NO86?/ NO$H?/ NO(HAHP/ NO/<h?/ NOvOB`fpE(E?Hmhd` Nd\O??*`dp``A(A/( ?*`b0R@?AhHPHn8NOHn8HnPNORCOm`mHnPNOXO?HnP/ NO]?/ NO?/ NONOs//<  ` NNOs//<  ` N/ ` NO*LN^NuActive Quests logCloseQuest number: %d Kill %d %s's You have %d rounds remaining on this quest. You have %d trophies in your inventory for this quest ======================= NVH8NOs$HA`Cp|"QAD-P-hHx(` Nv(HHx(` Nv&HHxNOphnA(A8(``/ / /.Hmhd` Nj/` N4pA(AA & C/` N.?` N(?` N"// C/AxHPHnNO/- (` N4AHP/ NO?</ NO8?< / NO<?< / NO=@?< / NO6:?/ NO.8?/ NO,?/ NO-H=|=| =|~AA& C0Hn?/ NO=| C0yHn?/ NOAHP/NOAHP/NOHnNOXO?Hn/.NO]?./ NONOs//<  ` NNOs//<  ` N/ ` N/ ` Np/ ` NpOLN^NuCongratulations you have complete the %s quest. You are rewarded %lu experience and %lu Platinum, %d Gold, %d Silver for completing the %s quest. If you would like to see how the amount of experience and cash reward was calculated for the completion of this quest select the option button below.Quest completion formCloseInfo/My Reward CalculationsNVDH8NOs$HACD0<"QHxNOAHP/ NO?</ NO<?< / NO:?< / NO8?< / NO6?/ NO&H?/ NO(HAxHP/ NOHmhpAnHPHnDNOHnDNOXO?HnD/ NO]?/ NO?/ NONOs//<  ` NNOs//<  ` N/ ` NOnLxN^NuReward calculation information formCloseThe math used to calculate the amount of reward you receive is directly related to the level of the creatures you killed. You kill creatures of the following levels %s. The amount of experience rewarded is roughly equal to the half of experience you received for killing the creatures in the first place and the amount of cash received is roughly the quadruple value of the itewithout the sellers inflation rate. NOTE: This reward is on top of the rewarms d received for the original creature kill.NV@H0NOs$HHn@` Nh?</ NO6?/ NO&H?/ NOyHn"Hn@` NOf6AHP` N?HP/ ` NLJ@O fAC fAHPHnNO6POgAHPHnNO6POfTHnNO/NOHn<?...NOfHn<..NOhHnHnAHPHnNOO.Hn?-rHn` NBmr??</ NO<?</ NO:?</ NO8?</ NO6?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?./ NO-H?./ NO-H?./ NO-H?/ NO-H?/ NO.?/ NO,?/ NO*?/ NO(?./ NO&?./ NO(H?./ NO&H?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NOAuC fHmu/.NOAvC fHmv/.NOAv"C fHmv"/.NOAvDC fHmvD/.NOAvfC fHmvf/NOAvC fHmv/NOAvC fHmv/NOAvC~ fHmv/NOAvCv fHmv/NOAwCx fHmw/ NOAw2Cr fHmw2/ NO?<Hmc` NN6?AXHPHmrNOHmr?</ NO?<Hmc` NN6?A$HPHmrZNOHmrZ?</ NO?<Hmc` NN6?AHPHmrNOHmr?</ NO?<Hmc` NN6?AHPHmrNOHmr?</ NO?<Hmc` NN6?AHPHmsNOHms?</ NO?<Hmc` NN6?ATHPHmsJNOHmsJ?</ NO?<Hmc` NN6?A HPHmsNOHms?</ NO?<Hmc` NN6?AHPHmsNOHms?</ NO?<Hmc` NN6?AHPHmsNOHms?</ NO?< Hmc` NN6?AHPHmt:NOHmt:?</ NO?<Hmc` NN6?APHPHmtvNOHmtv?</ NO/ ` NO~LN^NuPotions and ScrollsHealing PotionsHP boost Potions Armor Class Potions Attack Rating PotionsFeedBack Potions Vampirical potionsTracker PotionsStealth Potions Regeneration PotionsStrength Potions Town Portal Scrolls%d%d%d%d%d%d%d%d%d%d%dNV*H8NOs$HHmc` N`=@*?</ NO=@.?</ NO>?</ NO<?</ NO=@0?</ NO:?</ NO8?</ NO6?</ NO=@2?</ NO=@4?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?../ NO-H?/ NO-H?/ NO.?.0/ NO,=E?./ NO*=D?./ NO(=C?./ NO&=n2?./ NO(H=n4?./ NO&H?./ NO?./ NO?./ NO?./ NO?./ NO0.*O @ b@0;N  0@P`p?-hHmh` N-H6Au"n6 fHmu/.NO?-hHmc` NT=@,?.,ARHPHmrNOHmr?</ NO?-hHmh` N-H:Av"n: fHmv/.NO?-hHmc` NT=@?.AHPHmrZNOHmrZ?</ NO?-hHmh` N-H>Av""n> fHmv"/NO?-hHmc` NT>?A|HPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AHPHmrNOHmr?</ NO?-hHmh` N,Avf"F fHmvf/NO?-hHmc` NT:?AHPHmsNOHms?</ NO?-hHmh` N*Av"E fHmv/NO?-hHmc` NT8?APHPHmsJNOHmsJ?</ NO?-hHmh` N(Av"D fHmv/NO?-hHmc` NT6?AHPHmsNOHms?</ NO?-hHmh` N&Av"C fHmv/ NO?-hHmc` NT6?AHPHmsNOHms?</ NO?-hHmh` N(HAv"L fHmv/ NO?-hHmc` NT6?A$HPHmsNOHms?</ NOOh`?-hHmh` N-HBAu"nB fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-HFAv"nF fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HJAv""nJ fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO`?-hHmh` N-HNAu"nN fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-HRAv"nR fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HVAv""nV fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO`?-hHmh` N-HZAu"nZ fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-H^Av"n^ fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HbAv""nb fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO`?-hHmh` N-HfAu"nf fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-HjAv"nj fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HnAv""nn fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO` ?-hHmh` N-HrAu"nr fHmu/.NO?-hHmc` NT=@?.A HPHmrNOHmr?</ NO?-hHmh` N-HvAv"nv fHmv/.NO?-hHmc` NT=@?.A @HPHmrZNOHmrZ?</ NO?-hHmh` N-HzAv""nz fHmv"/NO?-hHmc` NT>?A HPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?A tHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO` x?-hHmh` N-H~Au"n~ fHmu/.NO?-hHmc` NT=@?.A HPHmrNOHmr?</ NO?-hHmh` N-HAv"n fHmv/.NO?-hHmc` NT=@?.A @HPHmrZNOHmrZ?</ NO?-hHmh` N-HAv""n fHmv"/NO?-hHmc` NT>?A HPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?A tHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO` h?-hHmh` N-HAu"n fHmu/.NO?-hHmc` NT=@?.A HPHmrNOHmr?</ NO?-hHmh` N-HAv"n fHmv/.NO?-hHmc` NT=@?.A @HPHmrZNOHmrZ?</ NO?-hHmh` N-HAv""n fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO`X?-hHmh` N-HAu"n fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-HAv"n fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HAv""n fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO`H?-hHmh` N-HAu"n fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-HAv"n fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HAv""n fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO/NO?./ NO/NO?./ NO/NO?./ NO/ NO?./ NO/ NO?./ NOO`8?-hHmh` N-HAu"n fHmu/.NO?-hHmc` NT=@?.AHPHmrNOHmr?</ NO?-hHmh` N-HAv"n fHmv/.NO?-hHmc` NT=@?.A@HPHmrZNOHmrZ?</ NO?-hHmh` N-HAv""n fHmv"/NO?-hHmc` NT>?AHPHmrNOHmr?</ NO?-hHmh` N.AvD"G fHmvD/NO?-hHmc` NT<?AtHPHmrNOHmr?</ NO?-iHmh` N,Avf"F fHmvf/NO?-iHmc` NT:?AHPHmsNOHms?</ NO?-iHmh` N*Av"E fHmv/NO?-iHmc` NT8?AHPHmsJNOHmsJ?</ NO?-iHmh` N(Av"D fHmv/NO?-iHmc` NT6?AHHPHmsNOHms?</ NO/ NO?./ NO/ NO?./ NO?</ NO6?/ NO&HAHP/ NOO@/ ` NXOLN^Nu%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%d%dUseNVH8NOs&HAC p|"QA-P-hHxNOAHP/ NO?</ NO6?< / NO<?< / NO:?< / NO8?/ NO(H6?/ NO$H?/ NO,AHP/ NOAHP/ NO=|=| =|=|UHn?/ NO0n( r` N|&E(E80*bvOP @ b@0;N@f"Fj8*bz6*bx????AHPHn NOO`F8*bz6*bx????AHPHn NOO` 8*bz6*bx????AzHPHn NOO`8*bz6*bx????A(HPHn NOO`8*bz6*bx????AHPHn NOO`8*bz6*bx????AHPHn NOO`8*bz6*bx????AHPHn NOO`b8*bz6*bx????A HPHn NOO`>8*bz6*bx????A ZHPHn NOO`6*bz??A >HPHn NOO Hn NOXO?Hn /NO]?/ NONOs//<  ` NNOs//<  ` N/ ` NO$LxN^NuSelected enhancment windowCloseRemove this effectTo Hit Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves your ability to hit a opponent (Attack rating). This effect is a +%d and has a remaining %d rounds until the effect wears offPlus to Damage Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves the mount of damage inflicted per each hit. This effect is a +%d and has a remaining %d rounds until the effect wears offAC Bonus amount: %d Duration remaining: %d This magical enhancment to your characters ability to take a hit in battle (Armor Class). This effect is a +%d and has a remaining %d rounds until the effect wears offFeedback Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves grants your body the ability to damage its attacker for striking you (Feedback). This effect is a +%d and has a remaining %d rounds until the effect wears offVampirical Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves your ability grants your body the ability to add life to you when taken from an opponent (Vampirical). This effect is a +%d and has a remaining %d rounds until the effect wears offTracker Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves your ability to find creatures/opponents on your travels (Tracker). This effect is a +%d and has a remaining %d rounds until the effect wears offStealth Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves your ability to evade/hide from creatures (Stealth). This effect is a +%d and has a remaining %d rounds until the effect wears offRegeneration Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves your ability heal faster while resting (Regeneration). This effect is a +%d and has a remaining %d rounds until the effect wears offBoost HP's Bonus amount: %d Duration remaining: %d This magical enhancment to your character improves the amount of damage you can endure before you die (Increased Hit Points). This effect is a +%d and has a remaining %d rounds until the effect wears offLevitation Duration remaining: %d This magical enhancment to your character levitates the player into the air giving the ability to pass over solid objects and opponents on the ground. This effect has a remaining %d rounds until the effect wears offNVH86.NOuAC0<"QACpJ"QA-P-hNOs$HAHP/ NO?</ NO8?< / NO=@?< / NO>?< / NO<:?/ NO(H8.?/ NO&H?/ NO-HAHP/ NOAHP/ NO=|=| =|=|_Hn?/ NO/<h?/ NOJ. OVf ?/ NO\O?/ NO?Hmh` NJO g?Hmh` N\O/` N4` N.?` N(?` N"/?Hmh` N\O/AHPHnNOO`,?Hmh` N\O/AHPHnNOO ?Hmh` N\O@gY@g`"AHPHnNOPO`AHPHnNOPO?Hmh` N\O?AHPHnNOHnHnNO?Hmh` N Og&?Hmh` N$H/ HnNOOHnNOXO?Hn/.NO]NOs//<  ` NNOs//<  ` NNOs/` NOLN^NuPotion or scroll informationCloseUse 1 from inventory%s Cost - Platinum %lu, Gold %d, Silver %d %s Cost: 0 Category: Potion. This is a consumable item non equip able. Category: Scroll. This is a consumable item non equip able.Items level: %d NVH8NOs$HAl-P-h/ NO|&H XOf?<` NXTO`2A>HP/ NO?</ NO=@?</ NO=@?</ NO=@?</ NO>?</ NO<?</ NO:?</ NO8?</ NO6?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@=n?./ NO-H=n?./ NO-H=n?./ NO-H=G?./ NO-H>?/ NO-H<?/ NO-H:?/ NO-H8?/ NO-H6.?/ NO-H?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO=n?./ NO?./ NO?./ NO?./ NO?./ NO?./ NOGG6=| =|II8|Hn?./ NO6Hn?./ NO6)Hn?./ NO66Hn?./ NO6CHn?/ NO6PHn?/ NO6]Hn?/ NO6jHn?/ NO6wHn?/ NO=|`86Hn?./ NOAuC fHmu/.NOAvC fHmv/.NOAv"C fHmv"/.NOAvDC fHmvD/.NOAvfC fHmvf/.NOAvC fHmv/.NOAvC fHmv/.NOAvC fHmv/.NOAwC fHmw/.NO/ ` NODLN^NuTrade Cash for EXPTrade 5 silver for 1 expTrade 4 gold for 8 expTrade 16 gold for 32 expTrade 24 gold for 48 expTrade 4 plat for 80 expTrade 20 plat for 410 expTrade 40 plat for 830 expTrade 200 plat for 4060 expTrade 400 plat for 8150 expNVH8NOs$HA\-P-h/ NO|&H XOf?<` NXTO`"A.HP/ NO?</ NO=@?</ NO=@?</ NO=@?</ NO>?</ NO<?</ NO:?</ NO8?</ NO6?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@=n?./ NO-H=n?./ NO-H=n?./ NO-H=G?./ NO-H>?/ NO-H<?/ NO-H:?/ NO-H8?/ NO-H6.?/ NO-H?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NO?./ NOGG6=| =|II8|Hn?./ NO6Hn?./ NO6)Hn?./ NO66Hn?./ NO6DHn?/ NO6QHn?/ NO6^Hn?/ NO6kHn?/ NO6xHn?/ NO=|`86Hn?./ NOAuC fHmu/.NOAvC fHmv/.NOAv"C fHmv"/.NOAvDC fHmvD/.NOAvfC fHmvf/.NOAvC fHmv/.NOAvC fHmv/.NOAvC fHmv/.NOAwC fHmw/.NO/ ` NO>LN^NuTrade EXP for CashTrade 1 exp for 1 silverTrade 10 exp for 19 silverTrade 40 exp for 7g 9sTrade 60 exp for 1p 1g 9sTrade 100 exp for 1p 9gTrade 500 exp for 9p 9gTrade 1000 exp for 19p 9gTrade 5000 exp for 99p 9gTrade 10000 exp for 199p 9gNVPH8ACP0<+"QHxNONOs$HAHP/ NO?</ NO>?< / NO<?< / NO:?< / NO86?/ NO&H?/ NO(HAxHP/ NO/<h?/ NO?/ NO?/ NOATHPAlHPHnPNOHnPNOXO?HnP/ NO]NOs//<  ` NNOs//<  ` NNOs/` NOxLN^NuTungsten T3, needed upgradeClosehttp://MassiveCreations.com/Realm Walker has detected your OS is out of date. not all of the game features will work properly until you fix this. There are multiple solutions for this problem - For this update please visit: http://www.palmone.com/us/support/downloads/tungstent3/t3_update.html Downloading the latest update should fix this however in the past occasionally it has been reported to not always work. This is a common issue with the T3. Your Tungsten T3 has reported it is incapable of setting minimizing or maximizing on the graffiti pad or it could not set the tool bar state. The ability to do this was released after the release of the origional T3 the two exact file you need are called AppSlipRotate.prc and StatusBarLib.prc. These files are freeware distributed by palmOne as support for the T3. We offer these files at our home sight if you need to download and install these files seperatly you can download them at: %s then navigate to the section 'T3 update files' from the left navigation bar.NVnH8NOs$HA-P-hAHP/ NO?</ NO=@n?</ NO=@p?</ NO=@r?</ NO=@t?</ NO=@v?</ NO=@x?</ NO=@z?</ NO=@|?</ NO=@~?</ NO=@?</ NO>?</ NO<?</ NO:?</ NO8?</ NO6?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@=nn?./ NO-H=np?./ NO-H=nr?./ NO-H=nt?./ NO-H=nv?./ NO-H=nx?./ NO-H=nz?./ NO-H=n|?./ NO-H=n~?./ NO-H=n?./ NO-H=G?./ NO-H>?/ NO-H<?/ NO-H:?/ NO-H8?/ NO-HGG6'AA& C0 =|II8 Hn?./ NO65Hn?./ NO6CHn?./ NO6QHn?./ NO6_Hn?./ NO6mHn?./ NO6'=|GHn?./ NO65Hn?./ NO6CHn?./ NO6QHn?./ NO6_Hn?./ NO6mHn?/ NO=|8? C0 6}Hn?/ NO=|IHn?/ NO=|8`6Hn?/ NO=|j8Hn?./ NO/<'?./ NO/<5?./ NO/<C?./ NO/<Q?./ NO/<_?./ NO/<m?./ NO/<T'?./ NO/<T5?./ NO/<TC?./ NO/<TQ?./ NO/<T_?./ NO/<Tm?./ NO/< ?./ NO/<?./ NOAuC fHmu/.NOAvC fHmv/.NOAv"Cj fHmv"/.NOAvDCR fHmvD/.NOAvfC: fHmvf/.NOAvC" fHmv/.NOAvC fHmv/.NOAvC fHmv/.NOAvC fHmv/.NOAwC fHmw/.NOAw2C fHmw2/.NOAwTC fHmwT/.NOA~HP/.NOA~HP/.NOAzHP/.NO?./ NO?./ NO?./ NOOLN^NuSpell Book Previous PageNext PageSpell class/categoryNVH8NOs$HACPp"QACp2QA$Cnp"QzvxBn4AZ-P-hAT-Pd-hh/ NO|-HXOf?<` NXTO`/ NOrHn4</<XNO(HJn4Og?<` NXBn4TO?</ Bg/<` NB-bB-b=|=|=|=|=|=|=|=|=|=|=|=|ArCv fArZCj fArC^ fArCR fAsCF fAsJC: fAsC. fAsC" fAsC fAt:C fAtvC fAtC f?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO>?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO<?</ NO?</ NO?</ NO?</ NO=n6?.6/ NO=n8?.8/ NO=n:?.:/ NO=n?.>/ NO=n@?.@/ NO=nB?.B/ NO=nD?.D/ NO=nF?.F/ NO=nH?.H/ NO=GJ?.J/ NO>.?/ NO=nL?.L/ NO=nN?.N/ NO?./ NO?./ NO=n?./ NO=n?./ NO=n?./ NO=n?./ NO=n?./ NO=n ?. / NO=n ?. / NO=n?./ NO=n?./ NO=n?./ NO=n?./ NO=F?./ NO?.6/ NO?.8/ NO?.:/ NO?./ NO?.@/ NO?.B/ NO?.D/ NO?.F/ NO?.H/ NO?.J/ NO?/ NO=mb<-b nOfA HPHnPNOPO0 @b@0;N"6J^rA HPHnNOPO`A HPHnNOPO`pA HPHnNOPO`\A HPHnNOPO`HA HPHnNOPO`4A HPHnNOPO` nf\A HPHnPNOPO0 @b@0;N2FZn"A bHPHnNOPO`A \HPHnNOPO`A VHPHnNOPO`A LHPHnNOPO`A HHPHnNOPO`pA FHPHnNOPO`\A BHPHnNOPO`HA :.6-c"8`r=mc@:.6-c$8`^=mcB:.6-c&8`J=mcD:.6-c(8`6=mcF:.6-c*8`"=mcH:.6-c,8`=mcJ:.6-c.8`=mcL:.6-c08`=mcN:.6-c28`=mcP:.6-c48`=mcR:.6-c68`:-c6-c88-cT`0 @b@0;N0BTfx:-c6-cV8-cd`f=mcf:.6-cX8`T=mch:.6-cZ8`B=mcj:.6-c\8`0=mcl:.6-c^8`=mcn:.6-c`8` :-c6-cb8-cp=E0-b@ E;@bz=n0D=@=n6=n8=n: =n<"=n>$=n@&=nB(=nD*=nF,=nH.=nJ0=G2>-bG n80E=@nn nf Ff0.mbe0mb|b`$ nf Ff0.mbe 8mb|b0E=@l?.lHmb` N&HAn"K f?<Hnn` N^0E( r<` N|A(A&HAqCn fHkq A?0/ NO EOn ~xVD` ~E8]DVD=D=| =G=| ?<HnNO/ 0R@?0R@??.lHmb` NO0 @ b@0;N(8FTbp~?./ NO\O`?./ NO\O`?. / NO\O`|?."/ NO\O`n?.$/ NO\O``?.&/ NO\O`R?.(/ NO\O`D?.*/ NO\O`6?.,/ NO\O`(?../ NO\O`?.0/ NO\O` ?.2/ NO\ORE E o/ NOqBndBnf=|h=|XjB'/<#Hnd/./ NO AHPHmrNO8Og ?./ NO\OAHPHmrZNO8POg ?./ NO\OAHPHmrNO8POg ?./ NO\OAHPHmrNO8POg ?./ NO\OAHPHmsNO8POg ?./ NO\OAxHPHmsJNO8POg ?. / NO\OAZHPHmsNO8POg ?. / NO\OAC0<"QACp|"QACp"Q6-bAH-P-hHxNOA:HP/ NO?</ NO:?< / NO=@?< / NO>?< / NO<8?/ NO(H:.?/ NO&H?/ NO-HAHP/ NOAHP/ NO/<h?/ NO=|=| =|=|2Hn?/ NO?Hmb` NO` @bZ@0;N .tAC~ f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`h?Hmb` N\OS@gS@gS@g`Pbtv T 2 AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnA HPHnNOO `AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO `AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO ` AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO ` AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO ` AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO ` AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO ` xAC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`ACp f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`ACl f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`ACl f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`ACd f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`"?Hmb` N\OS@gS@gS@gS@g`AC( f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOO`AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAFHPHnNOO `AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAFHPHnNOO `AC f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAVHPHnNOO `AC8 f?Hmb` N\O??Hmb` N\O??Hmb` N\O??Hmb` N\O/?Hmb` N\O??Hmb` N\O??Hmb` N\O?HnAHPHnNOOHn?Hmb` N\O/AHPHnNOHnNOXO?Hn/.NO]?/ NO?/ NO -bO&f ?/ NO\O` ?/ NO\O/ ` NNOs//<  ` NNOs//<  ` NOLN^NuSpell information window.Learn SpellCloseClass: ALL Category: Teleportation%s Level: %d Mana Cost: %d Time from cast to activation: %d Description: %s This level %d spell will teleport you back to the base city. This level of teleportation spell takes %d rounds to activate after casting and costs %d mana to use.Class: Cleric Category: Healing%s Level: %d Mana Cost: %d Heal Amount: %d Description: %s This level %d spell heals %d hit points per cast and costs %d mana to use.Class: Cleric Category: Hit Point Boost%s Level: %d Mana Cost: %d Increased HP Amount: %d Duration: %d rounds Description: %s This level %d spell increases your maximum hit points by + %d for %d rounds and costs %d mana to use.Class: Cleric Category: Regeneration%s Level: %d Mana Cost: %d Boost Regen Amount: %d Duration: %d rounds Description: %s This level %d spell increases your maximum regeneration by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost To Hit%s Level: %d Mana Cost: %d Boost To Hit Amount: %d Duration: %d rounds Description: %s This level %d spell increases your ability to hit an opponent by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost Damage%s Level: %d Mana Cost: %d Boost Damage Amount:%d Duration: %d rounds Description: %s This level %d spell increases the amount of damage inflicted on an opponent by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost Armor Class%s Level: %d Mana Cost: %d Boost Armor Class Amount: %d Duration: %d rounds Description: %s This level %d spell increases your Armor Class by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost Feedback%s Level: %d Mana Cost: %d Boost Feedback Amount: %d Duration: %d rounds Description: %s This level %d spell increases the amount of damage inflicted on an opponent for striking you by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost Vampirical%s Level: %d Mana Cost: %d Boost Vampirical Amount:%d Duration: %d rounds Description: %s This level %d spell increases the amount of hit points siphoned back on contact with an opponent by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost Tracking%s Level: %d Mana Cost: %d Boost Tracking Amount: %d Duration: %d rounds Description: %s This level %d spell increases your ability to find opponents by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: Boost Stealth%s Level: %d Mana Cost: %d Boost Stealth Amount: %d Duration: %d rounds Description: %s This level %d spell increases your ability to hid from opponents by +%d for %d rounds and costs %d mana to use.Class: Enchanter Category: De-Level%s Level: %d Mana Cost: %d Reduce Level Amount: %d Description: %s This level %d spell decreases your opponents Level by +%d and costs %d mana to use.Class: Enchanter Category: Reduce hit points%s Level: %d Mana Cost: %d Reduce Hit Points Amount: %d Description: %s This level %d spell decreases your opponents Hit Points by +%d and costs %d mana to use.Class: Enchanter Category: Reduce Armor Class%s Level: %d Mana Cost: %d Reduce Armor Class Amount: %d Description: %s This level %d spell decreases your opponents Armor Class by +%d and costs %d mana to use.Class: Enchanter Category: Reduce Atk Rating%s Level: %d Mana Cost: %d Reduce Attack Rating: %d Description: %s This level %d spell decreases your opponents Attack Rating by +%d and costs %d mana to use.Class: Enchanter Category: Neg Mvmnt Rate%s Level: %d Mana Cost: %d Reduce Movement Rate: %d Description: %s This level %d spell decreases your opponents movement rate by +%d and costs %d mana to use.Class: Wizard Category: Damage%s Level: %d Mana Cost: %d Inflict: %d dmg opponent Description: %s This level %d spell inflicts %d damage on an opponent and costs %d mana to use.Class: Wizard Category 1: Damage Category 2: Knock-Back%s Level: %d Mana Cost: %d Inflict: %d dmg opponent Knock-Back: %d Description: %s This level %d spell inflicts %d damage on an opponent, in the process knocking them %d space(s) backwards, and costs %d mana to use.Class: Wizard Category 1: Damage Category 2: Stun%s Level: %d Mana Cost: %d Inflict: %d dmg opponent Stun for: %d round(s) Description: %s This level %d spell inflicts %d damage on an opponent, in the process Stunning your opponent for %d round(s), and costs %d mana to use.Class: Wizard Category 1: Damage Category 2: Vampirical%s Level: %d Mana Cost: %d Inflict: %d dmg opponent Vampirical: %d hit points Description: %s This level %d spell inflicts %d damage on an opponent, in the process taking %d life from your opponent adding it to your own, and costs %d mana to use.Class: Cleric and Wizard Category: Levitation%s Level: %d Mana Cost: %d Duration: %d rounds Description: %s This level %d spell grants the caster levitation for %d rounds and costs %d mana to use.SPELL: %s %sNVH8NOs$H?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO=@?</ NO>?</ NO<?</ NO:?</ NO8?</ NO6?</ NO=@?</ NO=@?./ NO-H?./ NO-H?./ NO-H?./ NO-H?./ NO(H?./ NO&H=n?./ NO-H=n?./ NO-H=G?./ NO-H>?/ NO-H<?/ NO-H:?/ NO-H8?/ NO-H6.?/ NO-H0-bOS@gS@gS@g|`&A>HP/.NOA8HP/.NOA:HP/.NOA:HP/.NOA@HP/ NOABHP/ NO?./ NO?./ NO?./ NO?/ NO?/ NO?/ NO?/ NO?/ NO/<?=?./ NOOj`xAHP/.NOAHP/.NOAHP/.NOAHP/.NOAHP/ NOAHP/ NOAHP/.NOAHP/.NOAHP/.NOAHP/.NOAHP/.NOAHP/.NOAHP/.NOAHP/.NOOp`AHP/.NOAHP/.NOAHP/.NOAHP/.NOAHP/ NOAHP/ NOAHP/.NO?./ NO?./ NO?/ NO?/ NO?/ NO?/ NO?/ NO/<?L?./ NOOl/ ` NXOLN^NuHealingBoost Max HP'sRegenerationBlessed LevitationTeleportationALL Clerical spellsBoost To HitBoost DamageBoost ACBoost FeedbackBoost VampericalBoost TrackerBoost StealthReduce LevelReduce HP'sReduce ACNeg Attack RatingNeg MovementTeleportationALL EnchanterDamageKnock-BackStunVampericalLevitation SpellsTeleportationALL Wizard spellsNVH NOs$H?</ NO>?</ NO<?</ NO:?</ NO8?</ NO6/<?/ NO/<?/ NO/<-?/ NO/<?</ NO<?</ NO:?</ NO8?</ NO6Hmi` NRHXO??./ NOHmi` NXHXO??./ NOHmi` N^HXO??./ NOHmi` NdHXO??./ NOHmi` NjHXO??./ NOHmi` NpHXO??./ NOHmi` NvHXO??./ NOHmi` N|HXO??/ NOHmi` NHXO??/ NOHmi` NHXO??/ NOHmi` NHXO??/ NOHmi` NHXO??/ NOOLN^NuNVH NOs$H?< / NO=@?< / NO=@?< / NO=@?< / NO=@?</ NO=@?</ NO=@?</ NO>?</ NO<?</ NO:?</ NO8?</ NO6?</ NO=@?./ NOJ@VD@?./ NOJ@VD@?./ NOJ@VD@?./ NOJ@VD@?./ NOJ@VD@?./ NOJ@VD@?/ NOJ@VD@?/ NOJ@VD?/ NOJ@VD?/ NOJ@VD?/ NOJ@VD?./ NOJ@VD.Hmi` N.Hmi` N.Hmi` N.Hmi` N.Hmi` N.Hmi` N.Hmi` NHmi` NHmi` NHmi` NHmi` NHmi` NOLN^NuNV/ $n/ ` NAHh\` NHjc` NHjc` NHjf:` NzHjfR` NHjh<` N4Hjht` NZHjiL` NHjij` N@Hji` NBnB*|HnB'?-?-NO+HJnO6g?<` NXTO` N J$_N^NuNV/ $n g$B'/-NO?9h@9hBhD9hF9hH9hJ9hLRD0+ R@@oHjht` N5k xXO`0D* r*` N|A& rB` N|A(H C9h9h9h9hh9hh9hh9h 9h"9h$9h&9h(9h*9h,9h.9h09h29h49h6RDj o@Hjc` N<k5k5k5k5k JkXOg.5k5k5k"5k$/ ` NXO`/ ` NXO Smk 4`Z Sm5k 6`\5k 8`^5k X`~x`$zAX&IX C9h :``9h <`b9h >`dRD0*`^S@@ox`0z AX&IX C9h Z`9h \`h ^`9h ``9h b`RD0*`~S@@o Smz|Ah& CA8(Ih D9Pbv C9h:bx9hSC\OJCnBj 5| | v6C ЀG7| Bk "RC Ccov0C ЀA1| RC CoHjc` N|iL0*fBj f0*fDj fB*iL`Hjf:` NJ@XOgB*iLJ*iLfHjc` NXO`*Hjc` NHjiL` NPO&$_N^NuNV/ /$n *iLf&JjiNf J. fHjiL` NXO`HjiL` NHjf:` N65|fF5|fH CPOfH?<]NOo$H/ ` N@` Hm/ NONOs/` NO`&NOsf CfHjc` NXO&$_N^NuNVf//BvHm HmHnHnB'NO>8Og?<` NXTOpfAtHP` NvXO` J- fA&HP` NvXO f,AHPAHPHnfNOHnf` NO&(N^NuRealm Walker detected you are running the color version game, your palm is only capable of black and white. We recommend you switch to the BW version of the game, using color you will not see all of the images.Realm Walker detected you are running the color version game, your palm is only capable of Gray Scales. We recommend you switch to the BW version of the game, using color you will not see all of the images.http://MassiveCreations.com/You can download the other version of Realm Walker at our home sight: %sNV/ $n5|5|5|BjA%H0. R@5@0. @b@0;N(Nz6f@x0tPA$A%H%|- 5|5| `PA$A*%H%| 5|&5|5| `$AL$A`%H%| 5|5| 5| `Af$An%H%|a 5|)5|5| `A$A%H%|u0 5|(5|25|2 `A$A%H%| 5|*5|25|2 5|5|"`hA$%| 5|+5|75|7 5|5|"`8A$A%H%| 5|'5|<5|< 5|5| "`A$A%H%| 5|P5|P 5|5| "`A$A%H%|4 5|&5|Z5|Z 5|5|"`AN$AX%H%|I 5|5|Z5|Z 5|5|"`^A$A%H%|6 5|)5|Z5|Z 5|5|"`&A$A%H%|> 5|(5|_5|( 5|5|"`A$A%H%| 5|*5|_5|_ 5|5|"5|5|$`A$%|Z 5|+5|d5|d 5|5|"5|5|$`nA$A%H%| } 5|'5|n5|n 5|5|"5|5|$`*A$A%H%|2 5|x5|x 5|5|"5|5|$`A$A%H%| 5|&5|5| 5|5|"5|5|$5|5|&`A $A %H%|&V 5|5|5| 5|5|"5|5|$5|5|&`LA 2$A N%H%|= 5|)5|5| 5|5|"5|5|$5|5|&$_N^NuA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.Rusty pickThis item is very used and very rusty but it is better than nothing.Disintegrating Battle AxeThis heavy item can cause damage even though it has a very dull blade.Wooden Staff Walking CaneUsed to strike a blunt hit to an opponent.Wobbly StaffThe top of this item is loose; if it manages to stay on in a fight it could end up throwing off your swing making you miss. You wonder if it might be better to use your bare hands in a fight.Spiked clubA decent sized metal ball with many large spikes fixed to it attached to a stick. This basic club is of low quality. It will benefit you in battle but you would want to think about upgrading as soon as possible.MalletA cylinder shape of metal attached to a wooden stick.Used farmers RakeChipped Short SwordA bladed weapon, this weapon look as though it has seen better daysBalanced HatchetA well balanced device adept at both chopping wood and foe.Small Double Bladed AxeThis mighty two sided weapon is the dwarven warriors weapon of choice. It is heavy making it slow to swing but packs quite a punch on impact.Cane of SmitingIt appears at first glance to be an ordinary long walking cane however upon further inspection you can see it is well balanced and was designed with the thought of doubling as a weapon.Small Mage StaffThis item looks nice but categorizes as nothing more than a well-decorated wooden stick.Spiked war clubA decent sized metal ball with many large spikes fixed to it attached to a stick. The design behind this device is decent but the quality of construction is poor. At the very least this item would be visually very intimidating in a fight.HammerA cylinder shape of metal attached to a wooden stick.Sturdy RakeTorch ruin DirkA decently crafted sword this item would be very good for carving up ones enemies.Orc PickA highly polished extra sharp device adept at both chopping wood and foe.Battle Scarred Mining PickA double bladed axe, this item has seen many battles and is still in decent shape considering.Giant Rotwood Oak StaffThe sturdiness of the wood allows for better construction resulting in improved ability to hit.Properly maintained Casting StaffThis staff is in good condition and should provide assistance through many tough battles.NV/ $nBj5|pn 5@0. @ @b@0;N(Nt 2X~.`&VAl$Ax%H%| 5|5|`DA$A%H%|X 5|5|`A$A%H%|#( 5|5|`A $A%H%|+> 5|5| `A@$AH%H%|u0 5|5| `At$A%H%| 5|5| `A$A%H%| 5|5|``A8$AF%H%| 5|5|`:A~$A%H%| 5|5|`A$A%H%| 5|5|`AV$Ah%H%|%> 5|5|`A$A%H%|L 5|5| 5|5| `A:$AL%H%| 5|5| 5|5| `dA$A%H%| 5|5|5|5| `2A $A%H%|6 5|5|5|5| `A<$AL%H%|ҭ 5|5|5|5| `A$A%H%| 5|5|5|5| `A $A *%H%|1 5|5|5|5| `jA ~$A %H%|˚ 5|5|5|5| `:A $A %H%|lf 5|5|5|5| 5|5|"$_N^NuLeather skull capA used leather skull cap. If nothing else it will hold you hair in place.Basic Metal HelmA poorly crafted Metal Helm. Rough and uncomfortable to wear.Golden HelmA very basic gold Helm. Although it looks nice the craftsmanship in the item is lacking.Basic Kings Cobalt HelmA Cobalt in color Helm. This is odd color for such a basic Helm.Leather HelmA leather skull cap. The fit is right and this item covers the entire head.Well crafted Metal HelmA metal Helm. The material is basic but the craftsmanship in this Helm should provide decent protection.Finely crafted Golden HelmA Golden Helm. This is a nice work of art not only is the craftsmanship the materials used are also high quality.Cobalt Inlayed HelmA Cobalt Helm. This strange looking material should prove to be exceptional protection.Hardened Leather HelmA Hardened leather Helm. This material is padded on the inside and cured very tough on the outside. It should provide decent protection.Reinforced Steel HelmA reinforced steel Helm. This item was crafted with great pride the quality well exceeds its materials used.Guardman approved HelmA guardsman approved Helm. An odd nickname for such an item by the protection it should provide and its cost no guardsman would get there hands on such an item.Turk Component HelmA Turk component Helm. Turk was a well known armor smith due to his ability to craft sure fine items as this.Reinforced Leather HelmA reinforced leather Helm. Don't let the materials used fool you. For leather this is an impressively tough Helm. Magic was defiantly used to enhance this item.Refined Steel HelmA refined steel helm. This incredibly tough item is a fine example of modern construction capabilities.Dwarven Golden HelmA Dwarven Helm. Crafted by the dwarves a better Helm would be tough to find.Superior Cobalt HelmA Superior Cobalt Helm. The metal in this Helm came from a meteor Not only does it look amazing its protection abilities are also amazing.Blessed Leather CapA blessed leather cap. The word Blessed is an understatement, the amount of protection this item offers makes it clear the item is very magicalBarbed tooth HelmA barbed tooth Helm. This Helm is of supreme construction of mesh woven tooth shards. This is a highly apprized item indeed.Helm of the ElvesA Helm of the elves. Crafted by the elves this item glows with the magic bestowed upon it.Phoenix Blessed HelmThe Phoenix Blessed Helm. The name is not reflective of the materials but rather the amount of magical powers bestowed on the item. This is a truly powerful magical item.NV/ /6. $n5|5|pC5@pCHrCA@5A0@( @b@0;N(Hh(Hh&DbAz$A%H%| 5|`VA$A%H%| 5|`6A$A"%H%|L 5|`AR$Ab%H%|#( 5| `A$A%H%|' 5|`AV$Aj%H%|6 5|`A$A%H%|: 5|`AP$A\%H%|FO 5| `vA$A%H%|Me 5|`VA($A4%H%|u0 5|`6A$A%H%|P 5|`A$A %H%| 5| `Ab$A%H%|$ 5|`A$A%H%|_ 5|`Af$Ax%H%| 5|`A$A%H%| 5| `vA .$A X%H%|" 5|`XA "$A >%H%|q 5|`:A $A %H%|6 5|`A $A %H%| 5| &$_N^NuL-Tattered Woven BootLEFT FOOT ONLY - This item smells bad like it once belonged to an Orc and is crumbling but it offers some protection.L-Basic Metal BootLEFT FOOT ONLY - This will offer some protection for your foot.L-Rusty BootLEFT FOOT ONLY - This item has turned yellow form rust and lack of care.L-Tattered dyed BootLEFT FOOT ONLY - This item is not nearly as good quality at it looks. It is a weak metal base that has been dyed a pretty blue color.L-Basic Woven Leather BootLEFT FOOT ONLY - For leather this isn't to bad an item it is made of a tight weave pattern that should offer some protection for your foot.L-Basic Foot soldier BootLEFT FOOT ONLY - Cheap and yet effective, although known to cause blisters this is the item of choice for the common foot soldier.L-Used Copper BootLEFT FOOT ONLY - This metal boot will offer some protection and ad a intriguing yellow glow due to a heavy amount of copper used in it.L-Worn dyed BootLEFT FOOT ONLY - A heavy metal boot of decent quality at one time this boot has been well used. It has is a nice blue hue from a plant dye.L-Cured Leather BootLEFT FOOT ONLY - For leather this is a nice boot indeed. It is made from very tough cured leather.L-Soft Metal BootLEFT FOOT ONLY - This is a unique item its standard steel on the outside but feels soft on the inside. It should absorb a blow nicely.L-Degrading Yellow Metal BootLEFT FOOT ONLY - This boot is yellow in color and appears to offer decent protection.L-Sparkling Dyed blue BootLEFT FOOT ONLY - This boot has a blue color to it, the metal is of unknown origin however it looks very solid.L-High quality Hardened leather BootLEFT FOOT ONLY - For leather this is amazing looking Its as tough as steel but soft on the inside to help cushion your foot from impact.L-Well maintained Steel toe BootLEFT FOOT ONLY - Although this boot is good quality they have a funny odor. It smells like they were used beforeL-Gold inlayed Foot PadLEFT FOOT ONLY - This boot Looks nice its a good material good construction and has a nice gold dye job on itL-Average Blue weave steel BootLEFT FOOT ONLY - This boot is made of very tough blue dyed metal strips tightly woven togetherL-Steel reinforced Hardened leather riding BootLEFT FOOT ONLY - For leather you would be hard pressed to find a better boot. The leather consists of to layers, a soft inner layer, and a hardened inner layer. Sandwiched in between the leather is a very tough metal strips.L-High quality Steel riding BootLEFT FOOT ONLY - This boot were designed for heavy impact as high speed. They offer proper impact protection and excellent cushioning.L-Shining golden fortress BootLEFT FOOT ONLY - This boot is of remarkable quality and has a nice gold look to it.L-Phoenix Blessed BootLEFT FOOT ONLY - The name is not reflective of the materials but rather the amount of magical powers bestowed on the item. This is a truly powerful magical item.NV/ /6. $n5|5|pC5@pCHrCA@5A0@< @b@0;N(Hh(Hh&DbAz$A%H%| 5| `VA$A%H%| 5| `6A$A&%H%|L 5| `AV$Af%H%|#( 5| `A$A%H%|' 5| `A^$Ar%H%|6 5| `A$A%H%|: 5| `AZ$Af%H%|FO 5| `vA$A%H%|Me 5| `VA4$A@%H%|u0 5| `6A$A%H%|P 5| `A$A%H%| 5| `Ap$A%H%|$ 5| `A$A%H%|_ 5| `At$A%H%| 5| `A$A%H%| 5| `vA >$A h%H%|" 5| `XA 2$A N%H%|q 5| `:A $A %H%|6 5| `A $A (%H%| 5| &$_N^NuR-Tattered Woven BootRIGHT FOOT ONLY - This item smells bad like it once belonged to an Orc and is crumbling but it offers some protection.R-Basic Metal BootRIGHT FOOT ONLY - This will offer some protection for your foot.R-Rusty BootRIGHT FOOT ONLY - This item has turned yellow form rust and lack of care.R-Tattered dyed BootRIGHT FOOT ONLY - This item is not nearly as good quality at it looks. It is a weak metal base that has been dyed a pretty blue color.R-Basic Woven Leather BootRIGHT FOOT ONLY - For leather this isn't to bad an item it is made of a tight weave pattern that should offer some protection for your foot.R-Basic Foot soldier BootRIGHT FOOT ONLY - Cheap and yet effective, although known to cause blisters this is the item of choice for the common foot soldier.R-Used Copper BootRIGHT FOOT ONLY - This metal boot will offer some protection and ad a intriguing yellow glow due to a heavy amount of copper used in it.R-Worn dyed BootRIGHT FOOT ONLY - A heavy metal boot of decent quality at one time this boot has been well used. It has is a nice blue hue from a plant dye.R-Cured Leather BootRIGHT FOOT ONLY - For leather this is a nice boot indeed. It is made from very tough cured leather.R-Soft Metal BootRIGHT FOOT ONLY - This is a unique item its standard steel on the outside but feels soft on the inside. It should absorb a blow nicely.R-Degrading Yellow Metal BootRIGHT FOOT ONLY - This boot is yellow in color and appears to offer decent protection.R-Sparkling Dyed blue BootRIGHT FOOT ONLY - This boot has a blue color to it, the metal is of unknown origin however it looks very solid.R-High quality Hardened leather BootRIGHT FOOT ONLY - For leather this is amazing looking Its as tough as steel but soft on the inside to help cushion your foot from impact.R-Well maintained Steel toe BootRIGHT FOOT ONLY - Although this boot is good quality they have a funny odor. It smells like they were used beforeR-Gold inlayed Foot PadRIGHT FOOT ONLY - This boot Looks nice its a good material good construction and has a nice gold dye job on itR-Average Blue weave steel BootRIGHT FOOT ONLY - This boot is made of very tough blue dyed metal strips tightly woven togetherR-Steel reinforced Hardened leather riding BootRIGHT FOOT ONLY - For leather you would be hard pressed to find a better boot. The leather consists of to layers, a soft inner layer, and a hardened inner layer. Sandwiched in between the leather is a very tough metal strips.R-High quality Steel riding BootRIGHT FOOT ONLY - This boot were designed for heavy impact as high speed. They offer proper impact protection and excellent cushioning.R-Shining golden fortress BootRIGHT FOOT ONLY - This boot is of remarkable quality and has a nice gold look to it.R-Phoenix Blessed BootRIGHT FOOT ONLY - The name is not reflective of the materials but rather the amount of magical powers bestowed on the item. This is a truly powerful magical item.NV/ /6. $n5| 5|pC5@pC@5@0@P @b&@0;N(Nt4Tt@lA$A%H%| 5|5|`A$A&%H%| 5|5|`A:$AP%H%| 5|`An$A%H%|! 5|`hA$A%H%|'} 5|`HA$A%H%|* 5|`(A2$AD%H%|3 5|`A$A%H%|: 5|`A$A%H%|G 5|`A$A%H%|N 5|`A $A4%H%| 5|`AX$Aj%H%|8 5|`hA$A%H%| 5|`HA$A%H%| 5|`(A$A,%H%| 5|`Aj$A~%H%|[` 5|5|5| `A$A%H%| 5|5|5| `A$A(%H%|$ 5|5|5| `AB$AV%H%|M 5|5|5| 5|5|"5|5|$`@A^$An%H%|f 5|5|5| 5|5|"5|5|$&$_N^NuTattered cloth PantsThese will offer very little protection.Gray Tattered cloth PantsJust a smidge more protection than the plain cloth.Yellow Tattered cloth PantsSome care was put into the construction of these pants.Blue Tattered cloth PantsThese pants were of good quality at one time if only they were so degraded.Worn cloth PantsThe condition of this item is deteriorating rapidly.Gray Worn cloth PantsThe condition of this item is deteriorating rapidly but it should hold out a few more impacts.Yellow Worn cloth PantsThe condition of this item is deteriorating rapidly but these are fairly sturdy for there condition.Blue Worn cloth PantsThe condition of this item is better than what you would expect by the look of them.Leather ShortsLeather offers a decent protection over cloth.Metal ShortsMetal is a good step up from leather for protection.Yellow dyed Metal ShortsSome care was placed in the making of this basic metal item.Blue dyed Metal ShortsFor basic metal the craftsmanship of this item is good.Hardened Leather ShortsThese shorts offer both flexibility and a decent amount of toughness.Linked Metal shortsMade from primitive metals this item is meshed with linked rings offering some flexibility.Linked Golden Metal ShortsMade from basic metals this item is meshed with linked rings offering some flexibility.Linked Teal Metal shortsMade from decent metals this item is meshed with linked rings offering some flexibility.Reinforced Leather PantsThis is a very impressive item for leather. it is interwoven with metal strips offering both flexibility and strength.Superior Metal PantsThe metals and construction in this item are very high quality.High quality golden PantsThe metals and construction in this item are of impressive quality.Supreme Cobalt PantsMade by a master craftsman you would be hard pressed to find a better item than this.NV/ /6. $n5|5|pC5@ CknpC@T@5@`pCT@5@0@d @b@0;N(Hh(Hh(FdA$A%H%| 5|`pA$A%H%| 5|`PAB$AX%H%| 5|`0A$A%H%| 5|`A@$AP%H%|V 5|`A$A%H%|I 5|`A($A:%H%|( 5|`A$A%H%|, 5|`A$A*%H%|2 5|`pA$A%H%|: 5|`PA $A$%H%|NR 5|`0A$A%H%|uX 5|`A$A&%H%| 5|`A^$Ap%H%|U 5|`A$A%H%| 5|`A :$A P%H%| 5|`A $A %H%|# 5|`pA 4$A F%H%|\ 5|`RA $A %H%| 5|`4A $A %H%| 5|5|5| 5|5|"&$_N^NuL-Worn Brown Cloth leggingLEFT LEG ONLY - This item will offer little if any protection against the elements.L-Worn Gray Cloth LeggingLEFT LEG ONLY - This item is very excessively used and looks as though it will degrade after 1 hit.L-Worn Yellow Cloth LeggingLEFT LEG ONLY - This item is used and made from primitive materials. It would be foolish to place high hopes on it in a tough battle.L-Worn Blue Cloth LeggingLEFT LEG ONLY - Is the dye job it is evident that someone apprised this item as one time however it is been well worn since then.L-Basic Brown leggingLEFT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.L-Basic Gray LeggingLEFT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.L-Basic Yellow LeggingLEFT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.L-Basic Blue LeggingLEFT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.L-High quality Brown leggingLEFT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up for a few battles.L-High quality Gray LeggingLEFT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up for a few battles.L-High quality Yellow LeggingLEFT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up through several battles.L-High quality Blue LeggingLEFT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up through several battles.L-Rigid Leather Leg PlateLEFT LEG ONLY - Made from a sturdy leather this item is good quality for leather.L-Soft Metal Leg PlateLEFT LEG ONLY - This item is very tough and sturdy made from standard steel it should last several battles.L-Rough Metal Leg PlateLEFT LEG ONLY - This item is very tough and sturdy made from standard steel and precious metals it should last several battles.L-Hardened Metal Leg PlateLEFT LEG ONLY - This item is very tough and sturdy made from prime steel and precious metals it should last a life time.L-Mystical Leather Leg PlateLEFT LEG ONLY - Made from a sturdy leather this item is far greater than it should be obviously enhanced with some magical powers.L-Sound Metal Leg PlateLEFT LEG ONLY - Made from high quality metal and sound construction you would be hard pressed to find a better item.L-High Quality Golden Leg PlateLEFT LEG ONLY - Made from gold and supreme steel this item is impressive indeed.L-Superior Teal Leg PlateLEFT LEG ONLY - The enhancements on this item give it a mystical blue glow. This item is indeed one of a kind.NV/ /6. $n5|5|pC5@ CnpC@T@5@`pCT@5@0@x @b@0;N(Hh(Hh(FdA$A%H%| 5|`pA$A%H%| 5|`PAF$A\%H%| 5|`0A$A%H%| 5|`AH$AX%H%|V 5|`A$A%H%|I 5|`A0$AB%H%|( 5|`A$A%H%|, 5|`A$A2%H%|2 5|`pA$A%H%|: 5|`PA$A,%H%|NR 5|`0A$A%H%|uX 5|`A$A.%H%| 5|`Ah$Az%H%|U 5|`A$A%H%| 5|`A H$A ^%H%| 5|`A $A %H%|# 5|`pA B$A T%H%|\ 5|`RA $A %H%| 5|`4A $A %H%| 5|5|5| 5|5|"&$_N^NuR-Worn Brown Cloth leggingRIGHT LEG ONLY - This item will offer little if any protection against the elements.R-Worn Gray Cloth LeggingRIGHT LEG ONLY - This item is very excessively used and looks as though it will degrade after 1 hit.R-Worn Yellow Cloth LeggingRIGHT LEG ONLY - This item is used and made from primitive materials. It would be foolish to place high hopes on it in a tough battle.R-Worn Blue Cloth LeggingRIGHT LEG ONLY - Is the dye job it is evident that someone apprised this item as one time however it is been well worn since then.R-Basic Brown leggingRIGHT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.R-Basic Gray LeggingRIGHT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.R-Basic Yellow LeggingRIGHT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.R-Basic Blue LeggingRIGHT LEG ONLY - A Basic Legging of standard construction. Any pheasant would be more than happy to own such an item as this.R-High quality Brown leggingRIGHT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up for a few battles.R-High quality Gray LeggingRIGHT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up for a few battles.R-High quality Yellow LeggingRIGHT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up through several battles.R-High quality Blue LeggingRIGHT LEG ONLY - This leg plate was made from proper materials be a skilled crafter This item should hold up through several battles.R-Rigid Leather Leg PlateRIGHT LEG ONLY - Made from a sturdy leather this item is good quality for leather.R-Soft Metal Leg PlateRIGHT LEG ONLY - This item is very tough and sturdy made from standard steel it should last several battles.R-Rough Metal Leg PlateRIGHT LEG ONLY - This item is very tough and sturdy made from standard steel and precious metals it should last several battles.R-Hardened Metal Leg PlateRIGHT LEG ONLY - This item is very tough and sturdy made from prime steel and precious metals it should last a life time.R-Mystical Leather Leg PlateRIGHT LEG ONLY - Made from a sturdy leather this item is far greater than it should be obviously enhanced with some magical powers.R-Sound Metal Leg PlateRIGHT LEG ONLY - Made from high quality metal and sound construction you would be hard pressed to find a better item.R-High Quality Golden Leg PlateRIGHT LEG ONLY - Made from gold and supreme steel this item is impressive indeed.R-Superior Teal Leg PlateRIGHT LEG ONLY - The enhancements on this item give it a mystical blue glow. This item is indeed one of a kind.NV/ /6. $n5| 5|0@u5@0@uT@5@0@ @b@0;N(Hh(Hh(FdA$A%H%|M 5|`dA$A%H%|(P 5|`DA$A%H%|0 5|`$A2$A>%H%|>1 5|`Aj$A|%H%|H 5|`A$A%H%|UJ 5|`A$A%H%|] 5|`AF$AV%H%|nJ 5|`A$A%H%|> 5|`dAJ$Ar%H%| 5|`DA$A%H%|' 5|`$A$A%H%|C 5|`A~$A%H%| 5|`A$A%H%| 5|`Ah$A|%H%|: 5|`A >$A P%H%|s 5|`A "$A :%H%|" 5|`dA $A %H%|- 5|`FA $A %H%| 5|`(A $A %H%|: 5|5|5| &$_N^NuBasic Brown TunicThis cloth item will offer very little protection from the elements.Basic Gray TunicThis cloth item will offer very little protection from the elements.Basic Yellow TunicThis cloth item will offer very little protection from the elements.Basic Blue TunicThis cloth item will offer very little protection from the elements.Tough Brown Hide ShirtFor rough hide this item is quite decent and should withstand some wear and tear.Tough Gray Hide ShirtFor rough hide this item is quite decent and should withstand some wear and tear.Tough Yellow Hide ShirtFor rough hide this item is quite decent and should withstand some wear and tear.Tough Blue Hide ShirtFor rough hide this item is quite decent and should withstand some wear and tear.Reinforced Raw Hide Leather Chest platingThis item is made entirely from animal skins that have been cured very well and the construction is excellent. This item should offer good protection for a leather Breastplate.Basic Low Grade Metal Raw Chest Plating ArmorThis is the basic foot soldiers armor of choice, affordable with adequate protection.Basic Low Grade Metal Dyed Yellow Chest Plating ArmorThis is the basic foot soldiers armor of choice, affordable with adequate protection. The soft yellow hue emanating from this item is reflective of the high quality metals used in this items construction.Basic Low Grade Metal Dyed Blue Chest Plating ArmorThis is the basic foot soldiers armor of choice, affordable with adequate protection. The Blue hue emanating from this item is reflective of the high quality metals and precious gems used in this items construction.Steel Ring Reinforced Leather Chest PlateA find piece of armor this combines the flexibility of leather with the stability of steel.High Quality Chain Chest PlateFashioned by linking countless metal rings together this modern technology is exquisite, providing both flexibility and durability.Golden Chain Chest PlateFashioned by linking countless metal rings together this modern technology is exquisite, providing both flexibility and durability. This item looks yellow due to the high quality metals used in this items construction.Blue Chain Chest PlateFashioned by linking countless metal rings together this modern technology is exquisite, providing both flexibility and durability. This item looks blue due to the high quality metals and precious gems used in this items construction.Brown Woven Plate BreastplateCreated by weaving strips of steel into the form of a human chest the craftsmanship of this item leads you to believe this must have been made by the Dwarves for no other face could achieve such a feat.Hardened Steel Plate Mail BreastplateAlthough this item at first glance looks like standard plate mail it fills the room with a sense of magic. indeed this item was once ordinary but it has since been altered into something very special.Golden Plate Mail BreastplateThis item was once high quality but standard plate mail breast plate. Given as a gift to the king of Tanastals who had four of his high priests bless it with holy powers. It is claimed that no weapon could pierce this item. You feel that might be an exaggeration though.Plate Mail Breastplate of the PhoenixThe name is not reflective of the materials use to construct this item but rather the amount of magical powers bestowed on the item. This is a truly powerful magical item.NV/ /6. $n5|5|0@a5@ Cn 0@b5@`0@[5@0@ @b:@0;N(Hh(HhPA $A"%H%| 5|`AL$Ad%H%| 5|`A$A%H%| 5| `A4$AL%H%|( 5|!`At$A%H%|, 5|`hA$A$%H%|2 5|`HA$A%H%|: 5| `(AP$Ah%H%|NU 5|!`A$A%H%|_ 5|`A$A%H%|q 5|`A2$AL%H%| 5| `A$A%H%| 5|!`A P$A h%H%|ŭ 5|5|5| 5|5|"`PA $A ,%H%| 5|5|5| 5|5|"`A $A %H%| 5| 5|5| 5|5|"`A |$A %H%|F= 5|!5|5| 5|5|"`A $A %H%| 5|5|5| `|A |$A %H%|* 5|5|5| `RA $A %H%|\ 5| 5|5| `(A f$A %H%|N 5|!5|5| &$_N^NuL-Flawed Leather Arm BracerLEFT ARM ONLY - A old rapidly deteriorating item to cover the arm.L-Bound Hide Wrap Arm BracerLEFT ARM ONLY - Essentially this is a custom cut hide that wraps around the arm and ties on with sinew as a means to help protect the arm.L-Fragmented Yellow Steel Chip Arm BraceLEFT ARM ONLY - A leather Bear hide arm covering with steel chips imbedded into it.L-Sliced Blue Weave Arm BraceLEFT ARM ONLY - Leather with strips of blue steel woven into it.L-Tough hide Hard Burn Leather Arm BraceLEFT ARM ONLY - Made from exceptionally thick and hard hide that has undergone a burn cure process this item is very tough for hide.L-Fire Hardened Fused Steel Arm BraceLEFT ARM ONLY - The name is reflective of the curing process involving multiple metals in its creation. This item should offer good protection.L-Acid Tanned Steel chip Arm GuardLEFT ARM ONLY - An special acidic wash was applied to the metal of this arm piece after it was constructed making the exceptionally strong and giving and a exciting yellow glow.L-Air Atoned Steel Arm GuardLEFT ARM ONLY - The process of Air Atoning has nothing to do with air but since the effect makes gives the steel a blue hue to it has been nicknamed Air Atoned.L-Marnon Skin Arm GuardLEFT ARM ONLY - The Marnon are known for there unbelievably tough hide. It is said no man could run his blade through a Marnon no matter how sharp it was. If this creature is unslayable, where did the hide come from.L-Field Commision Steel Plate Arm GuardLEFT ARM ONLY - An exceptional work of both skill and art this item will excel at absorbing an impact.L-Bundled Gold Weave Arm GuardLEFT ARM ONLY - Constructed by bundling many fine strands of metal and interweaving this is a rare piece of armor than provides both protection and flexibility.L-Adorned High Born Arm GuardLEFT ARM ONLY - A beautiful combination of both elegance and strength no true warrior could pass up an item of this quality.L-Darkened Material Arm PlateLEFT ARM ONLY - This armor is peculiar, from a structural stand point it appears to be an ordinary metal arm guard if it weren't for that odd light swallowing glow about it you would think it a normal piece of armor.L-Silk and Steel Weave Arm PlateLEFT ARM ONLY - Constructed by the elves no one but the elves know how it is done other than with a lot of magic, mixing steel and silk shouldn't be possible. However this item was created one thing is for sure its amazing.L-Glowing Moon Arm PlateLEFT ARM ONLY - A mystical yellow glow emanates from this arm guard. You give the item a cut test and actually chip your dirk on it. There is definitely a mystical force protecting this item.L-Multi Faceted Blue Jagged Arm PlateLEFT ARM ONLY - An affirmed crafted by Hanalow. Everyone know an item from Hanalow is the best quality possible.L-Tainted Souls Arm PlatingLEFT ARM ONLY - The name of the item is almost as foreboding as the feeling you get when you touch the outside of this item. A strange magical force is at work on this item.L-Platinum Woven Arm PlatingLEFT ARM ONLY - This platinum weave item is remarkable you wonder if you have ever seen a better item that this.L-Golden Hove Arm PlatingLEFT ARM ONLY - Named hove for the odd u shaped rings anchored together to build this item. This contraption is defiantly the work of the dwarves.L-Flawless Sky Rider Arm PlatingLEFT ARM ONLY - This item is almost impervious to damage and feels at light as a feather offering both agility and protection.NV/ /6. $n5|5|0@M5@ Cn 0@N5@`0@G5@0@ @b:@0;N(Hh(HhPA $A"%H%| 5|"`AL$Ad%H%| 5|#`A$A%H%| 5|$`A6$AN%H%|( 5|%`Av$A%H%|, 5|"`hA$A&%H%|2 5|#`HA$A%H%|: 5|$`(AV$An%H%|NU 5|%`A$A%H%|_ 5|"`A$A%H%|q 5|#`A8$AR%H%| 5|$`A$A%H%| 5|%`A V$A n%H%|ŭ 5|"5|5| 5|5|"`PA $A 2%H%| 5|#5|5| 5|5|"`A $A %H%| 5|$5|5| 5|5|"`A $A %H%|F= 5|%5|5| 5|5|"`A $A %H%| 5|"5|5| `|A $A %H%|* 5|#5|5| `RA $A %H%|\ 5|$5|5| `(A r$A %H%|N 5|%5|5| &$_N^NuR-Flawed Leather Arm BracerRIGHT ARM ONLY - A old rapidly deteriorating item to cover the arm.R-Bound Hide Wrap Arm BracerRIGHT ARM ONLY - Essentially this is a custom cut hide that wraps around the arm and ties on with sinew as a means to help protect the arm.R-Fragmented Yellow Steel Chip Arm BraceRIGHT ARM ONLY - A leather Bear hide arm covering with steel chips imbedded into it.R-Sliced Blue Weave Arm BraceRIGHT ARM ONLY - Leather with strips of blue steel woven into it.R-Tough hide Hard Burn Leather Arm BraceRIGHT ARM ONLY - Made from exceptionally thick and hard hide that has undergone a burn cure process this item is very tough for hide.R-Fire Hardened Fused Steel Arm BraceRIGHT ARM ONLY - The name is reflective of the curing process involving multiple metals in its creation. This item should offer good protection.R-Acid Tanned Steel chip Arm GuardRIGHT ARM ONLY - An special acidic wash was applied to the metal of this arm piece after it was constructed making the exceptionally strong and giving and a exciting yellow glow.R-Air Atoned Steel Arm GuardRIGHT ARM ONLY - The process of Air Atoning has nothing to do with air but since the effect makes gives the steel a blue hue to it has been nicknamed Air Atoned.R-Marnon Skin Arm GuardRIGHT ARM ONLY - The Marnon are known for there unbelievably tough hide. It is said no man could run his blade through a Marnon no matter how sharp it was. If this creature is unslayable, where did the hide come from.R-Field Commision Steel Plate Arm GuardRIGHT ARM ONLY - An exceptional work of both skill and art this item will excel at absorbing an impact.R-Bundled Gold Weave Arm GuardRIGHT ARM ONLY - Constructed by bundling many fine strands of metal and interweaving this is a rare piece of armor than provides both protection and flexibility.R-Adorned High Born Arm GuardRIGHT ARM ONLY - A beautiful combination of both elegance and strength no true warrior could pass up an item of this quality.R-Darkened Material Arm PlateRIGHT ARM ONLY - This armor is peculiar, from a structural stand point it appears to be an ordinary metal arm guard if it weren't for that odd light swallowing glow about it you would think it a normal piece of armor.R-Silk and Steel Weave Arm PlateRIGHT ARM ONLY - Constructed by the elves no one but the elves know how it is done other than with a lot of magic, mixing steel and silk shouldn't be possible. However this item was created one thing is for sure its amazing.R-Glowing Moon Arm PlateRIGHT ARM ONLY - A mystical yellow glow emanates from this arm guard. You give the item a cut test and actually chip your dirk on it. There is defiantly a mystical force protecting this item.R-Multi Faceted Blue Jagged Arm PlateRIGHT ARM ONLY - An affirmed crafted by Hanalow. Everyone know an item from Hanalow is the best quality possible.R-Tainted Souls Arm PlatingRIGHT ARM ONLY - The name of the item is almost as foreboding as the feeling you get when you touch the outside of this item. A strange magical force is at work on this item.R-Platinum Woven Arm PlatingRIGHT ARM ONLY - This platinum weave item is remarkable you wonder if you have ever seen a better item that this.R-Golden Hove Arm PlatingRIGHT ARM ONLY - Named hove for the odd u shaped rings anchored together to build this item. This contraption is defiantly the work of the dwarves.R-Flawless Sky Rider Arm PlatingRIGHT ARM ONLY - This item is almost impervious to damage and feels at light as a feather offering both agility and protection.NV/ /6. $n5|5|0@95@0@9@5@0@ @b@0;N(B\v,F`zN~A$A%H%|% `lA$A%H%| `RA,$AB%H%|  `8A$A%H%|, `AX$Ar%H%|.n `A$A$%H%|3 `A$A%H%|%H%|> `A$A%H%|G `A$A%H%|R `A$A,%H%|}Z `A^$Aj%H%|R `A$A%H%|= 5|5| 5|5|"`dA$A %H%|% 5|5| 5|5|"`2A$A%H%|e 5|5| 5|5|"`A$A%H%| 5|5| 5|5|"`A $A6%H%|. 5|5| 5|5|"`Ab$Av%H%|Az 5|5| `vA$A%H%|t 5|5| `RA$A%H%|$ 5|5| `.A^$An%H%|Al 5|5| 5|5|"&$_N^NuCrude Waist RopeAn appropriate name for such a low quality itemStone Waist RopeThis item is of very low quality next to worthless.Windetched Vine Waist RopeDecent construction considering its made of vines. It will hold up your pants at least.Cast Iron Bamboo Waist RopeConstructed from nice materials to bad the construction job itself was such poor quality.Splintering Rough Stone Waist RopeThick and sturdy this should stand up decent in battle.Sullied Iron Bound Waist RopeA decent item of average quality.Kobold Blood Crusted BeltAlthough the materials in this item are a bit lacking and worse for wear the construction is very sound. This is a rather nice item considering.Shadow Claw Water BeltThis item is decent but a little skinny.Elementalists BeltA nice item, any guard would be more than proud to don this.Shredder Forging BeltThis item looks Sharp, the owner of this item would command respect.Orcish Fire BeltA Golden glow emanates from this item, defiantly magical.Slaughter Scaled BeltThe scale used in this item is nice, you do not recognize the animal but its had a nice small tight interlocking scale.Orcish Wrath of the Seer Thick BeltThe seller tells you as you examine this item it was once owned by the greatest orc seer that ever live. It is a nice item but you bet that whole greatest part is an embellishment to make a sale.Incandescent Heavy Stone Thick BeltA glowing beautiful item covered with precious stones.Blazing Ice Thick BeltThere is nothing ordinary about this item indeed. It is covered with runes and holds a slight glow of color.Insidious Drones Thick BeltThe design is thick and sturdy with a hind of unlocked secrets hidden within this item.Shaded Talon Raiser BeltThis seller must be insane, how could anyone part with such an exquisite item.Valorious Glamour BeltThis is a nice work of art not only is the craftsmanship the materials used are also high quality.Crowned Skull BeltThe metal in this came from a meteor Not only does it look amazing its protection abilities are also amazing.Elemental Souls BeltA famous item created By Turk. Turk was a well known armor smith due to his ability to craft sure fine items as this.NV/ /6. $n5|5|0@5@ C n 0@5@` 0@@5@0@ @b@0;N(B\v8^@dA$A%H%| `jA$A%H%| `PA$$A6%H%|} `6At$A%H%|& `A$A%H%|1 `A$A*%H%|5 `Ad$Ax%H%|= `A$A%H%|@ `AD$A^%H%|FV `A$A%H%|X 5|5| `tA~$A%H%|k: 5|5| `NA$A%H%|y@ 5|5| `(A^$A~%H%| 5|5| `A$A%H%| 5|5| `A$A%H%| 5|5| `A$A%H%| 5|5| `A$A %H%|A 5|5| `jA @$A ^%H%|\ 5|5| `FA $A %H%| 5|5| `"A $$A D%H%| 5|5| &$_N^NuL-Seashell Infused GloveLEFT HAND ONLY - This item is of very low quality next to worthless.L-Rotting flesh GloveLEFT HAND ONLY - The name of this item is as sick as the materials used to construct it.L-Withering Green GloveLEFT HAND ONLY - The green appears to be mostly mold setting in on the materials.L-Ebon Divinity GloveLEFT HAND ONLY - Constructed from nice materials to bad the construction job itself was such poor quality.L-Balanced Light Leather GloveLEFT HAND ONLY - A decent item of average quality.L-Carved Metal rock GloveLEFT HAND ONLY - A nice item, any guard would be more than proud to don this.L-Regal Health Hand BraceLEFT HAND ONLY - There is nothing ordinary about this item indeed. It is covered with runes and holds a slight glow of color.L-Witchdoctor's Judgement Hand BraceLEFT HAND ONLY - This item looks Sharp, the owner of this item would command respect.L-Fallen Vindication Hand BraceLEFT HAND ONLY - Although the materials in this item are a bit lacking and worse for wear the construction is very sound. This is a rather nice item considering.L-Crusader Lightning Hand BraceLEFT HAND ONLY - An odd nickname for such an item by the protection it should provide and its cost no guardsman would get there hands on such an item.L-Smashing Bloodleacher Hand BraceLEFT HAND ONLY - The metal in this came from a meteor Not only does it look amazing its protection abilities are also amazing.L-Black Temporal Hand BraceLEFT HAND ONLY - Pooling with magical energies one can only guess how it will react in the heat of battle.L-Crushing Eye of Thought Hand BraceLEFT HAND ONLY - A glowing beautiful item covered with precious stones.L-Crystal Sharkspine Hand BraceLEFT HAND ONLY - This seller must be insane, how could anyone part with such an exquisite item.L-Skull Shaped Clay Hand guardLEFT HAND ONLY - The scale used in this item is nice, you do not recognize the animal but its had a nice small tight interlocking scale.L-Knight's Vengence of the Hours Hand guardLEFT HAND ONLY - This incredibly tough item is a fine example of modern construction capabilities.L-Kelp imbiders Hand guardLEFT HAND ONLY - This strange looking material should prove to be exceptional protection.L-Primordial Ooze Tipped Hand guardLEFT HAND ONLY - This material is padded on the inside and cured very tough on the outside. It should provide favorable.L-Glowing Ceremonial Hand guardLEFT HAND ONLY - One can only imagine the splendors an adventurer could find with such a fine item equipped.L-Venomous Hand guard of AnnihilationLEFT HAND ONLY - This item is lined with sharp points that hold pockets of dried chemicals. The seller warns you to be very careful not to break your skin on it when you pick it up to inspect it.NV/ /6. $n5| 5|0@5@ C!n 0@5@` 0@@5@0@ @b@0;N(B\v8^@dA$A%H%| `jA$A%H%| `PA$$A6%H%|} `6Av$A%H%|& `A$A%H%|1 `A$A,%H%|5 `Ah$A|%H%|= `A$A%H%|@ `AL$Af%H%|FV `A$A%H%|X 5|5| `tA$A%H%|k: 5|5| `NA$A%H%|y@ 5|5| `(Ah$A%H%| 5|5| `A$A%H%| 5|5| `A$A(%H%| 5|5| `A$A%H%| 5|5| `A$A %H%|A 5|5| `jA P$A n%H%|\ 5|5| `FA $A %H%| 5|5| `"A 4$A T%H%| 5|5| &$_N^NuR-Seashell Infused GloveRIGHT HAND ONLY - This item is of very low quality next to worthless.R-Rotting flesh GloveRIGHT HAND ONLY - The name of this item is as sick as the materials used to construct it.R-Withering Green GloveRIGHT HAND ONLY - The green appears to be mostly mold setting in on the materials.R-Ebon Divinity GloveRIGHT HAND ONLY - Constructed from nice materials to bad the construction job itself was such poor quality.R-Balanced Light Leather GloveRIGHT HAND ONLY - A decent item of average quality.R-Carved Metal rock GloveRIGHT HAND ONLY - A nice item, any guard would be more than proud to don this.R-Regal Health Hand BraceRIGHT HAND ONLY - There is nothing ordinary about this item indeed. It is covered with runes and holds a slight glow of color.R-Witchdoctor's Judgement Hand BraceRIGHT HAND ONLY - This item looks Sharp, the owner of this item would command respect.R-Fallen Vindication Hand BraceRIGHT HAND ONLY - Although the materials in this item are a bit lacking and worse for wear the construction is very sound. This is a rather nice item considering.R-Crusader Lightning Hand BraceRIGHT HAND ONLY - An odd nickname for such an item by the protection it should provide and its cost no guardsman would get there hands on such an item.R-Smashing Bloodleacher Hand BraceRIGHT HAND ONLY - The metal in this came from a meteor Not only does it look amazing its protection abilities are also amazing.R-Black Temporal Hand BraceRIGHT HAND ONLY - Pooling with magical energies one can only guess how it will react in the heat of battle.R-Crushing Eye of Thought Hand BraceRIGHT HAND ONLY - A glowing beautiful item covered with precious stones.R-Crystal Sharkspine Hand BraceRIGHT HAND ONLY - This seller must be insane, how could anyone part with such an exquisite item.R-Skull Shaped Clay Hand guardRIGHT HAND ONLY - The scale used in this item is nice, you do not recognize the animal but its had a nice small tight interlocking scale.R-Knight's Vengence of the Hours Hand guardRIGHT HAND ONLY - This incredibly tough item is a fine example of modern construction capabilities.R-Kelp imbiders Hand guardRIGHT HAND ONLY - This strange looking material should prove to be exceptional protection.R-Primordial Ooze Tipped Hand guardRIGHT HAND ONLY - This material is padded on the inside and cured very tough on the outside. It should provide favorable.R-Glowing Ceremonial Hand guardRIGHT HAND ONLY - One can only imagine the splendors an adventurer could find with such a fine item equipped.R-Venomous Hand guard of AnnihilationRIGHT HAND ONLY - This item is lined with sharp points that hold pockets of dried chemicals. The seller warns you to be very careful not to break your skin on it when you pick it up to inspect it.NV/ /6. $n5|5|5|0@5@0@@5@0@, @b@0;N(B\v(Z.l&bA$A%H%|' `A$A.%H%|(V `~AV$Af%H%|1O `dA$A%H%|;{ `JA$A&%H%|H 5|5| `$A$A%H%|T 5|5| `A$A%H%|] 5|5| `A$A%H%|p 5|5| `Af$Av%H%|f 5|5| 5|5|"`A$A%H%| 5|5| 5|5|"`NA $A %H%|1 5|5| 5|5|"`Ax$A%H%| 5|5| 5|5|"`A$A%H%|- 5|5| 5|5|"5|5|$`A $A (%H%| 5|5| 5|5|"5|5|$`nA x$A %H%|:M 5|5| 5|5|"5|5|$`0A $A %H%|j 5|5| 5|5|"5|5|$`A $A %H%| 5|5| 5|5|"5|5|$`A V$A r%H%|Q 5|5| 5|5|"5|5|$`vA z$A %H%|G 5|5| 5|5|"5|5|$`:A $A %H%|r~ 5|5| 5|5|"5|5|$&$_N^NuNovice Obsidian CharmThis item contains magic but it is obvious it was created by a novice mage with low abilities.Initiate Chipped Stone Neck BandA beautiful piece of art with a hint of magical properties.Fading Ore Neck BraceThis is a well constructed item mainly crafted from ore and leather it has a hint of magical properties to it.Severed Tendril LocketThis is an odd item it appears to be constructed out of some unknown tree tendril.Blackened Alloy AmuletA well crafted neck item that has seen better days, this item almost appears to capture light as it come in contact with it.Glimmering Crystallized NecklaceThis item is truly stunning it sparkles in the light with a almost unnatural reflection.Hategivers Serenity ChokerWhen you inquire about this item the shop keeper drones on and on about the evil Hategiver who bestowed this item upon his betrothed before the local magistrate executed him and had all of his possessions cremated along with him.Innovators Power Forged CollarAn intriguing name the shopkeeper tells you this is a famous item filled with magical powers and is a little surprised you have not already heard of the Power Forged Collar before.Lava Enchanted AmuletThis amulet forged on flowing lava boasts great powers.Befouled Warrior Barbed CharmA charm created by the Nanani tribes Witchdoctor it was once the tribes head warriors greatest possession before his demise (to the victor goes the spoils).Ornate Sea Titan NecklaceA very nice blue rocks is fixed to this necklace in the front you can guess why got the name sea in it but Titan, you have no idea.Prismatic Emerald CollarWhen held in direct sun light the rays of different greens this item casts out the other side is absolutely stunning.Shiny Barbed Combine ChokerThis item is both tough and practical it looks as though it was build as a weapon for the neck.Leech Frenzied Neck BandThis item is composed of many small black particles woven into a leather backing. The seller informs you it boasts much magical power.Fiery Forged Lunar ChokerThis thick full-neck necklace is eerily pale not only consisting of no color but semi transparent.The Pallid Runes AmuletA rather dull looking metal necklace for the sellers asking price it better be much more than it looks.Furious Ebon Shadowed AmuletThis necklace is peculiar, it appears to be an ordinary leather hide item it were not for that odd light emanating from it.Tranquil Scale, Purified NecklaceA stunning item, great care was placed in the making of this.Poisoned Razor tipped CollarThis item is covered with countless incredibly tiny barbs.Gleaming Blessed Hide Neck BandA leather neck band with reflective scales on the outside of it you can feel the magic when you touch this item.NV/ $n5|5|0. @H5@0. @@ @ b@0;N:`@dAv$A%H5|%|P 5|`NA$A%H5|%|P 5|`(A4$AB%H5|%|$ 5|`A$A%H5|%|$ 5|`A$A%H5|%| 5|`AP$Af%H5|%| 5|`A$A%H5|%| 5| `jA$A&%H5|%| 5| `FA|$A%H5|%|I 5| `"A$A%H5|%|I 5| $_N^NuL-Ring of the HuntLEFT HAND ONLY - This magical ring grants the wearer minor improved tracking skills (ability to find a monster)R-Ring of the HuntRIGHT HAND ONLY - This magical ring grants the wearer minor improved tracking skills (ability to find a monster)L-Ring of the PathLEFT HAND ONLY - This magical ring grants the wearer some improved tracking skills (ability to find a monster)R-Ring of the PathRIGHT HAND ONLY - This magical ring grants the wearer some improved tracking skills (ability to find a monster)L-Ring of lesser Wolf senseLEFT HAND ONLY - This magical ring grants the wearer improved tracking skills (ability to find a monster)R-Ring of lesser Wolf senseRIGHT HAND ONLY - This magical ring grants the wearer improved tracking skills (ability to find a monster)L-Ring of Wolf senseLEFT HAND ONLY - This magical ring grants the wearer greater improved tracking skills (ability to find a monster)R-Ring of Wolf senseRIGHT HAND ONLY - This magical ring grants the wearer greater improved tracking skills (ability to find a monster)L-Ring of Greater Wolf senseLEFT HAND ONLY - This magical ring grants the wearer superior improved tracking skills (ability to find a monster)R-Ring of Greater Wolf senseRIGHT HAND ONLY - This magical ring grants the wearer superior improved tracking skills (ability to find a monster)NV/ $n5|5|0. @H5@0. @J @ b@0;N:`@dAv$A%H5|%|P 5|`NA$A%H5|%|P 5|`(AR$Ab%H5|%|$ 5|`A$A%H5|%|$ 5|`A4$AF%H5|%| 5| `A$A%H5|%| 5| `A$A0%H5|%| 5|`jA$A%H5|%| 5|`FA $A %H5|%|I 5|`"A$A%H5|%|I 5|$_N^NuL-Ring of the RougeLEFT HAND ONLY - This magical ring grants the wearer minor stealth skills (Ability to hide from monster / decrease spawn rate)R-Ring of the RougeRIGHT HAND ONLY - This magical ring grants the wearer minor stealth skills (Ability to hide from monster / decrease spawn rate)L-Ring of the HiddenLEFT HAND ONLY - This magical ring grants the wearer slight stealth skills (Ability to hide from monster / decrease spawn rate)R-Ring of the HiddenRIGHT HAND ONLY - This magical ring grants the wearer slight stealth skills (Ability to hide from monster / decrease spawn rate)L-Ring of the StealthyLEFT HAND ONLY - This magical ring grants the wearer improved stealth skills (Ability to hide from monster / decrease spawn rate)R-Ring of the StealthyRIGHT HAND ONLY - This magical ring grants the wearer improved stealth skills (Ability to hide from monster / decrease spawn rate)L-Ring of the invisibleLEFT HAND ONLY - This magical ring grants the wearer greater stealth skills (Ability to hide from monster / decrease spawn rate)R-Ring of the invisibleRIGHT HAND ONLY - This magical ring grants the wearer greater stealth skills (Ability to hide from monster / decrease spawn rate)L-Ring of the undetectableLEFT HAND ONLY - This magical ring grants the wearer superior stealth skills (Ability to hide from monster / decrease spawn rate)R-Ring of the undetectableRIGHT HAND ONLY - This magical ring grants the wearer superior stealth skills (Ability to hide from monster / decrease spawn rate)-.NV/ $n5|5|0. @H5@0. @T @bB@0;N6\A*$A@%H5|%|_ 5|`A|$A%H5|%|_ 5|F`A$A%H5|%|" 5|b`A$$A<%H5|%|" 5|t`Ax$A%H5|%| @ 5|`jA$A%H5|%| @ 5|`FA"$A2%H5|%| 5|`"Ar$A%H5|%| 5|$_N^NuL-Ring of Improved AccuracyLEFT HAND ONLY - This magical ring grants the wearer minor increased odds to hit a opponentR-Ring of Improved AccuracyRIGHT HAND ONLY - This magical ring grants the wearer minor increased odds to hit a opponentL-Ring of Increased AccuracyLEFT HAND ONLY - This magical ring grants the wearer some increased odds to hit a opponentR-Ring of Increased AccuracyRIGHT HAND ONLY - This magical ring grants the wearer some increased odds to hit a opponentL-Ring of Superior AccuracyLEFT HAND ONLY - This magical ring grants the wearer great increased odds to hit a opponentR-Ring of Superior AccuracyRIGHT HAND ONLY - This magical ring grants the wearer great increased odds to hit a opponentL-Ring of supreme AimLEFT HAND ONLY - This magical ring grants the wearer supreme increased odds to hit a opponentR-Ring of supreme AimRIGHT HAND ONLY - This magical ring grants the wearer supreme increased odds to hit a opponentNV/ $n5|5|0. @H5@0. @\ @bB@0;N6\A*$A>%H5|%|_ 5|`A$A%H5|%|_ 5|F`A$A%H5|%|" 5|b`Ar$A%H5|%|" 5|t`A$A%H5|%| @ 5|`jAJ$AX%H5|%| @ 5|`FA$A%H5|%| 5|`"A0$AN%H5|%| 5|$_N^NuL-Ring of Pain InflictionLEFT HAND ONLY - This magical ring grants the wearer minor increased damage inflicted on a successful hit of an opponentR-Ring of Pain InflictionRIGHT HAND ONLY - This magical ring grants the wearer minor increased damage inflicted on a successful hit of an opponentL-Ring of Increase WoundLEFT HAND ONLY - This magical ring grants the wearer some increased damage inflicted on a successful hit of an opponentR-Ring of Increase WoundRIGHT HAND ONLY - This magical ring grants the wearer some increased damage inflicted on a successful hit of an opponentL-Ring of WoundingLEFT HAND ONLY - This magical ring grants the wearer great increased damage inflicted on a successful hit of an opponentR-Ring of WoundingRIGHT HAND ONLY - This magical ring grants the wearer great increased damage inflicted on a successful hit of an opponentL-Ring of Superior Pain InflictionLEFT HAND ONLY - This magical ring grants the wearer supreme increased damage inflicted on a successful hit of an opponentR-Ring of Superior Pain InflictionRIGHT HAND ONLY - This magical ring grants the wearer supreme increased damage inflicted on a successful hit of an opponentNV/ $n5|5|0. @H5@0. @d @b@0;N Fl*Pv 0TAZ$Ap%H5|%|P 5|`2A$A%H5|%|P 5| ` AR$Ah%H5|%|p 5| `A$A%H5|%|p 5|`AL$A\%H5|%| 5|`A$A%H5|%| 5|`tA6$AN%H5|%|I 5|`NA$A%H5|%|I 5|`(A8$AN%H5|%| 5|`A$A%H5|%| 5|"`A0$AH%H5|%| @ 5|&`A$A%H5|%| @ 5|*`A0$AH%H5|%|[` 5|.`jA$A%H5|%|[` 5|2`FA 6$A D%H5|%| 5|6`"A $A %H5|%| 5|<$_N^NuL-Ring of Minor ProtectionLEFT HAND ONLY - This magical ring grants the wearer minor improvement to there armor class (chance to be hit and damage absorption)R-Ring of Minor ProtectionRIGHT HAND ONLY - This magical ring grants the wearer minor improvement to there armor class (chance to be hit and damage absorption)L-Ring of Lesser ProtectionLEFT HAND ONLY - This magical ring grants the wearer slight improvement to there armor class (chance to be hit and damage absorption)R-Ring of Lesser ProtectionRIGHT HAND ONLY - This magical ring grants the wearer slight improvement to there armor class (chance to be hit and damage absorption)L-Ring of ProtectionLEFT HAND ONLY - This magical ring grants the wearer some improvement to there armor class (chance to be hit and damage absorption)R-Ring of ProtectionRIGHT HAND ONLY - This magical ring grants the wearer some improvement to there armor class (chance to be hit and damage absorption)L-Ring of Greater ProtectionLEFT HAND ONLY - This magical ring grants the wearer improved improvement to there armor class (chance to be hit and damage absorption)R-Ring of Greater ProtectionRIGHT HAND ONLY - This magical ring grants the wearer improved improvement to there armor class (chance to be hit and damage absorption)L-Ring of Titan ProtectionLEFT HAND ONLY - This magical ring grants the wearer great improvement to there armor class (chance to be hit and damage absorption)R-Ring of Titan ProtectionRIGHT HAND ONLY - This magical ring grants the wearer great improvement to there armor class (chance to be hit and damage absorption)L-Ring of Superior ProtectionLEFT HAND ONLY - This magical ring grants the wearer greater improvement to there armor class (chance to be hit and damage absorption)R-Ring of Superior ProtectionRIGHT HAND ONLY - This magical ring grants the wearer greater improvement to there armor class (chance to be hit and damage absorption)L-Ring of Supreme ProtectionLEFT HAND ONLY - This magical ring grants the wearer superior improvement to there armor class (chance to be hit and damage absorption)R-Ring of Supreme ProtectionRIGHT HAND ONLY - This magical ring grants the wearer superior improvement to there armor class (chance to be hit and damage absorption)L-Ring of FortressLEFT HAND ONLY - This magical ring grants the wearer supreme improvement to there armor class (chance to be hit and damage absorption)R-Ring of FortressRIGHT HAND ONLY - This magical ring grants the wearer supreme improvement to there armor class (chance to be hit and damage absorption)NV/ $n5|5|0. @H5@0. @t @ b@0;N:`@dAv$A%H5|%|p 5|`NA$A%H5|%|p 5|`(A.$AB%H5|%| 5|`A$A%H5|%| 5|`A$A%H5|%|" 5|`AL$A`%H5|%|" 5|`A$A%H5|%|А 5|`jA $A%H5|%|А 5|`FAj$A~%H5|%| 5|`"A$A%H5|%| 5|$_N^NuL-Ring of the BoomerangLEFT HAND ONLY - This magical ring grants the wearer minor feedback (damage returned to opponent on hit)R-Ring of the BoomerangRIGHT HAND ONLY - This magical ring grants the wearer minor feedback (damage returned to opponent on hit)L-Ring of Thorn like SkinLEFT HAND ONLY - This magical ring grants the wearer slight feedback (damage returned to opponent on hit)R-Ring of Thorn like SkinRIGHT HAND ONLY - This magical ring grants the wearer slight feedback (damage returned to opponent on hit)L-Ring of Flaming ShieldLEFT HAND ONLY - This magical ring grants the wearer improved feedback (damage returned to opponent on hit)R-Ring of Flaming ShieldRIGHT HAND ONLY - This magical ring grants the wearer improved feedback (damage returned to opponent on hit)L-Ring of Mystical AuraLEFT HAND ONLY - This magical ring grants the wearer great feedback (damage returned to opponent on hit)R-Ring of Mystical AuraRIGHT HAND ONLY - This magical ring grants the wearer great feedback (damage returned to opponent on hit)L-Ring of Deaths ReligionLEFT HAND ONLY - This magical ring grants the wearer superior feedback (damage returned to opponent on hit)R-Ring of Deaths ReligionRIGHT HAND ONLY - This magical ring grants the wearer superior feedback (damage returned to opponent on hit)NV/ $n5|5|0. @H5@0. @~ @ b@0;N:`@dAv$A%H5|%|_ 5|`NA$A%H5|%|_ 5|`(AH$AV%H5|%| 5|`A$A%H5|%| 5|`A $A4%H5|%| 5|`A$A%H5|%| 5|`A$A%H5|%| 5|`jAp$A~%H5|%| 5|`FA$A%H5|%| 5|`"AP$A`%H5|%| 5|$_N^NuL-Ring of the BatLEFT HAND ONLY - This magical ring grants the wearer minor vampirical skills (life given back to wearer on opponent strike)R-Ring of the BatRIGHT HAND ONLY - This magical ring grants the wearer minor vampirical skills (life given back to wearer on opponent strike)L-Ring of the VampLEFT HAND ONLY - This magical ring grants the wearer slight vampirical skills (life given back to wearer on opponent strike)R-Ring of the VampRIGHT HAND ONLY - This magical ring grants the wearer slight vampirical skills (life given back to wearer on opponent strike)L-Ring of the Life ThiefLEFT HAND ONLY - This magical ring grants the wearer some vampirical skills (life given back to wearer on opponent strike)R-Ring of the Life ThiefRIGHT HAND ONLY - This magical ring grants the wearer some vampirical skills (life given back to wearer on opponent strike)L-Ring of the SoulsLEFT HAND ONLY - This magical ring grants the wearer improved vampirical skills (life given back to wearer on opponent strike)R-Ring of the SoulsRIGHT HAND ONLY - This magical ring grants the wearer improved vampirical skills (life given back to wearer on opponent strike)L-Ring of Soul TheftLEFT HAND ONLY - This magical ring grants the wearer greater vampirical skills (life given back to wearer on opponent strike)R-Ring of Soul TheftRIGHT HAND ONLY - This magical ring grants the wearer greater vampirical skills (life given back to wearer on opponent strike)NV/ $n5|5|5| 5|0. @zH5@0. @ @bV@0;N$Jp,^ V(lA*$A:%H5|%| 5| `A$A%H5|%| 5| `A$A%H5|%| 5|5| `A6$A@%H5|%| 5|5| `A$A%H5|%|[` 5| 5|5|"`RA$A%H5|%|[` 5| 5|5|"` A8$AF%H5|%| 5| 5|5| "`A$A%H5|%| 5| 5|5| "`A$A%H5|%| 5| 5|5|"5|5|$`~A$A,%H5|%| 5| 5|5|"5|5|$`@Ab$At%H5|%|W0 5| 5|5|"5|5|$5|5|&`A$A%H5|%|W0 5| 5|5|"5|5|$5|5|&`A$A%H5|%|p 5|5| 5|5|#"5|5|$`hA"$A6%H5|%|p 5|5| 5|5|#"5|5|$`$Ah$A%H5|%|h 5|<5|< 5|5|-"5|5|$`A$A%H5|%|h 5|<5|< 5|5|-"5|5|$`A $A %H5|%| x 5|F5|F 5|5|2"5|5|$5|5|&`LA B$A V%H5|%| x 5|F5|F 5|5|2"5|5|$5|5|&$_N^NuL-Ring of TranquilityLEFT HAND ONLY - This magical ring grants the wearer minor increases to there skills in multiple categoriesR-Ring of TranquilityRIGHT HAND ONLY - This magical ring grants the wearer minor increases to there skills in multiple categoriesL-Warriors RingLEFT HAND ONLY - This magical ring grants the wearer slight increases to there skills in multiple categoriesR-Warriors RingRIGHT HAND ONLY - This magical ring grants the wearer slight increases to there skills in multiple categoriesL-Warriors accompaniment RingLEFT HAND ONLY - This magical ring grants the wearer some increases to there skills in multiple categoriesR-Warriors accompaniment RingRIGHT HAND ONLY - This magical ring grants the wearer some increases to there skills in multiple categoriesL-Hero Imbued RingLEFT HAND ONLY - This magical ring grants the wearer improved increases to there skills in multiple categoriesR-Hero Imbued RingRIGHT HAND ONLY - This magical ring grants the wearer improved increases to there skills in multiple categoriesL-Foes Nemesis RingLEFT HAND ONLY - This magical ring grants the wearer great increases to there skills in multiple categoriesR-Foes Nemesis RingRIGHT HAND ONLY - This magical ring grants the wearer great increases to there skills in multiple categoriesL-Ring of Astral SpiritLEFT HAND ONLY - This magical ring grants the wearer greater increases to there skills in multiple categoriesR-Ring of Astral SpiritRIGHT HAND ONLY - This magical ring grants the wearer greater increases to there skills in multiple categoriesL-Sparkling Tainted RingLEFT HAND ONLY - This magical ring grants the wearer superior increases to there skills in multiple categoriesR-Sparkling Tainted RingRIGHT HAND ONLY - This magical ring grants the wearer superior increases to there skills in multiple categoriesL-Silvered Warriors Revenge RingLEFT HAND ONLY - This magical ring grants the wearer supreme increases to there skills in multiple categoriesR-Silvered Warriors Revenge RingRIGHT HAND ONLY - This magical ring grants the wearer supreme increases to there skills in multiple categoriesL-Ring of the Dragon soulLEFT HAND ONLY - This one of a kind magical ring grants the wearer ultimate increased skills in multiple categoriesR-Ring of the Dragon soulRIGHT HAND ONLY - This one of a kind magical ring grants the wearer ultimate increased skills in multiple categoriesNV"n 3|,A"Bi3|p #@ N^Nua Monster TrophyNV/ $n5|5| Bj5| 0. @f5@0. @ @b@0;N*BZpA$A%Hp%@ `AF$AZ%Hp%@ `A$A%Hp(%@ `A"$A6%Hpe%@ `vA$A%H%| `^A$A %H%| `FA$A%H%|l `.A$A %H%| `Al$A%H%|Z $_N^NuPotion of minor healingThis potion will restore part of the users lost health on use. This potion restores 1 to 4 hit points on use.Potion of lesser healingThis potion will restore part of the users lost health on use. This potion restores 8 to 20 hit points on use.Potion of healingThis potion will restore part of the users lost health on use. This potion restores 20 to 30 hit points on use.Potion of greater healingThis potion will restore part of the users lost health on use. This potion restores 30 to 60 hit points on use.Potion of superior healThis potion will restore part of the users lost health on use. This potion restores 60 to 150 hit points on use.Potion of lesser regenerationThis potion will restore part of the users lost health on use. This potion restores 150 to 300 hit points on use.Potion of greater regenerationThis potion will restore part of the users lost health on use. This potion restores 300 to 500 hit points on use.Potion of fill healthThis potion will restore part of the users lost health on use. This potion restores 500 to 1000 hit points on use.Potion of restore healthThis potion will restore part of the users lost health on use. This potion restores 1000 to 2000 hit points on use.NV2. "n3|3| 0@]3@0@]@3@3| 0@gS@g&S@g>S@gV`vAx"A#Hp #@ 3|`ZA"A #Hp#@ 3| `>A"A#Hpa#@ 3|`"A"A(#H#|w 3|3|AN^NuVitality boosterThis potion will increase the players maximum health capacity for a short duration. This potion grants an extra max 4 hit points for 50 rounds.Surge of vitalityThis potion will increase the players maximum health capacity for a short duration. This potion grants an extra max 10 hit points for 80 rounds.Empowerment of VitalityThis potion will increase the players maximum health capacity for a short duration. This potion grants an extra max 30 hit points for 110 rounds.Mighty Vitality infusionThis potion will increase the players maximum health capacity for a short duration. This potion grants an extra max 65 hit points for 250 rounds.NV2. "n3|3|3| 0@Y3@0@\3@0@gS@g&S@g>S@gV`vAx"A~#Hp #@ 3|`ZA"A#Hp#@ 3| `>Ad"Ar#Hpa#@ 3|`"A"A#H#| 3|d3|AN^NuTough hideThis potion will increase the players Armor Class for a short duration. This potion grants an extra 4 Armor Class for 20 rounds.Aura of protectionThis potion will increase the players Armor Class for a short duration. This potion grants an extra 10 Armor Class for 25 rounds.Steel skin infusionThis potion will increase the players Armor Class for a short duration. This potion grants an extra 30 Armor Class for 30 rounds.Skin to rockThis potion will increase the players Armor Class for a short duration. This potion grants an extra 65 Armor Class for 100 rounds.NV2. "n3|3|3| 0@U3@0@\3@0@gS@g&S@g>S@gV`vAx"A|#Hp #@ 3|`ZA"A#Hp#@ 3| `>Ah"Ar#Hpa#@ 3|`"A"A#H#| 3|d3|AN^NuDead aimThis potion will increase the players Attack rating for a short duration. This potion grants an extra 4 Attack rating for 20 rounds.Strike of the catThis potion will increase the players Attack rating for a short duration. This potion grants an extra 10 Attack rating for 25 rounds.Eyes of a hawkThis potion will increase the players Attack rating for a short duration. This potion grants an extra 30 Attack rating for 30 rounds.Vision and strike of oneThis potion will increase the players Attack rating for a short duration. This potion grants an extra 65 Attack rating for 100 rounds.NV2. "n3|3|3| 3|0@Q3@0@P3@0@Q H#@ 0@gS@g&S@g2S@gD`^A`"Ah#H3|3|`BA"A#H`2AD"AL#Hpa#@ `A"A#H#| 3|dN^NuAura of painThis potion will increase the players Feedback for a short duration. This potion grants an extra 1 Feedback for 5 rounds.Flame skinThis potion will increase the players Feedback for a short duration. This potion grants an extra 1 Feedback for 10 rounds.Glow of lavaThis potion will increase the players Feedback for a short duration. This potion grants an extra 2 Feedback for 10 rounds.Electrical embodimentThis potion will increase the players Feedback for a short duration. This potion grants an extra 3 Feedback for 100 rounds.NV2. "n3|3|3|3|0@M3@0@L3@0@M H#@ 0@gS@g&S@g2S@gD`^A`"At#H3| 3|`BA"A#H`2A"A#Hpa#@ `A"A&#H#|b 3|dN^NuLesser thirst of victoryThis potion will increase the players Vampirical abilities for a short duration. This potion grants an extra 1 Vampirical abilities for 10 rounds.Claws of lifeThis potion will increase the players Vampirical abilities for a short duration. This potion grants an extra 1 Vampirical abilities for 15 rounds.Flood of vita theftThis potion will increase the players Vampirical abilities for a short duration. This potion grants an extra 2 Vampirical abilities for 15 rounds.Touch of the vampireThis potion will increase the players Vampirical abilities for a short duration. This potion grants an extra 3 Vampirical abilities for 100 rounds.NV2. "n3|3|3|0@I3@0@J 3@0@I3@0@H H#@ 0@gS@g S@g,S@g8`RAT"Af#Hp#@ `A$A%H%|M+? 5|(5|5| 5|"5|&`&A$A%H%|UE 5|*5| 5|"5|&`A$%|XR 5|+5|"5|$`A$A%H%|bw 5|'5|$`A2$A8%H%|j( 5|$`A$A%H%|rg 5|&5| "5| $`^A$A%H%|{F 5|5| "5| $5|&`.At$Az%H%| 5|)5| "5| $5|&LN^NuA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.Standard MaceA decent sized metal ball with many large spikes fixed to it attached to a stick. This Mace is average, although Maces are not military issue, if the regional sovereign were handing out maces as weapons this would probably be the standard issue mace.Tack HammerA cylinder shape of metal attached to a wooden stick.Small PitchforkBastard Sword War BladeThis sword is a fine weapon its size and girth could easily cleave a man in two. The only noticeable drawback would be, it's weight could tire a person out.Orc HatchetA small wood hatchet with a terrible name for such an item. Usually one equates Orc with low quality but this item is not reflective of the name at all.Ivory Handled Swamp AxeThis staff has more weight to it than the regular staff causing more damage.Divining Harvester StaffThis item is magical, initially designed with the ability to find water it looks as though its purpose was changed mid construction to a nice weapon.Magi StaffThis weapon is in excellent condition; constructed of sturdy materials in the right hands this weapon could do a lot of damage.NV2. "nBi3|3|3|0@>3@0@*3@ 3|"0@+3@0@gS@g*S@gDS@g^`A"A#H#|" 3|`dA"A#H#| 3|`FA"A#H#|9 3|`(A"A#H#| [ 3|"3| 3|"N^NuThe Dwarfinian helmetThis helmet was well crafted by skilled dwarves and blessed.Helmet of ZarcliniaThe Helmet of Zarclinia is well known in the realm as a relic of fortune and power.Cap of Skeeble leatherSkeeble's have very tough hides and make for excellent armor. Killing a Skeeble is considered taboo by most of the populous since seeing one is considered good luck.Helmet of butterfly metalThis item has got its silly name due to the way it full front face guard opens in two halves from the center out.NV2. "n3|3|3|0@:3@0@H3@ 0@+3@0@gS@g(S@gBS@g\`vAx"A#H#| 3|1`XA"A#H#|r 3|7`:A"A#H#|n 3|:`Ar"A#H#| F 3|<N^NuL-Boots of unicorn hornLEFT FOOT ONLY - Slated unicorn horns split down the grain then Hemmed with troll hide you can almost feel the magic emanating from this item.L-Boots of nature's strengthLEFT FOOT ONLY - This boot looks almost plain in appearance. If the seller didn't tell you it was special you would have mistook this for a commoners foot wear.L-Boot of IzireemLEFT FOOT ONLY - The seller tells you Izireem was a powerful wizard from the old world, he also tells you this boot is rumored to have the ability of flight but he have never seen and believes that to just be a rumor.L-Boot of molten lavaLEFT FOOT ONLY - When you stare at this item for a while you swear you can almost see plates of cooling rock moving amongst cracks of lava. This boot is cool to the touch. This boot looks amazing!NV2. "n3|3|3|0@63@0@#H3@ 0@+3@0@gS@g(S@gBS@g\`vAx"A#H#| 3|1`XA"A#H#|r 3|7`:A"A#H#|n 3|:`At"A#H#| F 3|<N^NuR-Boots of unicorn hornRIGHT FOOT ONLY - Slated unicorn horns split down the grain then Hemmed with troll hide you can almost feel the magic emanating from this item.R-Boots of nature's strengthRIGHT FOOT ONLY - This boot looks almost plain in appearance. If the seller didn't tell you it was special you would have mistook this for a commoners foot wear.R-Boot of IzireemRIGHT FOOT ONLY - The seller tells you Izireem was a powerful wizard from the old world, he also tells you this boot is rumored to have the ability of flight but he have never seen and believes that to just be a rumor.R-Boot of molten lavaRIGHT FOOT ONLY - When you stare at this item for a while you swear you can almost see plates of cooling rock moving amongst cracks of lava. This boot is cool to the touch. This boot looks amazing!NV2. "n3| 3|3|3|3|3| 3| "3| $0@23@0@+3@0@" 3@0@gS@g.S@gBS@gV`|A~"A#H#|$ 3|"3|$`XA"A#H#|h~ `@A"A#H#| `(AR"Ah#H#| 3| 3| "3| $N^NuFalcon bane shortsThese shorts appear plain in nature and material. You wonder if the seller is trying to pull one over on you.Elvin metal pantsThis item does not appear to be made of any metal you have ever seen before. They feel like cloth to the touch yet when you grab it and pull it clinks like metal chain.Pants of black widow venomThese pants are laced with sharp barbs on the outside and each tip of every barb has a carefully inscribed rune on it. The seller says not to worry it is designed to only inflict damage to a foe in battle.Braided sprite wood shortsWhen you first inspect this item it looks like very heavy blue cloth. As you look at the item closer you notice it is actually little rings like chain mail but so tight nit they become a blur.NV2. "n3|3|3|3|3|3| 3|"0@.3@0@+3@0@)R@3@0@H3@$0@gS@g(S@gBS@g\`vAx"A#H#| 3|"`XA"A#H#|7 3| `:A"A#H#|  3|"`A"A#H#| F 3| N^NuL-Leg guard of ogre skinLEFT LEG ONLY - This item is two solid plates hinged in ogre hide that encompassed the leg and then latches on the inside.L-Leg guard forged by trollsLEFT LEG ONLY - This was obviously really forged by trolls. Its construction is crude at best, in fact this leg guard has so many flat spots and dents you almost wouldn't call it rounded. Still there is an indescribable strength to it.L-Feather lite leg guardLEFT LEG ONLY - This leg guard very sturdy and literally as light as a feather. The wearer of such an item would be able to keep light on his feet improving his ability to dodge in battle.L-Leg guard of dragon scaleLEFT LEG ONLY - This leg guard was constructed from one large dragon scale cut in 4 sections then each section was hinged to the next with a strong hide.NV2. "n3|3|3|3|3|3| 3|"0@*3@0@+3@0@)R@3@0@H3@$0@gS@g(S@gBS@g\`vAx"A#H#| 3|"`XA"A#H#|7 3| `:A"A#H#|  3|"`A"A#H#| F 3| N^NuR-Leg guard of ogre skinRIGHT LEG ONLY - This item is two solid plates hinged in ogre hide that encompassed the leg and then latches on the inside.R-Leg guard forged by trollsRIGHT LEG ONLY - This was obviously really forged by trolls. Its construction is crude at best, in fact this leg guard has so many flat spots and dents you almost wouldn't call it rounded. Still there is an indescribable strength to it.R-Feather lite leg guardRIGHT LEG ONLY - This leg guard very sturdy and literally as light as a feather. The wearer of such an item would be able to keep light on his feet improving his ability to dodge in battle.R-Leg guard of dragon scaleRIGHT LEG ONLY - This leg guard was constructed from one large dragon scale cut in 4 sections then each section was hinged to the next with a strong hide.NV2. "n3| 3|3|3|3| 3|"0@&3@0@+3@0@"H3@0@gS@g(S@gBS@gV`pAr"A#H#|dN 3| `RA"A#H#|- 3| `4A"A#H#| `AX"Aj#H#| m 3|"N^NuBreastplate of fairy woven barkAs the name suggests this breastplate was constructed by fairies and is filled with magical powers.Breastplate of AntiliesThis is a mighty item indeed.Rough Kevlar BreastplateAlthough the construction looks kind of crude the components used and both unfamiliar and remarkable.Silk weave BreastplateCreated from countless strands of the toughest spider silk then cured this item is both pliable and durable.NV2. "n3|3|3|3|3|"0@"3@0@+3@0@#@3@0@3@ 0@gS@g"S@g6S@gJ`dAf"A|#H#|5 `LA"A#H#| `4AT"Af#H#|  `A:"AR#H#| D 3|"N^NuL-Arm guard of blood lightLEFT ARM ONLY - Forged from the stone of blood light this item hold vast untapped potential.L-Arm guard of volcano metalLEFT ARM ONLY - This item is not really related to volcanos however the name is as impressive as the construction of the item itself.L-Diamond ice arm guardLEFT ARM ONLY - The Diamond ice arm guard got its name due to its almost translucent shimmering appearance. When you look at this fine item you can quickly tell its looks are results of many powerful spells placed upon the item.L-Red dragon scale arm guardLEFT ARM ONLY - This leg guard was constructed from one large dragon scale cut in 4 sections then each section was hinged to the next with a strong hide.NV2. "n3|3|3|3|3|"0@3@0@+3@0@@3@0@ 3@ 0@gS@g"S@g6S@gJ`dAf"A|#H#|5 `LA"A#H#| `4AV"Ah#H#|  `A<"AT#H#| D 3|"N^NuR-Arm guard of blood lightRIGHT ARM ONLY - Forged from the stone of blood light this item hold vast untapped potential.R-Arm guard of volcano metalRIGHT ARM ONLY - This item is not really related to volcanos however the name is as impressive as the construction of the item itself.R-Diamond ice arm guardRIGHT ARM ONLY - The Diamond ice arm guard got its name due to its almost translucent shimmering appearance. When you look at this fine item you can quickly tell its looks are results of many powerful spells placed upon the item.R-Red dragon scale arm guardRIGHT ARM ONLY - This leg guard was constructed from one large dragon scale cut in 4 sections then each section was hinged to the next with a strong hide.NV2. "n3|3|3|3|3|3| 3|"3|$0@3@0@@3@0@gS@g(S@gBS@g\`vAx"A#H#| 3|"`XA&"AD#H#|* 3| `:Av"A#H#|W~ 3|"`A"A6#H#| o 3| N^NuL-Shoulder protection of the wizard doyleLEFT SHOULDER ONLY - It is rumored that the possessor of this item will actually be assisted by the mighty wizard doyle from beyond the grave it times of needed.L-Shoulder guard of blinding sightLEFT SHOULDER ONLY - You start to gaze at the item and the next thing you know the seller slaps you. As you reach for your weapon he quickly explains... You had been staring at this item for 10 minutes entranced by its spell. As you hear this you could see how helpful this could be should a foe glance at the item during battle!L-Shoulder guard of Power and weaknessLEFT SHOULDER ONLY - This shoulder guard grants extreme power to whoever dons the item and diminishes the abilities of those who might strike the item.L-Shoulder pad of courageous heartLEFT SHOULDER ONLY - A befitting name for such an item, this item enhances so many abilities to the wearer, courageous heart sums it up nicely.NV2. "n3|3|3|3|3|3| 3|"3|$0@3@0@@3@0@gS@g(S@gBS@g\`vAx"A#H#| 3|"`XA("AF#H#|* 3| `:Az"A#H#|W~ 3|"`A"A<#H#| o 3| N^NuR-Shoulder protection of the wizard doyleRIGHT SHOULDER ONLY - It is rumored that the possessor of this item will actually be assisted by the mighty wizard doyle from beyond the grave it times of needed.R-Shoulder guard of blinding sightRIGHT SHOULDER ONLY - You start to gaze at the item and the next thing you know the seller slaps you. As you reach for your weapon he quickly explains... You had been staring at this item for 10 minutes entranced by its spell. As you hear this you could see how helpful this could be should a foe glance at the item during battle!R-Shoulder guard of Power and weaknessRIGHT SHOULDER ONLY - This shoulder guard grants extreme power to whoever dons the item and diminishes the abilities of those who might strike the item.R-Shoulder pad of courageous heartRIGHT SHOULDER ONLY - A befitting name for such an item, this item enhances so many abilities to the wearer, courageous heart sums it up nicely.NV2. "n3| 3|3|3|3| 3|"0@3@0@@3@0@gS@g(S@g$5|5|5|`A0$5|5|X`zA($5|Y5|`dA $5|5|5|`HA$5|5| `2A$5|!5|f`A$5|g5|`A$5|5|`A$5|5|8`A$5|95|~5|`A$5|5|`A$5|5|(`A$5|)5|`|A$5|5|`hA$5|5|@`TA$5|A5|`@A$5|5|`,A$5|5|N`A$5|O5|5|0j%H $_N^NuA helmet abandoned either in the heat of battle or due to excessive wear this item is to destroyed to equip but it should hold a value to resell to a vendor.Worn Helmdecrepit Helmetdilapidated Helmdamaged Helmweak Helmetdecaying Helmrotting Helmshabby Helmwrecked Helmdamaged Helmettattered Helmbusted Helmetdestroyed Helmabandoned Helmdepreciated Helmrun down Helmetfrail Helmetsmashed Helmdecrepit Helmdestroyed Helmetrun down Helmbroken Helmworn out Helmneglected Helmruined Helmwrecked Helmetdiscarded Helmcast off Helmdeserted Helmused Helmfrail Helmweak Helmdilapidated Helmbusted Helmshabby HelmetNV/ $n5|!A%H5|0. @P @b@0;N*>Tj0F\pA,$Bj5| `A6$5| 5|`A8$5|5|/`~AB$5|05|U`hAL$5|V5|`RAL$5|5|``A$5|?5|`A$5|5|<`vA$5|=5|`bA$5|5|l`NA$5|m5|`:A$5|5|t`&A$5|u5|*`A$5|+5|0*@H%@ $_N^NuThis is the remainder of a long since dead creature. Looking through this could be profitable.Smashed remnants of a battleNeglected pile of bonesFestering remnants of a battleSmashed remainder of a dead foeSmashed pile of bonesDecaying remainder of a dead foeRotting remnants of a battleDecaying pile of bonesAbandoned remainder of a dead foeAbandoned remnants of a battleRotting pile of bonesRotting remainder of a dead foeDeserted remainder of a dead foeWrecked pile of bonesAbandoned pile of bonesFestering pile of bonesDeserted pile of bonesDecaying remnants of a battleDeserted remnants of a battleFestering remainder of a dead foeBusted pile of bonesNV/ $n5|!A&%H5|0. @e @b@0;N@Tj0F\r "8NdxAx$Bj5| `A|$5| 5|`A~$5|5|#`pA$5|$5|9`ZA$5|:5|c`DA$5|d5|`.A$5|5|`A$5|5|`A$5|5|P`A$5|Q5|`A$5|5|`A$5|5| `A$5| 5|H`A$5|I5|`~A$5|5|`hA$5|5|`RA$5|5|@`b@0;N~,BXn4J`v&<Rh~.DZp  6L`tA$Bj5|`FA$5|5|`0A$5|5|"`A$5|#5|8`A $5|95|R`A $5|S5|r`A$5|s5|`A$5|5|`A$5|5|`A $5|5|`A"$5|5|`jA&$5|5|;`TA&$5|<5|[`>A($5|\5|{`(A,$5||5|`A.$5|5|`A2$5|5|`A2$5|5|`A6$5|5|/`A6$5|05|O`A:$5|P5|o`A>$5|p5|`xAD$5|5|`bAH$5|5|`LAL$5|5|`6AP$5|5|` AT$5|5|%` AV$5|&5|E`A\$5|F5|e`A`$5|f5|`A`$5|5|`Af$5|5|`Ah$5|5|`Aj$5|5|`pAl$5|5|%`ZAr$5|&5|E`DAv$5|F5|e`.Az$5|f5|`A|$5|5|`A$5|5|`A$5|5|`A$5|5|`A$5|5|%`A$5|&5|E`A$5|F5|e`~A$5|f5|`hA$5|5|`RA$5|5|`dBh&Fl*Ph4R<xA$A%H%|D 5|(`A$A%H%| 5|*`A$A%H%|"R 5|+`nA $A &%H%|L 5|'`NA $A %H%|AL `4A X$A h%H%|_ 5|&5|&`A $A %H%| 5|5|&`A $A %H%| 5|)5|&`A $A %H%|k 5|(5|&`A ^$A f%H%|Ok 5|*5|&`vA |$A %H%|ϭ7 5|+5|&`PA $A %H%|0 5|'5|&`*A $A %H%|✳ 5|&` A $A %H%|` 5|&5|&`A6$AF%H%|T< 5|5|&`A$A%H%| 5|)5|&`A$A%H%|xR 5|(5|&`rA$A%H%| 5|*5|&`LA$A%H%| 5|+5|&`&A $A%H%|3 5|'5|&`A$A%H%|l 5| &`A$A%H%|o 5|&5| &`AT$Ad%H%|l 5|5| &`A$A%H%|= 5|)5| &`nA>$AN%H%|v. 5|(5| &`HA$A%H%| % 5|*5| &`"A&$A>%H%|~ 5|+5| &`A$A%H%|< 5|'5| &`A $%|*lO 5| &`A($%|5 5|&5| &`A6$AF%H%|?t: 5|5| &`zA`$%|J+ 5|)5| &`\Ab$%|T 5|(5| &`>Ad$An%H%|_] 5|*5| &`A$A%H%|Z 5|+5| &`A$%| 5|'5| &`A$5|A%|e2 5| &5|5| 5|"5|$`A$5|A%|e2 5|&5| &5|5| 5|"5|$`bA$5|A%|e2 5|5| &5|5| 5|"5|$`&A$5|A%|e2 5|)5| &5|5| 5|"5|$`Av$5|A%|e2 5|(5| &5|5| 5|"5|$`AV$5|A%|e2 5|*5| &5|5| 5|"5|$`rA>$5|A%|e2 5|+5| &5|5| 5|"5|$`8A$$5|A%|e2 5|'5| &5|5| 5|"5|$LN^NuA prize lore weapon, this is the type of weapon that turned told in lore. Weapons like this turn an average warrior into legend.A weapon of great might and power, you would be hard pressed to find a better weapon. (OOC) The last 6 weapons have the same stats and price so you can chose the weapon image you preferSturdy MaceA decent sized metal ball with many large spikes fixed to it attached to a stick. The quality of this items construction and materials and both good.Smithing HammerA cylinder shape of metal attached to a wooden stick.Giant PitchforkA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.Skinner LongswordThis bladed weapon got its nickname due to its incredibly sharp edges that can literally take the skin off a dragon hide with very little effortGleaming HatchetThis item is clearly endowed with magical properties not only by the feel of it but the glow that emanates from the item. Other than the fact it is a hatchet not much is known about this item.Wingblade Battle AxeCrafted by the Dwarves, it is said when swinging this axe it feels so light the wielder will think the blade is carried by the winds upon its own set of wings.Balanced Flesh Slayer RodThis item is Blessed with special powers. Not only is it a good blunt striking there are claims that upon impact the flesh it touches dies a little just for being exposed to this item.The Casters StaffThis nice weapon holds magical properties to aid one in battle.Standard FlailA decent sized metal ball with many large spikes fixed to it attached to a stick. The damage one could inflict on an opponent with such brutal and violent weapon is impressive.Sledge HammerA cylinder shape of metal attached to a wooden stick.Standard TridentA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.Finely Crafted Ribcracker bladeThis item is one of the finest weapons of the land. It has magical abilities rumored to help the blade find its mark and more often than not land on vital components of the opponents like between the bones of an enemies rib cage.Rone slayer hatchetThis weapon was created with great power.Demon slayer double bladed battle axeDesigned to fight legions of the underworlds, this weapon grants great power to the wielder.Rod of mingling lightThis item binds to its possessor. During battle it emits streams of light into an opponent inflicting great amounts of damage.The Caster companionThis staff has a slight glow, when the item is swung about the fixed ornament at the end of it begins to heat up.Bronze MaceA decent sized metal ball with many large spikes fixed to it attached to a stick. This weapon is above average and should provide good assistance in a fight.War HammerA cylinder shape of metal attached to a wooden stick.Chariot riders TridentA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.Krovans Battle BladeThis sword is a mighty weapon indeed. Any foe would be a fool to not fear matching against this weapon in the hands of a skilled warrior.Hatchet of the cleavingCrafted with the finest of magical arts this item is truly one of a kind and powerful.Rune encrusted Battle AxeThis weapon is covered from blade to hilt with powerful glyphs. The damage a trained warrior could do with this is beyond comprehension.Rod of blazing lightThis rod discharges huge quantities of magical energies into an opponent on contact adding large sums of damage for each and every hit.Staff of the MagiThis staff has a slight glow, when the item is swung about the fixed ornament at the end of it begins to emit small sparks of energy.Well-fashioned FlailA decent sized metal ball with many large spikes fixed to it attached to a stick. This weapon glows with an energy not of this world, it is well-balanced and light weight for it size, this is a very nice weapon.Greater War HammerA cylinder shape of metal attached to a wooden stick.Trident of the Warlords PowerA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.Sword of pain and sufferingNot much is known about this weapon. The shop keeper tells you it is rumored to be one of the finest weapons in the region although you have your doubts.Mighty warriors strong arm axeMighty warriors force of damage battle-axeThe Long wooden stickDon't let the name fool you this weapon is very powerful.Arch Magi staff of destructionFlail of damage and destructionHammer of SpiteA cylinder shape of metal attached to a wooden stick.Saronies TridentA stick attached to a piece of metal that spreads out and come to 3 sharp points. This could do damage in battle.The swift sword of deathPhantasmal Hatchet of the AgesPhantasmal Battle-Axe of the AgesPhantasmal Staff of the AgesPhantasmal Magi Staff of the AgesPhantasmal Mace of the AgesPhantasmal War Hammer of the AgesPhantasmal Trident of the AgesPhantasmal Sword of the AgesNVH :. $n5|"5|,5| A>%H0@5@0EA(&փ "` N|"` N|rW` N|%@ 6CC0C@5@0@ @'b@0;NP`v ,<L\fv 0>LTbp~A$5|`VA$5|5|-`@A$5|5|.`*A$5|5|/`A$5|0`A$5|1`A$5|2`A$5|3`A$`A$5|-`A$5|.`A$5|/`A$5|0`A$5|1`zA$5|2`jA$5|3`ZA$`PA$5|-`@A$5|.`0A$5|/` A$5|0`A$5|1`A$5|2`A$5|3`A$`A$5|-`A$5|.`A$5|/`A$5|0`A$5|1`A$5|2`vA$5|3`hA$``A$5|-`RA$5|.`DA$5|/`6A$5|0`(A$5|1`A$5|2` A$5|3L8N^NuA Robe to protect you from the elements. OOC: Robes take up both the chest and the pants slot to equip.Soiled CloakWorn WrapRuined CoatUsed Chest wrapTorn CapeTiny TunicMakeshift VeilRough Weave RobeFirm TunicUn-maintained Chest wrapGood used MantleRough ShroudFungal CloakMountain Mist CapeFungal RobeLiken VeilForemans TunicFlayed cat PonchoForemans Nice RobeRigid CloakBear skin RobePanther skin CoatReinforced CapeBrigands ShroudGuardian CloakAssassins VeilSun Threaded MantleGuilded RobeSlotted Chest wrapRigid TunicShredded dragon scale weave CapeCasters SwatheRigid Assassins CoatSlotted CloakWyvern CloakFlaming CapeThe guides CloakMantle of warmth VeilPoncho of protection TunicFlaming RobeNVH 6. $n5|"5|,5| An%H0@5@0CA*(؄ "` N|"` N|rW` N|%@ 0@@5@ C3m5|0@H5@ CGm5|0@5@" CLm5|0@5@$0@* @'b@0;NPZjz$4DN^n~&4<JXftA$`DA$5|-`4A$5|.`$A$5|/`A$5|0`A$5|1`A$5|2`A$5|3`A$`A$5|-`A$5|.`A($5|/`A6$5|0`A8$5|1`zAF$5|2`jAJ$5|3`ZA^$`PAh$5|-`@At$5|.`0A$5|/` A$5|0`A$5|1`A$5|2`A$5|3`A$`A$5|-`A$5|.`A$5|/`A$5|0`A$5|1`A$5|2`vA$5|3`hA$``A$5|-`RA$5|.`DA$5|/`6A$5|0`(A$5|1`A$5|2` A $5|3L8N^NuA Robe to protect you from the elements. OOC: Robes take up both the chest and the pants slot to equip.Cloak of mana RobeSwathe of brilliance PonchoCoat of wisdom ShroudRobe of martial law CoatCloak of vindication CloakCloth and alloy SwatheSquirrel hide TunicMaster Robe of life RobeFull body coat of the risenWizardly storm cloakSilver magical thread robeApocalyptic cloth body coverCrystalline robeRune covered cloth body coatRobe of the WyvernsShimmering cloth body cover of lifeRobe of stone beadsLead inlaid cloth body coatFull body coat of the FrostbittenRainbow hued body outfitCloak of the singedCloth based full body armorEnergy based body armorRobe of RunesBamboo JerkinGolden Path JerkinSilk weave JerkinReinforced JerkinSeaweave body JerkinVeterans Mammoth Braided JerkinWicker JerkinFull body breastplateMaster of the hunt JerkinMulti Kill Patchwork JerkinCeremonial Sun JerkinPhase self JerkinJerkin of full circleGilded JerkinGrass Weave JerkinJerkin of the VoidNV/ /6. $n5|5|45|AL%H0@5@0@5@0@R @ b@0;N(>VnA$p %@ `A$pP%@ 5|5`A$%| 5|6`A$%| 5|7`A$%| `A$%| 5|5`|A$%|76 5|6`fA$%|Zu 5|7`PA$%|9 `@A$%| 5|5`*A$%|T| 5|6`A$%| 5|7&$_N^NuA fishing pole used to catch fish. The more expensive the pole the better the catch and the less time it takes per attempt. Be warned Fishing Poles can break.String on a stick (fishing pole)Small fishing stickAverage fishing poleDecorative fishing rodHeavy fishing poleBamboo fishing poleBarbed fishing poleLeather wrapped fishing poleGrand fishing rodBalanced fishing poleFishing pole of harvestingFishing rod of the catchNV"n3|#3|3|2A#H0. @^gS@g$S@g:S@gP`fA"3|p#@ 3|`LA"3|p#@ 3|`2A"3|p #@ 3|`A"3|p#@ 3|N^NuBait used to fish with. The higher the quality of bait the better the fishing will be.Small WormAverage WormNight CrawlerJumbo Night CrawlerLNV/ /6. $n5|5|5| ?</.` N%H5|p5@ p^@5@p25@\O0 @b@0;N2N^nx$2@N\jAJ$5| 5| 5| `*A8$5|`A4$5|%` A4$`A@$`AD$`AF$`AH$`AL$`AL$`AV$`AX$`AZ$`A\$`AX$5|`AV$5|%`|AV$5|f`nAV$5|``AV$5|`RAT$5|`DAR$5|L`6AV$5|`(AV$5|`A\$5|` AZ$5|(&$_N^NuTiny healMinor healNegligible healInconsequential healTrivial healLight healSmall healInferior healLow healInsignificant healLesser healSlight healMedium healHealAverage healOrdinary healTypical healStandard healCommon healNormal healConventional healRegular healAbove average healGreat healGreater healNV/ /6. $n5|5|5| ?</.` N%H5|p5@ p^@5@p75@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA $`nA$`fA,$`^A8$`VAB$`NAL$`FAX$`>A`$`6Ar$`.A|$`&A$`A$`A$`A$`A$&$_N^NuMajor healEnormous healImmense healColossal healSuperior healGargantuan healSupreme healEpic healTiny knit woundMinor knit woundNegligible knit woundInconsequential knit woundTrivial knit woundLight knit woundsmall knit woundInferior knit woundlow knit woundInsignificant knit woundLesser knit woundSlight knit woundMedium knit woundKnit woundAverage knit woundOrdinary knit woundTypical knit woundNV/ /6. $n5|5|5| ?</.` N%H5|p5@ p^@5@p75@\O0@2 @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A $`A($`A2$`A:$`vAF$`nAR$`fA^$`^Aj$`VAx$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuStandard knit woundCommon knit woundNormal knit woundConventional knit woundRegular knit woundAbove average knit woundGreat knit woundGreater knit woundMajor knit woundEnormous knit woundImmense knit woundColossal knit woundSuperior knit woundGargantuan knit woundSupreme knit woundEpic knit woundTiny mendMinor mendNegligible mendInconsequential mendTrivial mendLight mendSmall mendInferior mendLow mendNV/ /6. $n5|5|5| ?</.` N%H5|p5@ p^@5@p75@\O0@K @b @0;N0:DNXblvA$`A$`A$`A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA $`NA$`FA$`>A $`6A$$`.A*$`&A0$`A6$`A<$`AD$`AJ$&$_N^NuInsignificant mendLesser mendSlight mendMedium mendMendAverage mendOrdinary mendTypical mendStandard mendCommon mendNormal mendConventional mendRegular mendAbove average mendGreat mendGreater mendMajor mendEnormous mendImmense mendColossal mendSuperior mendGargantuan mendSupreme mendEpic mendNV/ /6. $n5|5|5| ?</.` N%H5|pCR@5@ pC V@5@pCZ@5@\O0@c @b@0;N4Vfv&6FTbp~A$5| 5| 5|5|`|A$5| `lA$5| `\A$5| `LA$5|! `$5|+ `6AN$5|+ `(AV$5|, `A`$5|, ` Ah$5|- &$_N^NuTiny Vitality boostMinor Vitality boostNegligible Vitality boostInconsequential Vitality boostTrivial Vitality boostLight Vitality boostSmall Vitality boostInferior Vitality boostLow Vitality boostInsignificant Vitality boostLesser Vitality boostSlight Vitality boostMedium Vitality boostAverage Vitality boostOrdinary Vitality boostTypical Vitality boostStandard Vitality boostCommon Vitality boostNormal Vitality boostConventional Vitality boostRegular Vitality boostAbove average Vitality boostGreat Vitality boostGreater Vitality boostMajor Vitality boostEnormous Vitality boostNV/ /6. $n5|5|5| ?</.` N%H5|pCR@5@ pC V@5@pCZ@5@\O0@} @b@0;N2BRbr"0>LZhvA$5|- `lA$5|. `\A$5|/ `LA$5|0 ` &$_N^NuImmense Vitality boostColossal Vitality boostSuperior Vitality boostGargantuan Vitality boostSupreme Vitality boostEpic Vitality boostTiny Vitality increaseMinor Vitality increaseNegligible Vitality increaseInconsequential Vitality increaseTrivial Vitality increaseLight Vitality increaseSmall Vitality increaseInferior Vitality increaseLow Vitality increaseInsignificant Vitality increaseLesser Vitality increaseSlight Vitality increaseMedium Vitality increaseAverage Vitality increaseOrdinary Vitality increaseTypical Vitality increaseStandard Vitality increaseCommon Vitality increaseNormal Vitality increaseNV/ /6. $n5|5|5| ?</.` N%H5|pCR@5@ pC V@5@pCZ@5@\O0@ @b.@0;N2BRbr"2Nj A$5|> `A$5|? `A$5|@ `A $5|@ `A($5|A `A2$5|B `A:$5|C `AF$5|C `rAP$5|D `bA\$5|D `RAh$5|E `BAv$5|E `2A$5|F `"A$5|F `A$5|G `A$5|G `A$5|H 5| 5|X`A$5|I 5| 5|a`A$5|J 5| 5|j`A$5|J 5| 5|s`A$5|K 5| 5||`fA$5|K 5| 5|`LA$5|L 5| 5|`2A$5|M 5| 5|`A$5|N 5| 5|&$_N^NuConventional Vitality increaseRegular Vitality increaseAbove average Vitality increaseGreat Vitality increaseGreater Vitality increaseMajor Vitality increaseEnormous Vitality increaseImmense Vitality increaseColossal Vitality increaseSuperior Vitality increaseGargantuan Vitality increaseSupreme Vitality increaseEpic Vitality increaseTiny Surge of VitalityMinor Surge of VitalityNegligible Surge of VitalityInconsequential Surge of VitalityTrivial Surge of VitalityLight Surge of VitalitySmall Surge of VitalityInferior Surge of VitalityLow Surge of VitalityInsignificant Surge of VitalityLesser Surge of VitalitySlight Surge of VitalityNV/ /6. $n5|5|5| ?</.` N%H5|pCT@5@ pC \@5@pCZ@5@\O0@ @b@0;N2BRbr"0>LZhvA$5|O `lA$5|P `\A$5|P `LA$5|Q `LZhvA$5|^ `lA$5|^ `\A$5|_ `LA$5|_ `LZhvA$5|n `lA$5|o `\A$5|p `LA$5|q `A$`6A($`.A@$`&AR$`Ad$`Av$`A$`A$&$_N^NuTiny Bolster heal rateMinor Bolster heal rateNegligible Bolster heal rateInconsequential Bolster heal rateTrivial Bolster heal rateLight Bolster heal rateSmall Bolster heal rateInferior Bolster heal rateLow Bolster heal rateInsignificant Bolster heal rateLesser Bolster heal rateSlight Bolster heal rateMedium Bolster heal rateAverage Bolster heal rateOrdinary Bolster heal rateTypical Bolster heal rateNV/ /6. $n5|5|5|?</.` N%H5|0@T@5@ 0@!@5@0@5@ 0@1H5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A&$`A6$`AL$`AZ$`Aj$`Ax$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A $`.A6$`&AR$`Af$`Ax$`A$`A$&$_N^NuStandard Bolster heal rateCommon Bolster heal rateNormal Bolster heal rateConventional Bolster heal rateRegular Bolster heal rateAbove average Bolster heal rateGreat Bolster heal rateGreater Bolster heal rateMajor Bolster heal rateEnormous Bolster heal rateImmense Bolster heal rateColossal Bolster heal rateSuperior Bolster heal rateGargantuan Bolster heal rateSupreme Bolster heal rateEpic Bolster heal rateTiny Regeneration boostMinor Regeneration boostNegligible Regeneration boostInconsequential Regeneration boostTrivial Regeneration boostLight Regeneration boostSmall Regeneration boostInferior Regeneration boostLow Regeneration boostNV/ /6. $n5|5|5|?</.` N%H5|0@T@5@ 0@!@5@0@ 5@ 0@.H5@\O0@, @b@0;N2<FPZdnxA$`A$`A$`A$`A&$`A8$`AJ$`A\$`An$`A~$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A"$`6A6$`.AJ$`&A^$`At$`A$`A$`A$&$_N^NuInsignificant Regeneration boostLesser Regeneration boostSlight Regeneration boostMedium Regeneration boostAverage Regeneration boostOrdinary Regeneration boostTypical Regeneration boostStandard Regeneration boostCommon Regeneration boostNormal Regeneration boostConventional Regeneration boostRegular Regeneration boostAbove average Regeneration boostGreat Regeneration boostGreater Regeneration boostMajor Regeneration boostEnormous Regeneration boostImmense Regeneration boostColossal Regeneration boostSuperior Regeneration boostGargantuan Regeneration boostSupreme Regeneration boostEpic Regeneration boostTiny RegenerateMinor RegenerateNV/ /6. $n5|5|5|?</.` N%H5|0@T@5@ 0@!@5@0@H5@ 0@*H5@\O0@E @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A $`A&$`A6$`A>$`vAH$`nAR$`fA^$`^Aj$`VAv$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuNegligible RegenerateInconsequential RegenerateTrivial RegenerateLight RegenerateSmall RegenerateInferior RegenerateLow RegenerateInsignificant RegenerateLesser RegenerateSlight RegenerateMedium RegenerateAverage RegenerateOrdinary RegenerateTypical RegenerateStandard RegenerateCommon RegenerateNormal RegenerateConventional RegenerateRegular RegenerateAbove average RegenerateGreat RegenerateGreater RegenerateMajor RegenerateEnormous RegenerateImmense RegenerateNV/ /6. $n5|5|5|?</.` N%H5|0@R@5@ 0@!@5@0@F5@ 0@%H5@\O0@^ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A($`A:$`vAF$`nAP$`fAZ$`^Af$`VAn$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuColossal RegenerateSuperior RegenerateGargantuan RegenerateSupreme RegenerateEpic RegenerateTiny RejuvenateMinor RejuvenateNegligible RejuvenateInconsequential RejuvenateTrivial RejuvenateLight RejuvenateSmall RejuvenateInferior RejuvenateLow RejuvenateInsignificant RejuvenateLesser RejuvenateSlight RejuvenateMedium RejuvenateAverage RejuvenateOrdinary RejuvenateTypical RejuvenateStandard RejuvenateCommon RejuvenateNormal RejuvenateConventional RejuvenateNV/ /6. $n5|5|5|?</.` N%H5|0@5@ 0@!@5@pC@5@ 0@H5@\O0@w @b@0;N2<FPZdnxA$`A$`A$`A$`A $`A$`A$`A&$`A0$`A:$`vAH$`nAT$`fA\$`^Av$`VA$`NA$`FA$`>A$`6A$`.A.$`&AL$`Af$`A$`A$`A$&$_N^NuRegular RejuvenateAbove average RejuvenateGreat RejuvenateGreater RejuvenateMajor RejuvenateEnormous RejuvenateImmense RejuvenateColossal RejuvenateSuperior RejuvenateGargantuan RejuvenateSupreme RejuvenateEpic RejuvenateTiny Prolonged health restorationMinor Prolonged health restorationNegligible Prolonged health restorationInconsequential Prolonged health restorationTrivial Prolonged health restorationLight Prolonged health restorationSmall Prolonged health restorationInferior Prolonged health restorationLow Prolonged health restorationInsignificant Prolonged health restorationLesser Prolonged health restorationSlight Prolonged health restorationMedium Prolonged health restorationNV/ /6. $n5|5|5|?</.` N%H5|0@5@ 0@!@5@0@5@ 0@H5@\O0@ @b@0;N&0:DLT\dlt|A$`A$`A$`A$`vA$`nA0$`fAL$`^An$`VA$`NA$`FA$`>A$`6A$`.A$$`&AB$`A`$`A~$`A$`A$&$_N^NuAverage Prolonged health restorationOrdinary Prolonged health restorationTypical Prolonged health restorationStandard Prolonged health restorationCommon Prolonged health restorationNormal Prolonged health restorationConventional Prolonged health restorationRegular Prolonged health restorationAbove average Prolonged health restorationGreat Prolonged health restorationGreater Prolonged health restorationMajor Prolonged health restorationEnormous Prolonged health restorationImmense Prolonged health restorationColossal Prolonged health restorationSuperior Prolonged health restorationGargantuan Prolonged health restorationSupreme Prolonged health restorationEpic Prolonged health restorationNV/ $n5|Bj5| 5| ?</.` N%H5|0. @]@R@5@ 0. \O@ @ b@0;N"0>LZhvA$5|`|A$5|`nA$5|``A$5|`RA$5|`DA$5|`6A$5|`(A$5| `A$5| ` A$5| $_N^NuTiny LevitateMinor LevitateNegligible LevitateInconsequential LevitateTrivial LevitateLight LevitateSmall LevitateInferior LevitateLow LevitateInsignificant LevitateNV/ $n5|Bj5| 5| ?</.` N%H5|0. @]@R@5@ 0. \O@ @ b@0;N&4BP^lzA$5|P`A$5|O`|A$5|N`nA$5|M``A$5|L`RA$5|K`DA$5|J`6A$5|L`(A$5|H`A$5|G` A$5|F$_N^NuLesser LevitationSlight LevitationMedium LevitationAverage LevitationOrdinary LevitationTypical LevitationStandard LevitationCommon LevitationNormal LevitationConventional LevitationRegular LevitationNV/ $n5|Bj5| 5| ?</.` N%H5|0. @]@R@5@ 0. \O@ @b@0;N<L\l| ,<L\l|A$5|E`A$5|D`A$5|C`A$5|B`A$5|A`|A$5|@`lA$5|?`\A$5|>`LA$5|=`N^n~.>N^n~ A$5|`A$5|`A$5|`A$5|`A$5|`A$5|`|A $5|`lA$5|`\A$5|`LA $5|``Av$5|4`A~$5|*`A$5| `A$5|`|A$5| `nA$5|``A$5|`RA$5|`DA$5|`6A$5|`(A$5|`A$5|` A$5|$_N^NuConventional Be as FeatherRegular Be as FeatherAbove average Be as FeatherGreat Be as FeatherGreater Be as FeatherMajor Be as FeatherEnormous Be as FeatherImmense Be as FeatherColossal Be as FeatherSuperior Be as FeatherGargantuan Be as FeatherSupreme Be as FeatherEpic Be as FeatherTiny Arial EnhancementMinor Arial EnhancementNegligible Arial EnhancementInconsequential Arial EnhancementTrivial Arial EnhancementLight Arial EnhancementSmall Arial EnhancementInferior Arial EnhancementLow Arial FloatationInsignificant Arial FloatationLesser Arial FloatationSlight Arial FloatationMedium Arial FloatationAverage Arial FloatationOrdinary Arial FloatationTypical Arial FloatationStandard Arial FloatationCommon Arial FloatationNV/ $n5|Bj5| 5| ?</.` N%H5|0. @]@R@5@ 0. \O@ @b@0;N4DTdt$4BP^lzA$5|L`|A$5|B`lA$5|8`\A$5|.`LA$5|$`$5|p`(A>$5|`AH$5|` AL$5|$_N^NuNormal Arial FloatationConventional Arial FloatationRegular Arial FloatationAbove average Arial FloatationGreat Arial FloatationGreater Arial FloatationMajor Arial FloatationEnormous Arial FloatationImmense Arial FloatationColossal Arial FloatationSuperior Arial FloatationGargantuan Arial FloatationSupreme Arial FloatationEpic Arial FloatationTiny Climb AirMinor Climb AirNegligible Climb AirInconsequential Climb AirTrivial Climb AirLight Climb AirSmall Climb AirInferior Scale AirLow Scale AirInsignificant Scale AirLesser Scale AirSlight Scale AirNV/ $n5|Bj5| 5| ?</.` N%H5|0. @]@R@5@ 0. \O@ @bX@0;N &4BAH$5|`6AL$5|`(AP$5|`AV$5|` AZ$5|$_N^NuMedium Scale AirAverage Scale AirOrdinary Scale AirTypical Scale AirStandard Scale AirNV/ $n5|Bj5| ?</.` N%H5|0. @]@R@5@ 0. \O@ @b@0;N:Pf|,BXn4H\pA$5| 5|`hA|$5| 5|`RAx$5| 5|``An$5| 5|4`Ah$5| 5|*`Af$5| 5|H`Ab$5| 5|>`A`$5| 5|4`vA^$5| 5|R``A^$5| 5|H`JAZ$5| 5|>`4AT$5| 5|\`AR$5| 5|R`AR$5| 5|H`AV$5| 5|p`A`$5| 5|f`Ab$5| 5|\`Ab$5| 5|`Ab$5| 5|z`Ad$5| 5|p`nAd$5| 5|`ZAn$5| 5|`FAt$5| 5|`2Az$5| 5| 5|`Az$5| 5| 5|$_N^NuCommon Scale AirNormal Scale AirConventional Mount AirRegular Mount AirAbove average Mount AirGreat Mount AirGreater Mount AirMajor Mount AirEnormous Mount AirImmense Mount AirColossal Mount AirSuperior Mount AirGargantuan Mount AirSupreme Mount AirEpic Mount AirTiny Invert GravityMinor Invert GravityNegligible Invert GravityInconsequential Invert GravityTrivial Invert GravityLight Invert GravitySmall Invert GravityInferior Invert GravityLow Invert GravityInsignificant Invert GravityLesser Gravity InversionSlight Gravity InversionMedium Gravity InversionAverage Gravity InversionNV/ $n5|Bj5| ?</.` N%H5|0. @/5@ 0. \O@1 @b@0;N:Pf|,BXn2FZnAr$5| 5|`ZAx$5| 5|`DA|$5| 5|`.A$5| 5|`A$5| 5|`A$5| 5|`A$5| 5|`A$5| 5|`A$5| 5|`A$5| 5|`A$5| 5|`~A$5| 5|`hA$5| 5|`RA$5| 5| $`Tj0FZnA$5| 5|`A$5| 5|`~A$5| 5|p`hA$5| 5| (`RA$5| 5| `$5| 5|5|3`^A8$5| 5|5|T`BA.$5| 5|5|u`&A"$5| 5|5|` A$5| 5|5|`A$5| 5|5|`A$5| 5|5|`A$5| 5|5|`A$5| 5|5|'`~A$5| 5|5|>`bA$5| 5|5|_`FA$5| 5|5|`*A$5| 5|5|`A$5| 5|5|`A$5| 5|5|`A$5| 5|5|`A$5| 5|5| `A$5| 5|5| 2`A$5| 5|5| S`fA$5| 5|5| j`LAx$5| 5|5| `2An$5| 5|5| `Ad$5| 5|5| $_N^NuConventional True ShotRegular True ShotAbove average True ShotGreat True ShotGreater True ShotMajor True ShotEnormous True ShotImmense True ShotColossal True ShotSuperior True ShotGargantuan True ShotSupreme True ShotEpic True ShotTiny Dead AimMinor Dead AimNegligible Dead AimInconsequential Dead AimTrivial Dead AimLight Dead AimSmall Dead AimInferior Dead AimLow Dead AimInsignificant Dead AimLesser Dead AimSlight Dead AimMedium Dead AimAverage Dead AimOrdinary Dead AimTypical Dead AimStandard Dead AimCommon Dead AimNormal Dead AimConventional Dead AimNV/ $n5|5|5|5| ?</.` N%H5|0. @^5@ 0. \O@ @ b@0;N*@Vj~A$5|5| `A$5|5| `A$5|5| &`A$5|5| =`vA$5|5| ^`bA$5|5| `NA$5|5| `:A$5| 5| `&A$5| 5| `A$5|5| $_N^NuRegular Dead AimAbove average Dead AimGreat Dead AimGreater Dead AimMajor Dead AimEnormous Dead AimImmense Dead AimColossal Dead AimSuperior Dead AimGargantuan Dead AimNV/ $n5|5|5|5| ?</.` N%H5|0. @^5@ 0. \O@ @ b@0;N,BXnA$5|5| `A$5|5| 1`A$5|5| R`A$5|5| i`A$5|"5| `vA$5|)5| `bA$5|"5| `NA$5|%5| `:A$5|(5| `&A$5|+5| `A$5|.5| 0$_N^NuSupreme Dead AimEpic Dead AimTiny Acquire TargetMinor Acquire TargetNegligible Acquire TargetInconsequential Acquire TargetTrivial Acquire TargetLight Acquire TargetSmall Acquire TargetInferior Acquire TargetLow Acquire TargetNV/ $n5|5|5|5| ?</.` N%H5|0. @^5@ 0. \O@ @ b@0;N.DZpA$5|15| N`A$5|45| l`A$5|65| `A$5|D5| `A$5|=5| `A$5|@5| `vA $5|C5| `bA$5|F5| `NA$5|I5| >`:A$5|L5| \`&A$5|O5|`A$5|R5| $_N^NuInsignificant Acquire TargetLesser Acquire TargetSlight Acquire TargetMedium Acquire TargetAverage Acquire TargetOrdinary Acquire TargetTypical Acquire TargetStandard Acquire TargetCommon Acquire TargetNormal Acquire TargetConventional Acquire TargetRegular Acquire TargetNV/ $n5|5|5|5| ?</.` N%H5|0. @^5@ 0. \O@ @ b4@0;N0F\rA$5|U5| `A$5|X5| `A$5|[5| `A$5|^5|`A$5|a5|.`A$5|d5|L`A $5|g5|j`vA$$5|j5|`bA($5|m5|`NA.$5|p5|`:A2$5|s5|`&A2$5|v5|`A0$5|y5|$_N^NuAbove average Acquire TargetGreat Acquire TargetGreater Acquire TargetMajor Acquire TargetEnormous Acquire TargetImmense Acquire TargetColossal Acquire TargetSuperior Acquire TargetGargantuan Acquire TargetSupreme Acquire TargetEpic Acquire TargetTiny Contact FoeMinor Contact FoeNV/ $n5|5|5|5| ?</.` N%H5|0. @^5@ 0. \O@$ @ bd@0;N2Nj 2FA@$5||5|<`(AB$5| 5|~5|Z` AB$5| 5|5|x`A:$5| 5|5|`A0$5| 5|5|`A&$5|5|`A&$5|5|`A $5|5|`vA&$5|5|`bA&$5|5|,`NA&$5|5|@`:A&$5|5|T`&A&$5|5|h`A($5|5||$_N^NuNegligible Contact FoeInconsequential Contact FoeTrivial Contact FoeLight Contact FoeSmall Contact FoeInferior Contact FoeLow Contact FoeInsignificant Contact FoeLesser Contact FoeSlight Contact FoeMedium Contact FoeAverage Contact FoeOrdinary Contact FoeTypical Contact FoeNV/ $n5|5|5|5| ?</.` N%H5|0. @@5@ 0. \O@2 @bd@0;N4J`v 2FA>$5|5|`&A>$5|5|`A<$5|5|`A:$5|5|`A>$5|5|`A<$5|5|`A@$5|5|`A<$5|5|`A:$5|5|0`vA8$5|5|D`bA:$5|5|X`NA:$5|5|l`:A<$5|5|`&A>$5|5|`AB$5|5|$_N^NuStandard Contact FoeCommon Contact FoeNormal Contact FoeConventional Contact FoeRegular Contact FoeAbove average Contact FoeGreat Contact FoeGreater Contact FoeMajor Contact FoeEnormous Contact FoeImmense Contact FoeColossal Contact FoeSuperior Contact FoeGargantuan Contact FoeSupreme Contact FoeNV/ $n5|5|5|5| ?</.` N%H5|0. @@5@ 0. \O@A @b@0;N 6Lbx$8RlAh$5|5|`PAd$5|5|`:An$5|5|`$Az$5|5|`A$5|5| `A$5|5| `A$5|5|4`A$5|5|H`A$5|5|\`A$5|5|p`A$5|5|`tA$5|5|``A$5|5|`LA$5| 5|5|`2A$5| 5|5|`A"$5| 5|5|$_N^NuEpic Contact FoeTiny Improved Target ConnectionMinor Improved Target ConnectionNegligible Improved Target ConnectionInconsequential Improved Target ConnectionTrivial Improved Target ConnectionLight Improved Target ConnectionSmall Improved Target ConnectionInferior Improved Target ConnectionLow Improved Target ConnectionInsignificant Improved Target ConnectionLesser Improved Target ConnectionSlight Improved Target ConnectionMedium Improved Target ConnectionAverage Improved Target ConnectionOrdinary Improved Target ConnectionNV/ $n5|5|5|5| ?</.` N%H5|0. @5@ 0. \O@Q @b@0;N"8Ndz8TnA$5|5|`A$5|5|`A$5|5|`rA$5|5|$`\A$5|5|8`FA$5| 5|5|L`*A$5| 5|5|``A$5| 5|5|t`A$5| 5|5|`A $5| 5|5|`A&$5| 5|5|`A.$5| 5|5|`A6$5| 5|5|`fA@$5| 5|5|`LAJ$5| 5|5|`2AV$5| 5|5|<`A`$5| 5|5|$_N^NuTypical Improved Target ConnectionStandard Improved Target ConnectionCommon Improved Target ConnectionNormal Improved Target ConnectionConventional Improved Target ConnectionRegular Improved Target ConnectionAbove average Improved Target ConnectionGreat Improved Target ConnectionGreater Improved Target ConnectionMajor Improved Target ConnectionEnormous Improved Target ConnectionImmense Improved Target ConnectionColossal Improved Target ConnectionSuperior Improved Target ConnectionGargantuan Improved Target ConnectionSupreme Improved Target ConnectionEpic Improved Target ConnectionNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@b @b@0;N&4BP^fnvAp$5| 5| `VAt$5|!`HA$5|7`:A$5|M`,A$5|c`A$`A$`A$`A$&$_N^NuTiny Strength to damageMinor Strength to damageNegligible Strength to damageInconsequential Strength to damageTrivial Strength to damageLight Strength to damageSmall Strength to damageInferior Strength to damageLow Strength to damageNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@5@\O0@k @bb@0;N"*2:BJRAL$`>Af$`6Ax$`.A$`&A$`A$`A$`A$`A$&$_N^NuInsignificant Strength to damageLesser Strength to damageSlight Strength to damageMedium Strength to damageAverage Strength to damageOrdinary Strength to damageTypical Strength to damageStandard Strength to damageCommon Strength to damageNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@t @bb@0;N"*2:BJRAL$`>A^$`6Av$`.A$`&A$`A$`A$`A$`A$&$_N^NuNormal Strength to damageConventional Strength to damageRegular Strength to damageAbove average Strength to damageGreat Strength to damageGreater Strength to damageMajor Strength to damageEnormous Strength to damageImmense Strength to damageNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@} @bb@0;N"*2:BJRAL$`>A`$`6At$`.A$`&A$`A$`A$`A$`A$&$_N^NuColossal Strength to damageSuperior Strength to damageGargantuan Strength to damageSupreme Strength to damageEpic Strength to damageTiny Impair healingMinor Impair healingNegligible Impair healingInconsequential Impair healingNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>A\$`6Aj$`.Ax$`&A$`A$`A$`A$`A$&$_N^NuTrivial Impair healingLight Impair healingSmall Impair healingInferior Impair healingLow Impair healingInsignificant Impair healingLesser Impair healingSlight Impair healingMedium Impair healingNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>A\$`6Al$`.A|$`&A$`A$`A$`A$`A$&$_N^NuAverage Impair healingOrdinary Impair healingTypical Impair healingStandard Impair healingCommon Impair healingNormal Impair healingConventional Impair healingRegular Impair healingAbove average Impair healingNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>AZ$`6Aj$`.Ax$`&A$`A$`A$`A$`A$&$_N^NuGreat Impair healingGreater Impair healingMajor Impair healingEnormous Impair healingImmense Impair healingColossal Impair healingSuperior Impair healingGargantuan Impair healingSupreme Impair healingNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>AX$`6Af$`.At$`&A$`A$`A$`A$`A$&$_N^NuEpic Impair healingTiny Increase InjuryMinor Increase InjuryNegligible Increase InjuryInconsequential Increase InjuryTrivial Increase InjuryLight Increase InjurySmall Increase InjuryInferior Increase InjuryNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>AX$`6An$`.A~$`&A$`A$`A$`A$`A$&$_N^NuLow Increase InjuryInsignificant Increase InjuryLesser Increase InjurySlight Increase InjuryMedium Increase InjuryAverage Increase InjuryOrdinary Increase InjuryTypical Increase InjuryStandard Increase InjuryNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>A\$`6Al$`.A$`&A$`A$`A$`A$`A$&$_N^NuCommon Increase InjuryNormal Increase InjuryConventional Increase InjuryRegular Increase InjuryAbove average Increase InjuryGreat Increase InjuryGreater Increase InjuryMajor Increase InjuryEnormous Increase InjuryNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @bb@0;N"*2:BJRAL$`>A\$`6An$`.A$`&A$`A$`A$`A$`A$&$_N^NuImmense Increase InjuryColossal Increase InjurySuperior Increase InjuryGargantuan Increase InjurySupreme Increase InjuryEpic Increase InjuryTiny Damage Via StrengthMinor Damage Via StrengthNegligible Damage Via StrengthNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FAp$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuInconsequential Damage Via StrengthTrivial Damage Via StrengthLight Damage Via StrengthSmall Damage Via StrengthInferior Damage Via StrengthLow Damage Via StrengthInsignificant Damage Via StrengthLesser Damage Via StrengthSlight Damage Via StrengthMedium Damage Via StrengthNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FAh$`>A~$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuAverage Damage Via StrengthOrdinary Damage Via StrengthTypical Damage Via StrengthStandard Damage Via StrengthCommon Damage Via StrengthNormal Damage Via StrengthConventional Damage Via StrengthRegular Damage Via StrengthAbove average Damage Via StrengthGreat Damage Via StrengthNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FAh$`>Az$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuGreater Damage Via StrengthMajor Damage Via StrengthEnormous Damage Via StrengthImmense Damage Via StrengthColossal Damage Via StrengthSuperior Damage Via StrengthGargantuan Damage Via StrengthSupreme Damage Via StrengthEpic Damage Via StrengthTiny Weapon TwistNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FA`$`>Ap$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuMinor Weapon TwistNegligible Weapon TwistInconsequential Weapon TwistTrivial Weapon TwistLight Weapon TwistSmall Weapon TwistInferior Weapon TwistLow Weapon TwistInsignificant Weapon TwistLesser Weapon TwistNV/ $n5|5|5|5| ?</.` N%H5|0. @@R@5@ 0. \O@ @ b@0;N*@Vj~A$5|5| `A$5|5| `A$5|5| `A$5|5| `vA$5|5| `bA$5|5| ,`NA$5|5| "`:A$5|5| T`&A$5|5| J`A$5|5| $_N^NuSlight Weapon TwistMedium Weapon TwistAverage Weapon TwistOrdinary Weapon TwistTypical Weapon TwistStandard Weapon TwistCommon Weapon TwistNormal Weapon TwistConventional Weapon TwistRegular Weapon TwistNV/ $n5|5|5|5| ?</.` N%H5|0. @@R@5@ 0. \O@ @ b@0;N*@Vj~A$5|5| |`A$5|5| `A$5|5| `A$5|5| `vA$5|5| `bA$5|5| `NA$5|5| &`:A$5|5| :`&A$5|5| N`A$5|5| b$_N^NuAbove average Weapon TwistGreat Weapon TwistGreater Weapon TwistMajor Weapon TwistEnormous Weapon TwistImmense Weapon TwistColossal Weapon TwistSuperior Weapon TwistGargantuan Weapon TwistSupreme Weapon TwistNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FA^$`>Ar$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuEpic Weapon TwistTiny Inflict Greater WoundMinor Inflict Greater WoundNegligible Inflict Greater WoundInconsequential Inflict Greater WoundTrivial Inflict Greater WoundLight Inflict Greater WoundSmall Inflict Greater WoundInferior Inflict Greater WoundLow Inflict Greater WoundNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FAp$`>A$`6A$`.A$`&A$`A$`A$`A$`A$$&$_N^NuInsignificant Inflict Greater WoundLesser Inflict Greater WoundSlight Inflict Greater WoundMedium Inflict Greater WoundAverage Inflict Greater WoundOrdinary Inflict Greater WoundTypical Inflict Greater WoundStandard Inflict Greater WoundCommon Inflict Greater WoundNormal Inflict Greater WoundNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FAp$`>A$`6A$`.A$`&A$`A$`A$`A$`A&$&$_N^NuConventional Inflict Greater WoundRegular Inflict Greater WoundAbove average Inflict Greater WoundGreat Inflict Greater WoundGreater Inflict Greater WoundMajor Inflict Greater WoundEnormous Inflict Greater WoundImmense Inflict Greater WoundColossal Inflict Greater WoundSuperior Inflict Greater WoundNV/ /6. $n5|5|5|5| ?</.` N%H5|0@@R@5@ 0@@ 5@0@5@\O0@ @ bl@0;N$,4<DLT\AT$`FAn$`>A$`6A$`.A$`&A$`A$`A$`A$`A*$&$_N^NuGargantuan Inflict Greater WoundSupreme Inflict Greater WoundEpic Inflict Greater WoundTiny Deepen Gash on contactMinor Deepen Gash on contactNegligible Deepen Gash on contactInconsequential Deepen Gash on contactTrivial Deepen Gash on contactLight Deepen Gash on contactSmall Deepen Gash on contactNV/ /6. $n5|5|5|5| ?</.` N%H5|0@f5@ 0@@ 5@0@>@5@\O0@) @ bl@0;N$,4<DLT\AT$`FAl$`>A$`6A$`.A$`&A$`A$`A$`A$`A($&$_N^NuInferior Deepen Gash on contactLow Deepen Gash on contactInsignificant Deepen Gash on contactLesser Deepen Gash on contactSlight Deepen Gash on contactMedium Deepen Gash on contactAverage Deepen Gash on contactOrdinary Deepen Gash on contactTypical Deepen Gash on contactStandard Deepen Gash on contactNV/ /6. $n5|5|5|5| ?</.` N%H5|0@f5@ 0@@ 5@0@>@5@\O0@3 @ bl@0;N$,4<DLT\AT$`FAj$`>A$`6A$`.A$`&A$`A$`A$`A$`A.$&$_N^NuCommon Deepen Gash on contactNormal Deepen Gash on contactConventional Deepen Gash on contactRegular Deepen Gash on contactAbove average Deepen Gash on contactGreat Deepen Gash on contactGreater Deepen Gash on contactMajor Deepen Gash on contactEnormous Deepen Gash on contactImmense Deepen Gash on contactNV/ /6. $n5|5|5|5|! ?</.` N%H5|0@f5@ 0@0(@5@0@>@5@\O0@= @ bl@0;N$,4<DLT\AT$`FAl$`>A$`6A$`.A$`&A$`A$`A$`A$`A $&$_N^NuColossal Deepen Gash on contactSuperior Deepen Gash on contactGargantuan Deepen Gash on contactSupreme Deepen Gash on contactEpic Deepen Gash on contactTiny Slash to BoneMinor Slash to BoneNegligible Slash to BoneInconsequential Slash to BoneTrivial Slash to BoneNV/ /6. $n5|5|5|5|" ?</.` N%H5|0@f5@ 0@0(@5@0@5@\O0@G @ bl@0;N$,4<DLT\AT$`FA`$`>Al$`6A|$`.A$`&A$`A$`A$`A$`A$&$_N^NuLight Slash to BoneSmall Slash to BoneInferior Slash to BoneLow Slash to BoneInsignificant Slash to BoneLesser Slash to BoneSlight Slash to BoneMedium Slash to BoneAverage Slash to BoneOrdinary Slash to BoneNV/ /6. $n5|5|5|5|# ?</.` N%H5|0@f5@ 0@0(@5@0@5@\O0@Q @ bl@0;N$,4<DLT\AT$`FAb$`>Ar$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuTypical Slash to BoneStandard Slash to BoneCommon Slash to BoneNormal Slash to BoneConventional Slash to BoneRegular Slash to BoneAbove average Slash to BoneGreat Slash to BoneGreater Slash to BoneMajor Slash to BoneNV/ /6. $n5|5|5|5|$ ?</.` N%H5|0@f5@ 0@0(@5@0@5@\O0@[ @ bl@0;N$,4<DLT\AT$`FAd$`>Ar$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuEnormous Slash to BoneImmense Slash to BoneColossal Slash to BoneSuperior Slash to BoneGargantuan Slash to BoneSupreme Slash to BoneEpic Slash to BoneTiny Maim OpponentMinor Maim OpponentNegligible Maim OpponentNV/ /6. $n5|5|5|5|% ?</.` N%H5|0@f5@ 0@0(@5@0@5@\O0@e @ bl@0;N$,4<DLT\AT$`FAj$`>Ax$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuInconsequential Maim OpponentTrivial Maim OpponentLight Maim OpponentSmall Maim OpponentInferior Maim OpponentLow Maim OpponentInsignificant Maim OpponentLesser Maim OpponentSlight Maim OpponentMedium Maim OpponentNV/ /6. $n5|5|5|5|& ?</.` N%H5|0@f5@ 0@0(@5@0@5@\O0@o @ b@0;N$,4<DLZhAf$`XAt$`PA$`HA$`@A$`8A$`0A$`(A$5| `A$5| ` A$5| &$_N^NuAverage Maim OpponentOrdinary Maim OpponentTypical Maim OpponentStandard Maim OpponentCommon Maim OpponentNormal Maim OpponentConventional Maim OpponentRegular Maim OpponentAbove average Maim OpponentGreat Maim OpponentNV/ /6. $n5|5|5|5|' ?</.` N%H5|0@x@R@5@ 0@0(@5@0@@R@5@\O0@y @bz@0;N"*2:HVdAd$`VAr$`NA~$`FA$`>A$`6A$5|( `(A$5|( `A$5|) ` A$5|* &$_N^NuGreater Maim OpponentMajor Maim OpponentEnormous Maim OpponentImmense Maim OpponentColossal Maim OpponentSuperior Maim OpponentGargantuan Maim OpponentSupreme Maim OpponentEpic Maim OpponentNV/ /6. $n5|5|5|5| ?</.` N%H5|0@5@ 0@5@0@5@\O0@ @b@0;N*4>HR\dlt|A$`A$`A$`A$`A$`A$`vA$`nA$`fA $`^A$`VA&$`NA0$`FA:$`>AD$`6AP$`.A\$`&Ah$`At$`A~$`A$`A$&$_N^NuTiny Tough hideMinor Tough hideNegligible Tough hideInconsequential Tough hideTrivial Tough hideLight Tough hideSmall Tough hideInferior Tough hideLow Tough hideInsignificant Tough hideLesser Tough hideSlight Tough hideMedium Tough hideAverage Tough hideOrdinary Tough hideTypical Tough hideStandard Tough hideCommon Tough hideNormal Tough hideConventional Tough hideRegular Tough hideNV/ /6. $n5|5|5|5| ?</.` N%H5|0@5@ 0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A&$`A0$`A<$`vAH$`nAP$`fAb$`^Av$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A.$`AB$`AV$`Aj$&$_N^NuAbove average Tough hideGreat Tough hideGreater Tough hideMajor Tough hideEnormous Tough hideImmense Tough hideColossal Tough hideSuperior Tough hideGargantuan Tough hideSupreme Tough hideEpic Tough hideTiny Defense of AvoidanceMinor Defense of AvoidanceNegligible Defense of AvoidanceInconsequential Defense of AvoidanceTrivial Defense of AvoidanceLight Defense of AvoidanceSmall Defense of AvoidanceInferior Defense of AvoidanceLow Defense of AvoidanceInsignificant Defense of AvoidanceLesser Defense of AvoidanceSlight Defense of AvoidanceMedium Defense of AvoidanceAverage Defense of AvoidanceNV/ /6. $n5|5|5|5| ?</.` N%H5|0@5@ 0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A,$`A>$`AV$`Aj$`A$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA0$`>AF$`6AX$`.Ab$`&An$`A~$`A$`A$`A$&$_N^NuOrdinary Defense of AvoidanceTypical Defense of AvoidanceStandard Defense of AvoidanceCommon Defense of AvoidanceNormal Defense of AvoidanceConventional Defense of AvoidanceRegular Defense of AvoidanceAbove average Defense of AvoidanceGreat Defense of AvoidanceGreater Defense of AvoidanceMajor Defense of AvoidanceEnormous Defense of AvoidanceImmense Defense of AvoidanceColossal Defense of AvoidanceSuperior Defense of AvoidanceGargantuan Defense of AvoidanceSupreme Defense of AvoidanceEpic Defense of AvoidanceTiny Skin of rockMinor Skin of rockNegligible Skin of rockInconsequential Skin of rockTrivial Skin of rockLight Skin of rockSmall Skin of rockNV/ /6. $n5|5|5|5| ?</.` N%H5|0@5@ 0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A"$`A.$`A:$`AF$`vAT$`nA`$`fAl$`^A~$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuInferior Skin of rockLow Skin of rockInsignificant Skin of rockLesser Skin of rockSlight Skin of rockMedium Skin of rockAverage Skin of rockOrdinary Skin of rockTypical Skin of rockStandard Skin of rockCommon Skin of rockNormal Skin of rockConventional Skin of rockRegular Skin of rockAbove average Skin of rockGreat Skin of rockGreater Skin of rockMajor Skin of rockEnormous Skin of rockImmense Skin of rockColossal Skin of rockSuperior Skin of rockGargantuan Skin of rockSupreme Skin of rockEpic Skin of rockNV/ /6. $n5|5|5|5| ?</.` N%H5|0@5@ 0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A $`A($`A4$`A:$`vAL$`nAX$`fAd$`^Ap$`VA|$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuTiny Blade CatchMinor Blade CatchNegligible Blade CatchInconsequential Blade CatchTrivial Blade CatchLight Blade CatchSmall Blade CatchInferior Blade CatchLow Blade CatchInsignificant Blade CatchLesser Blade CatchSlight Blade CatchMedium Blade CatchAverage Blade CatchOrdinary Blade CatchTypical Blade CatchStandard Blade CatchCommon Blade CatchNormal Blade CatchConventional Blade CatchRegular Blade CatchAbove average Blade CatchGreat Blade CatchGreater Blade CatchMajor Blade CatchNNV/ /6. $n5|5|5|5| ?</.` N%H5|0@B@5@ 0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A $`A$`A$$`A,$`A8$`AF$`vAZ$`nAt$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A $`A2$`AD$`AV$&$_N^NuEnormous Blade CatchImmense Blade CatchColossal Blade CatchSuperior Blade CatchGargantuan Blade CatchSupreme Blade CatchEpic Blade CatchTiny Side Step AttackMinor Side Step AttackNegligible Side Step AttackInconsequential Side Step AttackTrivial Side Step AttackLight Side Step AttackSmall Side Step AttackInferior Side Step AttackLow Side Step AttackInsignificant Side Step AttackLesser Side Step AttackSlight Side Step AttackMedium Side Step AttackAverage Side Step AttackOrdinary Side Step AttackTypical Side Step AttackStandard Side Step AttackCommon Side Step AttackNV/ /6. $n5|5|5|5| ?</.` N%H5|0@B@5@ 0@5@0@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A&$`A4$`AD$`AR$`Ab$`Ar$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A,$`A:$`AJ$`AV$`Al$&$_N^NuNormal Side Step AttackConventional Side Step AttackRegular Side Step AttackAbove average Side Step AttackGreat Side Step AttackGreater Side Step AttackMajor Side Step AttackEnormous Side Step AttackImmense Side Step AttackColossal Side Step AttackSuperior Side Step AttackGargantuan Side Step AttackSupreme Side Step AttackEpic Side Step AttackTiny Evasion of CatMinor Evasion of CatNegligible Evasion of CatInconsequential Evasion of CatTrivial Evasion of CatLight Evasion of CatSmall Evasion of CatInferior Evasion of CatLow Evasion of CatInsignificant Evasion of CatLesser Evasion of CatNV/ /6. $n5|5|5|5| ?</.` N%H5|0@B@5@ 0@UH5@0@5@\O0@- @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A $`A.$`A:$`AF$`AX$`vAh$`nA~$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A $`A$`A $`A*$`A8$&$_N^NuSlight Evasion of CatMedium Evasion of CatAverage Evasion of CatOrdinary Evasion of CatTypical Evasion of CatStandard Evasion of CatCommon Evasion of CatNormal Evasion of CatConventional Evasion of CatRegular Evasion of CatAbove average Evasion of CatGreat Evasion of CatGreater Evasion of CatMajor Evasion of CatEnormous Evasion of CatImmense Evasion of CatColossal Evasion of CatSuperior Evasion of CatGargantuan Evasion of CatSupreme Evasion of CatEpic Evasion of CatTiny Dodge BlowMinor Dodge BlowNegligible Dodge BlowInconsequential Dodge BlowNV/ /6. $n5|5|5|5| ?</.` N%H5|0@B@5@ 0@UH5@0@=@5@\O0@F @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A $`A($`A0$`vA<$`nAH$`fAT$`^A`$`VAj$`NAt$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuTrivial Dodge BlowLight Dodge BlowSmall Dodge BlowInferior Dodge BlowLow Dodge BlowInsignificant Dodge BlowLesser Dodge BlowSlight Dodge BlowMedium Dodge BlowAverage Dodge BlowOrdinary Dodge BlowTypical Dodge BlowStandard Dodge BlowCommon Dodge BlowNormal Dodge BlowConventional Dodge BlowRegular Dodge BlowAbove average Dodge BlowGreat Dodge BlowGreater Dodge BlowMajor Dodge BlowEnormous Dodge BlowImmense Dodge BlowColossal Dodge BlowSuperior Dodge BlowNV/ /6. $n5|5|5|5| ?</.` N%H5|0@B@5@ 0@UH5@0@(@5@\O0@_ @b@0;N2BRbr"0>LZhvA$5|`lA$5|`\A$5|`LA$5|`A$`6A$`.A$`&A$`A$`A,$`AF$`Ab$&$_N^NuGreat Create Mystical Chain SkinGreater Create Mystical Chain SkinMajor Create Mystical Chain SkinEnormous Create Mystical Chain SkinImmense Create Mystical Chain SkinColossal Create Mystical Chain SkinSuperior Create Mystical Chain SkinGargantuan Create Mystical Chain SkinSupreme Create Mystical Chain SkinEpic Create Mystical Chain SkinTiny Coat of Magical ProtectionMinor Coat of Magical ProtectionNegligible Coat of Magical ProtectionInconsequential Coat of Magical ProtectionTrivial Coat of Magical ProtectionLight Coat of Magical ProtectionSmall Coat of Magical ProtectionInferior Coat of Magical ProtectionLow Coat of Magical ProtectionInsignificant Coat of Magical ProtectionLesser Coat of Magical ProtectionSlight Coat of Magical ProtectionMedium Coat of Magical ProtectionAverage Coat of Magical ProtectionOrdinary Coat of Magical ProtectionNV/ /6. $n5|5|5|5| ?</.` N%H5|0@B@5@ 0@T@5@0@2@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A*$`AB$`A`$`Az$`A$`A$`A$`vA$`nA$`fA$`^A:$`VAV$`NAt$`FA$`>A$`6A$`.A$`&A$`A$`A($`A>$`AT$&$_N^NuTypical Coat of Magical ProtectionStandard Coat of Magical ProtectionCommon Coat of Magical ProtectionNormal Coat of Magical ProtectionConventional Coat of Magical ProtectionRegular Coat of Magical ProtectionAbove average Coat of Magical ProtectionGreat Coat of Magical ProtectionGreater Coat of Magical ProtectionMajor Coat of Magical ProtectionEnormous Coat of Magical ProtectionImmense Coat of Magical ProtectionColossal Coat of Magical ProtectionSuperior Coat of Magical ProtectionGargantuan Coat of Magical ProtectionSupreme Coat of Magical ProtectionEpic Coat of Magical ProtectionTiny Conjure Plate mail hideMinor Conjure Plate mail hideNegligible Conjure Plate mail hideInconsequential Conjure Plate mail hideTrivial Conjure Plate mail hideLight Conjure Plate mail hideSmall Conjure Plate mail hideInferior Conjure Plate mail hideNV/ /6. $n5|5|5|5| ?</.` N%H5|0@-5@ 0@T@5@0@j5@\O0@ @b.@0;N0:DNXblvA$`A $`A&$`A<$`AR$`Ah$`A~$`A$`A$`A$`A$`A$`|A$`tA&$`lAD$`dAZ$`\Ar$`TA$`LA$`DA$5| `6A$5| `(A$5| `A$5| ` A $5| &$_N^NuLow Conjure Plate mail hideInsignificant Conjure Plate mail hideLesser Conjure Plate mail hideSlight Conjure Plate mail hideMedium Conjure Plate mail hideAverage Conjure Plate mail hideOrdinary Conjure Plate mail hideTypical Conjure Plate mail hideStandard Conjure Plate mail hideCommon Conjure Plate mail hideNormal Conjure Plate mail hideConventional Conjure Plate mail hideRegular Conjure Plate mail hideAbove average Conjure Plate mail hideGreat Conjure Plate mail hideGreater Conjure Plate mail hideMajor Conjure Plate mail hideEnormous Conjure Plate mail hideImmense Conjure Plate mail hideColossal Conjure Plate mail hideSuperior Conjure Plate mail hideGargantuan Conjure Plate mail hideSupreme Conjure Plate mail hideEpic Conjure Plate mail hideNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@>V@5@0@?5@\O0@ @b"@0;N4>HR\fpzA$`A$`A$`A$`A$$`A4$`AH$`AX$`Ah$`Ax$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A($`A6$`AH$`AV$&$_N^NuMinor Turn Back DamageTrivial Turn Back DamageLight Turn Back DamageTypical Turn Back DamageStandard Turn Back DamageConventional Turn Back DamageGreater Turn Back DamageColossal Turn Back DamageSupreme Turn Back DamageMinor Apply ThornsTrivial Apply ThornsLight Apply ThornsTypical Apply ThornsStandard Apply ThornsConventional Apply ThornsGreater Apply ThornsColossal Apply ThornsSupreme Apply ThornsMinor Acid CoatingTrivial Acid CoatingLight Acid CoatingTypical Acid CoatingStandard Acid CoatingConventional Acid CoatingGreater Acid CoatingColossal Acid CoatingNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@>V@5@0@?5@\O0@ @ bl@0;N$,4<DLT\AT$`FAb$`>Av$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuSupreme Acid CoatingMinor Mystical Barbed ArmorTrivial Mystical Barbed ArmorLight Mystical Barbed ArmorTypical Mystical Barbed ArmorStandard Mystical Barbed ArmorConventional Mystical Barbed ArmorGreater Mystical Barbed ArmorColossal Mystical Barbed ArmorSupreme Mystical Barbed ArmorNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@6 Z@5@0@-@5@\O0@ @ bl@0;N$,4<DLT\AT$`FA^$`>Aj$`6At$`.A$`&A$`A$`A$`A$`A$&$_N^NuMinor Acidic SkinTrivial Acidic SkinLight Acidic SkinTypical Acidic SkinStandard Acidic SkinConventional Acidic SkinGreater Acidic SkinColossal Acidic SkinSupreme Acidic SkinMinor Burn OpponentNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@6 Z@5@0@#5@\O0@ @ bl@0;N$,4<DLT\AT$`FAb$`>An$`6A|$`.A$`&A$`A$`A$`A$`A$&$_N^NuTrivial Burn OpponentLight Burn OpponentTypical Burn OpponentStandard Burn OpponentConventional Burn OpponentGreater Burn OpponentColossal Burn OpponentSupreme Burn OpponentMinor Return Freezing Touch to OpponentTrivial Return Freezing Touch to OpponentNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@2 5@0@#5@\O0@ @ bl@0;N$,4<DLT\AT$`FAt$`>A$`6A$`.A$`&A$`A($`AJ$`AX$`Ah$&$_N^NuLight Return Freezing Touch to OpponentTypical Return Freezing Touch to OpponentStandard Return Freezing Touch to OpponentConventional Return Freezing Touch to OpponentGreater Return Freezing Touch to OpponentColossal Return Freezing Touch to OpponentSupreme Return Freezing Touch to OpponentMinor Send Back PainTrivial Send Back PainLight Send Back PainNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@ Z@5@0@#5@\O0@ @ bl@0;N$,4<DLT\AT$`FAd$`>At$`6A$`.A$`&A$`A$`A$`A$`A&$&$_N^NuTypical Send Back PainStandard Send Back PainConventional Send Back PainGreater Send Back PainColossal Send Back PainSupreme Send Back PainMinor Surround self - Blazing Dome of painTrivial Surround self - Blazing Dome of painLight Surround self - Blazing Dome of painTypical Surround self - Blazing Dome of painNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@?H5@ 0@ Z@5@0@C5@\O0@ @ bl@0;N$,4<DLT\AT$`FAz$`>A$`6A$`.A$`&A$`A.$`AH$`A`$`Az$&$_N^NuStandard Surround self - Blazing Dome of painConventional Surround self - Blazing Dome of painGreater Surround self - Blazing Dome of painColossal Surround self - Blazing Dome of painSupreme Surround self - Blazing Dome of painMinor Magic Stinging Quill coatTrivial Magic Stinging Quill coatLight Magic Stinging Quill coatTypical Magic Stinging Quill coatStandard Magic Stinging Quill coatNV/ /6. $n5|5|5|5|" ?< /.` N%H5|0@?H5@ 0@@ 5@0@C5@\O0@ @ bl@0;N$,4<DLT\AT$`FAt$`>A$`6A$`.A$`&A$`A$`A $`A@$`A`$&$_N^NuConventional Magic Stinging Quill coatGreater Magic Stinging Quill coatColossal Magic Stinging Quill coatSupreme Magic Stinging Quill coatMinor Shield of Combustion on impactTrivial Shield of Combustion on impactLight Shield of Combustion on impactTypical Shield of Combustion on impactStandard Shield of Combustion on impactConventional Shield of Combustion on impactNV/ /6. $n5|5|5|5|$ ?< /.` N%H5|0@?H5@ 0@Z@5@0@C5@\O0@" @ bl@0;N$,4<DLT\AT$`FAt$`>A$`6A$`.A$`&A$`A $`A($`AH$`Al$&$_N^NuGreater Shield of Combustion on impactColossal Shield of Combustion on impactSupreme Shield of Combustion on impactMinor Needled Eye for an Eye ShieldTrivial Needled Eye for an Eye ShieldLight Needled Eye for an Eye ShieldTypical Needled Eye for an Eye ShieldStandard Needled Eye for an Eye ShieldConventional Needled Eye for an Eye ShieldGreater Needled Eye for an Eye ShieldNV/ /6. $n5|5|5|5|* ?< /.` N%H5|0@*5@ 0@@5@0@C5@\O0@, @ bv@0;N&.6>FNV^fA\$`NA|$`FA$`>A$`6A$`.A$`&A$`A$`A"$`A8$`AP$&$_N^NuColossal Needled Eye for an Eye ShieldSupreme Needled Eye for an Eye ShieldMinor Skin of Flaming BarbsTrivial Skin of Flaming BarbsLight Skin of Flaming BarbsTypical Skin of Flaming BarbsStandard Skin of Flaming BarbsConventional Skin of Flaming BarbsGreater Skin of Flaming BarbsColossal Skin of Flaming BarbsSupreme Skin of Flaming BarbsNV/ /6. $n5|5|5|?< /.` N%H5|0@5@ 0@25@0@H5@ 0@H5@\O0@7 @!b@0;NDNXblv (08@HPX`hpA8$`*AP$` A^$`Al$` A~$`A$`A$`A$`A$`A$`A$`A$`A$`A$`A$`A$`A $`A*$`A4$`vAJ$`nAV$`fAb$`^Ar$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A2$`AR$`An$&$_N^NuInconsequential Siphon Hit pointsMinor Siphon Hit pointsLight Siphon Hit pointsStandard Siphon Hit pointsConventional Siphon Hit pointsGreater Siphon Hit pointsMajor Siphon Hit pointsColossal Siphon Hit pointsSupreme Siphon Hit pointsInconsequential Steal LifeMinor Steal LifeLight Steal LifeStandard Steal LifeConventional Steal LifeGreater Steal LifeMajor Steal LifeColossal Steal LifeSupreme Steal LifeInconsequential Remove EnergyMinor Remove EnergyLight Remove EnergyStandard Remove EnergyConventional Remove EnergyGreater Remove EnergyMajor Remove EnergyColossal Remove EnergySupreme Remove EnergyInconsequential Take Existence of OpponentMinor Take Existence of OpponentLight Take Existence of OpponentStandard Take Existence of OpponentConventional Take Existence of OpponentGreater Take Existence of OpponentMajor Take Existence of OpponentNV/ /6. $n5|5|5|?< /.` N%H5|0@T@5@ 0@(@5@0@H5@ 0@5@\O0@Y @b @0;N0:DNXblvA$`A$`A$`A$`A"$`A*$`A4$`AB$`AL$`vAV$`nAb$`fAn$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A&$&$_N^NuColossal Take Existence of OpponentSupreme Take Existence of OpponentInconsequential Tap SpiritMinor Tap SpiritLight Tap SpiritStandard Tap SpiritConventional Tap SpiritGreater Tap SpiritMajor Tap SpiritColossal Tap SpiritSupreme Tap SpiritInconsequential Draw off SoulMinor Draw off SoulLight Draw off SoulStandard Draw off SoulConventional Draw off SoulGreater Draw off SoulMajor Draw off SoulColossal Draw off SoulSupreme Draw off SoulInconsequential Pilfer HeartMinor Pilfer HeartLight Pilfer HeartStandard Pilfer HeartNV/ /6. $n5|5|5|?< /.` N%H5|0@T@5@ 0@@5@0@5@ 0@5@\O0@q @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A,$`A2$`A8$`AB$`vAR$`nA\$`fAd$`^Ap$`VAz$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuConventional Pilfer HeartGreater Pilfer HeartMajor Pilfer HeartColossal Pilfer HeartSupreme Pilfer HeartInconsequential Bleed DryMinor Bleed DryLight Bleed DryStandard Bleed DryConventional Bleed DryGreater Bleed DryMajor Bleed DryColossal Bleed DrySupreme Bleed DryInconsequential Capture BeingMinor Capture BeingLight Capture BeingStandard Capture BeingConventional Capture BeingGreater Capture BeingMajor Capture BeingColossal Capture BeingSupreme Capture BeingInconsequential Devour LifeMinor Devour LifeNV/ /6. $n5|5|5|?< /.` N%H5|0@5@ 0@@5@0@5@ 0@H5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A $`A$`A $`A*$`AH$`A\$`vAr$`nA$`fA$`^A$`VA$`NA$`FA $`>A.$`6AH$`.Ab$`&A$`A$`A$`A$`A$&$_N^NuLight Devour LifeStandard Devour LifeConventional Devour LifeGreater Devour LifeMajor Devour LifeColossal Devour LifeSupreme Devour LifeInconsequential Drain off Core of beingMinor Drain off Core of beingLight Drain off Core of beingStandard Drain off Core of beingConventional Drain off Core of beingGreater Drain off Core of beingMajor Drain off Core of beingColossal Drain off Core of beingSupreme Drain off Core of beingInconsequential Consume Opponents ExistenceMinor Consume Opponents ExistenceLight Consume Opponents ExistenceStandard Consume Opponents ExistenceConventional Consume Opponents ExistenceGreater Consume Opponents ExistenceMajor Consume Opponents ExistenceColossal Consume Opponents ExistenceSupreme Consume Opponents ExistenceNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N(08@HPX`hpxAr$5| `^Ax$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A($`A<$&$_N^NuMinor Find OpponentStandard Find OpponentConventional Find OpponentGreater Find OpponentImmense Find OpponentColossal Find OpponentMinor Obtain ChallengerStandard Obtain ChallengerConventional Obtain ChallengerGreater Obtain ChallengerImmense Obtain ChallengerColossal Obtain ChallengerMinor Locate EnemyNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^Az$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$$`A4$&$_N^NuStandard Locate EnemyConventional Locate EnemyGreater Locate EnemyImmense Locate EnemyColossal Locate EnemyMinor Trail CompetitorStandard Trail CompetitorConventional Trail CompetitorGreater Trail CompetitorImmense Trail CompetitorColossal Trail CompetitorMinor Uncover AdversaryStandard Uncover AdversaryNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A $`A$`A0$&$_N^NuConventional Uncover AdversaryGreater Uncover AdversaryImmense Uncover AdversaryColossal Uncover AdversaryMinor Acquire FoeStandard Acquire FoeConventional Acquire FoeGreater Acquire FoeImmense Acquire FoeColossal Acquire FoeMinor Follow OppositionStandard Follow OppositionConventional Follow OppositionNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^A~$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A $`A $`A6$`AP$&$_N^NuGreater Follow OppositionImmense Follow OppositionColossal Follow OppositionMinor Track ContenderStandard Track ContenderConventional Track ContenderGreater Track ContenderImmense Track ContenderColossal Track ContenderMinor Adversarial TrackingStandard Adversarial TrackingConventional Adversarial TrackingGreater Adversarial TrackingNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A*$`A@$`AX$`At$`A$&$_N^NuImmense Adversarial TrackingColossal Adversarial TrackingMinor Detect Path of MonsterStandard Detect Path of MonsterConventional Detect Path of MonsterGreater Detect Path of MonsterImmense Detect Path of MonsterColossal Detect Path of MonsterMinor Find Disguised PathwayStandard Find Disguised PathwayConventional Find Disguised PathwayGreater Find Disguised PathwayImmense Find Disguised PathwayNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A*$`A6$`AB$&$_N^NuColossal Find Disguised PathwayMinor Hunt Down AdversaryStandard Hunt Down AdversaryConventional Hunt Down AdversaryGreater Hunt Down AdversaryImmense Hunt Down AdversaryColossal Hunt Down AdversaryMinor Pursue FoeStandard Pursue FoeConventional Pursue FoeGreater Pursue FoeImmense Pursue FoeColossal Pursue FoeNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^Az$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A $`A$`A.$`AB$&$_N^NuMinor Stalk OpponentStandard Stalk OpponentConventional Stalk OpponentGreater Stalk OpponentImmense Stalk OpponentColossal Stalk OpponentMinor Skill of the HuntStandard Skill of the HuntConventional Skill of the HuntGreater Skill of the HuntImmense Skill of the HuntColossal Skill of the HuntMinor Tail RivalNV/ /6. $n5|5|5|5|?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @ b@0;N"*2:BJRZbjrzAl$`^Ax$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A&$`A>$`AT$&$_N^NuStandard Tail RivalConventional Tail RivalGreater Tail RivalImmense Tail RivalColossal Tail RivalMinor Detect Ground ImprintsStandard Detect Ground ImprintsConventional Detect Ground ImprintsGreater Detect Ground ImprintsImmense Detect Ground ImprintsColossal Detect Ground ImprintsMinor Know Enemies DirectionStandard Know Enemies DirectionNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@]H5@ 0@`5@ 0@^5@\O0@ @b@0;N *4>HR\jxA$`A$`A$`A$`A($`AB$`A`$5| `|A~$5| `nA$5| ``A$5| `RA$5| `DA$5| `6A$5| `(A<$5| `Ab$5| ` A$5|&$_N^NuConventional Know Enemies DirectionGreater Know Enemies DirectionImmense Know Enemies DirectionColossal Know Enemies DirectionMinor Notice all Paw and Hoof MarksStandard Notice all Paw and Hoof MarksConventional Notice all Paw and Hoof MarksGreater Notice all Paw and Hoof MarksImmense Notice all Paw and Hoof MarksColossal Notice all Paw and Hoof MarksMinor Triangulate Opponents Traveling TrajectoryStandard Triangulate Opponents Traveling TrajectoryConventional Triangulate Opponents Traveling TrajectoryGreater Triangulate Opponents Traveling TrajectoryImmense Triangulate Opponents Traveling TrajectoryColossal Triangulate Opponents Traveling TrajectoryNV/ /6. $n5|5|5|5|?< /.` N%H5|0@H5@ 0@5@ 0@5@\O0@ @bh@0;N (08@HPXAR$5| `>Ab$`6Av$`.A$`&A$`A$`A$`A$`A$&$_N^NuNegligible Hide from unwantedTrivial Hide from unwantedSmall Hide from unwantedStandard Hide from unwantedMedium Hide from unwantedAbove average Hide from unwantedGreater Hide from unwantedEnhancedHide from unwantedColossal Hide from unwantedNV/ /6. $n5|5|5|5|?< /.` N%H5|0@H5@ 0@5@ 0@5@\O0@$ @bX@0;N (08@HAD$`6AZ$`.Aj$`&A$`A$`A$`A$`A$&$_N^NuGargantuan Hide from unwantedEpic Hide from unwantedNegligible Evasion from being seenTrivial Evasion from being seenSmall Evasion from being seenStandard Evasion from being seenMedium Evasion from being seenAbove average Evasion from being seenNV/ $n5|5|5|5|5| ?< /.` N%H5|0. @H5@ 0. \O@, @b@0;N 4H\pA$5|`A$5| 5|`vA$5| 5|`bA$5| 5|`NA$5| 5|`:A$5| 5|`&A$5| 5|`A$5| 5|$_N^NuGreater Evasion from being seenEnhancedEvasion from being seenColossal Evasion from being seenGargantuan Evasion from being seenEpic Evasion from being seenNegligible Hard to FindTrivial Hard to FindSmall Hard to FindNV/ /6. $n5|5|5|5|?< /.` N%H5|0@H5@ 0@5@ 0@ 5@\O0@4 @bX@0;N (08@HAD$`6AR$`.A^$`&Ar$`A$`A$`A$`A$&$_N^NuStandard Hard to FindMedium Hard to FindAbove average Hard to FindGreater Hard to FindEnhancedHard to FindColossal Hard to FindGargantuan Hard to FindEpic Hard to FindNV/ /6. $n5|5|5|5|?< /.` N%H5|0@H5@ 0@5@ 0@ 5@\O0@< @bX@0;N (08@HAD$`6AX$`.Ah$`&Av$`A$`A$`A$`A$&$_N^NuNegligible Avoid DetectionTrivial Avoid DetectionSmall Avoid DetectionStandard Avoid DetectionMedium Avoid DetectionAbove average Avoid DetectionGreater Avoid DetectionEnhancedAvoid DetectionNV/ /6. $n5|5|5|5|?< /.` N%H5|0@H5@ 0@5@ 0@ 5@\O0@D @bN@0;N&.6>A<$`.AN$`&Ab$`Ap$`A$`A$`A$&$_N^NuColossal Avoid DetectionGargantuan Avoid DetectionEpic Avoid DetectionNegligible Steer Clear of Harms WayTrivial Steer Clear of Harms WaySmall Steer Clear of Harms WayStandard Steer Clear of Harms WayNV/ /6. $n5|5|5|5|?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@K @bX@0;N (08@HAD$`6A\$`.A|$`&A$`A$`A$`A$`A$&$_N^NuMedium Steer Clear of Harms WayAbove average Steer Clear of Harms WayGreater Steer Clear of Harms WayEnhancedSteer Clear of Harms WayColossal Steer Clear of Harms WayGargantuan Steer Clear of Harms WayEpic Steer Clear of Harms WayNegligible Conceal BodyNV/ /6. $n5|5|5|5|?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@S @bb@0;N"*2:BJRAL$`>AZ$`6Af$`.At$`&A$`A$`A$`A$`A$&$_N^NuTrivial Conceal BodySmall Conceal BodyStandard Conceal BodyMedium Conceal BodyAbove average Conceal BodyGreater Conceal BodyEnhancedConceal BodyColossal Conceal BodyGargantuan Conceal BodyNV/ $n5|5|5|5| ?< /.` N%H5|0. @V@5@ 0. \O@\ @b@0;N&:NbvA$5|A 5|:`A$5|? 5|&`vA$5|= 5|`bA$5|; 5|`NA$5|9 5|`:A$5|7 5|`&A$5|5 5|`A $5|3 5|$_N^NuEpic Conceal BodyNegligible Take Cover from Prying EyesTrivial Take Cover from Prying EyesSmall Take Cover from Prying EyesStandard Take Cover from Prying EyesMedium Take Cover from Prying EyesAbove average Take Cover from Prying EyesGreater Take Cover from Prying EyesNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@d @bX@0;N (08@HAD$`6Ab$`.A$`&A$`A$`A$`A$`A$&$_N^NuEnhanced Take Cover from Prying EyesColossal Take Cover from Prying EyesGargantuan Take Cover from Prying EyesEpic Take Cover from Prying EyesNegligible Escape Visual QueueTrivial Escape Visual QueueSmall Escape Visual QueueStandard Escape Visual QueueNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@l @bN@0;N&.6>A<$`.AP$`&Aj$`A~$`A$`A$`A$&$_N^NuMedium Escape Visual QueueAbove average Escape Visual QueueGreater Escape Visual QueueEnhancedEscape Visual QueueColossal Escape Visual QueueGargantuan Escape Visual QueueEpic Escape Visual QueueNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@s @bX@0;N (08@HAD$`6AV$`.Ad$`&Ap$`A$`A$`A$`A$&$_N^NuNegligible Elude HuntersTrivial Elude HuntersSmall Elude HuntersStandard Elude HuntersMedium Elude HuntersAbove average Elude HuntersGreater Elude HuntersEnhancedElude HuntersNV/ /6. $n5|5|5|5| ?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@{ @bX@0;N (08@HAD$`6AT$`.Af$`&Ar$`A$`A$`A$`A$&$_N^NuColossal Elude HuntersGargantuan Elude HuntersEpic Elude HuntersNegligible One with EarthTrivial One with EarthSmall One with EarthStandard One with EarthMedium One with EarthNV/ /6. $n5|5|5|5|?< /.` N%H5|0@V@5@ 0@5@ 0@ 5@\O0@ @b\@0;N *8FAL$`>Ab$`6Ar$5|`(A|$5|`A$5|` A$5|&$_N^NuAbove average One with EarthGreater One with EarthEnhancedOne with EarthColossal One with EarthGargantuan One with EarthEpic One with EarthNV/ /6. $n5|5|?< /.` N%H5|0@xH5@ 0@x5@0@x@5@\O0@ @b@0;N(2<FPX`hpxA$`A$`A$`A$`A$`vA$`nA $`fA$`^A,$`VA<$`NAJ$`FA`$`>Ap$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuNegative Creature's levelDeduct Creature's levelDiminish Creature's levelRemove Creature's levelEliminate Creature's levelFade Creature's levelConfiscate Creature's levelCut Creature's levelDecay Opponent's levelEbb Opponent's levelDeteriorate Opponent's levelShrink Opponent's levelLessen Opponent's levelDamage Opponent's levelHarm Opponent's levelLower Opponent's levelDecay Foes levelEbb Foes levelDeteriorate Foes levelShrink Foes levelNV/ /6. $n5|5|?< /.` N%H5|0@xH5@ 0@n@5@0@n(@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A.$`A>$`AL$`vA\$`nAl$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A*$&$_N^NuLessen Foes levelDamage Foes levelHarm Foes levelLower Foes levelDecompose Adversary's rankCorrupt Adversary's rankWithhold Adversary's rankTarnish Adversary's rankPlunge Adversary's rankPerish Adversary's rankWeaken Adversary's rankReduction Adversary's rankMinimize Enemy's levelDwindle Enemy's levelRecede Enemy's levelReduce Enemy's levelShrivel Enemy's levelSnub Enemy's levelRefuse Enemy's levelWorsen Enemy's levelDisintegrate Rival's rankDenial of Rival's rankWither Rival's rankExpire Rival's rankImpair Rival's rankNV/ /6. $n5|5|?< /.` N%H5|0@o 5@ 0@n@5@0@]P5@\O0@ @ bv@0;N&.6>FNV^fA\$`NAj$`FAv$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuSubtract Rival's rankReject Rival's rankDecline Rival's rankDepreciate Challenger's rankMinus Challenger's rankMar Challenger's rankNegative Challenger's rankDeduct Challenger's rankDiminish Challenger's rankRemove Challenger's rankEliminate Challenger's rankNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@>@R@5@0@@5@\O0@ @ b@0;N*8@HPX`hpxA$5|`lA$5|`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuSink Hit PointsWithhold Hit PointsTarnish Hit PointsPlunge Hit PointsPerish Hit PointsWeaken Hit PointsReduction Hit PointsRecede Hit PointsReduce Hit PointsShrivel Hit PointsSnub Hit PointsRefuse Hit PointsMinimize Hit PointsDwindle Hit PointsNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@>@R@5@0@@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA $`nA$$`fA&$`^A.$`VA2$`NA4$`FA>$`>AB$`6AF$`.AJ$`&AL$`AP$`AR$`AX$`A`$&$_N^NuPlummet Hit PointsSubtract Hit PointsReject Hit PointsDecline Hit PointsDepreciate Hit PointsMar LifeConfiscate LifeCut LifeCorrode LifeDecrease LifeSlash LifeWilt LifeDegenerate LifeDecay LifeEbb LifeDeteriorate LifeShrink LifeLessen LifeDamage LifeHarm LifeLower LifeDrop LifeDevalue LifeDecompose LifeCorrupt EssenceNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@>@5@0@@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A $`A$`A$`vA $`nA($`fA2$`^A8$`VA<$`NAD$`FAL$`>AR$`6A\$`.Af$`&Al$`Ap$`Av$`A$`A$&$_N^NuDrop EssenceDenial of EssenceWither EssenceExpire EssenceImpair EssenceDevalue EssenceDecompose EssenceCorrupt EssenceWithhold EssenceTarnish EssencePlunge EssenceSubtract EssenceMinus EssenceMar EssenceReject EssenceDecline EssenceWilt EssenceEliminate EssenceDegenerate SpiritDecay SpiritEbb SpiritWorsen SpiritDisintegrate SpiritPerish SpiritWeaken SpiritNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@=@R@5@0@@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A $`A$`vA$`nA$`fA"$`^A&$`VA($`NA*$`FA2$`>A4$`6A<$`.AF$`&AJ$`AN$`AT$`AZ$`Ab$&$_N^NuReduction SpiritRecede SpiritReduce SpiritNegative SpiritDeduct SpiritDiminish SpiritRemove SpiritEliminate SpiritImpair SpiritDamage SpiritDiminish SpiritRemove SpiritRefuse CoreFade CoreSnub CoreTake Away CoreSink CoreDepreciate CoreDeteriorate CoreShrink CoreLessen CoreMinimize CoreDwindle CoreTake Away CoreHarm CoreNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@=@5@0@@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA"$`NA($`FA,$`>A4$`6A:$`.AD$`&AH$`AR$`AV$`A\$`Ad$&$_N^NuLower CoreFade CoreConfiscate CoreCut CoreCorrode CoreDecrease CoreWorsen HeartDisintegrate HeartDenial of HeartWither HeartExpire HeartShrivel HeartPlummet HeartNegative HeartDeduct HeartSlash HeartDenial of HeartWither HeartDepreciate HeartFade HeartConfiscate HeartCut HeartCorrode HeartEliminate HeartTake Away HeartNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@<@R@5@0@@5@\O0@3 @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA$`NA $`FA$`>A$`6A$`.A$$`&A($`A,$`A4$`A8$`A<$&$_N^NuDrop SoulDevalue SoulMinus SoulCorrupt SoulReduce SoulShrivel SoulSnub SoulRefuse SoulMar SoulNegative SoulDeduct SoulRecede SoulDecrease SoulLower SoulEbb SoulDeteriorate SoulShrink SoulWithhold SoulTarnish SoulPlunge SoulWeaken WillReduction WillPerish WillDamage WillHarm WillNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@<@5@0@@5@\O0@L @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A"$`6A.$`.A2$`&A:$`A@$`AF$`AL$`AT$&$_N^NuMinimize WillDwindle WillExpire WillImpair WillSubtract WillLessen WillReject WillDecline WillPlummet WillSink WillDiminish WillRemove WillDecompose WillSlash WillWilt WillDegenerate WillWorsen BeingDisintegrate BeingDecay BeingDenial of BeingWither BeingExpire BeingImpair BeingSubtract BeingReject BeingNV/ /6. $n5|5| ?</.` N%H5|0@@@5@ 0@;@R@5@0@@5@\O0@e @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$$`VA.$`NA<$`FAF$`>AP$`6A\$`.Af$`&At$`A~$`A$`A$`A$&$_N^NuDecline BeingDepreciate BeingMinus BeingMar BeingNegative BeingDeduct BeingDiminish BeingDecompose BeingCorrupt BeingWithhold BeingTarnish BeingPlunge BeingPerish Life ForceWeaken Life ForceReduction Life ForceRecede Life ForceReduce Life ForceShrivel Life ForceWeaken Life ForceReduction Life ForceRecede Life ForceReduce Life ForceImpair Life ForceSubtract Life ForceReject Life ForceNV/ /6. $n5|5| ?</.` N%H5|0@HT@5@ 0@;@5@0@@5@\O0@~ @bF@0;N:DNXblv $,4A$`A$`A$`A"$`A.$`A6$`A<$`AF$`AP$`AV$`AV$`AT$`AX$`A\$`vA`$`nAd$`fAh$`^Al$`VAr$`NAv$`FA|$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuDecline Life ForceReject Life ForceDecline Life ForceDepreciate Life ForceMinus Life ForceMar Life ForceNegative Life ForceDecline Life ForceDepreciate ChiMinus ChiMar ChiNegative ChiReduction ChiRecede ChiReduce ChiShrivel ChiWeaken ChiNegative ChiDeduct ChiDiminish ChiRemove ChiEliminate ChiFade ChiImpair ChiSubtract ChiReject ChiDecline ChiTarnish ChiPlunge ChiNVH 8. $n5|5| ?</.` N%H5|6Ce5C 5C0@e5@\O0@ @b@0;N*FPZdnv~A$5| 5|5| `A$`A$`A$`A$`A$`vA$`nA$`fA $`^A$`VA$$`NA.$`FA8$`>AD$`6AR$`.AX$`&A\$`A`$`Aj$`An$`Ap$LN^NuDegenerate Armor ClassDecay Armor ClassEbb Armor ClassDeteriorate Armor ClassShrink Armor ClassLessen Armor ClassDamage Armor ClassHarm Armor ClassLower Armor ClassTake Away Armor ClassSink Armor ClassDrop Armor ClassDevalue Armor ClassDecompose Armor ClassCorrupt ArmorSlash ArmorWilt ArmorDegenerate ArmorDecay ArmorMar ArmorNegative ArmorNVH 8. $n5|5| ?</.` N%H5|6Ce5C 5C0@e5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A$`A$`vA0$`nAD$`fAZ$`^An$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A($`A0$LN^NuDeduct ArmorReduction ArmorRecede ArmorReduce ArmorShrivel ArmorSnub ArmorRefuse ArmorTake Away Protective coveringSink Protective coveringDrop Protective coveringDevalue Protective coveringDecompose Protective coveringCorrupt Protective coveringWeaken Protective coveringWithhold Protective coveringTarnish Protective coveringPlunge Protective coveringPerish Protective coveringWeaken Protective coveringReduction Protective coveringRecede Protective coveringReduce Body armorShrivel Body armorSnub Body armorRefuse Body armorNVH 8. $n5|5| ?</.` N%H5|6Ce5C 5C0@e5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A $`A$`A$`A$$`A,$`A6$`vA@$`nAJ$`fAX$`^A`$`VAl$`NAv$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$LN^NuDisintegrate Body armorDenial of Body armorWither Body armorDiminish Body armorWorsen Body armorDecrease Body armorExpire Body armorImpair Body armorSubtract Body armorReject Body armorDecline DefensiveDepreciate DefensiveMinus DefensiveMinimize DefensiveDwindle DefensivePlummet DefensiveEbb DefensiveDeteriorate DefensiveShrink DefensiveLessen DefensiveDamage DefensiveHarm DefensiveRemove DefensiveEliminate DefensiveWithhold ProtectiveNV/ /6. $n5|5| ?</.` N%H5|0@SHT@5@ 0@e5@0@e5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A$`A$`A($`A:$`vAJ$`nAZ$`fAj$`^Ax$`VA$`NA$`FA$`>A $`6AJ$`.Ax$`&A$`A$`A$`A$`A:$&$_N^NuTarnish ProtectivePlunge ProtectivePerish ProtectiveLower ProtectiveFade ProtectiveWithhold ProtectiveReject ProtectiveMinor Decline ProtectiveMinor Depreciate ProtectiveMinor Shrink ProtectiveMinor Lessen ProtectiveMinor Damage ProtectiveMinor Harm ProtectiveMinor Lower Creatures Self FortificationInconsequential Take Away Creatures Self FortificationInconsequential Sink Creatures Self FortificationInconsequential Minus Creatures Self FortificationInconsequential Mar Creatures Self FortificationInconsequential Negative Creatures Self FortificationInconsequential Deduct Creatures Self FortificationInconsequential Diminish Creatures Self FortificationLight Remove Creatures Self FortificationLight Eliminate Creatures Self FortificationLight Fade Creatures Self FortificationLight Confiscate Creatures Self FortificationNV/ /6. $n5|5| ?</.` N%H5|0@SHT@5@ 0@e5@0@e5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A.$`A<$`AJ$`A^$`Al$`Ax$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A6$`6A^$`.A$`&A$`A$`A$`A$`A>$&$_N^NuLight Cut Creatures Self FortificationLight Corrode Creatures Self FortificationLight Decrease ProtectionSlight Slash ProtectionSlight Wilt ProtectionSlight Degenerate ProtectionSlight Decay ProtectionSlight Ebb ProtectionSlight Deteriorate ProtectionSlight Snub ProtectionSlight Refuse ProtectionAverage Minimize ProtectionAverage Dwindle ProtectionAverage Plummet ProtectionAverage Confiscate ProtectionAverage Cut ProtectionAverage Corrode Opponents Self FortificationAverage Denial of Opponents Self FortificationAverage Wither Opponents Self FortificationTypical Drop Opponents Self FortificationTypical Devalue Opponents Self FortificationTypical Decompose Opponents Self FortificationTypical Corrupt Opponents Self FortificationTypical Withhold Opponents Self FortificationTypical Tarnish Opponents Self FortificationNV/ /6. $n5|5| ?</.` N%H5|0@@5@ 0@e5@0@e5@\O0@  @ bv@0;NBLV`jt~ $,4<DLT\dA.$` AP$`Ar$` A$`A$`A$`A$`A$`A*$`AF$`Ad$`A|$`A$`A$`A$`A$`A$`A($`vAJ$`nAh$`fA$`^A$`VA$`NA$`FA$`>A$`6A$$`.A>$`&AX$`Av$`A$`A$`A$&$_N^NuTypical Plunge Opponents Self FortificationTypical Perish Opponents Self FortificationGreat Weaken Opponents Self FortificationGreat Reduction Opponents Self FortificationGreat Recede Opponents Self FortificationGreat Reduce Foes Self FortificationGreat Shrivel Foes Self FortificationGreat Expire Foes Self FortificationGreat Impair Foes Self FortificationGreat Subtract Foes Self FortificationMajor Mar Foes Self FortificationMajor Negative Foes Self FortificationMajor Deduct Foes Self FortificationMajor Diminish Foes Self FortificationMajor Remove Foes Self FortificationMajor Eliminate Foes Self FortificationMajor Fade Foes Self FortificationMajor Confiscate Foes Self FortificationSuperior Cut Foes Self FortificationSuperior Corrode Damage SafeguardsSuperior Decrease Damage SafeguardsSuperior Slash Damage SafeguardsSuperior Wither Damage SafeguardsSuperior Expire Damage SafeguardsSuperior Impair Damage SafeguardsSuperior Subtract Damage SafeguardsSupreme Reject Damage SafeguardsSupreme Decline Damage SafeguardsSupreme Depreciate Damage SafeguardsSupreme Minus Damage SafeguardsSupreme Ebb Damage SafeguardsSupreme Deteriorate Damage SafeguardsSupreme Shrink Damage SafeguardsNV/ /6. $n5|5| ?</.` N%H5|0@5@ 0@H5@0@25@\O0@ 5 @b@0;N",4<DLT\dlt|A$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A&$`.A2$`&A<$`AL$`AZ$`Aj$`Ax$&$_N^NuWorsen Attack RatingDisintegrate Attack RatingDenial of Attack RatingWither Attack RatingExpire Attack RatingImpair Attack RatingSubtract Attack RatingReject Attack RatingDecline Attack RatingDepreciate Attack RatingMinus Attack RatingMar Attack RatingNegative Attack RatingDeduct Attack RatingDiminish Attack RatingRemove Attack RatingEliminate Assault AbilityNV/ /6. $n5|5| ?</.` N%H5|0@5@ 0@H5@0@(@ 5@\O0@ F @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A&$`A2$`A>$`AP$`A\$`vAh$`nA|$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A $&$_N^NuFade Assault AbilityConfiscate Assault AbilityCut Assault AbilityCorrode Assault AbilityDecrease Assault AbilitySlash Assault AbilityWilt Assault AbilityDegenerate Assault AbilityDecay Assault AbilityEbb Assault AbilityDeteriorate Assault AbilityShrink Assault AbilityLessen Assault AbilityDamage Assault AbilityHarm Assault AbilityLower AggressionTake Away AggressionSink AggressionDrop AggressionDevalue AggressionDecompose AggressionCorrupt AggressionWithhold AggressionTarnish AggressionPlunge AggressionNV/ /6. $n5|5| ?</.` N%H5|0@5@ 0@H5@0@@5@\O0@ _ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A $`A$`A"$`A.$`A8$`vAD$`nAP$`fA^$`^Aj$`VAv$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuPerish AggressionWeaken AggressionReduction AggressionRecede AggressionReduce AggressionWorsen AggressionDisintegrate Odds to hitDenial of Odds to hitWither Odds to hitExpire Odds to hitImpair Odds to hitSubtract Odds to hitReject Odds to hitDecline Odds to hitDepreciate Odds to hitMinus Odds to hitMar Odds to hitNegative Odds to hitDeduct Odds to hitDiminish Odds to hitRemove Odds to hitEliminate Odds to hitFade Ability to harmConfiscate Ability to harmCut Ability to harmNV/ /6. $n5|5| ?</.` N%H5|0@5@ 0@H5@0@@5@\O0@ x @bF@0;N:DNXblv $,4A$`A$`A$$`A0$`A<$`AN$`AZ$`Ad$`Av$`A$`A$`A$`A$`A$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A $`A$`A$&$_N^NuCorrode Ability to harmDecrease Ability to harmSlash Ability to harmWilt Ability to harmDegenerate Ability to harmDecay Ability to harmEbb Ability to harmDeteriorate Ability to harmShrink Ability to harmLessen Ability to harmDamage Ability to harmHarm Ability to harmLower Ability to harmTake Away SwingSink SwingDrop SwingDevalue SwingDecompose SwingCorrupt SwingWithhold SwingTarnish SwingPlunge SwingPerish SwingWeaken SwingReduction SwingRecede SwingReduce SwingDwindle SwingPlummet SwingNV/ /6. $n5|5| ?</.` N%H5|0@p 5@ 0@v25@\O0@ @bp@0;N*:JZjz .<JXA@$5|`,AF$5|`AR$5|` AZ$5|`A`$5|`Af$5|`Al$5|`Aj$5|`Af$5|`Ad$5|`Ad$5|`A`$5|`|A\$5|`nA^$5|``A^$5|`RA`$5|`DA`$5|`6Ab$5|`(A`$5|`Ad$5|` Ab$5|&$_N^NuWorsen Movement rateDisintegrate Movement rateDenial of Movement rateWither Movement rateExpire Movement rateImpair Movement rateSubtract StepReject StepDecline StepDepreciate StepMinus StepMar StepNegative SpeedDeduct SpeedDiminish SpeedRemove SpeedEliminate SpeedFade SpeedConfiscate TravelCut TravelCorrode TravelNV/ /6. $n5|5| ?</.` N%H5|0@vHT@5@ 0@v25@\O0@ @b@0;N6FVfv&6FTbp~A$5|`A$5|`|A$5|`lA$5|`\A$5|`LA$5|`Ab$`6Ap$`.Az$`&A$`A$`A$`A$`A$&$_N^NuTiny Fire ballNegligible Fire ballSlight Fire ballMedium Fire ballTypical Fire ballStandard Fire ballAbove average Fire ballGreater Fire ballMajor Fire ballEnormous Fire ballImmense Fire ballColossal Fire ballSuperior Fire ballGargantuan Fire ballTiny Ice BoltsNegligible Ice BoltsSlight Ice BoltsMedium Ice BoltsTypical Ice BoltsStandard Ice BoltsAbove average Ice BoltsGreater Ice BoltsMajor Ice BoltsNV/ /6. $n5|5|?</.` N%H5|0@;5@ 0@;5@0@;HX@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A$`A"$`A:$`AN$`Ab$`vAx$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A4$`.AN$`&AZ$`Al$`Az$`A$`A$&$_N^NuEnormous Ice BoltsImmense Ice BoltsColossal Ice BoltsSuperior Ice BoltsGargantuan Ice BoltsTiny Ray of Cause BleedingNegligible Ray of Cause BleedingSlight Ray of Cause BleedingMedium Ray of Cause BleedingTypical Ray of Cause BleedingStandard Ray of Cause BleedingAbove average Ray of Cause BleedingGreater Ray of Cause BleedingMajor Ray of Cause BleedingEnormous Ray of Cause BleedingImmense Ray of Cause BleedingColossal Ray of Cause BleedingSuperior Ray of Cause BleedingGargantuan Ray of Cause BleedingTiny Acidic energyNegligible Acidic energySlight Acidic energyMedium Acidic energyTypical Acidic energyStandard Acidic energyNV/ /6. $n5|5|?</.` N%H5|0@;5@ 0@;5@0@;HT@5@\O0@ @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A $`A.$`A<$`AL$`AV$`vAh$`nAv$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A$`A*$`A6$`AH$&$_N^NuAbove average Acidic energyGreater Acidic energyMajor Acidic energyEnormous Acidic energyImmense Acidic energyColossal Acidic energySuperior Acidic energyGargantuan Acidic energyTiny Electrical ArcNegligible Electrical ArcSlight Electrical ArcMedium Electrical ArcTypical Electrical ArcStandard Electrical ArcAbove average Electrical ArcGreater Electrical ArcMajor Electrical ArcEnormous Electrical ArcImmense Electrical ArcColossal Electrical ArcSuperior Electrical ArcGargantuan Electrical ArcTiny Phantom StreamNegligible Phantom StreamSlight Phantom StreamNV/ /6. $n5|5|?</.` N%H5|0@;5@ 0@0Z@5@0@;H5@\O0@  @b@0;N2<FPZdnxA$`A$`A$`A$`A$`A($`A4$`AB$`AP$`A^$`vAn$`nA$`fA$`^A$`VA$`NA$`FA$`>A$`6A$`.A$`&A$`A $`A$`A&$`A4$&$_N^NuMedium Phantom StreamTypical Phantom StreamStandard Phantom StreamAbove average Phantom StreamGreater Phantom StreamMajor Phantom StreamEnormous Phantom StreamImmense Phantom StreamColossal Phantom StreamSuperior Phantom StreamGargantuan Phantom StreamTiny Beam of HarmNegligible Beam of HarmSlight Beam of HarmMedium Beam of HarmTypical Beam of HarmStandard Beam of HarmAbove average Beam of HarmGreater Beam of HarmMajor Beam of HarmEnormous Beam of HarmImmense Beam of HarmColossal Beam of HarmSuperior Beam of HarmGargantuan Beam of HarmNV/ /6. $n5|5|?</.` N%H5|0@k@R@5@ 0@05@0@0 5@\O0@ ' @b@0;N2<FPZdnxA$`A$`A$`A$`A $`A2$`AD$`A\$`An$`A~$`vA$`nA$`fA$`^A$`VA$`NA$`FA$`>A4$`6AN$`.Aj$`&A$`A$`A$`A$`A$&$_N^NuTiny Arcing Flame ShaftNegligible Arcing Flame ShaftSlight Arcing Flame ShaftMedium Arcing Flame ShaftTypical Arcing Flame ShaftStandard Arcing Flame ShaftAbove average Arcing Flame ShaftGreater Arcing Flame ShaftMajor Arcing Flame ShaftEnormous Arcing Flame ShaftImmense Arcing Flame ShaftColossal Arcing Flame ShaftSuperior Arcing Flame ShaftGargantuan Arcing Flame ShaftTiny Globe of Incendiary ForcesNegligible Globe of Incendiary ForcesSlight Globe of Incendiary ForcesMedium Globe of Incendiary ForcesTypical Globe of Incendiary ForcesStandard Globe of Incendiary ForcesAbove average Globe of Incendiary ForcesGreater Globe of Incendiary ForcesMajor Globe of Incendiary ForcesEnormous Globe of Incendiary ForcesImmense Globe of Incendiary ForcesNV/ /6. $n5|5|?</.` N%H5|0@k@R@5@ 0@05@0@0 5@\O0@ @ @b@0;N2<FPZdnxA$`A$`A$`A.$`AB$`A\$`Ar$`A$`A$`A$`vA$`nA$`fA$`^A$`VA4$`NAN$`FAh$`>A$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuColossal Globe of Incendiary ForcesSuperior Globe of Incendiary ForcesGargantuan Globe of Incendiary ForcesTiny Projectile Orb of lightNegligible Projectile Orb of lightSlight Projectile Orb of lightMedium Projectile Orb of lightTypical Projectile Orb of lightStandard Projectile Orb of lightAbove average Projectile Orb of lightGreater Projectile Orb of lightMajor Projectile Orb of lightEnormous Projectile Orb of lightImmense Projectile Orb of lightColossal Projectile Orb of lightSuperior Projectile Orb of lightGargantuan Projectile Orb of lightTiny Sphere of Harm OtherNegligible Sphere of Harm OtherSlight Sphere of Harm OtherMedium Sphere of Harm OtherTypical Sphere of Harm OtherStandard Sphere of Harm OtherAbove average Sphere of Harm OtherGreater Sphere of Harm OtherNV/ /6. $n5|5|?</.` N%H5|0@05@ 0@05@0@0 5@\O0@ Y @b@0;N2<FPZdnxA$`A$`A$`A$`A,$`A@$`AV$`Al$`A$`A$`vA$`nA$`fA$`^A$`VA*$`NAB$`FA^$`>Ax$`6A$`.A$`&A$`A$`A$`A$`A$&$_N^NuMajor Sphere of Harm OtherEnormous Sphere of Harm OtherImmense Sphere of Harm OtherColossal Sphere of Harm OtherSuperior Sphere of Harm OtherGargantuan Sphere of Harm OtherTiny Flood of Inner AggressionNegligible Flood of Inner AggressionSlight Flood of Inner AggressionMedium Flood of Inner AggressionTypical Flood of Inner AggressionStandard Flood of Inner AggressionAbove average Flood of Inner AggressionGreater Flood of Inner AggressionMajor Flood of Inner AggressionEnormous Flood of Inner AggressionImmense Flood of Inner AggressionColossal Flood of Inner AggressionSuperior Flood of Inner AggressionGargantuan Flood of Inner AggressionTiny Phantasmal StormNegligible Phantasmal StormSlight Phantasmal StormMedium Phantasmal StormTypical Phantasmal StormNV/ /6. $n5|5|?</.` N%H5|0@05@ 0@05@0@0 5@\O0@ r @b@0;N2<FPZdnxA$`A$`A$`A$`A"$`A2$`AB$`AR$`Ab$`At$`vA$`nA$`fA$`^A$`VA$`NA$`FA $`>A$`6A0$`.AF$`&AZ$`Ap$`A$`A$`A$&$_N^NuStandard Phantasmal StormAbove average Phantasmal StormGreater Phantasmal StormMajor Phantasmal StormEnormous Phantasmal StormImmense Phantasmal StormColossal Phantasmal StormSuperior Phantasmal StormGargantuan Phantasmal StormTiny Cause Physical 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DeliveryTypical Orb of Lightning DeliveryStandard Orb of Lightning DeliveryAbove average Orb of Lightning DeliveryGreater Orb of Lightning DeliveryMajor Orb of Lightning DeliveryEnormous Orb of Lightning DeliveryImmense Orb of Lightning DeliveryColossal Orb of Lightning DeliverySuperior Orb of Lightning Delivery<NV?. ?./.NOXO?/.NO N^NuNV/ pf2?.?.?.?.?. ?. ?.HzHzFNuO`0?.?.?.?.?. ?. ?.HzHz~NuO$H J$_N^NuNVH8:. 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"<` N?HzHzNuXO?HzHz` f6<1`6<?0&(N^NuNV/ /.NO|$H XOf?<HzHzNuTO`&?./ ?. ?. ?.HzHzNuO $_N^NuNVH0:. 8. 6.0Cm0Cm0Cmn 0Cmo`Z/.NO?./LN^NuNVH $n/ NO=@HjNO=@HjNO=@HjNO=@v JpRJf(p Ogp` 0g nm n op` *0g nm n op` *0g nm n op`p *0g nm n op`R*H Dep`0D ЀA00@J@g*H Dep`0D ЀA00@J@g*H Dep`0D ЀA00@J@g*H Dep`0D ЀA00@J@g`*H=@ @ep`0n ЀA00@J@g2j .H=@ @ep`0n ЀA00@J@fp`H lm xo Lm Xop`* im ko Im Kop` am go Am Gop`.H@A @9bv@0;Nz (08@HPX`hjjjjjjt $,4<DLT\dv`v`v`v`v`v`v`v`v`v`v`v`v`v`v`v`v `v `v `v `v `zv `vv `rv `nv `jv `fv`bv`^v`Zv`Vv`Rv`Nv`Jv`Fv`Bv`>v`:v`6v`2v`.v`*v`&v`"v`v`v`v`v`v` v`v`vJCm Cop`X:.n0ET@H H@ngp`60.H H@ngp`0X@Y@ @b@0;N,BXn4J`t eg Egp` fg Fgp` gg Ggp` hgt Hglp`~ ig^ IgVp`h jgH Jg@p`R kg2 Kg*p`< lg Lgp`& mg Mgp` ng Ngp` og Ogp` pg Pgp` qg Qgp` rg Rgp` sg Sgzp` tgn Tghp`| ug^ UgXp`l vgN VgHp`\ ag> Ag8p`L bg. Bg(p`< cg Cgp`, dg Dgp`p`/ HzHzNu60XOLN^NuNVH $nHn` NhAHP/ NOJ@O f8AHPHzHzqjNu?HP/ NOJ@POf8A8HPHzHzq Nu?`(HhAC fAC f`@ACF fAC@ f` ACj fACd f`AC fAC f`AC fAC f`AC fAC f`AC^ fACX f`AC fAC f``AC fAC f`@AC& fAC f` ACH fACB f`ACv fACp f`AC fAC f`AC fAC f`AC* fAC$ f`ACH fACB f``AC fAC f`@AC fAC f` ACv fACp f`AC fAC f`ACB fAC< f`AC fAC f`AC$ fAC f`ACH fACB fv`^ACd fAC^ fv`AC fAC fv` AC fAC fv` AC< fAC6 fv` ACV fACP fv` ACp fACj fv` AC fAC fv` rAC fAC fv` PAC fAC fv` .AC fAC fv` AC fAC fv` AC fAC fv` AC& fAC fv` AC@ fAC: fv` ACZ fACT fv` bACt fACn fv` @ACx fACr fv` AC| fACv fv` AC fACz fv` AC fAC fv` AC fAC fv` AC fAC fv` tAC fAC fv` RAC fAC fv` 0AC fAC fv` AC: fAC4 fv` ACR fACL fv` ACj fACd fv` AC fAC| fv` AC fAC fv` dAC fAC fv` BAC fAC fv` AC fAC fv`AC  fAC  fv`AC : fAC 4 fv`AC \ fAC V fv`AC ~ fAC x fv`vAC fAC fv`TAC fAC fv`2AC fAC fv`AC fAC fv`AC! fAC! fv`AC!( fAC!" fv`AC!R fAC!L fv`AC!l fAC!f fv`fAC! fAC! fv`DAC! fAC! fv`"AC! fAC! fv`AC! fAC! fv`AC" fAC" fv`AC"* fAC"$ fv`AC"H fAC"B fv`xAC"j fAC"d fv`VAC" fAC" fv`4AC" fAC" fv`AC" fAC" fv`AC" fAC" fv`AC# fAC# fv`AC#6 fAC#0 fv`AC#` fAC#Z fv`hAC# fAC# fv`FAC# fAC# fv`$AC# fAC# fv`AC# fAC# fv`AC$ fAC$ fv`AC$F fAC$@ fv`AC$L fAC$F fv`zAC$R fAC$L fv`XAC$X fAC$R fv`6AC$^ fAC$X fv`AC$d fAC$^ fv`AC$j fAC$d fv`AC$p fAC$j fv`AC$v fAC$p fv`AC$| fAC$v fv`jAC$ fAC$~ fv`HAC$ fAC$ fv`&AC$ fAC$ fv`AC$ fAC$ fv`AC$ fAC$ fv`AC$ fAC$ fv`AC$ fAC$ fv`|AC$ fAC$ fv`ZAC$ fAC$ fv`8AC$ fAC$ fv`AC$ fAC$ fv`AC$ fAC$ fv`AC$ fAC$ fv`AC$ fAC$ fv`AC% fAC% fv`lAC%( fAC%" fv`JAC%: fAC%4 fv`(AC%P fAC%J fv`AC%h fAC%b fv`AC% fAC%z fv`AC% fAC% fv`AC% fAC% f`AC% fAC% fv`^AC% fAC% fv`>AC% fAC% fv`AC&r fAC&l fv Em E nv0C, r ` N|*E(EXG`JSfJj`f Jj`fJj`gRDBSBj`B*`Bj`Bj`RC C1oBm`0D-H?<Hmh` N".` N|60C ѭ (HnHnA%HPHnNOHnHzHzONu??A%HPHnNOHnHzHzNNu?<NO,`PJfHnHnA&HPHnNOO`HnHnA&HPHnNOOHnHzHzNNuXOL xN^NuRW0001The trophy list is out of sync with the loot on the ground. RW0002The trophy list is out of sync with the loot on the ground.RW0003The trophy list is out of sync with the loot on the ground. RW0004The trophy list is out of sync with the loot on the ground.RW0005The trophy list is out of sync with the loot on the ground. RW0006The trophy list is out of sync with the loot in the inventory. You might try dropping all trophy itmes on the ground and picking them back up to fix this.RW0007The trophy list is out of sync with the loot in the inventory. You might try dropping all trophy itmes on the ground and picking them back up to fix this.RW0008The trophy list is out of sync with the loot on ground. RW0009The trophy list is out of sync with the loot on ground. RW0010The trophy list is out of sync with the loot on ground. RW0011The trophy list is out of sync with the inventory trophy info call. RW0012The trophy list is out of sync with the inventory on move an item from slot. RW0013The trophy list is out of sync with the inventory on move an item to slot. RW0014A NPC has been assigned as both a seller and a quest giver but both can not be at the same time. RW0015The button clicked on should not have been visible. RW0016Creating full image buffer. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0017Creating single image buffer. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0018Creating full image buffer. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0019Creating single image buffer. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0020Initializing the back buffer. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0021Creating loading mask image or its window. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0022Creating splash screen buffer window. This is often a sign the plam has run out of memory and could prove to be be fatal to game playRW0023Could not retrieve the screen depth this plam is capable ofRW0024Could not create of screen back buffer for spell bookRW0025Could not create of screen window in reduce screenRW0026Could not create of screen window in reduce screenRW0027Could Not Get Bitmap Resource NPC imageRW0035Could Not Get Bitmap Resource in player constructorRW0036Could Not Get Bitmap Resource in player constructorRW0037Could Not Get Bitmap Resource in player constructorRW0038Could Not Get Bitmap Resource in player constructorRW0039Could Not Get Bitmap Resource in player constructorRW0040Could Not Get Bitmap Resource in player constructorRW0041Could Not Get Bitmap Resource in player constructorRW0042Could Not Get Bitmap Resource in player constructorRW0043Could Not Get Bitmap Resource in player constructorRW0044Could Not Get Bitmap Resource in player constructorRW0045Could Not Get Bitmap Resource in player constructorRW0046Could Not Get Bitmap Resource in player constructorRW0047Could Not Get Bitmap Resource in player constructorRW0048Could Not Get Resource to paint spell effect to the screenRW0049Could Not Get Resource to paint spell effect to the screenRW0050Could Not Get Bitmap Resource in player constructorRW0051Could Not Get Bitmap Resource in player constructorRW0052Could Not Get Bitmap Resource in player constructorRW0053Could Not Get Bitmap Resource in player constructorRW0054Could Not Get Bitmap Resource in player constructorRW0055Could Not Get Bitmap Resource in player constructorRW0056Could Not Get Bitmap Resource in player constructorRW0057Could Not Get Bitmap Resource in player constructorRW0058Could Not Get Bitmap Resource in player constructorRW0059Could Not Get Bitmap Resource in player constructorRW0060Could Not Get Bitmap Resource in player constructorRW0061Could Not Get Bitmap Resource in player constructorRW0062Could Not Get Bitmap ResourceRW0063Could Not Get Bitmap ResourceRW0064Could Not Get Bitmap ResourceRW0065Could Not Get Bitmap Resource in MaskColorRW0066Could Not Get Bitmap Resource in loot bag 1 constructorRW0067Could Not Get Bitmap Resource in loot bag 2 constructorRW0068Could Not Get Bitmap Resource in loot bag 3 constructorRW0069Could Not Get Bitmap Resource in loot bag 4 constructorRW0070Could Not Get Bitmap Resource in PaintABitmapRW0071Could Not Get Bitmap Resource in Monster constructorRW0072Could Not Get Bitmap Resource engine-button imageRW0073Could Not Get Bitmap Resource engine-button imageRW0074Could Not Get Bitmap Resource engine-button imageRW0075Could Not Get Bitmap Resource engine-button imageRW0076Could Not Get Bitmap Resource engine-HP bar back plateRW0077Could Not Get Bitmap Resource engine-HP bar Player fill 1RW0078Could Not Get Bitmap Resource engine-HP bar Player fill 2RW0079Could Not Get Bitmap Resource engine-HP bar Player fill 3RW0080Could Not Get Bitmap Resource engine-HP bar Monster fill 1RW0081Could Not Get Bitmap Resource engine-HP bar Monster fill 2RW0082Could Not Get Bitmap Resource engine-HP bar Monster fill 3RW0083Could Not Get Bitmap Resource engine-Mana bar fill 1RW0084Could Not Get Bitmap Resource engine-Mana bar fill 2RW0085Could Not Get Bitmap Resource engine-Mana bar fill 3RW0086Could Not Get Bitmap Resource spell book button imageRW0087Could Not Get Bitmap Resource Spell book Maximize button imageRW0088Could Not Get Bitmap Resource spell bar imageRW0089Could Not Get Bitmap Resource spell bar popup option buttons imageRW0090Could Not Get Bitmap Resource spell bar image healRW0091Could Not Get Bitmap Resource spell bar image Boost HPRW0092Could Not Get Bitmap Resource spell bar image Boost RegenRW0093Could Not Get Bitmap Resource spell bar image LevitateRW0094Could Not Get Bitmap Resource spell bar image TeleportRW0095Could Not Get Bitmap Resource spell bar image Boost To HitRW0096Could Not Get Bitmap Resource spell bar image Boost DamageRW0097Could Not Get Bitmap Resource spell bar image Boost ACRW0098Could Not Get Bitmap Resource spell bar image Boost StealthRW0099Could Not Get Bitmap Resource spell bar image Boost TrackerRW0100Could Not Get Bitmap Resource spell bar image Boost FeedbackRW0101Could Not Get Bitmap Resource spell bar image Boost VampiricalRW0102Could Not Get Bitmap Resource spell bar image Reduce LevelRW0103Could Not Get Bitmap Resource spell bar image Reduce HP'sRW0104Could Not Get Bitmap Resource spell bar image Reduce ACRW0105Could Not Get Bitmap Resource spell bar image Reduce Attack RatingRW0106Could Not Get Bitmap Resource spell bar image Reduce Movement rateRW0107Could Not Get Bitmap Resource spell bar image Damage/DamageRW0108Could Not Get Bitmap Resource spell bar image Damage/Knock-BackRW0109Could Not Get Bitmap Resource spell bar image Damage/StunRW0110Could Not Get Bitmap Resource spell bar image Damage/VampiricalRW0111Could Not Get Bitmap Resource spell bar spell bar selected spell imageRW0112Error creating extended image 1RW0113Error creating extended image 2RW0114Error creating extended image 3RW0115Error creating extended image 4RW0116Error creating extended image 5RW0117Error creating extended image 6RW0118Error creating extended image 7RW0119Error creating extended image 8RW0120Error creating extended image 9RW0121Error creating extended image 10RW0122Error creating extended image 11RW0123Error creating extended image 12RW0124Error creating extended image 13RW0125Error creating extended image 14RW0126Error creating extended image 15RW0127Error creating extended image 16RW0128Error creating extended image 17RW0129Error creating extended image 18RW0130Error creating extended image 19RW0131Error creating extended image 20RW0132Error creating extended image 21RW0133Could Not Get Bitmap Resource in sign tileRW0134Could Not Get Bitmap ResourceRW0135Error getting window handle in paint custom numbersRW0136Error getting window handle in paint image to screenRW0137Error getting window handle in move a formRW0138Error getting window handle in activate a formRW0139Error getting window handle in trade exp for cashRW0140Error getting window handle in trade cash for expRW0141Error getting window handle in refresh spell bookRW0142Error getting window handle in paint tile infoRW0143Error setting this screens orientation and grifiti pad state.RW0144Could Not Get Bitmap ResourceRW0145Could Not load Bitmap Resource in animation contructorRW0146Could Not get Bitmap Resource in fill back buffer. Something is missing on the screen until this is resolved, please exit the game and renter.RW0147Could not allocate Bitmap double back buffer in door animation.A critical RW error, code '%s' has occured. %s.Our best solution to such an issue was to destroy all of your trophies in order to get the game back in sync. To be fair about it we counted you had %d trophies and have reimbursed you %d for there value.A critical RW error, code '%s' has occured. %s.A critical RW error, code '%s' has occured. %s. This is usually a sign the plam has run out of memory and could prove to be be fatal to game play.NV/ /$n JpRJf&0n b J`l0. @(bR@0;NFRn NJ JN n J . .Jn NH?AHPHnNOO `*H?*H?H?AHPHnNOO`*H?*H?*H?H?AHPHnNOO`z*H?*H?*H?*H?H?AHPHnNOO`>*H?*H?*H?*H?*H?H?ALHPHnNOO`*H?*H?*H?*H?*H?*H?H?AHPHnNOO`*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO`Z*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO`* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A8HPHnNOO`* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO`.* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO `* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A*HPHnNOO"`>* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO$`*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AXHPHnNOO&`.*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO(`*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AnHPHnNOO*`*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO,`Z*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AlHPHnNOO.`*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO0`*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?ARHPHnNOO2`>*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO4`z*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A HPHnNOO6`*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A~HPHnNOO8`*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO:`*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A(HPHnNOO<`*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AtHPHnNOO>`.*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOO@`:*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOOB`>*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A4HPHnNOOD` :*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AhHPHnNOOF` .*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOOH` * H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?AHPHnNOOJ` *!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A HPHnNOOL`*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A HPHnNOON`*#H?*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A HPHnNOOP`z*$H?*#H?*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A "HPHnNOOR`>*%H?*$H?*#H?*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A ,HPHnNOOT`*&H?*%H?*$H?*#H?*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A 0HPHnNOOV`*'H?*&H?*%H?*$H?*#H?*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A.HPHnNOOX`Z*(H?*'H?*&H?*%H?*$H?*#H?*"H?*!H?* H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?*H?* H?* H?* H?* H?* H?*H?*H?*H?*H?*H?*H?*H?*H?H?A&HPHnNOOZ JC f 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XOS@gS@gS@g S@g v` .fH0G=@>ZG8n?< ??/-LHzHzl"NuJO gJfBg???< HzHzNuPOvn?<???< HzHz`Nu?<???< HzHzDNu?< pn???< HzHz"Nuv n?<???< HzHzNu?<???< HzHzNuJO(f(?< p n???< HzHzNuPO`?< ???< HzHzNuPO` -Gf?< ??/-4HzHzjNu???<NJOgJfBg???<HzHz:NuPO?<pD???<HzHzNu?<pD???<HzHzNu?< pD???<HzHzNu?<pD???<HzHzNu?<pD???<HzHzNu?<0^@???<HzHzxNu?<0^@???<HzHzXNuJO8f$?< 0^@???<HzHz0NuPO`?< ???<HzHzNuPOB-G`?< ??/-8HzHzibNu???<NJOgJfBg???<HzHzNuPO?<pD???<HzHzNu?<pD???<HzHzvNu?< pD???<HzHzVNu?<pD???<HzHz6Nu?<pD???<HzHzNu?<0^@???<HzHzNu?<0^@???<HzHzNuJO8f$?< 0^@???<HzHzNuPO`?< ???<HzHzNuPO|G - Ff ?</-???<HzHzgZG8n?< ??/-PHzHzgNuJO gJfBg???< HzHz NuPOvn?<???< HzHz Nu?<???< HzHz Nuv n?<???< HzHz Nu?<???< HzHz xNuJO f(?< p n???< HzHz NNuPO` N?< ???< HzHz ,NuPO` , - Ff$?</-???<HzHzeNuO -Gf?< ??/-<G>ZG8n?< ??/-DHzHzc*NuBg???< HzHz Nu?<pF???< HzHz xNu?< pF???< HzHz XNu?<pF?0[@??< HzHz 4NuJO*fH?< p F???< HzHz Nu?<p F???< HzHzNuO`?<p F???< HzHzNu?< ???< HzHzNuO` -Gf|?< ??/-$HzHzaNuBg???<HzHz`Nu?<pD???<HzHz@Nu?<pD???<HzHz Nu?< pD???<HzHzNu?<pD???<HzHzNu?<pD???<HzHzNuJO:fF?< 0P@???<HzHzNu?<p D???<HzHzxNuO`@?<p D???<HzHzRNu?< ???<HzHz6NuO???<NXB-G\O`z?< ??/-(HzHz`xNuBg???<HzHzNu?<pD???<HzHzNu?<pD???<HzHzNu?< pD???<HzHzNu?<pD???<HzHzfNu?<pD???<HzHzFNuJO:fF?< 0P@???<HzHzNu?<p D???<HzHzNuO`@?<p D???<HzHzNu?< ???<HzHzNuO???<N|G\O - Ff?</-???<HzHz^ZNuO `x .fB<G>ZG8n?< ??/-HHzHz^NuBg?0R@??< HzHz Nu?<pF???< HzHzNu?< pF???< HzHzNu?<pF?0\@??< HzHzNuJO*fH?< p F???< HzHzNu?<p F???< HzHztNuO`r?<p F???< HzHzLNu?< ???< HzHz0NuO`. -Gf|?< ??/-,HzHz]zNuBg???<HzHzNu?<pD???<HzHzNu?<pD???<HzHzNu?< pD???<HzHzNu?<pD???<HzHzhNu?<pD???<HzHzHNuJO:fF?< 0P@???<HzHz Nu?<p D???<HzHzNuO`@?<p D???<HzHzNu?< ???<HzHzNuO???<NB-G\O`z?< ??/-0HzHz\NuBg???<HzHznNu?<pD???<HzHzNNu?<pD???<HzHz.Nu?< pD???<HzHzNu?<pD???<HzHzNu?<pD???<HzHzNuJO:fF?< 0P@???<HzHzNu?<p D???<HzHzNuO`@?<p D???<HzHz`Nu?< ???<HzHzDNuO???<Nf|G\O - Ff(?</-0U@???<HzHzYNuO mNfVA\Cp"Q$mP0- m ?0- m ??*?*AHPHnNOHnHzHzCNuOLN^Nu S Hght:%d,S Wdth:%d, Char L:%d, Char T:%dNVH0:. 8. 4n ЀE(EE ?Hmh` N6 R\Og0. @ b@0;N rbR@p(AP<0 Fg?/-bgpBA(A8( .f Ef|` Eg|JGg" .f Df|` Dg| .f Eg Efp U@;@p Y@;@0 @b@0;N.6>FNV^fnv~6<`6<`6<`6<`6<`6<`6<`6<`6<`6<`6<`6<`|6< `v6< `p6< `j6< `d6< `^6<`X6<`R6<`L6<`F6<`@ Efp [@;@p Y@;@` Efp @ ;@p Y@;@ Eg Ef0 @b@0;N.4:@FLRX^djpv|6<`|6<`v6<`p6<`j6<`d6<`^6<`X6<`R6<`L6<`F6<`@6<`:6<`46< `.6<!`(6<"`"6<#`6<$`6<%`6<&` 6<'`6<(JCf$BmBmBmBmBmBmBmbBmb``?/ DfpW@;@p]@;@` DfpP@;@p]@;@ Dg Df^0-b@ @bP@0;N$*06<B6< `.6<!`(6<"`"6<#`6<$`6<%`6<&` 6<'`6<(JCf$BmBmBmBmBmBmBmbBmb`vJ-cfd?/.xvA-P -cg0-b@ @b@0;N\6|VIIGGEEHnNO  HnNOPO`>IIGGBEEBHnNO HnNOPO`IIGGEEHnNOHnNOPO`IIGGEEHnNO<<b@0;N~&2Vb>Jnz46`|4 6`p46 `d46`X46`L46`@46`446`(46 `46`46`46`46`46`46`46`46`46`46`46`46`46`46`t46`j46 ``4 6`V46`L4 6`B46`846`.46`$46`ALHPHzHzNuXO`,0-iS0-iRpi|@ n0piz@ n0$_&_N^NuRW is trying to paint a fishing line but can't find the pole image number. RW is confused.NV/6. .f?<BHzHzNu\O` Cf ?<b/<bHzHzNu\O` Cf ?</<HzHzNu\O` Cf?</<HzHznNu\O`d Cf?</<J-fA:HPHzHzNu|XOHmd ` NXO`B- 5mfj5mflHmd ` N0D A(A?( Hmh` N6?- Hmh` N@?/ HzHzfNuJOg0m H @$5@j8*0X@?0W@?HzHz.Nu5@?/ HzHzxNu6- H CdO n |` Cn0/<HzHz.NNu @XOn |`nB*`f Cn./<HzHz.NuS@XOf |`:B*`2 Cn./<HzHz-NuS@XOf |`B*` Cdn./<HzHz-NuS@XOf |`B*` C@n./<HzHz-|NuS@XOf |`B*` C#(n*/<HzHz-HNuS@XOf|`jB*`d C%n*/<HzHz-NuS@XOf|`:B*`4 C'n*/<HzHz,NuS@XOf|` B*`B*L8N^NuYou do not have any fishing bait in your inventory. You can not fish without bait, please purchase some and try again.Due to instability of the item you are standing on you can't fish. You will not receive this message again during this game session.NV/ /$n0-flm ?0-fjm ?/-P` N6m(POgHR\fp5|`5|`5|`5|`5|`5|`5|`5|`5|`5|`z/<`HzHzNu6 CXOnT/<HzHzNuXOS@gS@gS@gS@g"`.5|^`$5|_`5|``5|a` C3n/<HzHzDNuXO @b@0;N$.8BL5|`5|`5|`5|`5|`5|`5|`~ CCn/< HzHzNuXO @ bV@0;NJ(2<FPZd5|`.5|`$5|`5|`5|`5|`5|`5|`5|` CNn/<HzHzNuXO @b@0;N*4>HR\fpz5|`x5|`n5|`d5|`Z5|`P5|`F5|`<5|`25|`(5|`5|`5|` 5|`5|`5|`5|`5|`5|`5|`5|` CYn/< HzHzNuXO @ b@0;N&0:DNXblv5|`b5|`X5|`N5|`D5|`:5|`05|`&5|`5|`5|`5|`5|`5|` C_nh/<HzHz*NuXO @b@0;N  *45|`5|`5|`5|`5|`| C`nt/<HzHzNuXO @bT@0;NH>HR\fpz "*2:B5|`5|`5|`5|^`5|_`5|``5|a`5|^`5|_`5|``5|a`5|^`5|_`5|``5|a`v5|^`n5|_`f5|``^5|a`V5|^`N5|_`F5|``>5|a`65|^`.5|_`&5|``5|a`5|^`5|_`5|`L8N^NuNVH8=|=|=|=|A-PHnHnHnHnHzHz2NuIIBGGBEEBHnNOHnNO/-NONO?.?.?.?.NONO0.R@?0.R@?0.R@?0.R@?NOBBBHnNONOO6LN^NuNVJ-#f8?</-pi|?piz??<"HzHz!Nu|#O `4?</-pi|?piz??<#HzHz!NuB-#O N^Nu5NV/ $n5|0. @ b@0;N&6FVj~A$Bj`A $5|`A6$5|`Ap$5|`A$5||`vA$$5||`bA$5||`NAf$5||`:A$5||`&A$5| |`A$5| |$_N^NuThis is empty region of land. It looks like ordinary run of the mill dirt.This is empty region of land. It looks like ordinary dirt.This is empty region of land. This area filled with light colored grass.This is empty region of land. This area filled with dark colored grass.A section of brick wall. The construction looks sound and tall.You can't climb over that. This object is impassable you will have to go aroundA section of brick wall. The construction looks sound and tall. This wall is running East to West. You can't climb over that. This object is impassable you will have to go aroundA section of brick wall. The construction looks sound and tall. This wall is running North to South. You can't climb over that. This object is impassable you will have to go aroundA corner section of brick wall. The construction looks sound and tall. One end of the wall points South the other East. You can't climb over that. This object is impassable you will have to go aroundA corner section of brick wall. The construction looks sound and tall. One end of the wall points West the other South. You can't climb over that. This object is impassable you will have to go aroundA corner section of brick wall. The construction looks sound and tall. One end of the wall points North the other East. You can't climb over that. This object is impassable you will have to go aroundA corner section of brick wall. The construction looks sound and tall. One end of the wall points West the other North. You can't climb over that. This object is impassable you will have to go aroundNV/ $n|| 0. @ @b@0;N(BZtA$BjBj5|`A $Bj5|5|`At$5|Bj5|`|A$5|5|5|`bA$5|Bj5|`JAp$5|5|5|`0A$5|Bj5|`A$5|5|5|$_N^NuA small shrub. The area around the shrub is light dirt This object is impassable you will have to go aroundA small shrub. The area around the shrub is light dirt This object is impassable you will have to go aroundA small shrub. The area around the shrub is dark dirt This object is impassable you will have to go aroundA small shrub. The area around the shrub is dark dirt This object is impassable you will have to go aroundA small shrub. The area around the shrub is light grass This object is impassable you will have to go aroundA small shrub. The area around the shrub is light grass This object is impassable you will have to go aroundA small shrub. The area around the shrub is dark grass This object is impassable you will have to go aroundA small shrub. The area around the shrub is dark grass This object is impassable you will have to go aroundNV"nBi0. @g S@gS@g`(A*"3|`A"3|` A"3|N^NuThis is empty region of land. It looks like ordinary light colored dirt with some rocks scattered about.This is empty region of land. It looks like ordinary light colored dirt with some rocks scattered about.This is empty region of land. It looks like ordinary light colored dirt with some rocks scattered about.NV"n3|0. @g S@gS@g`(A*"3|`A"3|` A"3|N^NuThis is empty region of land. It looks like ordinary dark colored dirt with some rocks scattered about.This is empty region of land. It looks like ordinary dark colored dirt with some rocks scattered about.This is empty region of land. It looks like ordinary dark colored dirt with some rocks scattered about.NV"n3|0. @g S@gS@g`(A*"3|`A"3|` A"3|N^NuThis is empty region of land. It looks like ordinary light grass dirt with some rocks scattered about.This is empty region of land. It looks like ordinary light grass dirt with some rocks scattered about.This is empty region of land. It looks like ordinary light grass dirt with some rocks scattered about.NV"n3|0. @g S@gS@g`(A*"3|`A"3|` A"3|N^NuThis is empty region of land. It looks like ordinary dark grass dirt with some rocks scattered about.This is empty region of land. It looks like ordinary dark grass dirt with some rocks scattered about.This is empty region of land. It looks like ordinary dark grass dirt with some rocks scattered about.NV/ $n0. @ @ bF@0;N0F\r(A"$Bj5|` An$5|5|`A$5|5| `A$5|5| `AL$5|5|`A$5|5|`A$5|5|`A\$5|5|`rA$5|5|`^A$5|5|`JAr$Bj5|`8A$Bj5|`&A.$5|5|`A$5|5|$_N^NuThis is empty region of land. This area is filled with light colored dirt and a patch of grass.This is empty region of land. This area is filled with dark colored dirt and a patch of grass.This is empty region of land. This area is filled with light colored grass and a patch of dirt.This is empty region of land. This area is filled with dark colored grass and a patch of dirt.This is empty region of land. Some of this area is filled with light colored dirt some with dark colored dirt.This is empty region of land. Some of this area is filled with light colored dirt some with dark colored dirt.This is empty region of land. Some of this area is filled with light colored dirt some with light colored grass.This is empty region of land. Some of this area is filled with light colored dirt some with light colored grass.This is empty region of land. Some of this area is filled with light colored dirt some with dark colored grass.This is empty region of land. Some of this area is filled with light colored dirt some with dark colored grass.This is empty region of land. Some of this area is filled with dark colored dirt some with light colored dirt.This is empty region of land. Some of this area is filled with dark colored dirt some with light colored dirt.This is empty region of land. Some of this area is filled with dark colored dirt some with light colored grass.This is empty region of land. Some of this area is filled with dark colored dirt some with light colored grass.NV/ $n0. @. @bj@0;N4J^r,@AD$5|5|`,A$5|5|`A$Bj5| `AV$Bj5| `A$5|5| `A$5|5| `Ah$5|5| `A$5|5| `A $Bj5| `A|$Bj5| `nA$5|5| `ZA6$5|5| `FA$5|5| `2A$5|5| `AN$5| 5| | |$_N^NuThis is empty region of land. Some of this area is filled with dark colored dirt some with dark colored grass.This is empty region of land. Some of this area is filled with dark colored dirt some with dark colored grass.This is empty region of land. Some of this area is filled with light colored grass some with light colored dirt.This is empty region of land. Some of this area is filled with light colored grass some with light colored dirt.This is empty region of land. Some of this area is filled with light colored grass some with dark colored dirt.This is empty region of land. Some of this area is filled with light colored grass some with dark colored dirt.This is empty region of land. Some of this area is filled with light colored grass some with dark colored grass.This is empty region of land. Some of this area is filled with light colored grass some with dark colored grass.This is empty region of land. Some of this area is filled with dark colored grass some with light colored dirt.This is empty region of land. Some of this area is filled with dark colored grass some with light colored dirt.This is empty region of land. Some of this area is filled with dark colored grass some with dark colored dirt.This is empty region of land. Some of this area is filled with dark colored grass some with dark colored dirt.This is empty region of land. Some of this area is filled with dark colored grass some with light colored grass.This is empty region of land. Some of this area is filled with dark colored grass some with light colored grass.A body of water, unfortunatly you never learned to swim. NV/ $n5||0. @= @b@0;N8HXn(8HXhvA$5|`A$5|`A$5|5|`A$5|5|`pA$5|``A$5|`PA$5|`@A$5|B*`,A&$5|`A$5|` A$5|`Ad$5|`A$5|`A$5|`A$5|`A$5|`A.$5|`AF$5|`A^$5| `|Ax$5|!`nA$5|"``A$5|#`RA$5|$`DA$5|%`6A$5|&`(A$5|'`A.$5|(` AH$5|)$_N^NuThe base of a house. The base of a house. The roof of a house. The roof of a house. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. An entrance in the side of the cliff. A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. A cliff this is way to steep to climb. NV"n3||0. @YgS@gS@g,S@g<`LAN"Bi3|`:AZ"3|3|`&Ad"3|3|`An"3|3|N^NuThe left edge of a roof top The left edge of a roof top The left edge of a roof top The left edge of a roof top NV"n3||0. @]gS@gS@g,S@g<`LAN"Bi3|`:AZ"3|3|`&Ad"3|3|`An"3|3|N^NuThe right edge of a roof top The right edge of a roof top The right edge of a roof top The right edge of a roof top NV"n3||0. @agS@gS@g S@g*`4A6"Bi`(A"3|`A"3|` A|"3|N^NuA body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.NV"n3||0. @egS@gS@g S@g*`4A6"Bi`(A"3|`A"3|` A|"3|N^NuA body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.NV"n3||0. @igS@gS@g S@g*`4A6"Bi`(A"3|`A"3|` A|"3|N^NuA body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.NV"n3||0. @mgS@gS@g S@g*`4A6"Bi`(A"3|`A"3|` A|"3|N^NuA body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.A body of water, unfortunatly you never learned to swim. This section of water is inland where the edge meets the shore.NV/ $n5|B*| | 0. @q @b@0;N&BVj2F`tA$5||5|`~A$Bj5|`jA$Bj5|`VAV$5| |5|`:A$Bj5|`&A$5|5|`A$5|5|`AT$5|5|`A$5|5|`A$Bj5|`A$5|5|`A^$5|5|`A$5|5|`xA$5||5|`^A"$5|5|`JAd$5|5|`6A$5|5|`"A$Bj5|`A,$Bj5|$_N^NuThis sign says: The creatures within the is terrain range from skill range 12 to 17.This sign says: The creatures within the is terrain range from skill range 5 to 8.This sign says: The creatures within the is terrain range from skill range 5 to 8.This sign says: The creatures within the is terrain range from skill range 9 to 11.This sign says: The creatures within the is terrain range from skill range 64 to 76.This sign says: The creatures within the is terrain range from skill range 77 to 92.This sign says: The creatures within the is terrain range from skill range 109 to 127.This sign says: The creatures within the is terrain range from skill range 93 to 108.This sign says: The creatures within the is terrain range from skill range 403 to 610.This sign says: The creatures within the is terrain range from skill range 294 to 402.This sign says: The creatures within the is terrain range from skill range 203 to 293.This sign says: The creatures within the is terrain range from skill range 175 to 202.This sign says: The creatures within the is terrain range from skill range 150 to 174.This sign says: The creatures within the is terrain range from skill range 128 to 149.This sign says: The creatures within the is terrain range from skill range 51 to 63.This sign says: The creatures within the is terrain range from skill range 42 to 50.This sign says: The creatures within the is terrain range from skill range 33 to 41.This sign says: The creatures within the is terrain range from skill range 24 to 32.This sign says: The creatures within the is terrain range from skill range 18 to 23.NV/ $n5|B*0. @ @b@0;N&6Vfv$4BPdxA$5| `~Ab$5|Bj| 5|`^A$5|*`NA$5|+`>A$5|,5|`(A$5|5|`A$| | Bj5|`A$| | Bj5|`A2$5|,`AL$| | 5|5|`A$5|-`A$5|.`A:$5|/`pA$5|0`bA$5|1|`NA$5|2|`:A$5|+5| `&A$5|3|`A$5|4|$_N^NuA dark hole in the ground This looks like the entrance to perhaps some sort of dungeon. You find a small knocked over sign on the ground here that says, beware some of the largest creatures known to man live within. (500-650)A small shrub. The area around the shrub is dark dirt You might be able to squeeze through this with effortA dark hole in the ground with sharp rocks lind up around the entrance and a path that spirals down into the darkness This looks like the entrance to perhaps some sort of dungeon. You find a small knocked over sign on the ground here that says, beware the largest creatures known to man live within. (650-850)This is very dark the lighting here is very poorA entrance in the side of a brick wall. You were told by a city member of this place as you recall you were told creatures level 850 to 1,100 live in this placeA Brick wall running over the top of a entrance. You can pass under this.This sign says: The creatures within the is terrain range from skill range 1,200 to 1,650.This sign says: The creatures within the is terrain range from skill range 2,150 to 2,600.An entrance in the side of a brick wall.This sign says: The creatures within the is terrain range from skill range 1,650 to 2,150.This is a black tile made from an unknown rock or substance, obviously not native to this region of land.This is a black tile made from an unknown rock or substance, obviously not native to this region of land.This is a white tile made from an unknown rock or substance, obviously not native to this region of land.This is a white tile made from an unknown rock or substance, obviously not native to this region of land.You have selected a region of the sky.You have selected a region of the sky.The entrance to an INN.This sign says INN.This sign says INN.NV/ /6. $n5|B* Cm Cn5| 0@ @ b@0;N$4DTh|A$Bj`A$5|`AD$5|`A~$5|`A$Bj5|`A$5|5|`nAN$5|5| `ZA$5|5| `FA$5|55| |`,A$5|5|+5| `A$5|5|&$_N^NuThis is empty region of land. It looks like ordinary run of the mill dirt.This is empty region of land. It looks like ordinary dirt.This is empty region of land. This area filled with light colored grass.This is empty region of land. This area filled with dark colored grass.This is empty region of land. This area is filled with light colored dirt and a patch of grass.This is empty region of land. This area is filled with dark colored dirt and a patch of grass.This is empty region of land. This area is filled with light colored grass and a patch of dirt.This is empty region of land. This area is filled with dark colored grass and a patch of dirt.This is empty region.This is door, push against it to try to open the doorA section of brick wall. The construction looks sound and tall. This wall is running East to West.NV/ $n5||0. @ @ b@0;N$4DR`n|A$5|6`A>$5|7`AD$5|8`AJ$5|9`|AT$5|:`nA^$5|;``Ah$5|<`RAr$5|5|B*`:Ap$5|+B*5| 5|`A$5|=5| |B*$_N^NuA section of brick wall. The construction looks sound and tall.You can't climb over that. This object is impassable you will have to go aroundThe base of a house. The base of a house. The corner of a house. The corner of a house. The corner of a house. The corner of a house. The roof of a house. This is locked door, push against it to try to open the doorThis is an abandoned copper ore mine.NV"n3|B)0. @gS@gS@g2S@gJ`XAZ"Bi3| `FA"3|3| |`,A&"3| BiBi|`A|"Bi3| N^NuThis is empty region of land. You can't quite put your finger on it but something looks out of place here!A section of brick wall the construction looks sound and tall. Some of the bricks look out of place in comparison to the rest of the wall!A small shrub. The area around the shrub is light dirt This shrub looks as though it has been disturbed recently!This is empty region of land. This dirt is filled with mud having been recently exposed by receding water.NVHxHmcHzHz NuS;@T nN^NuNV/ ?<l/* *e> El8?<0R@?/ HzHz6Nu?</ HzHzFNuxO *"eB<* Fl8?<0R@?/ HzHz6Nu?</ HzHzNuxO *&eB<* Fl8?<0R@?/ HzHz6NNu?</ HzHzNuxO **e" j l?</ HzHzNux\OJfD`lv *eF8* DlNu%@"0* R@H// HzHzNu%@&0* R@H// HzHzNu%@*p;@ 0*Hm 0* Hm 0* Hm p;@ 0*Hm 0* Hm 0* Hm pH+@ p Hѭ 0* HHѭ JCO$gh:- 8mbm l;D ` Cf\m ` Cf;E `Xm  Cfpѭ `( Cfpѭ ` Cfpѭ ` Cf+m  / HzHz0Nu @XOo^0j/HntNOPO/(/(B/ Df80E(HD DfRC`$ DfRC` DfRC` DfRC`JDfRC Co6<0LxN^NuNVH:. ?</.HzHzNu<6RCHÇ0F(HDJD\Of0E H@J@fRC` Df"0E(HD DfRC`JDfRC` Df(0E(HD DfRC` DfRC`|JDfxRC`t Df00E(HD DfRC`Z DfRC`P DfRC`FJDfBRC`> Df80E(HD DfRC`$ DfRC` DfRC` DfRC`JDfRC Co6<0LxN^NuNV//8. n6( Clv`H Clv`> C2lv`4 CKlv`* Cdlv` Clv` C^lv` Clv`v JDf0`H Df0m 4`: Df0mb`, Df 0m 4mb`A HP` NpXO&(N^NuError invalid param sent to CalculateCharactersRegenRateNVH $n8. 6*j j fB` Cl -|?` Cl0C H/tNO-@XO` Cl0C H/tNO-@XO` C(l0C T@H/tNO-@XO`t CFl0C V@H/tNO-@XO`P Cdl0C H/tNO-@XO`. Cl0C Q@H/tNO-@XO` Cl0C X@H/tNO-@XO` Cl 0C @H/tNO-@XO` Cl 0C @ H/tNO-@XO` Cl0C @0H/tNO-@XO`t Cl0C @@H/tNO-@XO`P Cl0C  @PH/tNO-@XO`, Cl0C  @`H/tNO-@XO`-|CJDf/.tNOXO`T Df0- 6`H Df(0m 6/tNOXO//.t.NOPO/tNOXO`A HP` NpXOLN^NuError invalid param sent to CalculateCharactersManaRegenRateNVH <. vx4D ЀE(E?* Hmh` N:E\Of :* "fRC`ERD Dco0LxN^NuNV//<. rt0B ЀA(Ah f :( "fRA`ERB Bco0*,N^NuNV n1n N^NuNV n0(N^NuNV n1n N^NuNV n0(N^NuNVHvHmcN8HmcN:PO0 @ b@0;N*`4`0 @ b@0;N~$,4<DLT6-h`d6-h`\6-h`T6-h`L6-h`D6-h`<6-h`46-h`,6-h`$0S@gS@gS@gS@g`6-h`6-h`6-h`6-h`0S@gS@gS@gS@g`6-h`6-h`6-h`6-h`0S@gS@gS@gS@g`6-h`6-h`6-h`6-h`0S@gS@gS@gS@g`l6-h`d6-h`\6-h`T6-h`L0S@gS@gS@gS@g`66-h`.6-h`&6-h`6-h`0S@gS@gS@gS@g`6-h`6-h`6-h`6-h`0S@gS@gS@gS@g`6-h`6-h`6-h`6-h`0S@gS@gS@gS@g`6-h`6-h`6-h`|6-h`v0S@gS@gS@gS@g`b6-h`\6-h`V6-h`P6-h`J0 @bB@0;N8"(.46-h`"6-h`6-h`6-h`6-i` 6-i`6-i0L8N^NuNVH $n6. mimTminN?/ HzHzNu8B'B'?Hmh` N?/ HzHzNupO`Զmi mrmi nlHm` NdJXOfp`?/ HzHzNu8B'B'?Hmh` N?/ HzHzNupO`Zmi mRmi"nL?/ HzHzNu8B'B'?Hmh` N?/ HzHzNupO`pLN^NuNV mbmA HP` NpXO`pN^NuYou are already at the maximum allowed buffs at a time.NVr`0A ЀA(A0. h f0` RA AcopN^NuNVH8. vACp2Q:- mbmhf/<` N6XO`mhf/<` N6XO`mhf/<` N6XO`иmhf/<<` N6XO`mhf/<<` N6XO`mhf/<,` N6XO`dmhf/<,` N6XO`Bmhf/<` N6XO` mhf/<` N6XO8- 0CEc6Dm ?A^HPHnNOHn` NOL8N^Nu You were healed for %d hit pointsNV/6. ?Hmh` NrbA(A1@bv?Hmh` NrbA(A1@bx?Hmh` NrbA(A1@bz/.HzHzrNuRmbO&N^NuNV/6. ?Hmb` NrbA(A1@bv?Hmb` NrbA(A1@bx?Hmb` NrbA(A1@bz/.HzHzNuRmbO&N^NuNVH06. ?/.HzHzHNu\O`00R@G(GpE(E5kbvbv5kbxbx5kbzbzRC0-bS@@mSmbpA(A h bvfB- FpbA(ABhbvpbA(ABhbxpbA(ABhbzL N^NuNV/ pbE(E0*bv @ b@0;Nz$.8BLV`zjzt0*bxmb`V0*bxmb`L0*bxmb`B0*bxmb`80*bxmb`.0*bxmb`$0*bxmb`0*bxmb`0*bxmb`| F$_N^NuNV/ /p E(E0*bv @ b@0;N$.8BLV`j0*bxmb`b0*bxmb`X0*bxmb`N0*bxmb`D0*bxmb`:0*bxmb`00*bxmb`&0*bxmb`0*bxmb6- m l ;C `B- F&$_N^NuNVApCp"Q?. Hmh` NR@\O?AHPHnNOHn` N?. Hmh` NR@;@bN^Nu Town Portal Casted. It will take %d rounds for this spell to go into effectNV n2. An,0.S@gS@gS@gS@g`1A`1A` 1A `1A N^NuNV/ /$n6. f/ HzHzNu6XO0S@gS@gS@gS@g`0*`0*`0* `0* `p&$_N^NuNV n0(hh h N^NuNVH $n6. 8.f/ HzHzNu8XO0S@gS@gS@g*S@g8`F jl>0C Ѫ`4 jl,0C Ѫ`" j l0C Ѫ` j l0C ѪLN^NuNV/ /$n6. f/ HzHzNu6XO0S@gS@gS@gS@g` *` *` *` *`p&$_N^NuNV n". 0.S@gS@gS@gS@g`!A`!A` !A`!AN^NuNV n1n .N^NuNV n0(.N^NuNV n0. S@gS@gS@gS@g` (` ("` (&` (*`pN^NuNVH<. ACp2Qxv:- mb0- m =@>- m m o?/.N<8\O -  d?/.NX6\O??./-P` NPO?Hm(HzHzdNuS\Of0D/tNOXO/Hnt NOPO/(/(B/g< C?g6 C@g0 CYg* CZg$ C[g C\g C]g C^g C_g C`f@/< ` NS@XOf"ApHP` N;| $Sm XO`. Cg Cf"AHP` N;| $Sm XO&N^Nu You slid a little and scratched yourself on the wall you took a point of damage. You are drowning, you took 2 damage, get out now, save yourself! One of the branches from this shrub cut you. You took one damage. You slid a little on this cliff and got scratched for 1 damage. You slid a little, got some splinters and a scratch you took 1 damage. You are in a continual state of falling and having a hard time breathing in this low atmosphere. You took a point of damge.NV nN^NuNV/ $n gJn o/ ` NpXO J$_N^NuNVH8A4-P-hA.-P-hA(-P-hvU-|B-|?<{//.t0NO-@/./<@@t.NO-@O/.tNOXO?/.tNOXO?/ NO&B'BHn/-/-NO /.tNO=@/.tNO6BgHnNO CFO(f4BgHnNO\O`v C/.NO&/<OI/ NO&/<T>/.NO&O` C4n0/<E=/.NO&/<OI/ NO&/<S=/.NO&O` C7n./<J@/.NO&/<OI/ NO&/<P@/.NO&O`` C9n./<L?/.NO&/<OI/ NO&/<N?/.NO&O`,/<M?/.NO&/<OI/ NO&/<M?/.NO&OB'BHn/-/-NO BgHnNORCHx ` N|` Nv C-P-hA8-P-hv?</lTn n?l^n nDlTn nClZn n>lVn nElVn nDlVn nAlZn n>lXn n@lVn n>lVn n?lPn nDlVn n>lXn nDl\n nElXn n>l^n nElXn nClZn n?lXn nPoUn nRo_n nNoYn nUo[n nQoWn nSoYn nNoWn nSoUn nPoWn nSoWn nPoUn nPoQn nNoYn nPoYn nTo]n nRo[n nQo_n nOoYn nToYn nPoWn?<@?./.NO&p2D=@?.?./.NO&p7D??./.NO&p1D=@?.?./.NO&p4D=@?.?./.NO&|9D??./.NO&~3D??./. NO&?.?./.NO&z;D??./.NO&=n?<>?./.NO&?<@?./.NO&=n??./. NO&??./.$NO&?<@?./.(NO&??./.,NO&?<=?./.0NO&=n?<=?./.4NO&??./.8NO&??./.?./.DNO&?.?./.HNO&p0D??./.LNO&p6D??./.PNO&?.?./.TNO&??./.XNO&??./.\NO&?.?./.`NO&??./.dNO&=n?<>?./.hNO&?<@?./.lNO&=n??./.pNO&??./.tNO&?<@?./.xNO&?.?./.|NO&?<=?./.NO&>.?<=?/.NO&??/.NO&??./.NO&?<??./ NO& C-O@fx Cg@ Cg: Cg4 Cg. C g( C g" Cg Cg C(g` N` N C-n"- ?</<` NPO` <?</<` NPOB'BHn/-/-NO BgHnNORCHx ` N|` Nv C/ NO!-H/ NO"/ NOa?</?./.xNO&PO nZo?<;?./.NO&PO nPo?<=?./.NO&PO nRo?<=?./.NO&PO nDl?<7?./.lNO&PO nPl?<9?./.pNO&PO nl?<;?./.NO&PO nAl?<;?./.NO&PO0H@=@ @Kl??./.NO&POp=@pn=@ @Kl??./.NO&PO0.U@=@ @Kl?.?./.NO&PO0@=@pn=@ @Kl?.?./.NO&POp n=@ @Kl??./.NO&PO0.Q@=@ @Kl??./.NO&PO0<n=@ @Po??./.NO&PO0<n=@ @Po??./.NO&PO0<n=@ @Po?.?./.NO&PO0<n=@ @Po?.?./.NO&PO0<n=@ @Po??./.NO&PO0<ʐn=@ @Po??./.NO&PO Cg@ Cg: Cg4 Cg. C g( C g" Cg Cg C(g` N` N C)n - ?</<` NPO C+m/<I>/.dNO&PO Co C2n/<L-/.NO&PO C o C2n/<I5/ NO&PO C$o C2n/<PHPHnNO/<Hn` NO>$_N^NuYou triggered a%sYou took %d damageNVH BnACp"Q<.m 0. m =@zA-P-h=m=m~x _Dv SC` Nv?</H:ZEXDSC`6:^ETDUC`,z FRDSC`"z F`zFUDRC`zFWDTC`zFYDRC?.?0G A/0NO&Hmfz` NDB'?.??` NHmhd` NFHmd ` NHmd ` NHmd ` NHmd ` NHmd ` NHmd ` NHmd ` NHmd ` N Hmb` NHmb` NHmb` NB'BHn/-/-NO RGHx` N|` NvOZ GmB'/ NOB-h\OLN^NuNVH0&n6. $nA$5|5|B*B* B* B* Bj 5| Cn C n/ ?/ HzHzTNuO ` Cn/ ?/ HzHzxNuO ` Cn/ ?/ HzHzNuO `j Cn/ ?/ HzHz2NuO `F Cn/ ?/ HzHz NuO `" Cn/ ?/ HzHz!NuO ` Cdn C-n/ ?/ HzHz#HNuO ` CHn` N4H%@ \O`35 cm or 14 in.), while males may live up to 15 years (>60 cm or 24 in.). Black sea bass are omnivorous, feeding on crustaceans, molluscs, echinoderms, fish, and plants.-15 lb Pollock-16 lb Pollock-19 3/4 lb Pollock-20 1/8 lb Pollock-21 5/16 lb Pollock-21 7/8 lb Pollock-23 lb Pollock-24 lb Pollock-25 lb Pollock-26 1/4 lb Pollock-26 1/2 lb Pollock-27 1/2 lb Pollock-27 3/4 lb Pollock-28 1/8 lb Pollock-28 7/16 lb Pollock-28 7/8 lb Pollock-29 lb Pollock-30 lb Pollock-31 lb Pollock-33 lb Pollock-34 15/16 lb Pollock-35 lb Pollock-10 in White Hake-15 1/4 in White Hake-17 in White Hake-18 in White Hake-19 3/16 in White Hake-19 5/16 in White Hake-20 in White Hake-23 in White Hake-26 3/4 in White Hake-27 in White Hake-28 in White Hake-30 7/8 in White Hake-34 in White Hake-37 in White Hake-38 1/2 in White Hake-40 in White Hake-42 in White Hake-45 in White Hake-48 3/4 in White Hake-49 1/4 in White Hake-50 in White Hake-52 1/2 in White Hake-9 1/2 in Goosefish-15 in Goosefish-16 in Goosefish-19 3/4 in Goosefish-25 7/8 in Goosefish-27 1/4 in Goosefish-30 in Goosefish-32 3/8 in Goosefish-32 5/8 in Goosefish-37 1/16 in Goosefish-37 1/2 in Goosefish-37 11/16 in Goosefish-37 15/16 in Goosefish-38 3/8 in Goosefish-39 1/4 in Goosefish-39 1/2 in Goosefish-14 1/4 in Scup-15 1/8 in Scup-15 5/16 in Scup-15 5/8 in Scup-15 7/8 in Scup-16 1/4 in Scup-16 13/16 in Scup-8 in Black Sea Bass-14 1/8 in Black Sea Bass-15 9/16 in Black Sea Bass-16 in Black Sea Bass-18 in Black Sea Bass-19 5/8 in Black Sea Bass-20 in Black Sea Bass-21 in Black Sea Bass-23 in Black Sea Bass-23 5/8 in Black Sea Bass-24 3/16 in Black Sea BassNV/ /6. $n5|$5| Cn0@%5@A %H`f Cn0@5@A :%H`L C n0@ 5@A%H`2 Cn0@5@A|%H` Cn0@5@A%H0@ @?b @0;N(R|$Nx JtFpBl>h:d 6`  2 \  . X AR$?< Hn` N4H%@ \O` NA:$?<%Hn` N4H%@ \O` $A"$?<MHn` N4H%@ \O` A $?<PHn` N4H%@ \O` A$?<^Hn` N4H%@ \O` A$?<~Hn` N4H%@ \O` |A$?<Hn` N4H%@ \O` RA$?<Hn` N4H%@ \O` (A$?<Hn` N4H%@ \O`Az$?<Hn` N4H%@ \O`Ab$?<Hn` N4H%@ \O`AJ$?<Hn` N4H%@ \O`A2$?<Hn` N4H%@ \O`VA$?<Hn` N4H%@ \O`,A$?<Hn` N4H%@ \O`A$?<&Hn` N4H%@ \O`A$?<1Hn` N4H%@ \O`A$?<QHn` N4H%@ \O`A$?<_Hn` N4H%@ \O`ZAv$?<gHn` N4H%@ \O`0AX$?<Hn` N4H%@ \O`A:$?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`^A$?<Hn` N4H%@ \O`4A$?<Hn` N4H%@ \O` A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`Av$?<'Hn` N4H%@ \O`Af$?<0Hn` N4H%@ \O`bAV$?<LHn` N4H%@ \O`8AF$?<NHn` N4H%@ \O`A6$?<RHn` N4H%@ \O`A&$?<`Hn` N4H%@ \O`A$?<hHn` N4H%@ \O`A $?<kHn` N4H%@ \O`fA $?<Hn` N4H%@ \O`h:d 6`2\.X*T~&Pz"Lv  H r  D n  @ j  < d A$?<Hn` N4H%@ \O` A$?<Hn` N4H%@ \O` A$?<+Hn` N4H%@ \O` A$?<9Hn` N4H%@ \O` A$?<aHn` N4H%@ \O` tAx$?<jHn` N4H%@ \O` JAd$?<Hn` N4H%@ \O` AP$?<Hn` N4H%@ \O` A:$?<Hn` N4H%@ \O` A$$?<Hn` N4H%@ \O` A $?<Hn` N4H%@ \O` xA$?<Hn` N4H%@ \O` NA$?<Hn` N4H%@ \O` $A$?<Hn` N4H%@ \O` A$?<Hn` N4H%@ \O` A$?<Hn` N4H%@ \O` A$?<*Hn` N4H%@ \O` |Ax$?<7Hn` N4H%@ \O` RAd$?<Hn` N4H%@ \O` (AT$?<Hn` N4H%@ \O`AD$?<Hn` N4H%@ \O`A4$?<Hn` N4H%@ \O`A$$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`VA$?<Hn` N4H%@ \O`,A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A$?<)Hn` N4H%@ \O`A$?<5Hn` N4H%@ \O`A$?<8Hn` N4H%@ \O`ZA~$?<;Hn` N4H%@ \O`0Ad$?<UHn` N4H%@ \O`AJ$?<bHn` N4H%@ \O`A0$?<dHn` N4H%@ \O`A$?<fHn` N4H%@ \O`A$?<iHn` N4H%@ \O`^A$?<lHn` N4H%@ \O`4A$?<pHn` N4H%@ \O` A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`Az$?<Hn` N4H%@ \O`A`$?<Hn` N4H%@ \O`bAF$?<Hn` N4H%@ \O`8A,$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`fA$?<Hn` N4H%@ \O`$?<VHn` N4H%@ \O`@A4$?<Hn` N4H%@ \O`A&$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A$?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`nA$?<Hn` N4H%@ \O`DA $?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`rA $?<Hn` N4H%@ \O`HA $?<3Hn` N4H%@ \O`A $?<WHn` N4H%@ \O`A $?<Hn` N4H%@ \O`A $?<Hn` N4H%@ \O`A v$?<Hn` N4H%@ \O`vA f$?<Hn` N4H%@ \O`NA Z$?<Hn` N4H%@ \O`&A N$?<Hn` N4H%@ \O&$_N^NuThe bluefish, Bluefish are voracious predators that feed on a wide variety of fish and invertebrates. They may reach ages of about 12 years and sizes in excess of 100 cm (39 in.) and 14 kg (31 lb).River Herring, may live as long as 10 years and reach a length of 36 cm (14 in.).The Atlantic, Juveniles and adults are benthic (or bottom) feeders, consuming a variety of crustaceans, bivalves, and worms. Sturgeons are relatively slow growing fish. As adults, sturgeon can reach body lengths of approximately 200 cm (80 in.). Sturgeons are long lived (>15-20 years), mature late in life and are highly fecund, with their total egg production increasing proportionally to body size.Yellowtail flounder, yellowtail grow to 55 cm (22 in.) total length and attain weights of 1.0 kg (2.2 lb). Yellowtail appear to be relatively sedentary, although seasonal movements have been documented. Spawning occurs during spring and summer, peaking in May. Larvae drift for approximately two months, then change form and settle to the bottom.The summer flounder or fluke, Summer flounder are concentrated in bays and estuaries from late spring through early autumn, when an offshore migration to the outer continental shelf is undertaken. Spawning occurs during autumn and early winter, and the larvae are transported toward coastal areas by prevailing water currents. Development of post-larvae and juveniles occurs primarily within bays and estuarine areas. Most of the population is sexually mature by age 2. Female summer flounder may live up to 20 years, but males rarely live for more than 7 years. Growth rates differ appreciably between the sexes with females attaining weights up to 11.8 kg (26 lb).-8 in Bluefish-12 in Bluefish-13 1/2 in Bluefish-18 7/16 in Bluefish-24 3/4 in Bluefish-26 15/16 in Bluefish-27 1/16 in Bluefish-30 3/8 in Bluefish-32 5/8 in Bluefish-33 in Bluefish-34 in Bluefish-36 11/16 in Bluefish-37 7/16 in Bluefish-38 1/2 in Bluefish-39 1/8 in Bluefish-8 1/4 in River Herring-8 3/4 in River Herring-10 in River Herring-12 5/8 in River Herring-13 1/8 in River Herring-13 1/4 in River Herring-13 5/16 in River Herring-13 9/16 in River Herring-13 3/4 in River Herring-13 15/16 in River Herring-14 1/4 in River Herring-20 in Sturgeon-22 in Sturgeon-26 in Sturgeon-25 in Sturgeon-27 in Sturgeon-29 in Sturgeon-30 in Sturgeon-34 in Sturgeon-35 in Sturgeon-38 in Sturgeon-40 in Sturgeon-43 in Sturgeon-47 in Sturgeon-49 in Sturgeon-50 in Sturgeon-55 in Sturgeon-57 in Sturgeon-60 in Sturgeon-64 in Sturgeon-69 in Sturgeon-70 in Sturgeon-73 in Sturgeon-78 in Sturgeon-79 in Sturgeon-80 in Sturgeon-10 1/4 in Yellowtail Flounder-12 9/16 in Yellowtail Flounder-15 1/8 in Yellowtail Flounder-15 3/4 in Yellowtail Flounder-16 in Yellowtail Flounder-17 3/8 in Yellowtail Flounder-18 13/16 in Yellowtail Flounder-19 15/16 in Yellowtail Flounder-20 3/16 in Yellowtail Flounder-20 5/8 in Yellowtail Flounder-21 3/4 in Yellowtail Flounder-21 15/16 in Yellowtail Flounder-22 1/8 in Yellowtail Flounder-22 3/8 in Yellowtail Flounder-11 lb Summer Flounder-18 5/8 lb Summer Flounder-24 9/16 lb Summer Flounder-25 lb Summer Flounder-25 1/8 lb Summer Flounder-25 3/4 lb Summer Flounder-26 lb Summer Flounder-26 1/4 lb Summer Flounder-26 5/16 lb Summer Flounder-26 7/16 lb Summer FlounderNV/ /6. $n5|$5| Csn0@5@A%H` Cn0@5@A\%H0@g @bN@0;N2\.X*T~&PzA$?< Hn` N4H%@ \O`A$?<,Hn` N4H%@ \O`A$?<4Hn` N4H%@ \O`A$?<%H5|` CnAn%H5|`v Cn A%H`f CnA%H5| `P CnA %H5|`: CnAL%H5|`$ CnA%H5|P` CnA%H Cm Cn5|& Cm Cn5|' Cm Cn5|(0@ @!b@0;NDTdt$4DTdt2NxAV$p%@ `xAT$p%@ `hAX$p%@ `XAV$p%@ `HA\$p%@ `8A\$p%@ `(Ah$p%@ `Al$p%@ `Ax$p%@ `Az$p%@ `A$p%@ `A$p%@ `A$p%@ `A$p%@ `A$p%@ `A$p%@ `A$p%@ `xA$p%@ `hA$p%@ `XA$p%@ `HA$p %@ `8A$p %@ `(A$p %@ `A$p%@ `A$p %@ `A$p%@ `A$p %@ `A$p%@ `A$p#%@ `A$p%@ A%H5|`Az$p#%@ A%H5|`|A$%| A%H5|5|5|`RA($%| > A>%H5|5|5|`(Ar$%|# A~%H5|5|5|&$_N^NuA water plant, Kelp can be used in the construction of roofs and some low grade clothing.Dried this make an excellent fire wood.Although this item is no longer wearable it material could be salvagedThis item has been cleaned by the water over time and some of these bone could be use in construction of common materials.This could be turned into a weapon or a fishing pole with work and skill.This item is popular to use as a plate.This item is used in the construction of pronged eating utensils.This item is commonly used in the construction of eating utensils like ladles and spoons.The practical application for such an item is unlimited.This earring is in bad condition but holds a resale value.blade of KelpSmall piece of Kelpbunch of KelpLarge cluster of Kelpleaf of Seaweedgrouping of Seaweed leavesbig pile of Seaweedpiece of a destroyed sandaldestroyed sandalRemnants of a small animalBones of a small animalA straight wooden stickA straight and sturdy wooden stickA good quality sticklarge round curved shelllarge moon shellsmall moon shelllarge flat round shellspiny abandoned shellThe spiny husk from a water creatureJagged Coralsmall round shellsmall indented round shellpiece of stringpiece of cordpiece of ropeRusting ornamental earringCrude ornamental earringCommoner's ornamental earringR-Small bone ringRIGHT HAND ONLY - Ruined by the water this item is nothing special but you could wear it if you wanted to, or sell it.L-Rusting copper ringLEFT HAND ONLY - Ruined by the water this item is nothing special but you could wear it if you wanted to, or sell it.L-Chipped rusting ringLEFT HAND ONLY - Ruined by the water this item has some special ability in it.L-Flat tattered copper finger bandLEFT HAND ONLY - Ruined by the water this item has some special ability in it.R-Cheap worn silver ringRIGHT HAND ONLY - Ruined by the water this item has some special ability in it.NV/ /6. $n5|5|0C H@J@fAF%H5|`A%H5|0@jH5@0@ @b@0;N(@Xp0H`xA$5|%| `A$5|%| `A$5|%| `A$5|%| `tA$5|%| `\A$5|%| `DA$5|%|{N `,A$5|%|{N `A$5|%|Y `A$5|%|Y `A$5|%|j `A$5|%|j `A$5|%| < `A$5|%| < `A$5|%| v `lA$5|%| v `VA$5|%| ; `@A$5|%| ; `*A$5| %|~ `A$5| %|~ &$_N^NuLEFT HAND ONLY - This magical ring grants the wearer stealth skills (Ability to hide from monster / decrease spawn rate)RIGHT HAND ONLY - This magical ring grants the wearer stealth skills (Ability to hide from monster / decrease spawn rate)L-Ring of obscure selfR-Ring of obscure selfL-Ring of stealthR-Ring of stealthL-Ring of obscurityR-Ring of obscurityL-Ring of darknessR-Ring of darknessL-Ring of the lostR-Ring of the lostL-Ring of hidingR-Ring of hidingL-Ring of evasionR-Ring of evasionL-Ring of avoidanceR-Ring of avoidanceL-Ring of the sneakR-Ring of the sneakL-Ring of the stealthyR-Ring of the stealthyNV/ /6. $n5|5|0C H@J@fAF%H5|`A%H5|0@VH5@0@ @b@0;N(@Xp0H`xA$5|%| `A$5|%| `A$5|%| `A$5|%| `tA$5|%| `\A$5|%| `DA$5|%|{N `,A$5|%|{N `A$5|%|Y `A$5|%|Y `A$5|%|j `A$5|%|j `A$5|%| < `A$5|%| < `A$5|%| v `lA$5|%| v `VA$5|%| ; `@A$5|%| ; `*A$5| %|~ `A$5| %|~ &$_N^NuLEFT HAND ONLY - This magical ring grants the wearer improved tracking skills (ability to find a monster)RIGHT HAND ONLY - This magical ring grants the wearer improved tracking skills (ability to find a monster)L-Ring of huntingR-Ring of huntingL-Great trackers ringR-Great trackers ringL-Ring of find targetR-Ring of find targetL-Ring of trackingR-Ring of trackingL-Ring of identify trackR-Ring of identify trackL-Ring follow preyR-Ring follow preyL-Ring of acquire victimR-Ring of acquire victimL-Find a kill ringR-Find a kill ringL-Ring of find footpathR-Ring of find footpathL-Ring of pursueR-Ring of pursueNV/ /6. $n5|5|0C H@J@fA%H5|`AB%H5|0@BH5@0@ @b@0;N 8Ph&<Rh~A`$5|=%| `\AV$5|=%| `DAL$5|?%|\ `,AJ$5|?%|\ `AH$5|A%| `AP$5|A%| `AX$5|C%| `AX$5|C%| `AX$5|D%|]/ `AZ$5|D%|]/ `A\$5|F%|AO `lA`$5|F%|AO `VAd$5|I%| 2 `@Aj$5|I%| 2 `*Ap$5|J%| `Aj$5|J%| &$_N^NuLEFT HAND ONLY - This magical ring grants the wearer improved armor class (chance to be hit and damage absorption)RIGHT HAND ONLY - This magical ring grants the wearer improved armor class (chance to be hit and damage absorption)L-Rings of ACR-Rings of ACL-Ring of minor armorR-Ring of minor armorL-Ring of improved armor classR-Ring of improved armor classL-Ring of minor evasionR-Ring of minor evasionL-Ring of lesser evasionR-Ring of lesser evasionL-Ring of greater evasionR-Ring of greater evasionL-Ring of superior evasionR-Ring of superior evasionL-Ring of smokeR-Ring of smokeNV/ /6. $n5|5|0C H@J@fAv%H5|`A%H5|0@2H5@0@ @ b6@0;N0H`xA$5|%| {- `A$5|%| {- `A$5| %| M< `A$5| %| M< `A$5| %| `A$5| %| `A$5| %| `lA$5| %| `VA$5|%| F `@A$5|%| F `*A$5|%| ҁ `A$5|%| ҁ &$_N^NuLEFT HAND ONLY - This magical ring grants the wearer feedback (damage returned to opponent on hit)RIGHT HAND ONLY - This magical ring grants the wearer feedback (damage returned to opponent on hit)L-Ring of the porcupineR-Ring of the porcupineL-Ring of apply damageR-Ring of apply damageL-Ring of lesser harm attackerR-Ring of lesser harm attackerL-Ring of cause injuryR-Ring of cause injuryL-Ring of greater harm attackerR-Ring of greater harm attackerL-Ring of the infliction of painR-Ring of the infliction of painNV/ /6. $n5|5|0C H@J@fAv%H5|`A%H5|0@&H5@0@ @ b6@0;N0H`xA$5|%| {- `A $5|%| {- `A$5| %| M< `A$5| %| M< `A"$5| %| `A,$5| %| `A6$5| %| `lAD$5| %| `VAR$5|%| F `@A`$5|%| F `*An$5|%| ҁ `Al$5|%| ҁ &$_N^NuLEFT HAND ONLY - This magical ring grants the wearer vampirical skills (life given back to wearer on opponent strike)RIGHT HAND ONLY - This magical ring grants the wearer vampirical skills (life given back to wearer on opponent strike)L-Ring of force life theftR-Ring of force life theftL-Ring of lesser vamperical drainR-Ring of lesser vamperical drainL-Ring of minor vamperical drainR-Ring of minor vamperical drainL-Ring of greater vamperical drainR-Ring of greater vamperical drainL-Ring of superior vamperical drainR-Ring of superior vamperical drainL-Ring of vamp allR-Ring of vamp allNV/ /6. $n5|5|0C H@J@fAv%H5|`A%H5|0@H5@0@ @ b6@0;N0H`xA$5|%| m `A$5|%| `A$5|%| x4 `A$5|%| x4 `A$5|%| 38 `A$5|%| 38 `A$5| %| 9 `lA$5| %| 9 `VA$5| %| j `@A$5| %| j `*A$5| %| `A$5| %| &$_N^NuLEFT HAND ONLY - This ring grants the wearer life regeneration abilities.RIGHT HAND ONLY - This ring grants the wearer life regeneration abilities.L-Ring of fast healthR-Ring of fast healthL-Ring of quick healthR-Ring of quick healthL-Ring of minor return lifeR-Ring of minor return lifeL-Ring of lesser return lifeR-Ring of lesser return lifeL-Ring of return lifeR-Ring of return lifeL-Ring of greater return lifeR-Ring of greater return lifeNV/ $n5|A%H0. @ @ bj@0;N2Jb~.>A~$A%Hp%@ `.A$A%Hp%@ `A$A%Hp%@ `A$p%@ 5| 5|T`A$p%@ 5|5|S`A$p %@ 5|5|R`A$p%@ 5|5|Q`A$p%@ 5|5|Q`rA$A%H5| pd%@ 5|U`PA$A%H`@A$A%H`0A$A%H` A$A%H5| p %@ 5|U$_N^NuA chunk of the raw ore copper dug from a copper mineSealed letterThis is a sealed letter from Jacob Smith to be delivered to Edith Seron.Sealed letterThis is a sealed letter from Edith Seron to Jacob Smith.Parchment of admittance.This parchment does not have a lot of information on it. The parchment mostly consists of names you do not recognize, signatures, and a few official looking seals. - 1/8th of a pound of Copper Ore - 1/4 of a pound of Copper Ore - 1/2 of a pound of Copper Ore - 3/4th of a pound of Copper Ore - 1 pound of Copper OreCopper key (one use).This disposable key can only be used ONCE ONLY.Tile Combo Trigger 1NATile Combo Trigger 2NATile Combo Trigger 3NARusted keyThis is a odd looking half rusted keyNV nBPB(B(1| Bhb1|dBhbB(d1|fBhhBhjB(lB(mB(nBpBhtN^NuNVVH vHnV` Nh0.XO@ @b@0;N< fZlh&;|i?<NOo$H/ ` N@Hz&NOs/NOvO`P?<NO6TOfJJm>gBm>Hm(` NXOHm(` N|Hmd ` NPOv`?< NOvTO`?<NOvTO`<` NvTO`|cv`B-cv`?<HnV` NS\Ofv`zB'Bg` N`Hmd ` NvPO`JAjC8p1"Q:-bx?AHPHn8NOAHPAHPHn8?<NO6Ofv`?Hmd ` NRC\OEov`0p A(A (`f?Hmh` NRD\ORC0-`S@@oHmd ` N??AHPHn8NOHn8` NB- Ov`Z?< NOvTO`L|AHP` NvXO`*AHP` NB-vXO` ?<NOTO?`?<` NHmd ` NHxNOvO `?<` NBmkBm ?<NOo$H/ ` N@HzNOs/NONOs/` NvO`4?< NOs/` N\O/?*` N\O&$_N^NuNV/ /$nv0[@gY@g@g\`` Nv`x0*@g`l?<` NHmd ` NHxNOvO `4?< NOs/` N\O/?*` N\O&$_N^NuNV/ /$nv0[@gY@g(` -f` NB-v`0*@gT]@g S@g`` NBg` N` NT|HxNOv\O`^Bg` N` NT|HxNOv\O`(?<NOs/NO\O?NOs/NOy<NOvPO&$_N^NuNV/ /$nv0[@gY@g4`N` NBmPHmh` NvXO`0*@ @ b@0;N@h0X?<Hmc` NZ?<NOvPO`?<Hmc` NZ?<NOvPO`?<Hmc` NZ?<NOvPO`t?<Hmc` NZ?<NOvPO`L?<Hmc` NZ?<NOvPO`$?<Hmc` NZ?<NOvPO`?<Hmc` NZ?<NOvPO`?<Hmc` NZ?<NOvPO`?< Hmc` NZ?<NOvPO`?< Hmc` NZ?<NOvPO`\?< Hmc` NZ?<NOvPO`6?<` NHmd ` NHxNOvO &$_N^NuNVH $nv0[@gY@g`p` Nv`Z0*@ @ bJ@0;N8Xx8F?<Hmc` Nfv\O`?<Hmc` Nfv\O`?<Hmc` Nfv\O`?<Hmc` Nfv\O`?<Hmc` Nfv\O`?<Hmc` Nfv\O`h?<Hmc` Nfv\O`H?<Hmc` Nfv\O`(?< Hmc` Nfv\O`Hmc` Nr6Hmc` NlJ@POnAHP` NvXO`?Hmc` NT8\Oo?Hmc` Nx \Of|BgHmc` NfBg` NBg` NHxNO?< Hmd ` NvO`AtHP` NXOv`Hmc` Nr;@|Hmc` NlJ@POnAlHP` NvXO` m|gX;|i|h?<NOo$H/ ` N@HzNOs/NONOs/` NO`AHHP` NXOv`,BgHmc` NfBg` NvPOLN^NuYou have not selected an item to use. Please select a row and press this button againYou do not have one of these potions/scrolls in your inventory to use.You have not selected an item to inspect. Please select a row and press this button againError finding the selected item in items list.NV/ /$nv0[@gY@g>@g`0Hmh` NS@XO?` NvTO`0*@gS@g>`?<` NHmd ` NHxNOvO `Hmh` NS@XO?Hmc` NBgHmh` N?<` NHmd ` NHxNOvO`4?< NOs/` N\O/?*` N\O&$_N^NuNV/ /$nv0[@gY@g,@g`2-h?-|` NvXO`0*@gS@g*`B-hBg` NHxNOv\O`B-h?-|Hmc` NT6\OnAHP` NXO`d?-|Hmc` Nx \OfBBg` NNOsTOf$HxNO?< Hmd ` NO v`4?< NOs/` N\O/?*` N\O&$_N^NuYou do not have one of these potions/scrolls in your inventory to use.NV/ /$nv0[@gY@g `;|P` N v`0*@ @ b@0;NT8\2?<Hmhd` NvvBmP\O``?<Hmhd` NvvBmP\O`BmkBm ?<` NHmd ` NHxNOvO &$_N^NuNVH0&nxNOs$Hv -|%f` N"B-|%0[@gY@gV`BJmbf;|bJmbf;|bJ-|$f.` N||$/ NOt` N"XOx`0+@ @b@0;N &,28>DJPVZ^ftv`v`v`v`v`v`v`v`v `v `zv `vv ;Cb`nSmbx||%``Rmbx||%`R;||"?<NOxTO`>Bmk?<` NB-|$Hmd ` NHxNOxO JCg -bf"8-bC0@mbe0mb@;@b`8 -bf"8-bC0@mbe0mb@;@b`0-bC@;@b|b?<NOo$H/ ` N@Hz NOs/NO/ ` Nx||%OL N^NuNV/ /$nv0[@gY@gP` m|"f` N4NOs/` N@NOs/` NvPO`b0*@ @bR@0;N `06-|" Cf?<Hmc` NBg` N?<` N?<]NOo$H/ ` N@Hm/ NOvNOs/` NO` CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO `N CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO `?<Hmc` NBm|"Bg` NvNOs/` NO `6-|" Cf,;|b?<NOvNOs/` N\O`j Cf?<Hmc` NBg` N?<` N?<]NOo$H/ ` N@Hm/ NOvNOs/` NO` CfB;|cBg` N?<` N?<NO;|Pv\O` CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO `6?<Hmc` NBm|"Bg` NvNOs/` NO `6-|" Cf,;|b?<NOvNOs/` N\O` Cf?<Hmc` NBg` N?<` N?<]NOo$H/ ` N@Hm/ NOvNOs/` NO`& CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO ` CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO `f?<Hmc` NBm|"Bg` NvNOs/` NO `6-|" Cf,;|b?<NOvNOs/` N\O` Cf?<Hmc` NBg` N?<` N?<]NOo$H/ ` N@Hm/ NOvNOs/` NO`V CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO ` CfZ;|cBg` N?<` N?<NO;|PvNOs/` NO `?<Hmc` NBm|"Bg` NvNOs/` NO `HBg` NNOs/` N m|"\Of` N"Bm|"v&$_N^NuNV/ /$nv0[@gY@g`` N.v`0*@ @b@0;Npf \RF;mbb;|bBg` NBg` NBm|";|b` N"vXO`>;mbb;|bBg` NBg` NBm|";|b` N"vXO`;mbb;|bBg` NBg` NBm|";|b` N"vXO`;mbb;|bBg` NBg` NBm|";|b` N"vXO`H;mbb;|bBg` NBg` NBm|";|b` N"vXO`;mbb;|bBg` NBg` NBm|";|b` N"vXO`;mbb;|bBg` NBg` NBm|";|b` N"vXO`R;mbb;|bBg` NBg` NBm|";|b` N"vXO`;mbb;| bBg` NBg` NBm|";|b` N"vXO`;mbb;| bBg` NBg` NBm|";|b` N"vXO`\;mbb;| bBg` NBg` NBm|";|b` N"vXO` ;mbb;| bBg` NBg` NBm|";|b` N"vXO`;mbb;| bBg` NBg` NBm|";|b` N"vXO`f;mbb;|bBg` NBg` NBm|";|b` N"vXO`Bg` NvTO&$_N^NuNV/ /$nv0[@gY@g"@g`` N(v`0*@gS@g<`?-bHmb` NB-|%B-|$Bg` NvPO`TB-|%B-|$Bg` NvTO`4?< NOs/` N\O/?*` N\O&$_N^NuNV/ /$nv0[@gY@g2`4` NNOs/` NvXO`0*@g_@g S@g`` N mZo4/<` NS@XOfAHP` NXO mZoN/<` NS@XOf2AHP` NBmZBg` Nv\O`HRmZv`@?<NOs/NO\O?NOs/NOy<NOvPO`Bg` NvTO&$_N^NuPlease make sure to read the instructions sent with your registration key for help.So many failed attemtps are you confused?NVH0&nv?<NOs/NO:?NOs/NO$HACp"Q0-|,S@HЀA(A8( "0O Y@gS@gRY@g`R/-|(AhHPHnNO/ NOKXO?Bg/ NO^ApRJf&?Hn/ NO]vO` -f.` NFNOs/` NB-XO`j/ NO9&H/ ` Np&0DPOcB&/AHPHnNO/ NOKXO?Bg/ NO^ApRJf(?Hn/ NO]O+C|(v`d0+@ @bT@0;N 4dHB|(Bm|,|Bg` NvTO`?NOs/NOy/ NOKXO?Bg/ NOB<NOvO`/ NO9&H/ ` Np+@|(|Bm|,Bg` NvO `0D|(cR|(/ NOKXO?Bg/ NO^/-|(AHPHnNOApRJf&?Hn/ NO]vO`NJ|(gS|(/ NOKXO?Bg/ NO^/-|(AVHPHnNOApRJf&?Hn/ NO]vOL 8N^Nu%lu%lu%lu%luNV/ /$nv0[@gY@g`` NRv`0*@g S@g$S@gf`?<` NvTO`tHmi` NL?<` NHmd ` NvO `.Hmi` N@\Hmi` N@]` NXJ-\POfHHmi` NSXOf.AHP` NAjHP` NPO -]f2Hmi` NJXOfAHP` NXOJ-]f0Hmi` NSXOfHmd ` NXO?<` NHmd ` Nv\O&$_N^NuCombat compression, compresses many aspect of the battle from damage to rewards (EXP and cash). The following is an example of how to interpret a compressed combat message.P=23+5,EB=0,HTS=5+4 This message means: Player hit target for 23 damage plus 5 bonus damage, the eveningbat hit player for 0 damage, and the Huge Tarantula Spider hit playe r for 5 damage plus 4 bonus damage.NOTE: The memory used to create combat gore will not be freed until you exit the game and renter with gore turned off.4"4BNV nB(2B(6B(3Bh4N^NuNV/ $n gJn o/ ` NpXO J$_N^NuNVH $nzA.@"R#HrA.F"R#HA.J"R#HA.N"R#HdA.R"R#H A.\"R#HA.X"R#HVA.\"R#HA.Z"R#HA.X"R#HHA.X"R#HA.Z"R#H A.`"R#H":A.^"R#H#A.^"R#H%A.^"R#H',A.Z"R#H(A.V"R#H*xA.V"R#H,A.T"R#H-A.R"R#H/jA.X"R#H1A.Z"R#H2A.^"R#H4\A.b"R#H6A.d"R#H7A.f"R#H9NA.j"R#H:A.n"R#H@A."R#H?A."R#HAA."R#HC2A."R#HDA."R#HF~A."R#HH$A."R#HIA."R#HKpA."R#HMA."R#HNA."R#HPbA."R#HRA."R#HSA."R#HUTA."R#HVA."R#HX R1|~ R1|  R1|$ R1| & R1|  R1| R1| p R1| r R1| R1| R1|  R1| R1| b R1| d R1|  R1|  R1|  R1|  R1|T R1|V R1|  R1|A R1|2 R1|? 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R1| A R1|`C& R1|_D R1| Kd R1|(M R1|UH R1|&X R1|Z:A"R#HA"R#HA"R#HLA"R#HA"R#HA "R#H>A "R#HA &"R#H#A D"R#H%|A Z"R#H'"A h"R#H(A "R#H>6A "R#H?A "R#HAA "R#HC(A "R#HDA "R#HIA "R#HKfA "R#HM A "R#HNA "R#HUJA "R#HXA "R#HZ< RBh RBh R1|^ R1|# RBh R1|$P RBh R1| R1| B RBh RBh RBh"4 R1|!# RBh% R1|!'& RBh( RBh*r RBh, RBh- RBh/d RBh1 RBh2 RBh4V RBh5 RBh7 RBh9H R1|!: R1|!< RBh>: RBh? RBhA RBhC, RBhD RBhFx RBhH R1|I R1|%Kj R1|&M R1|N RBhP\ R1|#R R1|S R1|UN RBhV R1|X R1|"Z@L8N^NuSinclare TarsonJake NaramonSally TompkinWendel SeronJennifer NedilcliffSonsJenna JaknerZaldarDrunlarSan-NojaCapper-nasThe Care TakerSandraArmathranAlona-arHunarJanumCorvinusSagnarJeromeNathanial KiratSir JenensSquire JanarMegan TompkinSara KiratJaran SnilaBlail SarrenJanara EnrailMike JanarvisDaniel of the mystical orderMalacanMatt LammRachel LammMR AsheorHukar of the toothShawn of the toothChad WaranMystic JarredWandering HermitJacob SmithEdith SeronHershan OrianWilma AticerJerry TanarMike RanorPaul ArshenDo you live here also?The creatures outside are frightening. I sell used armor for cheap prices, would you like to see what I have for sale?Have you seen the necromancer that lives in our city? Be very careful he's pure evil! I hear he killed the last visitor that found him and turned him into a pet skeleton. I hope the town kicks him out of our fair city soon!What do you think of my tile around the house? I had them imported from oversees at great expense, impressive aren't they?As a farmer I can tell you there is nothing finer than working in the dirt with your hands. I sell Weapons, would you like to see what I have for sale?Have you come to see my fine goods? I sell common goods, would you like to see what I have for sale?Please buy from me you will not be disappointed. I sell great quality goods, would you like to see what I have for sale?It's a pleasure to meet you. I sell excellent quality armor and goods, would you like to see what I have for sale?I am glad to see you have joined our peaceful community. I sell the best armor and peripheral equipment you will find in these parts, would you like to see what I have for sale?Greetings traveler are you here to stay long? I sell the best rings in these parts would you like to see?Have you come to aid me in this tragedy that has befallen our lands? A sinister monster has a taste for human blood of late and is killing people, around the outskirts of cities, and threatening to overthrow our cities!It is a pleasure to meet you. I have been monitoring the population of certain species for quite some time and have come to realize tragedy is eminent. One of the species I have been tracking has started to dominate the other species. If left unchecked this species will quite possibly overthrow this whole region causing utter chaos.Hello stranger, I dabble in the arts of player restoration through the modern miracle of alchemy for a living.If you are looking to become skilled fast you have come to the right place.Are you looking to go from place to place fast? If so you should see what I have to offer!Ahh young one, Might you have an interest in the possessions of an old man?Welcome to our fair city, feel free to enter but be warned if you cause a ruckus you will have to answer to me!I guard the city from unwanted forest creatures.I am proud to say I am a city guard, please feel free to enter our fair city.Greetings traveler, I protect the city by ensuring no monsters are allowed to enter. You may enter and be safe from attack inside our city.If you cause trouble in our fair city you will have to answer to me!!!Its nice to meet you, I protect the city from wandering monsters and enforce the law within the city.Why do I always get stuck with guarding the city well? Honestly, I can not think of a more boring job. When I get promoted to a full guard I better not still be on well duty.Do you like playing? My mom said I must go to a quiet place where no else is if I want to play. Have you meet my mom her name is Sally Tompkin.My dad is a city guard. He is very important he protects us from all of the evil monsters.Mmm, competition. That's right I can tell by your clothes and demeanor you are here seeking adventure also, well... If you stay out of my way we will have no problems.After years and years of study I have mastered the art of magically enhancing ones abilities through spells. I can cast many powerful spells on you that will increase your abilities for a price. The best way to describe this is magically giving you the experience of adventuring and killing. OUT OF CHARACTER: Paying this person will give your character more experience.Have you come to harass me also? No, you do not know who I am? I am a master in the arts of soul manipulation some call it necromancy but that is not the truth. Some of the people in this city are trying to get me to leave. That is just because they just fear me and are jealous of my skills. Say you look like a powerful adventurer, just the type I have been looking for. I have an offer for you. You see, I do not grow by adventuring anymore I am to old and busy for that. Could I pay you to take part or your adventuring skills and experience to add to my own? OUT OF CHARACTER: This person will pay you in exchange for some of your characters experience.Where did you say you were from? I have lived here all my life and you don't look native to this land.Greetings traveler, I am of the Magi order. I am the official guild sponsored seller or magical robes. Most members of the order come together to make extremely powerful robes in order to protect ones self in battle. The Robes are then given to me to sell and we divvy the profit amongst those involved.In all of my years I have learned the rules of fishing. PLEASE READ THE FOLLOWING CAREFULLY: -Is fishing profitable? A master fisherman can earn over 15 platinum in one catch. -Any fish caught will consume a bait. -Fishing poles can break. -Bait can be lost. -The better your skill in fishing the better the catch. -The value of the Fishing pole and bait used will affect the length of time required to catch a fish. - The value of the Fishing pole and bait used will affect the value of the fish caught. -The more expensive the fishing pole the better its quality of construction was. This lowers the odds of it breaking while fishing. -The top most bait in your inventory is used first when fishing.I am a great fisherman, would you like to buy some fish? I was going to sell them to the village buy I can always get more if you're interested in what I have already caught. You can buy fish from my wife alsoWould you like to buy some of the fish my husband has caught?I am the inn keeper of this fine establishment. Are you interested in a good nights sleep?Hukar growls at you. What do you want, can't you see I'm busy? I am looking for my friends home I know it's around here somewhere I just can't remember where. Now go away before I become tempted to eat you!Do I know you? Grrr, it doesn't matter I suppose you have come to see my ring(s). I could part with it for a price.How did you find this house? I suppose Sandar told you how to find me... Well any friend of Sandars is a friend of mine. Would you like to see what I have for sale then?Can I interest in the best my order has to offer?I have a nice collection of items would you like to see them? I will kill you if you attempt to cheat or harm Wilma!Welcome, how can I assist you?I am in desperate need of the raw ore copper to build tools and equipment. If you could bring me 3 pounds of copper I would give you a special extra key I made recently.Jerry sent you? Any friend of Jerry's is a friend of mine he makes the most amazing stuff for me to sell. Would you like to see what I have for sale?I run a little humble side business selling rings I collect, would you like to see what I have?general equipment levels 2 to 4weapon levels 1 to 65general equipment levels levels 5 to 8general equipment levels 9 to 12general equipment levels 13 to 16general equipment levels 17 to 20general equipment Ringspotions or healing and increased healthmiscelanous potions and scrollsscrolls of town portalGeneral equipment levels 21 to 24Level 1 equipment ONLY.Magical robes levels 1 to 40Fishing EquipmentFishFish?miscelanous ringsMagical robes levels 40 to 80?miscelanous ringsmiscelanous ringsRingsNV/v`?/.HzHzNuRC\Omhm&N^NuNVH8(n>. $T:*<mfjv&T0Ej f,8* ڸEm$Fn 0*lkf?/ HzHzhNu\ORC C.oLN^NuNV/ /(n:. 4.r`("T0Ah fh f0(lif0` RA A.op*(_N^NuNVH8(n$T0. G8+ ژj6+ ؖj_C?. / HzHzLNu:?/ HzHzNu$H/-NO?< ??/ ` NOL8N^NuNVH8$n&R:. IX0+k?0+k??, ?, ` N 8POfx&RGX0+ @b @0;NRR0S@gS@g8S@g^S@g`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`jJ*3fB6<`ZI JfJ*3f6<`@J*3fB6<`00S@gS@g8S@g^S@g`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`p0S@gS@g8S@g^S@g`XI JfJ*3f6<`>J*3fB6<`.I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`0S@gS@g8S@g^S@g`I JfJ*3f6<`~J*3fB6<`nI JfJ*3f6<`TJ*3fB6<`DI JfJ*3f6<`*J*3fB6<`I JfJ*3f6<`J*3fB6<`0S@gS@g8S@g^S@g`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`jJ*3fB6<`ZI JfJ*3f6<`@J*3fB6<`00S@gS@g8S@g^S@g`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6< `J*3fB6< `p0S@gS@g8S@g^S@g`XI JfJ*3f6< `>J*3fB6< `.I JfJ*3f6< `J*3fB6<`I JfJ*3f6<`J*3fB6<`I JfJ*3f6<`J*3fB6<`0S@gS@g4S@gVS@gx`I JfJ*3f6<`J*3fB6<`pI JfJ*3f6<`XJ*3fB6<`JI JfJ*3f6<`2J*3fB6<`$I JfJ*3f6<` J*3fB6<0L8N^NuNV/ / ?. /)ZNr<+Zj`$p CJ)Zpf 0)ZnnfRBGf0`RAFmtREnmpLN^NuNVH n&Pp A<(ZLtr:+Zj`p CJ)ZpfiZnfRBRAEm0L`N^NuNVH8&n|x~Aj-Ph|& C0(ZjS@=@p $CE=jZL=jZN`z $SEXJ*Zpf0*Znnf6*ZtBg?Hmfz` N,Hހ?Hmfz` N2 .Of?AHPHnNOB.O `?AHPHnNOO Hn/. NO<B' SAX?(ZrHmh` NRFO`RDngnm*?+ / HzHzVNu& n n SרBg?Hmc` N7| OLN^Nu%d, %dNVH8$n:. `<4RBrA(C3hZLZL&RA(C3hZNZN&RA(C3hZPZPRE&RIZJ0S@@mST&RpZJABhZL&RpZJABhZN&RpZJABhZPL N^NuNVH $nvxACp|2QAC"#h#h3h h:-c0. @ b@0;Nt *4>LZhvx`Zv(x`T&<x `J&<x0`@&<xP`6&<(<`(&<(<>`&<N (<` &<@(<>\ RcAHP` NXO` EfAC f`@ EfAC f`* EfAC f` EfAC f/` N4/Hn` N.?` N(?` N"/AHPHnNOAHPAHPHn?<NO< FO*g<?Hmc` N @\Ol" R??Hmc` NPO`AHP` NXO`Hmc` N XOfb RBh?<` N;|i?<NOo$H/ ` N@` Hm/ NO/ ` NOLxN^NuYou do not have enough cash to afford that. Come back when you get more money!WarriorClericEnchanterWizardThis will remove %lu Platunum, %d Gold, and %d Silver from your character class %s in return for %lu expierence. Are you sure you want to do this? This class is already at maximum level, transaction aborted!NVH xvACp|2QAC"#h#h3h h:-c<?Hmc` N$@0. \O @ bd@0;NZ &,4>HRxv`@xv `:xOv(`4xwv<`.8<vd`&8<6<`8<6<`8<'6<`8Hmc` N @XOoHmc` N @XOnA"R#HH,` R1|H*/<A` N6 C[XOn0@ R1@H4 R1|H R1|I/<` N6 C[XOnX0@ R1@H6 R1|H R1|I/<` N6 C[XOn0@ R1@H8 R1|H R1|I&$_N^NuIt looks like no one is home.Do you think yourself worthy to be in my presence? If so you are gravely mistakenNVH0$nzx/ HzHzNuvXO`f mP0(Y@??<` N8 mP0(Y@??<` N:??Hmh` NSOgRC Cm ClH R1DM" R1EM$&R7kN/<A` N6 C[XOn0@ R1@M& R1|M R1|N/<` N6 C[XOn0@ R1@M( R1|M R1|N/<` N6 C[XOn0@ R1@M* R1|M R1|N/<` N6 C[XOnX0@ R1@M, R1|M R1|N/<` N6 C[XOn0@ R1@M. R1|M R1|NL 8N^NuNV/ / "n&Q gTIM"JTl JkM$lJkNm@8 Q1|M$ Q1|Nt0B"ҁ QA1|M& QABhMRB Bbm QBhN&_(_N^NuNVH0$n&nv?<Hmc` NT8 D\OoAHP/ NO5|4PO`JDoz`&?<Hmh` N8\Oozv`z?<Hmc` NT8 D\OoAHP/ NO5|4PO`vJDox`&?<Hmh` N8\Ooxv`x?<Hmc` NT< F\OoA~HP/ NO5|4PO`JFo|`&?<Hmh` N<\Oo|v`| n( fJf JfJfALHP/ NO5|4PO` f JfJfAHP/ NO5|4PO` f"AHP/ NOJPOf5|4`j5|4`bAHP/ NO5|4PO`L n) f> f"AHP/ NOJPOf5|4`$5|4`AHP/ NO5|4PO`5|4L xN^NuDidn't I already talk to you about this?Didn't I already talk to you about this?Didn't I already talk to you about this?I have urgent need to get a message to Edith Seron but must stay here since I am still on duty, Could you deliver the massage for me?Did you deliver the message to Edith for me?Did you deliver the message? Did Edith respond?I protect our city from would be attackers.Oh do you have a message for me?I am waiting for a message from a friend.NV/ n0(4S@gU@ghS@g.S@g`B'/<Hmh` NxR@O fAHP` NXOA*HP` NXO`?<Hmc` N6 C\OfAHP` NXO`p<B'?Hmh` NB'/<Hmh` NxR@OfAHP` NXO`2AHP` NAlHP` NPO`?<Hmc` N6 C\OfAdHP` NXO`<B'?Hmh` NB'/<Hmh` NxR@OfA$HP` NXO`AhHP` NXO`0AHP` NXO`?<` NXTO&N^NuOops I could not give you the letter, have you run out of room to hold it? Quest failed out! You recieved a letter from Jacob Smith.Error finding desired itemOops I could not give you the parchment, have you run out of room to hold it? Quest failed out!Thank you so much for assisting me in this please take this parchment as a token of my appreciation. You recieved a piece of parchment from Jacob Smith.Error finding desired itemOops I could not give you the letter, have you run out of room to hold it? Quest failed out! You turned in a letter from Jacob Smith. You recieved a letter from Edith Seron.Well where is the letter? Oh come now you have to have the letter on you to hand it to me. Go figure out where you dropped it and bring it here.NV$H?<Hmc` NT>?<Hmc` NT<?<Hmc` NT:?<Hmc` NT8?<Hmc` NT6AC,p1"Q0G/Hn$tNOPO/(/(B//.t0NO-@PO/.Hnt NOPO/(/(B/</<Hmh` NxR@O fAHP` NXOpLN^NuYou don't have any copper in your inventory come back when you have copperYou don't have enough copper in your inventory come back when you have enough copperYou hand Jerry all of your copper, he weighs the copper, takes it, and gives you a copper key.You hand Jerry all of your copper, he weighs it, takes out 3 pounds, and gives you back the remaining copper in the large chunks possible and a copper key.Oops I could not give the key, have you run out of room to hold it?Congratulations, for completing this quest you are rewarded %d experienceOops I could not give you some of the remaning copper, have you run out of room to hold it?Oops I could not give you some of the remaning copper, have you run out of room to hold it?Oops I could not give you some of the remaning copper, have you run out of room to hold it?Oops I could not give you some of the remaning copper, have you run out of room to hold it?Oops I could not give you some of the remaning copper, have you run out of room to hold it?NV/ / $n?<// NO!%H/ NO"/ NOa?</,5|.Bj05|c25|45|65|c8Bj:5|<5|>5|?@5|tB5|kD5|wF5|mH5|7J5|L5|N5|_P5|/R5|>T5|aV5|X5|bZ5|\5|^5|7`5|b5|d5|f5|h5|j5| 5l5| n5|cp5|r5|t5|v5|x5|z5||5|>~5|I5| 5| 5| 5| C5|5|c5| B*B*0*njRR@5@0*jzR@5@0*j85@0*j65@ JO $_&_N^NuNV/ $n gJn o/ ` NpXO J$_N^NuNVHmi` N|JXOg$?<?-&?-$ n/(` NN^NuNV/ $nHmi` NJXOgd *f&?<?-6?-4/*` NO `6?<?-.?-,/*` N/ HzHzNuO$_N^NuNV n(N^NuNV. nA f"B-^0-mU@;@0-mU@;@ `20-2mmo$2-00-mAW@;@0-mAW@;@ N^NuNV/ /$n?. / ` N6/.NO?.?.?/ HzHz$NuHA\O/(NO&O&$_N^NuNV/v0. @ @b@0;N*.26:>BFJNRVZ^bfjnrvzv`Nv`Jv`Fv`Bv`>v`:v`6v`2v`.v `*v `&v `"v `v `v`v`v`v` v`v`v0&N^NuNVH<. z?/.` N8vJD\Of?<Hmc` N=@?<Hmc` NnO o?<Hmc` N6\O`?<Hmc` N6\O?<Hmc` NC\Oo?<Hmc` N6\O Df ?<Hmc` N6\O` Df ?<Hmc` N6\O` Df ?<Hmc` N6\O` Dfx?<Hmc` N=@?<Hmc` NnO o?<Hmc` N6\O`?<Hmc` N6\O?/.` N@\OlAxHP` NXO`Xv`0C ЀA(A hcf:`RC Co EfAHP` NXO`0E ЀA(A1FcLxN^NuThis spell is higher level than you. You can only memorize spells of equal or lower level than your caster level.Your spell bar if full. Please un-memorize a spell before memorizing this spell to make room to learn this spell.NVH $n<-,VF0-.V@=@v0C ЀA(A8(c Dgzn?/ ` N>?<???/ NHA\O/(` NB'/-0S@?0\@??/ ` NH\O/` NORC CoRLN^NuNVH $n6. pm,=@0-.T@=@pn=@~@|GzFxEpD=@0S@HЀA(A hcg;n< Cf 0.Y@;@>`\ Cf 0.[@;@>`J Cf 0[@;@>`: Cf 0[@;@>`* Cf 0[@;@>` Cf 0[@;@>` 0.]@;@> -^f&jf B-^0S@?/ HzHzJNu\O` |^5CHmd ` NXOLN^NuNVH8(nJ-^g?<?->?-Z@?pm\@?pm^@?pm=@6*\=C0j@=@6*^=C0jB=@6*`=C0jD=@=jb6*d=C>jH6*6=C0j*=@6*8=C0j,=@=jf0*jz=@6FeBnb6??</ HzHzNuSPOf@?/ HzHzNu\O`$neDnb>6??</ HzHzNuSPOf?/ HzHzNu\O`ڶneDnb>6??</ HzHz:NuSPOf?/ HzHz Nu\O`neDnb>6??</ HzHzNuSPOfb?/ HzHz Nu\O`FneDnb>6??</ HzHzNuSPOf?/ HzHz bNu\O`neDnb>6??</ HzHz\NuSPOf?/ HzHz Nu\O`neDnb>6??</ HzHzNuSPOf?/ HzHz Nu\O`hneBGb>6??</ HzHzNuSPOf6??</ HzHzNuSPOf?/ HzHz Nu\O`ضneDnb>6??</ HzHz8NuSPOf?/ HzHz.Nu\O`ne@nb:6??</ HzHzNuSPOf`?/ HzHz Nu\O`Fne@nb:6??/ ` N\O?/ HzHzNuSPOf|J.fB f$Bm|2B- ?< Hmd ` N\O`JHmd ` NXO`2Hmd ` N?/ HzHz Nu|O LN^NuNVH8. ?./.` N<?./.` N:v DO f ?<Hmc` N6\O` Df ?<Hmc` N6\O`h Df ?<Hmc` N6\O`B Df?<Hmc` N=@?<Hmc` NnO o ?<Hmc` N6\O`?<Hmc` N6\O` Df?<Hmc` N=@?<Hmc` NnO o?<Hmc` N6\O`?<Hmc` N6\O?<Hmc` N@\Ol?<Hmc` N6\OElAHHP` NpXO`&0F cAHP` NpXO`pLxN^NuThis spell is higher level than you. You can only cast a spell of equal or lower level than your caster level.You do not have enough Mana to cast this spell. Attempted cast aborted.NVH $n?. / ` N86- mb:- ACp"Qm m \Od2;C 0E?AHPHnNOHn` NO`(?A,HPHnNOHn` NO5|?. / ` NH p\OL8N^Nu Heal spell used, you recieve %d hit points. Heal amount was reduced, you can not heal past full Heal spell used, you recieve %d hit points.NVHmc` N~JXOfp`X?. Hmc` NABHP` N n1|?. /.` NH pN^Nu Hit point boost spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1|?. /.` NH pN^Nu Regeneration boost spell usedNVHmc` N~JXOfp`X?. Hmc` N n1|A8HP` N?. /.` NH pN^Nu Levitation spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1|?. /.` NH pN^Nu To Hit boost spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1|?. /.` NH pN^Nu Damage boost spell usedNVHmc` N~JXOfp`X?. Hmc` N n1|A8HP` N?. /.` NH pN^Nu AC boost spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1|?. /.` NH pN^Nu Feedback boost spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1| ?. /.` NH pN^Nu Vamperical boost spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1| ?. /.` NH pN^Nu Tracker boost spell usedNVHmc` N~JXOfp`X?. Hmc` NABHP` N n1| ?. /.` NH pN^Nu Stealth boost spell usedNVA-P-h/-NO=|0-T@=@=|=|?<HnNO?<0-\@?ARHP` N?<pm?ATHP` N| n1n N^Nu Please select the creature on the screen you wish to cast this spell onNV/Jm>g:HxNOAHPA|HPAxHP?<NO6HxNO COfp`J?. Hmb` N;@b n1| ?. /.` NH pO &N^Nu You are not currently on the base terrain. A return portal can only be created on the BASE terrain. Using this spell here will place the return portal right outside this entrance. Are you sure you want to use this spell?NVH0$n<*8-6?<Hmc` N=@?<Hmc` Nn=@?<Hmc` Nn6B-Hmfb` N:Of0A0HP` NHmd ` NPO`Bm|2B- pBG(GBk BkCo0C/tNOXO/Hnt NOPO/(/(/jR|6*Ee nb?/ HzHzNu\O`ne nb?/ HzHz~Nu\O`hnenb?/ HzHz<jz6*Eenb?/ HzHz Nu\O`fnenb?/ HzHzNu\O`Bnenb?/ HzHznNu\O`GeFb?/ HzHzNu\O5D| ?< Hmd ` N\OLN^NuNV/ / &npB E(EE?+Hmb` NRJR\On4B'?. Hmfz` N&ABHP` N7|?+/ ` NH O$_&_N^Nu Targets level reduced!!!NVH0&n>. pBE(E<*"0j$/HntNOPO/(/(B/. <.:.8.Hm(` NHx` Nj$H POg??/ ` N$HPO+JP J1F mP1G6- `?Hmfz` N>SC\O Cl??/.HzHzNu;E@;DB0.POS@g S@g:U@gl`0W@;@ 0mf 2@;A 0m R@;@ 0m ;@ `j0mhR@;@ 0mf 2@;A 0m S@;@ 0m ;@ `40mh 2@;A 0mfR@;@ 0m ;@ 0m S@;@ J.f|T`B-TJ.f|U`B-ULN^NuNVH<. :.x`,v`"<??/-P` NRCO EmRDFmLxN^NuNVH<.:.`8. `| n&g/<` NXO`p=@ n*g/<` NXO`p> n.g/<` NXO`p6 n2g/<` NXO`p=@ nf0.$`0.&=@ Gf0.(`0.*=@ Cf0.,`0..> nf0.0`0.26nf$.??/-P` NO `dnf$.??/-P` NO `:n f"??/-P` NO `Ff"??/-P` NO ` n ng/<` NXO`p8 ng/<` NXO`p6 n"g/<` NXO`p=@ Gf0.`0.: Df0.`0.> Cf0.`0.8 nf0. `0."6?. ?./-P` N??./-P` N?. ?./-P` N??./-P` NO(LN^NuNV/ $nB'B'?</< /</ N??/<=>/</</</<??.??./ NHxHx?/</</<=>/<=>/</</</<0.R@?0.R@?0S@?0.R@?/ NHxHx?/</</</</</</</<0S@?0.R@?0.R@?0.R@?/ N.HxHx?/</</</</</</</<0S@?0.R@?0S@?0S@?/ N nOf?/<=>/<=>/<=>/<=>/<=>/<=>/<=>/<=>0R@?0R@?0S@??./ Nl?/<=>/<=>/<=>/<=>/<=>/<=>/<=>/<=>0R@?0R@??0R@?/ NOl`b nfZ?/<=>/<=>/<=>/<=>/<=>/<=>/<=>/<=>0R@?0R@???./ NO6 nf<0S@?0S@?/-P` N<0R@?0S@?/-P` N<0S@??/-P` N<0R@??/-P` N?0S@?/-P` N??/-P` NO<`6 nf,<0U@?0S@?/-P` N<0U@?0R@?/-P` N<>0S@?0S@?/-P` N<=0S@?0R@?/-P` N<=?0S@?/-P` N<>?0R@?/-P` N0U@??/-P` N0S@??/-P` N??/-P` NOZ n" fVHxHx?/</</</</</</</<0S@?0.T@?0U@?0.T@?/ N@HxHx?/</</</</</</</<0U@?0.V@?0W@?0.V@?/ NHxHx?/</</</</</</</<0W@?0.X@?0Y@?0.X@?/ N<?0S@?/-P` N<??/-P` NOLN^Nu~28 ?< pP,, ?`||} C}=>SS_aZ_SkkS_ZkmkSa{k kS\{kn nkS\{S n S_{_kkk_kke_۠keaܲkeeaڲkekkae˥ae\kڲk\ke\eammmmmmmmkkkekkmke\a\ekڥڥۥ\ekke\a  jj6 }}_kSZ}}k k\{}}SnS{}}ke_\ekkmem}}}kkk˙}}}kk}}}\kk\}}V ~~"@~"p< JSelection Infog  6/ PMN G#5S7LBDMHbwNyEXOLRBRAEditSave or Load Game-Quick SaveQuick LoadShow Quick Save/LoadHide Quick Save/Load-New GameEnter Code-Exit GameOptionsScreen Display Options-Destroy All Loot Items-Turn AutoRest OnTurn AutoRest OffHelpRegisterAboutSystem IncompatibleSystem Version 3.5 or greater is required to run this application.OKLoad another game?Warning this will dispose of the current game are you sure?OKCancelMessage^1OKCancelMessage^1Ok2 h Common Formh. CommonFormButton1 5. CommonFormButton2 . CommonFormButton3 oo 2  0Xv  Enter a codeEnter code hereJEnter # Value here)_F @OF B0 Keyboard67 Submit Codep Close)_2?\z t:`View screenX Character StatsX Character Inventory<X Open File MenukX Close-X Equipped ItemsKX Turn Auto Rest OnZXChange Class to Train2 "<XrBvLoad or save game.!Please select the save slot then"select a button option.# Load$& Save%I' Delete s Close&+ '______ ** EMPTY SLOT ** ______(: '______ ** EMPTY SLOT ** ______)I '______ ** EMPTY SLOT ** ______*X '______ ** EMPTY SLOT ** ______+g '______ ** EMPTY SLOT ** ______,v '______ ** EMPTY SLOT ** ______2-. *Nh*d *Buy or sell goods/ - 0Buy goods1/ - 0Sell goods2] > 0Equipped Items3F Selection Info. Close4K2 Buy Item5 Item Name6dItem Cost7) 8____________________________________98 8____________________________________:G 8____________________________________;V 8____________________________________<e 8____________________________________=t 8____________________________________(Y>?Player Cash:_______________________2@A 4Tt4R:t"\ D ~Character InventoryB C - DBuy goodsE/ - DSell goodsF , DChar StatsG] > DEquipped ItemsHF Selection InfoA CloseIK2 Equip ItemJ3 Delete ItemK8/ Drop ItemLj0 Move ItemMG N____________________________________OLG N____________________________________P,G N____________________________________QL,G N____________________________________R:G N____________________________________SL:G N____________________________________THG N____________________________________ULHG N____________________________________VVG N____________________________________WLVG N____________________________________XdG N____________________________________YLdG N____________________________________ZrG N____________________________________[LrG N____________________________________a\2]^ z ,D^~Player Character Statistics_/ - `Inventorya - `Char Statsb] > `Equipped Itemscood^ Closee6 View Questsf;B Train Diff Class2gh &Ff.BVj~ 2FZEquipped Itemsi - jBuy goodsk/ - jSell goodsl , jChar Statsm] > jEquipped ItemsnC: Unequip itemo> Selection Infoh Closepq; r@st;& u@sv' w@sx25 y@sz=- {@s|H- }@s~b- @sR2= @s\=3 @s\H3 @sY( @se( @slT" @sl`" @slk" @sw( @s( @saw- @sa- @s2 *Tt 4Registration Screen,d1_________________________________?To register enter yourJ registration code on theU following line:lThen press the submit buttonr Submit Registration codezM Open KeyboardRz& Cancel` @z2 bz Disclaimer9+ I accepth, I declinett@:2g 4h Enter Game SavePlease enter a game save name/title of the save (28 characters max).-Note: A Blank save name or date time9stamp will default a date time stampG @X@ Submit / SaveyX! CancelEX1 Keyboard2u" 2Pn"@^|,zdN8"pCommon 16 btn 16 lblg Button 1g Button 2'g Button 33g Button 4?g Button 5Kg Button 6Wg Button 7cg Button 8og Button 9{g Button 10g Button 11g Button 12g Button 13g Button 14\ Button 15\ Button 16(! Closek______________________________________________________________k______________________________________________________________k&______________________________________________________________k2______________________________________________________________k>______________________________________________________________kJ______________________________________________________________kV______________________________________________________________kb______________________________________________________________kn______________________________________________________________kz______________________________________________________________k______________________________________________________________k______________________________________________________________k______________________________________________________________k______________________________________________________________`______________________________________________________________`______________________________________________________________2 ӈ "X0f"4FXj|Consume/inspect potions -------------------------------- --------------------------------' --------------------------------3 --------------------------------? --------------------------------K --------------------------------W --------------------------------c --------------------------------o --------------------------------{+ Consume1{+ Info_{+ Close0000&00200>00J00V00b00n002-#FY hSelect a ClassB WarriorB Clerical-B Enchanter<B WizardK Close2 2h @vNSpell item categoriesL ________________________________OL ________________________________L ________________________________OL ________________________________-L ________________________________O-L ________________________________<L ________________________________O<L ________________________________KL ________________________________OKL ________________________________ZL ________________________________OZL ________________________________iL ________________________________OiL ________________________________?y Close2 j t 4Select Amount\& Cancel+\5 Keyboardc\) SubmitqH @qR @7#KK b2  &V<d 0Screen Options  Display player cash on screen?  Display On screen nav window?  { Display Player Hit Points? *{ Display Player Mana bar?4 Display Monster Hit Points?>s Display Potions button?H~ Display Spell book button?Ru Display Options button?\Z Display Spell bar?f} Display floating numbers?p Compress combat messages?z Show combat gore (blood)?! 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